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    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    I had quite a few summoners spawn in a wasteland biome (enough that I was a bit surprised about the same amount as the traveling merchant) when I was checking to see if disabling the book spawn stopped the crash (in creative flying around).
    Posted in: Minecraft Mods
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    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    The error associated with the Enchanted Book crash

    2013-02-22 15:26:33 [INFO] [STDERR] t: Ticking entity
    2013-02-22 15:26:33 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:686)
    2013-02-22 15:26:33 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    2013-02-22 15:26:33 [INFO] [STDERR] at bdz.q(IntegratedServer.java:170)
    2013-02-22 15:26:33 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    2013-02-22 15:26:33 [INFO] [STDERR] at fy.run(SourceFile:849)
    2013-02-22 15:26:33 [INFO] [STDERR] Caused by: java.lang.ArrayIndexOutOfBoundsException: -103
    2013-02-22 15:26:33 [INFO] [STDERR] at daveyx0.mobs.EntityDEnchantedBook.chooseBook(EntityDEnchantedBook.java:74)
    2013-02-22 15:26:33 [INFO] [STDERR] at daveyx0.mobs.EntityDEnchantedBook.c(EntityDEnchantedBook.java:116)
    2013-02-22 15:26:33 [INFO] [STDERR] at md.j_(EntityLiving.java:807)
    2013-02-22 15:26:33 [INFO] [STDERR] at qj.j_(SourceFile:31)
    2013-02-22 15:26:33 [INFO] [STDERR] at yc.a(World.java:2293)
    2013-02-22 15:26:33 [INFO] [STDERR] at in.a(WorldServer.java:647)
    2013-02-22 15:26:33 [INFO] [STDERR] at yc.g(World.java:2255)
    2013-02-22 15:26:33 [INFO] [STDERR] at yc.h(World.java:2109)
    2013-02-22 15:26:33 [INFO] [STDERR] at in.h(WorldServer.java:516)
    2013-02-22 15:26:33 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
    2013-02-22 15:26:33 [INFO] [STDERR] ... 4 more
    Brand new world no enchantment mods at all apart from TC3\RP2 adding some and also NEI having the ability to edit them.
    Forge .527
    Primitive Mobs 1.3.1
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Unorthodox

    i don't know if it's been asked or not, but would someone be willing to explain spot loaders for me? how do they work?

    They are single chunk loaders you get 10 for 8 pearls (9 if you count the original loader) so they are cheaper (but not by much) than a full blown chunk loader but limited to only the chunk they are placed in.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Afaik Indigo Dye is a special case like a lot of other RP2 stuff, it's not actually classed as a blue dye. Even EE doesn't have any trans for blue dyes since I believe that Lapis was chosen specifically as a limiting factor for a lot of recipes in IC2\BC as it is supposed to be rarer than the more mundane dyes.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    For anyone interested I found a simple workaround for the pointer rendering error, very simple, I moved the timer off the frames and have a wireless transmitter at my base sending the pulses to the receiver on the TBM.
    Posted in: Minecraft Mods
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    posted a message on [MC 1.4.7, TC 3.0.3] Thaumcraft Expansion a0.2 beta released
    He'd like to enable the use of the Factorisation Furnace heater block (which makes vanilla furnaces require no fuel) as a heat source for the Crucible, not sure if that is even possible but I'd guess it depends on how the Crucible handles it's requirement for heat.
    Bellows, I can't see how you'd even get them on the crucible since all 4 sides are usually taken up by alembics, the top is your input and the bottom is the heat source, though I do recall some discussion of later tier crucibles utilizing bellows in some way from Azanor but I may be incorrect.
    Posted in: Content Packs
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    I like the idea of possible research theories coming from direct observation of the world but I do feel it would be a lot of coding for little benefit since most people will still research everything through the current mechanics, though as a possibility for later high tier research I could see it being a great way to balance out some horrifically overpowered research by having it only be available from a specific location\set of circumstances, cool idea indeed and it would give a lot of extra flavor to the whole "magic of the world" Thaumaturge idea of the mod.
    The second idea is one that has been around for a while not sure if Azanor is planning to add it or not but "mob ina jar" has been raised before and I recall Azanor liked the idea but wasn't sure how it would work from a mechanics viewpoint.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Getting a crash related to rendering of the pointer of a timer on a frame machine, if I uninstall Optifine the crash doesn't occur
    2013-02-22 11:38:05 [INFO] [STDERR] java.lang.ArrayIndexOutOfBoundsException: 25
    2013-02-22 11:38:05 [INFO] [STDERR] at com.eloraam.redpower.core.MathLib.orientQuat(MathLib.java:9)
    2013-02-22 11:38:05 [INFO] [STDERR] at com.eloraam.redpower.logic.TilePointerRenderer.a(TilePointerRenderer.java:35)
    2013-02-22 11:38:05 [INFO] [STDERR] at bdw.a(SourceFile:103)
    2013-02-22 11:38:05 [INFO] [STDERR] at bdw.a(SourceFile:96)
    2013-02-22 11:38:05 [INFO] [STDERR] at bav.a(RenderGlobal.java:522)
    2013-02-22 11:38:05 [INFO] [STDERR] at ban.a(EntityRenderer.java:1585)
    2013-02-22 11:38:05 [INFO] [STDERR] at ban.b(EntityRenderer.java:1121)
    2013-02-22 11:38:05 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:882)
    2013-02-22 11:38:05 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    2013-02-22 11:38:05 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    Any way to avoid this other than don't use Optifine (not using RP2 is not an option :D )?

    Found a workaround for now, I simply moved the timer off the frame machine and placed it in my base with the wireless redstone pulses travelling to the TBM.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from slango20

    it is a pointer rendering error on the timer, state cell, sequencer, and counter, so yes, opifine was causing it, remember, install BEFORE forge

    Which is completely counter to what it states in the Optifine thread in the OP which is to install AFTER forge, which I did. Given that installing after forge is to allow for Optifine's overwriting of some modified base classes installing before makes very little sense and would probably break Optifine instead of other things.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    I did track down that crash related to tileorient\render,
    2013-02-22 11:38:05 [INFO] [STDERR] java.lang.ArrayIndexOutOfBoundsException: 25
    2013-02-22 11:38:05 [INFO] [STDERR] at com.eloraam.redpower.core.MathLib.orientQuat(MathLib.java:9)
    2013-02-22 11:38:05 [INFO] [STDERR] at com.eloraam.redpower.logic.TilePointerRenderer.a(TilePointerRenderer.java:35)
    2013-02-22 11:38:05 [INFO] [STDERR] at bdw.a(SourceFile:103)
    2013-02-22 11:38:05 [INFO] [STDERR] at bdw.a(SourceFile:96)
    2013-02-22 11:38:05 [INFO] [STDERR] at bav.a(RenderGlobal.java:522)
    2013-02-22 11:38:05 [INFO] [STDERR] at ban.a(EntityRenderer.java:1585)
    2013-02-22 11:38:05 [INFO] [STDERR] at ban.b(EntityRenderer.java:1121)
    2013-02-22 11:38:05 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:882)
    2013-02-22 11:38:05 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    2013-02-22 11:38:05 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    Not yours at all I believe I had thought it was related to wireless redstone hence thinking it may be yours or Eloraam's but it looks to be Optifine since if I remove it the crash stops. Time to go see if there is a version of Optifine that doesn't cause this problem.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Annysia

    In the past having a biome turned off but a village still told to spawn in a biome that doesn't exist has caused crashes for some people...so better safe than sorry.

    Ah haven't come across that one yet, so thanks. (I have that many mods adding world gen structures that even if it did crash due to a village trying to spawn in a missing biome it'd be written up to some other mod lol)
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Annysia

    You need to go into the EBXL config file and turn them off. Be sure to turn the villages for those areas off as well.



    Yes, they do spawn with EBXL installed. You can't turn them off because some vanilla biomes are hard coded on and cannot be turned off. You can read about this in our FAQ found here.

    What is the reason for the bolded part? since I often turn off several biomes as I don't much care for snow IRL or in any game and I haven't turned off villages for those biomes.
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Quote from gonstackk

    On a server I play on we have a 3 man team that builds together. Instead of changing solutions they decided to build up 12 T5 spawners for there 2 steam boilers. Not going to state word for word but general summery was; Blaze rods that have 2x the power of coal in everything but a boiler where they have less than half. They should fix the duping of them through the macerator rather than nerf them to a point where planks offer more energy.

    As for myself I currently fuel the boiler with Fuel till i get tired of looking for oil at which time I planned to swap to the BR method but looks like i will just take the boiler out and go Fusion reactor with electrical engines to run most BC items.

    I'm currently working on breeding Distilled bees so that when this fairly large oil spawn I'm tapping dries up I have an alternative source (well there are 2 or 3 other oil spots but none as large as the one I'm using, was a 15-20ish high spout).
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Truthfully I wouldn't like to be able to that closely control Golem behavior, from a balance perspective part of their limiting factor is that they are somewhat random and somewhat uncontrollable, another thing is it would increase the computational overhead to have to check for another thing as well Azanor has done a fantastic job on Golem pathfinding and limiting their use of comp resources but you can induce a fairly large slow down of your games tick rate by giving a Golem a task which requires very complex pathing.
    Finally from a flavor perspective man you are a Thaumaturge you don't have time to control your servants that closely give your creation it's task and let it handle how to get it done, you made it somewhat aware for a reason........
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from g_BonE

    So to recapitulate, the following crash:



    java.lang.NoSuchMethodError: codechicken.core.PacketCustom.<init>(Ljava/lang/String;I)V
    at soaryn.xycraft.world.block.TileCrystal.l(TileCrystal.java:36)
    at iq.b(EntityPlayerMP.java:446)
    at iq.j_(EntityPlayerMP.java:269)
    at yc.a(World.java:2293)
    at in.a(WorldServer.java:647)
    at yc.g(World.java:2255)
    at yc.h(World.java:2109)
    at in.h(WorldServer.java:516)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at bdz.q(IntegratedServer.java:170)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)

    has to do with an incompatibility betweeen CodeChickenCore and 0.7.3 and XyCraft 0.9.44 ?

    Yes, Xycraft is updated however you can DL from the wiki.
    Thanks for the fast Frame\Ender fix now I just have to chase down this occasional crash I'm getting related to tileorient or something of the wireless\logic gear on the TBM. (and by chase down I mean get it to happen again and give you the report so you can tell me if it's yours or Elo's)
    Posted in: Minecraft Mods
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