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    posted a message on Railcraft 9.2.2.0
    Quote from Golrith

    Where do I find the Sulphur and Saltpeter materials? Been hunting around and not found any. Trying to work out if they do spawn in the FTB mod pack. Config file for Railcraft indicates they do.


    They are biome linked I believe, so in FTB with Extrabiomes active you probably won't find either as I don't think Extrabiomes has the mod plugins active yet.
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Quote from PsiQss

    Red was just an example, all of the dyes would be cool ;) And I don't use EE, it's too much OP for my preference.


    EE3 may not be too Op for ye Pahimar is working hard on balance.
    Waiting with bated breath for the world gen download so I can start my permanent world because I really want this mod it *looks* sweet as hell and appears to have a lot of "fun stuff", instead of just futzing around trying out builds and then deleting worlds. No hurry though I'm NOT asking for an ETA just stating that I will welcome this when it's ready.
    Posted in: WIP Mods
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    posted a message on FTB - The Mod Pack
    Quote from Yurei

    FTB is definitely better than the pack you mentioned, because it has actual permissions from the mod authors. The pack is still quite buggy and you might get a crash every once in a while, but it's usually nothing serious.


    nothing to see here
    Posted in: WIP Mods
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    posted a message on [1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!
    Quote from Bluehorazon

    A small... I would not call it suggestion but something to think about.

    Would you mind making the Pulverizer more expensive? It always felt wrong to have a cheap macerator in IC2 and the Pulverizer is basically the same. I would wish for at least two diamonds in the recipe since it would create some decision about what to do with your first diamonds. Since at least in FTB the Macerator costs 3 diamonds and the Rockcrusher 4, the Pulverizer looks a bit cheap and for doubling your output this feels pretty cheap.


    It's in the config a more expensive Pulveriser and Smelter.
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Quote from Bellaabzug21

    That... is amazing, what mod is the tank that holds the liquid from, is that from xycraft? Or some other mod that i'm not yet familiar with, because it looks awesome!


    Railcraft tanks
    Posted in: WIP Mods
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    posted a message on [1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!
    Think I may have found a small bug had a Thermionic Fabricator hooked up to conduits and had the conduit disabled (emit power not receive) since the Fabricator never turns off (keeps sucking power to keep the glass molten) I put it back to receive power and had a lot of lag which went away as soon as I put it back on emit, ok I probably shouldn't be using your conduits as a switch but it does work apart from this possible issue.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from raa1337

    1. Lol. - 2. Lol. - 3. Lol. - 4. Nope. - 5. Not even close.



    You're being redundant, my good man. Please only mention 'Tekkit/Technic' OR 'self entitled, whining noobs'.


    I have come across some polite Technic\Tekkit players but they are the minority most seem to be around 8 and a spoiled 8 at that.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from goldgreatdane

    I am going to be dead honest with you. You are ruinning your mod in EE3. The best thing about your mod is in the technic pack. You can take any ore and change it to fit your needs. THIS MADE TEKKIT AND TECHNIC MORE FUN!!!!! Now you have gone and got rid of the energy condensor and the transumtation Table. WHY????? It made tekkit fun. I dont want to mine for specific ores all the time. I like having all the materials at my disposal but now its gone. You have ruinned your mod for me ,and i hope you intend to add them back ,because all you have done is made your mod worse. People have to agree with me here.


    I have a question, why is it that *all* the self entitled, whining, ­ing, noobs mention either Technic or Tekkit in their posts?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Levy

    I hope it is released to 1.4.2 first, since I already have most of my mods updated for 1.4.2 right now. And not all of those mods are updated to 1.4.4... so I will go from waiting on RP2 to waiting on IC2 or Forestry or whatever else.


    I wouldn't worry too much about forestry\BC\IC2 etc since they are all on the forgecraft server so if RP2 is for 1.4.4 they should be as well :)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Levy

    How different is Redpower's pump compared to Buildcraft's pump? Does one pull more lava than the other? I've never actually tested it myself.


    Buildcraft moves liquid "entities" RP moves liquid "sourceblocks" basically BC you NEED their tanks\inventories on machines, RP you had to build your own tank. That was in 1.2.5 no idea if that will be the case in 1.4.4 (or whichever version of MC this gets released in :D)
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!
    Quote from Too-DAMN-Much

    try redstone dust ;)


    On a wall ? hehehe
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!
    Quote from Aeraesoria

    erm it's not what I meant WTFFFS, I'm talking about the glow you see from Thaumcraft's and XYcraft ores that you see in Direwolf20's lets play SMP series.


    Ah sorry, yeah ok I could see that but then I'd have a problem with them. I'd have to make way too many because being able to write LARGE in a darkroom would be too sweet to avoid doing lol
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from isavegas

    There is something about Optifine that involves chests becoming mostly invisible. I don't know why it does this, but it does. It has been doing it since I started using it with 1.3.2. It would take several reloads of the game to get rid of it, but it would pop up every once in a while. Now that I have updated to 1.4.2, it has gone far beyond that. Now all mobs are missing their right arm or front right leg as well as left (back) leg, sometimes along with their head. Also, certain object classes (pigs, brewing stands, endermen, whatever...) will have the entire terrain.png file pasted across their body, complete with moving lava/water squares. It flickers between that and the normal texture, and will sometimes disappear and reappear on a completely different type of object. It is not always the entire creature, however, as I recently saw a bunch of pigs with the two missing legs, and a pattern of multicolored squares on their front left leg. They then started flickering with the terrain.png texture. Mobs often have that happen to them, and while it is baffeling as to why it happens, I have found that it has nothing to do with the video settings, and everything to do with whether or not I am using Optifine. It faded away when I did a force update, acompanied by using the LWJGL libraries to fix the black screen, but once I enabled any other mod (modloader, forge, light detector, spawner gui...) it quickly came back, which was confusing, as it was originally happening without any mods being installed besides Optifine. I hope that you can figure out what it is and fix it. The game is just too slow without Optifine, and I need it for HD textures (I prefer not to use the patcher.)


    Disabling multi-core chunk loading fixed that issue for me, do however really want a fix cause the multi-core loading is very sweet :)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Bluehorazon

    XyCraft is almost finished, but unfortunatly for 1.4.4 :P

    So XyCraft could not be released before 1.4.4 is finished (the same might be true for Redpower), bevause everybody already works with the updated FML and Forge. But I guess 1.4.4 is finished soon and both Redpower and XYCraft will follow shortly after. And well I'm not sure what will be in the first XYCraft release, but it might be a rather decorative mod at this point :P

    After they are both released I guess I will also start a new world. And Tungsten is inside since RP-World exists. So Tungsten exists for a year now :P

    TC3 will most likely need a bit more time, since it is very unstable.


    Yeah I'm guessing that 1.4.4 will be the version that has most of the mods I want to use a few have already updated as has most of Forge I believe shouldn't be too far off :D
    TC3 I'm not worried about it's worldgen, Azanor has a nice config switch (have no idea how he pulls it off behind the scenes but hey you sorta expect that from him lol) to generate it's stuff in a pre-existing world.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!
    Quote from Aeraesoria

    Why for the love of... WHY WOULD YOU WANNA HIDE THE EPICNESS OF THEM PIPES!?

    besides that... been seeing them ores and stuff in DW20's SMP lets play series that glow... I wonder now is it planned to have glow in the dark liquid redstone pipes :D that would be even more epic.


    The conduits do glow they produce the light level of a redstone torch (7) the machines while running produce a light level of 12.
    Posted in: Minecraft Mods
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