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    posted a message on Why I think the new zombies mechanics are weak design choices
    I agree with the OP, I like to explore around and often go on treks for five or so in-game days at a time. Before the update, I could at least fight off the mobs at night fairly well and still keep myself preoccupied. Now I just pillar up out of Skelly range and sit there for ten minutes while I check online. Horses don't help unless your in a flat biome with no obstacles like a plains biome, Its extremely annoying in a desert hills biome or mesa where there are cacti and steep cliffs everywhere, because usually by the time you climb up a cliff on your horse, there are zombies on the other side and you get surrounded. The only time zombies become much of a hassle is if a creeper of a couple skellies join in, otherwise they are just plain annoying. The fact they spawn so much in the first place makes them even more of an annoyance, I think I've fought maybe 15 spiders since the zombie updates were added and less than 10 creepers. I don't want to spend my night sitting on a stack of dirt, especially when my fully enchanted armor and sword are almost completely unused because I can't set foot on the ground without being mobbed by enemies that just waste my sword's durability.

    I believe I have somewhere around 10 pieces of string and 6 gunpowder, while I have two stacks of rotten flesh. I don't even use gunpowder or string after I get a bow.

    Since mobs don't attack your wolves if you attack the mob first, its not like you use it for food very often anymore.
    Posted in: Survival Mode
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Quote from Pufral

    When I spawn a Angler, Mahimahi or a Swordfish they just die instantly. Is this a bug or will it have something to do with incompatible mods?


    I have this problem, as well.

    In fact, this version is really buggy for me. The cave worms cause ghost blocks whenever they dig. I've also noticed that I'm not getting any pigeons or parrots. I have hundreds of cave worms, moths, and owls everywhere for some reason, though. I occasionally get crows, vultures, and gulls. I also will occasionally get hundreds of salamanders spawning in the nether at once, but otherwise all the mobs spawns seem fine. It might have something to do with Mo' Creatures, but the cave worm problems were there before I installed Mo' Creatures...

    Anyways, if any mobs should be deleted, I think it should be the butterflies, moths, and bison. The bison looks great, but its a bit more than "Atmospheric"... the moths and butterflies get in the way and its really annoying to find about fifteen or so moths sitting outside my house because of a torch. I usually stick close to my house in survival, so they don't get a chance to despawn, and their numbers just pile up.
    Posted in: Minecraft Mods
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    posted a message on PaleoCraft -- Realistic Dinosaurs in Minecraft!
    Russ, did you get my PM?

    Anyways, Dimorphodon looks great, only question is, will it use a separate model for when its on the ground, or will it hold its wings differently?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Mo' Creatures is probably one of the best mods out there, but I'm getting seriously annoyed by this, as it has become a serious issue since the new scorpions and golem were added.

    The hit boxes are horrible- the area you can hit is way to small on the newer mobs, especially the komodo dragon, and their attack hit boxes are huge. I look like I should be a safe distance away, but I'm still hit by scorpions, golems, and horsemobs before they're even close enough for me to hit, at least a full body length away.Mo' Creatures is probably one of the best mods out there, but I'm getting seriously annoyed by this, as it has become a serious issue since the new scorpions and golem were added.

    The hit boxes are horrible- the area you can hit is way to small on the newer mobs, especially the komodo dragon, and their attack hit boxes are huge. I look like I should be a safe distance away, but I'm still hit by scorpions, golems, and horsemobs before they're even close enough for me to hit, at least a full body length away.
    Posted in: Minecraft Mods
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    posted a message on PaleoCraft -- Realistic Dinosaurs in Minecraft!
    I unfortunatley can't get a pic since I saved it as a Java because I had no need to take a pic of it, but I can send you the files.
    Posted in: Minecraft Mods
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    posted a message on PaleoCraft -- Realistic Dinosaurs in Minecraft!
    I have a Leptoceratops model you can use if you want, Russ. This looks good so far, but you know how I feel about pack hunting in maniraptorans.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    I'd like more sea creatures, my aquarium is nice, but it seems kind of redundant to see the same few animals swimming around. Maybe moray eels that will sit on the bottom, or groupers? Or maybe flying fish that will jump high out of the water is spooked, but won't when tamed? Just some more animals that could be added to an aquarium.

    Also, a suggestion for the starfish, how about making it so they move very slowly across blocks, and can also climb in the same way?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Quote from chaosrik

    I'm still getting bad lag on a new world. It's fine for 5 mins or so and then lag. I have tried reducing spawn rates. It's not the new mobs like the mole causing the lag is it ?


    I'm having the same problem. I've tested it, and it seems that shortly after I tame a crab it starts doing this.

    Also, I'm not sure if its intentional, but I have trouble hooking anglers, marlin, and mahi mahi with a fishing rod. I can do it with the other fish, but it just bounces off the aforementioned fish.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I've been playing the new update lately, and I have to say, I really like the new horse models. However, could you make it so that you can feed zebras when your trying to tame them, or at least make them conscious of pits? I get on the zebra and it almost immediately jumps into a really deep pit, nearly killing it and me, so then I have to bring my dalmatian horse down, which injures it too, and then It heads deeper into the pit and either heads into the darkness or falls into a deeper part.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Butterfly Mod v1.1 [McForge] updated by Grim3212!
    Well, I noticed that the Taiga, Plains, and Mountain biomes lack any special butterflies, which I find really irritating because I often find myself spawning on plains and taigas. Mountain Butterflies would be really interesting if they only spawned in very high areas, IMO.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Butterfly Mod v1.1 [McForge] updated by Grim3212!
    Great to see a butterfly mod that looks like it'll finally be completed! You taking suggestions for other butterflies?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    On my world I live in a swamp so its really annoying having to go out every day with a sword in hand to kill crocs. I always find 5-10 crocs laying around my house, and I rarely see anything else, mabye the occasional turtle.
    Posted in: Minecraft Mods
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    posted a message on [V1.8.1]Kerik's Koi Mod (UPDATE ON 1.2.5 VERSION, almost done!)
    will different fish have different swimming depth coding?
    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    I can't seem to get on a server after getting TMI for 1.0. it might just be the server, since everyone always had terrible connection with it, but it just sits there at the "connecting to server..." screen until I press cancel.
    Posted in: Minecraft Mods
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    posted a message on does anyone else hate the new sounds
    I'm fine with most of the sounds, but the door is annoying and the enderman noises are a bit too high IMO. I'm fine with the falling noise, but walking through fire is an odd time to hear bones breaking.
    Posted in: 1.0 Update Discussion
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