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  • VossMaster
  • Registered Member
  • Member for 9 years, 7 months, and 2 days
    Last active Fri, Aug, 15 2014 20:45:59
  • 1 Follower
  • 3,363 Total Posts
  • 204 Thanks
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    1

    Jan 10, 2013
    VossMaster posted a message on Official Chat Thread XVI: Survivors of the Apocalypse Edition
    Quote from Fiskav

    I will do all within my power to make sure that won't happen.


    Thanks Fiskav, are you one of my friends? Because out of every mod and admin, you are my favourite :D
    Posted in: General Off Topic
  • View VossMaster's Profile

    1

    Jan 10, 2013
    VossMaster posted a message on Official Chat Thread XVI: Survivors of the Apocalypse Edition
    Quote from Fiskav

    It's not the end of the world :) . That was last year.


    No, the end of the world is when OT is filled with newbs posting the most horrible, random ideas they can think of.

    Imagine it: wut dos toe jam tast leik? howl do i Send a massage to mieraft forun?


    Urgghh....
    Posted in: General Off Topic
  • View VossMaster's Profile

    1

    Jan 21, 2014
    VossMaster posted a message on IF YOU TOOK A BITE OUT OF THE UNIVERSE, WHAT WOULD IT TASTE LIKE?
    Seeing as I, would have to be of enormous power output, as well as requiring to be omniscient, I could pretty much control the taste sensation to be whatever I wanted. I would make it taste like the most intense flavour possible, and the most enjoyed one, by my taste buds.
    Posted in: General Off Topic
  • View VossMaster's Profile

    1

    Jul 1, 2013
    VossMaster posted a message on How do you guys like my new Enderman watch?
    My watch was free. I got it from my parents.

    12 numbers, glows in the dark, 50m waterproof.


    Its fine for me.
    Posted in: General Off Topic
  • View VossMaster's Profile

    3

    Jun 25, 2013
    VossMaster posted a message on Worst book you have ever read
    Twilight.


    And Fifty shades of grey. But TBH, I think twilight was worse.
    Posted in: General Off Topic
  • View VossMaster's Profile

    3

    Jun 16, 2013
    VossMaster posted a message on Natural Talents. Have any?
    Quote from Pwnguin

    Being funny.


    More like desperate for a rep every single freaking time you post first on every freaking thread you can.
    Posted in: General Off Topic
  • View VossMaster's Profile

    1

    Jun 11, 2013
    VossMaster posted a message on Youtube Poop.
    (Before a moderator comes along and locks this thread as says there is a thread for videos, this is directly talking about YTPs.)



    Does anyone like watching and laughing to any really good YTPs?

    This has to be my favourite by far:

    " target="" data-ensure-absolute>" frameborder="0" autoplay="false" allowfullscreen sandbox="allow-forms allow-scripts allow-same-origin allow-popups">


    Some other quite good YTP:





    Posted in: General Off Topic
  • View VossMaster's Profile

    8

    Jun 7, 2013
    VossMaster posted a message on What if EA bought Mojang?
    You want that new 1.6 update?

    Thats great! Only 12.50 for the DLC to get it! It will add tiger woods, guns, plus make the graphics scale go up!





    Please, dear god let this not ever happen.
    Posted in: Discussion
  • View VossMaster's Profile

    2

    Jun 7, 2013
    VossMaster posted a message on Magic!
    Hmm... *Reads*





    Science > Magic
    Posted in: General Off Topic
  • View VossMaster's Profile

    2

    Jun 5, 2013
    VossMaster posted a message on What makes you instantly cry when you see it?
    I dropped a plate of bacon.
    Posted in: General Off Topic
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  • View Misa's Profile

    671

    Nov 2, 2010
    Misa posted a message on Misa's Realistic Texture Pack (UPDATED 31 JAN 2021)


    • Information & Announcements
    • Download & Installation
    • Screens & Multimedia
    • Frequently Asked Questions

    • Announcements
    First update for the new year! This update includes the much-needed wood overhaul with tons of CTM support for all the new wood! All glass has also been improved greatly, and there's plenty of other little goodies here and there. As always, the pack is still a heavy work-in-progress, be sure to join us on Discord for all the latest info and fan interaction! My plan is to gradually update the pack back up to 100% by working 40-hour work weeks dedicated entirely to the texture pack. This is only really viable in the long run if I'm able to make a living wage off of this work though as I've no other means of income. Supporting my work through Patreon and/or PayPal Donations is a good way to help out an artist and ensure the flow of content you've come to expect.

    • Information/Disclaimer
    This texture pack relies on multiple advanced features introduced by MCPatcher. As MCPatcher is no longer in development, Optifine is now required to properly use this resource pack. You will need to ensure you have the latest version installed for the version of the game you are on. As a result of the switch from MCPatcher to Optifine, some old features have unfortunately been removed or altered to function within the limitations of Optifine. This pack is also posted on Planet Minecraft. Be sure to give me a diamond over there to help support me.

    As always, Be sure to read the installation instructions! This is an HD Pack, it is not designed for un-patched vanilla Minecraft! After you have read and followed the instructions, and you still have trouble with installation, check the F.A.Q. If you still have issues, please post them on the thread or go to my Discord server. Do not PM me with tech support issues regarding getting the texture pack to work.

      • Features

        • Emphasis on Realism Without Going Too Photographic - Materials are designed to make sense and resemble the components they're crafted from. Art style is semi-realistic and inspired by old-school RPG's and raycast (boomer) shooters with a medieval-lite setting.
        • Reduced Eyestrain - Colors are a bit darker and more desaturated (or muted) than vanilla to allow for longer playtime without being too harsh on the eyes.
        • Mostly Faithful to Vanilla Intent - No strong theme that alters textures so drastically that you're guessing what's what. Builds made in this pack will work well with those playing with vanilla textures but allow for more creative detail with the pack. (See the next feature.)
        • Advanced Texture Features for Improved Variety - Supports connected textures, random mobs, custom models, and much more. This greatly improves creative options with block placement while making exploration more interesting and diverse.
        • Easter Eggs - With the increased diversity of blocks and mobs, expect to discover rare little references and surprises on occasion.
        • User-Supported, But Always Free to All - This is a passion project going as far back as 2009, and as such is something I wish to always share freely. This work is also made entirely possible by support from users like you. With enough support to making a living off of this, I plan to dedicate 40 hours a week to working on this pack with routine updates, including early access/indev stuff for those who support me on Patreon.

    • Patch Notes:
    Changelog
    [1.16.4c]
    -Remodeled glass block to show backfaces with CTM support.
    -Added CTM support for all stained glass blocks and panes.
    -Slightly tweaked spruce to be a little lighter to accommodate color palette for new wood types.
    -Complete revamp of jungle wood to better fit new palette and make it a bit more exotic.
    -Added planks, logs, wood, fences/gates, pressure plates, buttons, doors, and signs for all wood types that previously didn't have them. (This includes a TON of CTM stuff that'd be too numerous to mention!)
    -Added new bed textures, half of which use patterns and half of which do not for variety and compatibility with themed builds.
    -Added CTM support for the 3 log types that can generate naturally as large trunks.
    -Added overlay CTM for logs when stripped by an axe (only works on vertical logs at the moment).
    -Improved biome diversity for oak and birch logs in swamp and forest biomes respectively. (Moss and random fungus generation)
    -Made warped buttons and warped sign text glow in the dark.
    -Made witch huts that generate in swamps more dilapidated.
    -Made swamp water a little browner to better blend with the new textures there.
    -Animated the nether stem tops to better fit the crimson and warped forest themes used for other textures in those biomes.
    -Added animated texture for stonecutter.
    -Added all red sandstone blocks with CTM support apart from chiseled sandstone. (Coming soon!)
    -Added item icons for new signs and doors.
    -Added an item/held icon for nether sprouts.
    -Adapted fire animation to fit campfires. (Campfire log textures--and possibly model--are WIP)
    -Tweaked the fence and gate models to make better use of how the textures are applied to them.
    -Tweaked vanilla lightmaps and custom color settings to allow vanilla fog colors to render in the Nether. (Only affects those not on shaders)
    -Tweaked vanilla lightmaps to have a different effect for nightvision that preserves the visibility of torch light. (Again, only affects those not on shaders)
    -Fixed magma cream to glow in the dark.
    -Fixed a bug where the wrong item/held icons were incorrectly displayed for pink and light gray terracotta.
    -Fixed a bug where wart was not correctly spreading out over red nether bricks.
    -Fixed the hoglin's mane to longer be combined with the vanilla art.

    [1.16.4b]
    -Added textures for most blocks that generate naturally in the nether biomes. (woods pending on wood update, and netherite pending on netherite gear designs)
    -Added many CTM and animated features for previously-mentioned new textures.
    -Added new overlay CTM for both Nether Wart blocks, Red Nether Bricks, both Nylium blocks, and Gravel. (Works only with blocks in the Nether at the moment)
    -Added full CTM support for new chiseled blocks made from Nether materials.
    -Modified lantern models to add more depth and created animated textures for both lanterns.
    -Added animated item icons for both lanterns.
    -Simplified glass CTM complexity to reduce filesize in preparation of stained glass CTM. (not yet available)
    -Simplified dispenser animation frames to reduce filesize.
    -Tweaked chains slightly to account for new lantern models.
    -Added custom splashes to include Patreon user shout-outs.
    -Fixed a bug where redstone blocks were not emissive.
    -Fixed a bug where purple wool's texture was missing.
    -Added textures for targets.
    -Tweaked clock emissives to flash during period when zombies start to spawn until they start to burn.
    -Small tweak to Zombified Piglin to allow both ears to be rendered.
    -Added 110 randomized skins for all forms of Piglins, repurposing old cameo zombie pigmen as brutes, and adding one new.
    -Added skins for all forms of striders and hoglins with animated blinking on striders.
    -Added item icon for Warped Fungus on a Stick.
    -Included folder with my personal BSL shader presets which this texture pack will eventually fully support. Drag the text file located inside "bsl shader presets" into your "shaderpacks" folder that contains BSL_v7.2.zip, which can be downloaded here: https://www.curseforge.com/minecraft/customization/bsl-shaders/files

    [1.16.4a]
    -Changed version number to align with game version number followed by alphanumeric sequence for pack only.
    -Reformatted texture pack for current version (28.55% incomplete).
    -Changed pack icon to reflect a new chapter in the development of the texture pack.
    -Added Optifine emissive maps to many items, blocks and entities.
    -Updated all important GUI elements.
    -Fixed Mooshroom to use classic MCPatcher model (1 big mushroom cap on head instead of 3 small mushrooms).
    -Added CTM support for several newer blocks: Bone, new ices, purpur pillars, etc.
    -Adapted old BetterGlass to Optifine's much more limited support.
    -Altered clay and sandstone to better fit with vanilla world generation. (Changes were a long time coming.)
    -Altered default Sun texture to fix Optifine's incomplete implementation of BetterSkies.
    -Complete revamp of command blocks using forelit LCD aesthetic for ease of reading at a glance.
    -Added all banner/shield emblems currently available in the game.
    -Manually adapted horse textures to new model and added the horse skeleton.
    -Filled out newer Iron Golem textures and added custom model as a minor preview of future plans for mob models.
    -Updated title screen panorama render of the classic panorama.
    -Converted the clock from analog to digital. (RIP MCPatcher's amazing dynamic clock)
    -Added new Enchantment effect temporarily until custom enchantments are working again in Optifine.
    -Tweaked armor to have a bit more depth on helmets.
    -Minor changes to various existing textures.
    -A small miscellaneous selection of newer blocks and items added. (More to come!)
    -Probably some other stuff I'm forgetting. Future changelogs will be more complete!


    (insert the dark ages of occasional, undocumented, stealth texture pack updates and work provided for fan patches here.)


    [6.0.0]
    -Reformatted the texture pack (yet again) to work on the new format.
    -Added all 13 textures for the legitimately-obtainable horses, donkeys, and mules.
    -Added textures and icons for the three horse armors.
    -Added texture for coal blocks and hay bales
    -Added icons for all the new items in Minecraft 1.6.
    -Added CIT custom potion art support for all legitimately-obtainable potions.
    -Tweaked existing color values for potions so the effect particles better match the new art.
    -Added placeholder for unique birch leaf art until I can figure out how I want to revamp oak and birch leaves.
    -Reverted sponge texture back to its original look now that it's no longer needed for hay bales.
    -Set custom colors for horse spawn egg to better reflect the spawn.
    -Updated the GUI file to include the new horse health and jump meter.
    -Expanded chiseled sandstone's CTM to include vertically-oriented cartouches.
    -Expanded birch plank blocks to have full CTM support.
    -Added CTM textures for all of the new hardened clay blocks.
    -Added custom lead and fishing line textures.
    -Tweaked Better Skies so that the distant ambient clouds move across the skies gradually.
    -Tweaked CTM for Bricks, Iron Blocks, and Smooth Sandstone to use the inner seam method for corners.
    -Tweaked and expanded biome-based custom colors slightly.
    -Added very limited support for the 'ß' Unicode character.
    -Removed Unicode kana support as it no longer fit the look of the western font and looked messy with kanji.
    -Added Custom Items (CIT) support for degradation of shovels, pickaxes, axes, and swords of all materials.
    -Added CIT support for degradation of carrots on a stick, flint and steel, and shears.
    -Added six unique enchantment effects with CIT -- many of which are fully animated (More to come later).
    -Disabled the generic enchantment effect temporarily so the new potion animations are more visible.
    -Moved unique top and bottom textures from wool blocks to carpet.
    -Retained unique wool block bottom texture for white wool block as it works well for ceilings.
    -Added on state for detector rails.
    -Animated golden apple.
    -Repacked the zip to fix any potential corruption on some machines.
    -Removed version from the filename of the pack. Current version will be listed at the top of the changelog.
    -Tweaked legal.txt to reflect format changes. It's now easier to know which files can't be redistributed.
    -Various minor tweaks.

    [5.0.0]
    -Reformatted texture pack to work on the new format.
    -Optimized filesize as much as possible and did some major cleaning of redundant files.
    -Completely rebuilt CTM structuring from scratch to be more organized.
    -Added textures and various CTM support for all of the new netherquartz blocks.
    -Decreased hue of pre-existing netherquartz components to better match the whitish nature of blocks.
    -Added item icon for TNT Minecarts.
    -Designed a new clock to make use of new Custom Clock features and animation.
    -Reformatted compass to make use of the new custom compass format.
    -Simulated SSAO on Iron doors to make them better match iron walls with smooth lighting.
    -Added wither status life meter icons.
    -Various tweaks. (I'm sure there's a lot I did that I can't remember...)
    -Cried profusely at the release of every single snapshot that somehow managed to mess SOMETHING up.
    -Had Kahr's babies. (I promise next time I'll update the changelog AS I make changes. :P )

    [4.3.4]
    -Altered map colors slightly to give more of a color palette to work with.
    -Added soft firework flash particle.
    -Added animated textures for both netherquartz ore and mined netherquartz.
    -Added animated textures for light sensors.
    -Added item icon and animated texture for Comparators.
    -Recreated the textures for Repeaters to better match Comparators and reflect the new analog nature of Redstone.
    -Added animated textures for new redstone blocks.
    -Added textures for the new trapped chests.
    -Used CTM to create custom art for the two new pressure plates.
    -Added nether brick item icon.
    -Added GUI file for the hopper.
    -Attached nightvision light maps to the Nether and End lighting palettes.
    -Minor various adjustments to existing textures to match the newer ones.

    [4.3.3]
    -Recreated every single creeper (again) and assigned biome biome and rarity support to all 70 of them.
    -Full-body animation added for one of the easter egg creeper skins.
    -Added new item icons for firework rockets, firework stars, and enchanted books.
    -Added fireworks particles.
    -Animated the arrow/critical spark particles. (Now arrows should look like they have spin on them.)
    -Remade ladders from scratch and added vertical CTM support to them.
    -Moved old ladder texture to ALTERNATES.png.
    -Added support files for custom compass needle.

    [4.3.2]
    -Added item icon for new music disc.
    -Recreated jukebox and note block textures from scratch with on and off states.
    -Style remains the same but has been greatly cleaned up to match the current wood planks. -Without a disc, jukeboxes will better resemble their crafted materials. -Jukeboxes will only glow with color when a disc is inserted. -A spinning record will be visible on top when a disc is inserted. -As unique record labels cannot be applied for each disc, all discs play on the reverse side. :P -Note blocks have unique animated sides and a static top texture. -Randomized Cobweb placement angles. (They should look a bit less artificial in large clusters now.)
    -Adjusted Better Glass.
    -Panes and blocks have been reduced in color saturation. -Panes have the original glass frame for windows. -Blocks are now tapered and have thin, ground-down, opaque edges. -Redesigned the healing beam for the Enderdragon.
    -Added 4 new slimes and assigned biome variance to all slimes. (Knit caps now only in snow areas.)
    -Brought back 5 old spider skins and assigned biome variance to all spiders. (Jungles are the best!)
    -Recreated all creeper skins (50 total now) and assigned biome variance to them all.
    -Repacked the zip to hopefully correct issues with Mac and Linux users being unable to decompress.
    -Various minor texture tweaks.

    [4.3.1]
    -Added textures for repair interface.
    -Added beam texture.
    -Added animated texture to beacon emitter.
    -Reverse-engineered and added new painting.
    -Added Shading to panes to make edges of the pane clearly visible without needing a proper frame.
    -Removed test pixel from glass panes.
    -Added expended trade icon to the trading GUI.
    -Fixed a minor issue with black pixels on one of the random tall grass textures.
    -Fixed the texture size format for witches and zombie pigmen.

    [4.3.0]
    -Added Custom Color support for new spawn eggs, leather armor, armor dyes, and wolf collar dyes.
    -Added skin for the new bats.
    -Added skin for the new witch.
    -Added GUI elements for the beacon block interface.
    -Added animated textures for both the beacon block and Nether star.
    -Redesigned the Ender Dragon crystals with animation to be more consistent with the Nether stars.
    -Added item icons for all the new head blocks.
    -Added item icon for the pumpkin pie.
    -Redesigned the item icons for fish and cooked fish.
    -Added 16 Randomobs skins for the new wither skeletons.
    -Completely redesigned leather armor from scratch to make use of the new dye overlays.
    -Added textures and item icons for new potatoes and carrots and the plants that grow them.
    -Added animated item icon for golden carrot.
    -Added textures and item icon for new flowerpots.
    -Added textures and item icon for new item frames.
    -Added unique art to the new wooden button.
    -Added unique and animated textures (three of them!) for new command block.
    -Added 10 Randomobs skins for the new zombie villagers.
    -Added particles for throwable healing and damage potions.
    -Added item icon for the new blank maps.
    -Added support for dyeable wolf collars.
    -Added skins for the new Wither mob and its two other associated model textures.
    -Added wither status icon to inventory.png.
    -Added custom Nightvision palette to make the effect much more realistic.
    -Added unique textures and CTM support for plain and mossy cobblestone walls.
    -Added more sensible CTM support to birch slabs and stairs.
    -Added BetterGlass and CTM support for glass blocks and panes. (Each behave differently.)
    -Re-designed the sign art to clean it up a bit and to reflect the current look of oak planks in the pack.
    -Altered the sign icon to reflect the new sign art.
    -Slightly reduced the size of the painting icon and added a small hanger to match the item frame icon.
    -Redesigned the look of emotion-based particles, and added particles for anger and new stock for villagers.
    -Slightly altered potion colors--like Vanilla, speed potions are now sky blue, and harming potions are now purple.
    -Smoothed out runic particles for enchantment tables surrounded by bookshelves.
    -Added large texture support to Netherrack and slightly redesigned held texture to match.
    -Extended CTM support for smooth standstone to the top and bottom of the blocks.
    -Added 3 more random variants of Dead Shrubs.
    -Slightly altered underside textures to chests.
    -Slightly altered CTM support for bookshelves to hopefully address some of the tiling issues with the four white books.
    -Fixed a bug with one of the gold bands from the Diamond helmet not lining up properly.
    -Fixed the custom gate texture to align properly for stone walls.
    -Fixed a minor graphical issue on the furnace GUI.
    -Toned down the enchantment effect (glint.png) a bit.
    -Removed mini craft interface from creative inventory.
    -Removed tab shifting from creative inventory as it made no sense without the icons shifting with tabs as well.
    -Desaturated rain particles.
    -Various optimizations to formatting to hopefully improve performance.
    [4.2.0]
    -Completely redesigned the wheat texture from scratch to look less sickly and provide better cues for maturity.
    -Added unique, random top textures to spruce planks that makes more physical sense. (Great for floor tiling!)
    -Added unique textures for all log tops to better match the color of planks they produce
    -CTM support for log tops is now only limited to jungle wood.
    -Added random texture support to TNT blocks. (They can now have a variety of labels or no label at all.)
    -Fixed a texture problem with the bottoms of cauldrons.
    [4.1.6]
    -Added support for Better Skies:
    -New, detailed star skybox--complete with galaxies and nebulae.
    -Distant ambient cloud layers for night and day.
    -New sun art with dynamic flaring effects for more realistic sunrises and sunsets.
    -Moon was shrunken down a tiny bit, as there's more things in the night sky to look at now.
    -Various moon phases have been given slightly more color to fit with the new, less-greyscale night skies.
    -Tweaked the biome coloring of skies and fog to account for new sun effects. (The sun is brightest in deserts.)
    -Altered snow golem design slightly and added randomob support to it.
    -Redesigned mooshroom slightly by removing the mushrooms on the back and giving it a big mushroom cap.
    -Added brown mushroom version of mooshroom.
    -Adjusted the old and added new blinking animation for both mooshrooms.
    -Added random texture support for red and brown mushrooms.
    -Altered default brown mushroom to accommodate the new random textures for mushrooms.
    -Added CTM large texture support for monster egg (Silverfish) blocks. (They now indicate burrowing.)
    -Tweaked water to be SLIGHTLY more translucent.
    -Altered glint.png to make the enchanted effect a bit more subtle and colorful.
    [4.1.5]
    -Updated the trading GUI window to accommodate trading of two items at a time.
    -Added support for the new creative mode block menu.
    -Added animated emerald block texture.
    -Added textures for tripwire hooks and placed string.
    -Added CTM support for iron blocks.
    -Added CTM support for sugar cane.
    -Added CTM support for obsidian which has also received a new, more realistic and less noisy look.
    -Added unique fence art for both fence types and fence gates. (They're not perfect from some angles, but way better than the default.)
    -Added unique top and bottom art to nether bricks.
    -Added unique art to stone and wooden pressure plates now that tripwire is the camouflage way to do traps--also improves the look of tables.
    -Added unique art to stone buttons to help them stand out a bit.
    -Added unique tops and bottoms to all wool blocks to add some mild variety to wool blocks being used as carpeting.
    -Removed animations from iron blocks and iron doors to accommodate CTM iron blocks.
    -Slightly redesigned the look of iron doors to match the new look of iron blocks.
    -Slightly darkened the item icon for sugar cane to match the new look of sugar cane.
    -Updated the enchantment tables and enderchests to reflect the new look of obsidian.
    -Slightly lightened the color of Nether fences to better showcase the new textures.
    -Reverted to the old coloring method for nether bricks and nether brick stairs. (Fences will look weird in the inventory and hand only.)
    -Removed the wood variance from half-steps and stairs made of oak planks to accommodate the new fence textures.
    -Various colored blocks in the mushroom biome are now a bit more vibrantly colored than elsewhere.
    -Created a proper logo for pack.png that doesn't require me to constantly update it with each version.
    -Fixed the issue with biome stone coloring not being applied to emerald ore blocks.
    -Moved obsolete textures from terrain.png to ALTERNATES.png
    -Added a few new requested tiles to ALTERNATES.png
    [4.1.4]
    -Added GUI for NPC trading interface.
    -Added and animated emerald ore texture.
    -Added and animated emerald item icon.
    -Added and animated enderchest textures.
    -To make worn pumpkins less worthless, the nightvision effect has been improved with no LOS drawbacks. The creeper face will mostly be visible in extremely dark areas now.
    -Added textures for the three cacao pod stages.
    -Added GUI and item icons for the book and quill.
    -Altered existing book item icon to accommodate the look of the new book and quill item icons.
    -Added MCPatcher CTM support for end stone
    -Added MCPatcher CTM support for bedrock.
    -Added MCPatcher CTM support for snow.
    -Added MCPatcher CTM support for ice.
    [4.1.3] -Added MCPatcher CTM support: -Bookshelves now have more of a variety of books when more than one are placed next to each other.
    -Circle stone blocks can now be used to construct pillars, archways, and all sorts of interesting geometric stone patterns.
    -Tops of logs will now expand to form a large smooth tree ring surface when 4 or more are connected at right angles.
    -Jungle tree logs will now be shaded dynamically based on width--other logs are unaffected for wall-building.
    -Brick walls now have corner stones.
    -Hieroglyphic sandstone blocks have more variety in how they tile and when placed alone or in groups.
    -Smooth sandstone blocks now have a completely smooth surface everywhere except their edges.
    -Light wooden planks now have CTM dynamics that allow better framing on the side with unique tops.
    -Crafting workbenches can now form desks, shelves and drawers when placed adjacent to each other. -Added MCPatcher Random Texture support: -Flat grass now has much more variety with: clover patches, flowers, gopher holes, thistle, crabgrass, and leaf debris.
    -Stone slabs now have random variation that matches the new look for Smooth stone.
    -Stone blocks now have random block angles, where some blocks may jut out or sink in slightly more than others.
    -Oak, Pine, and Jungle planks now have some minor random variation to their tiling pattern.
    -Roses and yellow flowers now come in 9 various shapes and sizes each.
    -Dead bushes now come in various stages.
    -Tall grass has more variety to it now.
    -Lilypads can now face in 8 possible directions as opposed to the previous 4.
    -Watermelons have an incredibly rare chance to spawn in some locations with a creeper face. -Added MCPatcher Repeating texture pattern support: -Smooth stone is now way smoother and doesn't have that weird diamond pattern in the distance.
    -Gravel tiles much less obviously and makes for more rugged-looking roads.
    -Clay is now more usable as a building material with its new variance.
    -Dirt has a lot more character and detail than ever before.
    -Sand is now slightly more granular and the dune-size has been realistically increased to tile better over large areas. -The main font has been given a tiny bit of depth to make it look smoother and slightly more three dimensional.
    -Custom sign color added.
    -Decreased the view obstruction a bit when wearing the pumpkin. Nightvision effect is unchanged.
    -Replaced the completely worthless sponge texture with a more useful bale of hay, due to similar properties/function.
    -Modified the texture for light wooden planks to account for the new dynamics introduced by CTM. (may do the same for brick later)
    -ALTERNATES.png has been updated to store any altered old versions of textures.
    -Colored areas on terrain.png to water and lava colors so they work properly on mini-map mods.
    -Fixed a stray pixel on the animated diamond shovel.
    -Fixed the missing animated blaze texture.
    -Fixed a missing snout on Pig12.png.
    -Fixed a few stray pixels on inventory.png [4.1.2]
    -Added texture support for the new plank and sandstone blocks added in 1.2.4
    (I didn't keep all the planks uniform to make them more usable.
    Uniform planks are available in ALTERNATES.png for you purists.)
    -Added proper equipment slot icons.
    -Animated flame particle for torches.
    -Animated both redstone wire textures to flicker mildly in a fashion similar to redstone torches.
    -Added a few new tiles to ALTERNATES.png.
    -Various minor texture tweaks.
    [4.1.1]
    -Added animation support for following mobs:
    -Tamed wolves blink.
    -Tamed Cats blink lazily.
    -The purple flames inside the endermen now flicker when their mouths are open.
    -Flames now have animated--well--flames.
    -Mooshrooms have an unusual blinking animation.
    -Chickens blink twitchily.
    -Pigs blink.
    -Cows blink lazily.
    -Sheep blink.
    -The creeper face on the main title screen now has a twinkle in its eye.
    -Added another male farmer to even out the sex population for Villager Randomobs.
    -Replaced the underwater screen overlay with an animated version to simulate non-dynamic caustics.
    (Making underwater look MUCH more underwatery.)
    -Replaced The distracting vignette image with a much more subtle 'film grain' effect.
    (To simulate the noise generated by the brain when light signals aren't being interpreted well.)
    -Spore/dust particles on mycelium now come in a variety of soft rainbow colors. (Again, don't inhale!)
    -Tweaked the sky and fog in the Nether and End to be slightly less dark.
    -Minor tweak to a couple font colors to better match my HUD
    -Fixed a bug and flipped all the pig butts right-side up again. (Thanks again, Mojang.)

    [4.1]
    -Added art for iron golems.
    -Added (animated) art for both of the the redstone lamp states.
    -Added Randomobs support for villagers. (Gay sex is now not the only way to reproduce.)
    -1 new butcher/baker added. (2 total)
    -4 new farmers/peasants added. (5 total)
    -1 new librarian added. (2 total)
    -3 new priests/nuns added. (4 total)
    -3 new smiths added. (4 total)
    -Added textures for the new stone brick and sandstone blocks.
    -Updated the tops and bottoms of sandstone blocks with more fitting art. (Old art has been moved to ALTERNATES.png)
    -Mycelium has been animated to very gradually change color over a long period of time. (Don't inhale!)
    -Particles for dust/spores have been mildly increased in size to be more visible on mycelium.
    -Recreated all biome palettes from scratch to match the new format used in-game.
    -Nether brick fences are now dark grey to increase their usability by mimicking wrought iron fences.
    -Slightly reworked Nether bricks to adapt for the new changes made to nether brick fences. (Not a big change.)
    -Tweaked jungle leaves to distinguish their color differences from oak leaves.
    -Darkened cobwebs a bit to make them stand out slightly less.
    -Tweaked background texture for main menus to be slightly lighter than before.
    -Added custom color parameters for Ocelot spawner eggs.
    -Added a few new tiles to ALTERNATES.png.
    -Fixed the chicken feet yet AGAIN by flipping them. (Make up your mind already, Mojang!)
    -Fixed some stray pixels on some of the headless zombies

    [4.0.4]
    -Added sapling art for the jungle trees.
    -Added mob skins for the Ocelot and all three varieties of tamed cats.
    -Added Randomobs support for Zombie Pigmen with 20 variants.
    -Redid default pigman zombie Pigman to better reflect the new style of randomobs.
    -Added animated and still Bottle o' Enchanting item icons.
    -Fixed a bug with stray pixels on headless zombies.
    -Fine tuned all standard and custom biome palettes to better accompany the jungle biome.
    -Centered orientation of Blaze Powder animation to better match other item orientations.

    [4.0.3]
    -Added leaves and trunks for jungle trees.
    -Added support for custom colors on maps and dyed sheep.
    -Lightened sheep wool slightly to allow for wider ranges of applied coloring.
    -Made a completely new map icon to better reflect the new colors used on maps.
    -Tweaked biome color maps to account for new jungle biome.
    -Various minor tweaks.

    [4.0.2]
    -Added support for custom colored spawner eggs with spots.
    -Removed the animation from spawner eggs to allow for the new spotted egg format.
    -Added the Language select icon on the main menu.
    -Added biome palettes for sky, fog, and underwater atmospheric coloring. (Biomes are much more thematic now.)
    -Added new high resolution clouds and set them to be forced to more realistic 2D-rendering.
    -Tweaked the lighting a bit. (Toned down the red and saturation. It should be more faded and orange now.)
    -Edited all applicable biome palettes to give the Mushroom biome more vibrant fantasy colors.
    -Cleaned up the pack directory by moving all animations to the new anim folder. (Affects nothing in-game.)

    [4.0.1]
    -Added spawner egg item icon. Then animated it at the last moment. :P
    -Fixed the ender crystal pedestals to look like bedrock. (They were not intended to have the egg texture.)
    -New tiles for ALTERNATES.png.
    -Added color.properties to support Custom Colors. (Potions are a bit more vibrant, Spawn egg colors make more sense.)
    -Reworked the terrain palettes from scratch. (Closer to how they used to be with my pack instead of the Notch defaults.)
    -Added swamp terrain palettes to support Custom Colors. (Smoother transitions, no longer look like Notch's defaults.)
    -Working light palettes added for Custom Colors. (Sunsets are more dynamic and torchlight is much warmer.)
    -Added biome palettes for birch leaves and pine needles. (Much more visual diversity among trees.)
    -Added biome palettes for sand, gravel, and smooth stone/ores. (Most noticeable in deserts, swamps, and cold areas.)
    -Increased brightness of sand and gravel to allow for better biome coloring. (Not noticeable in common biomes.)
    -Added biome water colors. (Swamps are muddy, mountains have mineral springs, ice fades into water, and deeper blue oceans.)
    -Darkened and desaturated reeds/sugar cane a bit.
    -Lightened wheat a bit.
    -Shrunk chicken egg a bit to increase the size contrast between them and the new eggs.
    -Shrunk coal, flint, apples, and clay a bit to better scale with other items.
    -Added color palettes for lava droplets and pumpkin/melon vine growth stages.
    -Included rudimentary support for Japanese kana on Unicode. (Not integrated. Requires minecraft.jar injection.)
    -Cleaned up some obsolete files, and added a properties file to the alternate font to avoid spacing errors.
    -Made splash particles greyscale to adapt to the watercolorX.png (Will look funny on older versions of MCPatcher.)

    [4.0]
    -Texture added for the Enderdragon. Finally.
    -Textures added for all new blocks introduced in 2.0
    -Art added for boss health bar bar.
    -Art added for the ender crystal things that heal the dragon and have no official name yet.
    -Art added for the particle effects associated with the enderdragon.
    -Flipped all the cow butts to be rightside up after Mojang flipped them upside down for no good reason.
    -Fixed minecart wheels.
    -New custom animations added:
    -Dispensers briefly come to life and glance around once in awhile.
    -Most everything involving diamonds now sparkles, including ore, blocks, and tools.
    -Some gold things and iron things sparkle as well though not as much as diamond.
    -The Eye of Ender has a fiery/glowy effect normally and a watery/glowy effect when placed in a portal
    -All liquid in buckets and bottles moves around or glows the way you'd expect it to.
    -Glowstone dust pulses to match the actual glowstone blocks.
    -The ghast's flaming projectile spins as it flies at you.
    -The Blaze rod and all things associated with it look really hot.
    -Ghast tears Sparkle colorfully.
    -The glistering melon... well... glistens.

    [3.0.6]
    -Support added for the animated textures introduced in the latest MCPatcher.
    -Furnaces now have animated fire with accompanying lighting effects.
    -Soul Sand writhes and has glowing eyes that blink in rhythm.
    -Glowstone twinkles and pulses.
    -Torches, Redstone Torches and Jack O'Lantern flicker a bit.
    -Redstone Ore and Redstone Dust have a slow, pulsing glow.
    -Pistons and Sticky Pistons have Knight Rider-esque pulsing effects on the redstone bits. :P
    -Repeaters have a unidirectional pulse of light inside the stone carvings when active.
    -Wheels on the Powered Rails now spin when activated.
    -Enchantment Tables have glowing magical symbols moving on the tablecloth.
    -Brewing Stands have bubbling liquid in bottles placed on them.
    -Spawners throb between a cooled and heated state.
    -The diamonds on Jukeboxes and Music blocks now give off a decorative and colorful range of light.
    -Darkened the Nether Brick texture to make it easily discernible from Netherrack.

    [3.0.5]
    -The runic enchantment font has been thickened.
    -Properties file added for MCPatcher font spacing of the main font.
    -Moon phases added. (Old moon no longer appears, but the new ones still have the creeper face.)
    -Textures added for all new blocks introduced in 1.9 Pre #4
    -Item icons added for all new items introduced in 1.9 Pre #4
    -Particle art added for all new particles introduced in 1.9 Pre #4
    -Shine spark particle tweaked.
    -Re-added fix for green lines that appear on water for some users.

    [3.0.4]
    -Textures added for all new blocks introduced in 1.9 Pre #3
    -Item icons added for all new items introduced in 1.9 Pre #3
    -Slimeballs, snowballs, and magma cream have had their size reduced.
    -Netherwort icon slightly tweaked
    -Particle art added for all new particles introduced in 1.9 Pre #3
    -Art files for the Ender portal effects have been added.
    -Book art has been added for the enchantment table. (Cheers to whoever catches the reference. :P )
    -New Font added for the runic alphabet used by the enchantment table.
    (The font is a semi-intuitive readable arrangement of runes based on the elder futhark. Just stare at
    it for a minute and you'll be able to read it fluently in no time. The lack of spacing is intentional.
    It makes things slightly more cryptic when characters blend together, but it's all still discernible.)
    -Enchant GUI window has been added.
    -Brewing Stand GUI window has been added.
    -Slightly tweaked Furnace GUI window to better match the flame style to the bubble style on the brewing stand.

    [3.0.3]
    -Lowered resolution of misc/dial.png to 4x resolution instead of 8x to reduce lag. (8x renamed to ALTdial.png)
    -Added a big, ugly, black line to the chest lids to cover up the Z-Fighting due to Notch's modeling incompetence.
    -Potion status icons added to inventory.png
    -Textures added for all new blocks introduced in 1.9 Pre #2
    -Item icons added for all new items introduced in 1.9 Pre #2
    -Placeholder updates to icons.png for 1.9 Pre #2

    [3.0.2]
    -Glass pane edges thinned a bit.
    -Villager skins added for butchers, librarians, priests, smiths, and farmers.
    -Old, leaked mycelium texture moved to ALTERNATES.png.
    -Mycelium has been tweaked from my leaked texture to be a bit more realistic/moldy and less depressingly gloomy.
    -New, requested alternates have been added to ALTERNATES.png (Frame-less Gold and Lapis, vanilla-esque iron bars)
    -Particle art added for all new particles introduced in 1.9
    -Textures added for all new blocks introduced in 1.9
    -Item icons added for all new items introduced in 1.9
    -Skin added for Magma Cubes
    -Skin added for Blazes
    -Skin added for Snow Golems
    -Skin added for Mooshrooms.
    -Clay in terrain.png and ALTERNATES.png has been mildly tweaked to have a bit more visual difference from gravel.
    -Randomobs.properties file has been updated. (Be sure to use my new one.)
    -Added Randomobs support for 8 new wolves. (9 total, 24 new skin files)
    -Recolored the Endermen to more vanilla colors to match their purple smoke particles.
    -Replaced the default biome palette since the 1.7 and earlier palettes do not work well with 1.8. & 1.9
    (This means all 1.7 alt palettes may not look right in the game. Hopefully I'll be able to
    do a better palette once 1.9 comes out and the biomes are a bit more finalized.)
    -Added the different sizes of XP Orbs, altered the default one orb art to better match the new system.
    -Minor GUI bugfix.
    -Flipped the damaged armor icon to be oriented to the left.
    -Very minor tweaks to icons.png

    [3.0.1]
    -Added snouts to all pig skins. (Note that the snouts overlap the old ones for backwards compatibility)
    -Re-added the squid skins. (Whoops!)
    -Updated Mojang logo to be easier on the eyes while still being close to vanilla.
    -Updated mapicons.png to reflect their state in 1.8
    -Added the current ALTERNATES.png
    -Added a panorama to the title screen based on my old personal world I've had since Infdev.
    -Fixed and revised the Silverfish skin.
    -Fixed the edges of the Ender Pearl

    [3.0]
    -Wild Grass support currently disabled.
    -Randomobs not fully supported just yet.
    -Skins added for the Endermen.
    -Skin for Silverfish added.
    -Bow and Arrow animation added.
    -HUD icons added for the new hunger meter and experience bar.
    -HUD art added for the creative mode window.
    -Textures added for all new blocks introduced into 1.8
    -Item icons added for all new items introduced in 1.8
    -Wild Grass Support currently disabled due to changes in 1.8
    -Diamond tools made to look slightly more sparkly.
    -Iron armor has been altered to make way for the recently added chainmail armor.
    -Added biome color palettes for different seasons. Default will be Summer. (Located in the Misc Folder)
    -Altered the color of tree leaves and associated biome palettes to have a higher range of color.
    -Added a safety indicator light to the clock. It will glow red when it's dangerous to go outside.
    -Greatly enhanced the quality of the clock face. Made it more stylish and easier to read.
    -Background.png has been changed to something a bit lighter with some contrast.
    -Character faces have had their proportions adjusted to be closer to vanilla and more realistic.
    -Armor helmets have been readjusted so they better fit vanilla-proportioned skins.
    -Randomobs users, several notable archers have joined the ranks of the rattling undead.
    -New more tile-looking lapis lazuli block.
    -Netherrack has been reverted to a more cobblestone look.
    -The HUD health and armor icons have been tweaked to have more dimension.
    -New flowing water. Blends better with still water, flows slower, still as turbulent as before.
    -TNT has been colored red to better stand out from things crafted out of wood.
    -New Wooden door art. I felt the old one was too sloppy and dirty-looking.
    -New Cobblestone and Mossy (Viney?) Cobblestone texture to better fit the new NPC houses.
    -New Furnace art to fit new cobblestone. Old art tiles as usual are now in ALTERNATES.png
    -The art for minecarts has been cleaned up a bit.
    -Pumpkins are now back to their old selves again. :P
    -Font's been tweaked slightly to improve the visual differences between the 1, I, and l.
    -New redstone dust art to better reflect how redstone currently looks in-game.
    -Flipped the shears around so it looks like you're not just bonking things with the blunt edge.
    -Various minor item and texture tweaks.

    [2.2.1]
    -Support for Wild Grass has been re-enabled.
    -New mossy cobblestone texture. Old one has been moved to alternates.png.

    [2.2]
    -Support art added for both varieties of pistons.
    -Support art added for shears.
    -Support for Wild Grass temporarily removed until ejhopkins can re-assign the texture locations.
    -Rounded the snowballs to better fit this icon's double usage as a flaming ghast projectile.
    -Few minor tweaks to the looks of some item icons.
    -Fixed the upper right corner of the map so the colored area no longer extends off the paper.
    -Darkened tall grass to better match WildGrass.
    -Trimmed tall grass a bit around the bottom so that it no longer sticks off of the edges of blocks.
    -Added missing fishing rod item art. Tweaked existing rod art slightly.
    -Revamped the workbench art to better blend with chests for desks. (Try it out![C][WB][C])
    -Revamped the chest art slightly. The single chest is now a chest of drawers.
    -New alt textures and old textures that have been replaced have been added to ALTERNATES.png.
    -Arrows have had all of their art replaced with more realistic versions.

    [2.1]
    -Added support art and item icon for the new maps.
    -Added art for trap doors
    -Added art for tall grass and the ferny-looking thing. :P
    -Added art for dead shrubs
    -Added my old font as an alternate in the font/oldfont directory.
    -One or two texture tweaks and tweaks to ALTERNATES.png

    [2.0.2]
    -Creeper pumpkins have been temporarily changed into watermelons until pumpkins are back in season. :P
    -Creeper pumpkin art has been moved to ALTERNATES.png for those who don't like the change.
    -Obsidian has been redone to better reflect the look of my shader maps in the default pack.
    -New pack.png (I got sick of the creepy, happy Ghast face. :P )
    -Custom animated fire has been added to support the feature on the newest MCPatcher.
    -New font added. (Give it a shot for awhile before you unleash your "CHANGE BAD" post. :P )
    -New alternates added. (Hop on my Tinychat to suggest more.)(Closed until further notice)
    -Added support files for Modloader (Ugh.) version of Wild Grass.
    -Fixed an issue with the edge of gold bars being the wrong color.
    -Grass has been rotated to look better with Better Grass.
    -Various other minor texture tweaks.

    [2.0.1]
    -Fixed the issue with the invisible grass on the sides.
    -Added slot.png despite the fact I cannot edit the scrollbar art. :/
    -Slightly new creeper skin based on new template I'm using for the randommobs mod.
    -Flipped rain. The game was rendering it upside down for some odd reason.
    -Minor texture tweaks.

    [2.0]
    -Faces of each wolf type have been tweaked to better reflect their temperament. (Less scary tamed wolves.)
    -The white lines on water have been addressed with a makeshift fix.
    -Particles missing from last update (1.4) have been added.
    -Support added for the new sidegrass.
    -The old default sapling's and sidegrass art have been moved to alternates.png
    -New sapling art for all three different sapling types.
    -High resolution weather effect art for snow and rain. (No two snowflakes are alike! :P )
    -Brand new slime textures to replace my old placeholder slimes.
    -Slime balls have been readjusted in hue to match the new slimes.
    -HD GUI support added for the Achievements interface.
    -Crackling shock effect added. BZZZT!
    -Three new textures added for the new minecart tracks.

    [1.9.0]
    -Art for all three Wolf states added.
    -High resolution title art added.
    -Items now include art for cookies.
    -Support files for vines and various other vegetation in Wild Grass mod now fully supported.
    -New ice texture replaces old one that had noticeable tiling issues.
    -Removed the background from the Mojang logo to better fit vanilla look.
    -Netherrack was changed to the more vanilla-looking viscera texture used in my shader maps.

    [1.8.1]
    -Redstone components have been redone to better match the limitations of new redstone. (Best I can do for now.)
    -Repeaters now have the electronic symbols for resistors and diodes instead of the boring old arrows. :P
    -Title Screen added (I may change it in a later update to remove the background)
    -New alternates added for easy-to-modify bed and more natural sandstone side textures.

    [1.8]
    -New 400% resolution font that resembles vanilla's font, but is much smoother.
    -Support for the new painting added.
    -Textures and icons added for beds and repeaters.
    -Redstone dust has been unfortunately altered in a really bad way. (Nothing I can do to fix this)
    -Various textures like wood have been changed a bit to accompany a future release of my shader maps.

    [1.7.2]
    -Support added for lily pads on the Wild Grass mod.
    -Unique texture added for the tops of dispensers and furnaces.
    -More alternate resources added for all you pack editors out there.
    -Transparency mildly decreased on on animated portals.
    -Changes to gravel and clay to differentiate the two, and gravel from stone and sand a bit more.
    -Various minor texture tweaks

    [1.7.1]
    -Custom animated portals are fully supported (...and terribly mesmerising!)
    -Glowstone is now closer to the vanilla texture and actually appears to glow now.
    -Various dye icons have been changed to better fit the vanilla look and realistic theme.
    -ALTERNATES.png added to my pack as a resource for those who manually edit this pack.
    -Minor texture and item fixes.

    [1.7]
    -Colored cloth, lapis lazuli blocks, sandstone, cake, dispenser, pine and birch textures have been added.
    -Item sheet edited to include all new items introduced in Beta 1.2.
    -Foliage biome colors edited to accommodate new tree types.
    -New HD mob skin for Squid. (More resembles an octopus to me...)
    -Particle added for eighth-note produced by music blocks.
    -Wood made to be slightly grainer.
    -Flatter, lighter cobblestone replaces the old standard.
    -Iron, Gold, and Diamond blocks retouched to better fit a theme.
    -Small weeds added to wheat to give a better visual indicator of readiness for harvest.
    -Mob spawner recolored a bit to make it impose its presence.
    -Prison-styled iron doors replaced with solid iron door to better fit vanilla theming.
    -Furnaces defaulted to block-type construction instead of cobblestone for variety.
    -Flattened Minecart track rails with a slight indent to better resemble functional rails.

    [1.6.5]
    -Now supports really tall grass on the Wild Grass 5.0 mod.

    [1.6]
    -Support for the Wild Grass mod has been added.
    -Fixed stone tools so that they no longer blend in with the UI.
    -Lots of alternate resources added to terrain.png
    -Shrunk and flattened flowers to better blend with Wild Grass (Old ones have been moved to alternate resources.)
    -Smoothed out wooden planks a bit. (The more weathered version is still available in the alternate resources.)
    -Bricks have been darkened a bit as they would be in reality due to the firing.
    -Various textures like grass and logs have been tweaked to tile better.
    -The view from underneath a pumpkin helmet is now slightly less hindering.
    -The nightvision effect from pumpkin helmets has been improved.
    -Various minor texture tweaks.

    [1.5]
    -Watch graphics have been tweaked now that they actually work with the latest MCPatcher.
    -Compass has been redone to look better now that the needle works with the latest MCPatcher.
    -Fixed the look of some of the tools to fit the materials they're constructed from.
    -Swords are a broader category of similarly-constructed weapons. (IE: Wooden swords are now clubs.)
    -Increased the resolution of particles and improved the art to better fit the realistic theme.
    -Added alternate resources to terrain.png (including betterglass) for those who like to customize their sheet.
    -Slowed flowing lava's scrolling speed. (Slightly jerky on one or two frames. Blame math.)
    -Tweaked still water animation to ripple slower and display proper surface dynamics.
    -Carved pumpkins worn on the head now provide mild nightvision at the cost of visual field of view.
    -Some depth has been added to the item slots on the menus to improve looks and make items stand out more.

    [1.4.5]
    -Animated lava has been greatly improved.

    [1.4]
    -Liquids have been animated in 64x64! (Be sure to check custom and animated lava and water!)
    -Animated liquids have been smoothed out to avoid jarring tiling issues.
    -Full biome grass support added. Looks best with BetterGrass.
    -The UI has had its item slots addressed. You should be able to see your darker items easier now. :)
    -Various minor texture tweaks.

    [1.3]
    -Water and Lava are unfortunately the default animated textures for now
    -Various texture tweaks: cloth, glowing stone, iron ore, and some others.
    -A minor bug fix on one of the gui files where transparency wasn't where it should've been.
    -New and currently unused resources for portals, liquids, and clocks.
    -Very minor tweaks to item icons.

    [1.2]
    -Quick addition of support for MrMMods SimpleMap + Ambient Occlusion

    [1.1]
    -High resolution armor and player models. (You need to play offline for the models to work.)
    -Higher biome color range for tree foliage.
    -Greyer, grittier, gravel.
    -Some added depth to ores and various other textures.
    -New lattice-free glass.
    -A few of the item icons have been tweaked slightly.
    -High resolution GUI indicators have been added. (Can't believe I missed these the first time!)

    [1.0]
    -This pack is 4x resolution (64x64) on nearly everything except for thinks like armor due to limitations and will require the HD texture fix patcher found here
    -Currently the armor in this is designed for a female, I plan to release a male version as soon as I catch up on some sleep.
    -Pack is fully compatible with current post-Halloween version.
    • History of the Pack
    This texture pack started off as a 16x16 terrain.png for Creative mode back in 2009. I made it for myself and had no intentions of ever releasing it. As time passed, Indev came along and I adapted this terrain.png to be used with it. It wasn't long after that that Infdev came around and I found out you could get by with 32x32 sized tiles, so I reworked my old tiles, maintaining the general look and feel of my original pack, half of the source files I made were in 64x64. By the time Infdev became known as the main Survival mode, MCPatcher had caught my eye. Since many of my source files were already in 64x64, updating the rest to that seemed the next logical step. At some point though I began to reach a creative block and was unable to objectively review and improve my own work. To solve this I decided to upload and share it to receive constructive criticism. But before I could do that, I decided that a terrain.png wasn't enough for a release of a texture pack for me. And releasing a WIP was out of the question, so around the time of the Halloween update, I spent a whole day doing nearly every single other piece of art I could edit,including the mobs and items. Uploaded it and got the criticism I needed to improve my pack even further for my own personal use. ...Or so I thought! :P
    Go Back to the Table of Contents


    • Download
    TERMS OF USE (READ CAREFULLY BEFORE DOWNLOADING)
    This texture pack is provided for personal use. You may not rehost or redistribute this work in its entirety. To make use of this work for remixes/compilations, permission is required on this platform. (see here for details) You are not permitted under any circumstances (barring special permissions) to distribute my work in any form that makes use of for-profit monetization.

    Main Download: LINK 1 (Use this link to support my work for free. This URL will never change and always be up to date.)
    Ad-free Mirror: LINK 2 (Use this link if you have trouble with ad.fly.)

    • Supporting this Work
    My work is free to all and I'm happy to keep it that way. However, updates to this texture pack are only made possible by support from people like you. Like many hit by the pandemic, I'm stuck at home and unemployed. I would be greatly relieved to be able to make a living wage by continuing to produce this content. If you're able and willing to pitch in, please consider subscribing on Patreon or donating through PayPal.

    Patreon:
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    • Installing the Texture Pack
    1. Save my pack's zip file to the resourcepacks folder in your Minecraft directory. (Do not extract!)
    2. Click here to download the latest version of Optifine. (Very important!)
    3. Run Optifine's installer on the appropriate installed version of Minecraft.
    4. Run Minecraft and go to Mods and Resource Packs to select my pack.

    If you have trouble getting the pack working after this, head to my Discord server for support.

    Go Back to the Table of Contents



    An updated collage of screens showcasing new biome atmospheric diversity using BSL shaders which this texture pack will eventually fully support.



    More (Horribly outdated) images!:


    Had to post an image of the enderdragon. :P Keep in mind it looks better when fully animated.
    Image borrowed from Kaz's post until I get a chance to get some screen-shots of my own made.
















    Go Back to the Table of Contents

    Q: Some of my textures like menus and connected textures are white. What gives?
    --OR--
    My performance sucks, what can I do to improve it?
    --OR--
    I've double checked that I've followed all the installation instructions and the game crashes when I load your pack, how do I fix this?
    A: These are usually caused by memory issues. Your computer either has insufficient memory to load all the textures or more likely isn't allocating enough memory to the game to ensure smooth performance. There are several things you can do to ensure Minecraft is getting enough memory:
    1. Update Java. Much of the time, your Java is probably just outdated and an update should improve general performance. How to update should be self-explanatory--Google "java update". Ensure you use the correct bit version to match your OS. (i.e. Do not use the 64 bit vesion if you are on a 32-bit OS and vice versa.)
    2. Update your video card/device's drivers. Same as above. If you don't know what video card/device you have, again, use dxdiag as described in the first suggestion. If you are on a laptop that wasn't purchased for gaming, chances are you might not even have a proper gaming video card. In this case you should ensure your laptop's drivers are completely up to date--For this Google is also your friend.
    3. Close other high-memory-impact programs. Some programs are huge resource hogs, and no matter how much memory you have, if it's all being used by a web browser with a lot of tabs open (even if minimized) Java may not be getting the memory resources it needs to render all textures. In this case, on Windows it wouldn't hurt to use 'Ctrl'+'Alt'+'Delete' to bring up the Task Manager and arrange your currently running applications by their memory usage to see what big memory hogs you can shut off while you play Minecraft.
    4.Update your hardware. This will be a last resort for most people because not everyone may have the resources to pull it off. But if you have the money, your computer can always benefit from having upgrades to various components. Minecraft is primarily a PC game, when you get into the territory of PC game modding, you probably shouldn't expect good results unless you're running a gaming machine. You can easily build one of these from scratch for under $600 using only Google. (Building a computer isn't as hard as you may think!) Though you may just need to upgrade a single component or two and that's a much more cost-effective way to turn your current machine into something for gaming. I'd recommend first evaluating your video card situation. If you're using an onboard video device, you should definitely get a real video card. If your video card is good, the next step would be to upgrade your RAM. I'd only recommend upgrading your CPU as a last resort--though in that case, you should probably just rebuild a new machine from scratch. As always, Google is your friend, but if you need help with figuring out what upgrades your machine can handle and Google or online forums aren't cutting it, consult your local computer nerd, YouTuber, streamer, or any customer service of an electronics store that sells computers.

    Q: Why is my water is white/grey or purple/blue with text?
    A: Because you either do not have the latest Optifine installed, or you have Custom Colors disabled. This pack relies on the Custom Colors mod to function properly. To enable it on a Patched version of Minecraft, go into Options>Video Settings>Quality>Custom Colors: ON

    Q: I prefer the old lighting. How can I get it back?
    A: Open the zip file that contains my texture pack, go to the environment folder, then delete all the files that contain the word 'lightmap.' If you just want to remove the flicker from torches, you'll need to edit those files so that the bottom half of them is the same shade of pixels horizontally. You can easily accomplish this in any image editor by just copying and a single column of pixels from the bottom half and pasting them all the way across.

    Q: How do I uninstall this pack and/or MCPatcher?
    A: Simply go into Options>Resource Packs and remove Misa's 64x64 Realistic from the Selected window.

    Q: Will this texture pack make my game lag?
    A: It may. Most people however report no noticeable change in framerate. So unless your computer is pretty old or a laptop, you shouldn't notice much of if any hit to your performance. However, you likely will have trouble with lag if you do not have a proper video card and are just using something like on-board video on a laptop. Generally if you plan to play 3D games, you need to have a proper video card. If you've never used Optifine before though, it may actually help your performance a lot.

    Q: Will you make some textures for (insert mod name here)?
    A: Possibly. But most likely not. I only try to support purely graphical mods. Any mod that alters entities, gameplay or adds any other thing to the game that can corrupt your saves will not be supported by me. If you find a non-intrusive, purely graphical mod, please suggest it for my review. I will then decide whether or not I will support it with my art. Once fully caught up, I plan to take alternate texture requests from certain Patron tiers.

    Q: How do I use the alternate textures?
    A: These are provided for people who like to edit the pack before installing it. You will need a decent graphics editor that supports alpha channels and a way to change files in zips or in Minecraft.jar, such as Winrar. If you don't know what you're doing here, it's probably best to not worry about using these. I do not provide support for the editing of my pack, only resources for those who do.

    Q: Will you make the pack resolution higher than 64x64?
    A: Not at this time. A big part of the aesthetic of my pack relies on being at this particular resolution.

    Q: Does this texture pack support shaders?
    A: It is usable with most shader packs, however shader maps for the textures are something that are planned for the future once the pack is fully up to date. The shader maps of choice for this work will likely be BSL, as they have the best customizability for texture pack artists and good implementation of parallax occlusion mapping (3D textures) that I've seen so far.

    Q: Can I use your art for a project I plan to upload?
    A: Depends. For the most part I'm fine with people using my work for modified texture packs and compilations so long as I'm properly credited for it. (With a link to this thread.) If however you plan to take donations or make money off of my work (Including via adf.ly links), I'm not okay with it. I provide my stuff completely for free to the Minecraft community with optional ad, donation and subscription links. It's not put up for people to capitalize off of. If you want to make money, produce a unique product of your own imagination and work rather than stealing from others. It also gets a little complicated with projects that aren't related to Minecraft. For those, please PM me or head over to my Discord server. So here's a list of things to consider and avoid if you wish to use my work:
    DO:
    -Ask for permission as the forums now require. (I prefer this via PM so as to not clutter the thread.)
    -Credit me for the work of mine you're using.
    -Limiting usage to Texture Packs and compilations released on this forum.
    -Add a link to this thread (and threads of other artist's work used for sourcing reasons).
    -Include my Legal.txt if you're using a large portion of my work. (You may rename it to Misa's Legal.txt)
    -Title your pack as a COMPILATION or REMIX if you use a large portion of my work (and other artist's work) for sourcing reasons. (It's not "Joe Bob's Texture Pack" if all the actual art was done by Jack and Jill.)
    AVOID:
    -Using files in the 'optifine' folder of the pack.
    -Receiving payment or donations for a release using my work. This includes monetization with ads like through adf.ly.
    -Using my Randomobs files. (Only the default mobs may be used.)
    -Using my CTM files. (They are not necessary for your texture pack and are a custom feature of mine)
    -Telling people they're free to use your work as a basis for their pack if it contains the work of others. (You don't have the right to grant permission to others unless it's all your own work.)
    -Claiming my work (Edited or not) as completely your own work, or allowing others to carry on believing the work is yours without correcting them.

    -Using my work for projects not related to Minecraft texture packs without contacting me first to obtain permission.
    -Getting water on gremlins and feeding them after midnight.
    Go Back to the Table of Contents
    Posted in: Resource Packs
  • View Noobcrew's Profile

    1611

    Sep 4, 2011
    Noobcrew posted a message on [Surv] Skyblock

    Over 5 Million Downloads!

    Trailer made by slamacow for skyblock v2.1

    ==================================================================
    Skyblock Server!

    If you want to skip the download and play Skyblock Multiplayer, feel free to check out the official Skyblock server!

    Connect with the IP: skyblock.net

    ==================================================================

    All original downloads hosted here if the below links are broken.
    https://skyblock.net/downloads

    NOTE:
    As of Minecraft 1.3.1, spawning on Skyblock after dying is nearly impossible. It is recommended that you should either sleep in your bed, so when you die you spawn next to it, or download a fix made by King Korihor. If you would like to download the fix and read a more thorough explanation on why, Please click http://www.minecraft.../#entry17458006 and hopefully this issue will be solved in a later update. :)

    Skyblock

    Download 1.1
    Download 1.1 Hardcore
    Play this map on a server! IP: skyblock.net

    V 1.0:

    Skyblock 1.0

    Download 1.0
    Download 1.0 Hardcore

    Contents inside of the chest for both 1.0 and 1.1

    Challenges and Rules for 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty


    Hints:
    Lava + Water = Cobblestone.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Build a bed.
    10) Make 40 stone brick's.
    11) Make atleast 20 torches.
    12) Make an infinite water source.
    13) Build a furnace.
    14) Make a small lake.
    15) Make a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Make 10 Jack 'o' lanterns.
    19) Build 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.

    Feel free to post pictures of your achievements and progress!

    Skyblock version 1.1/2.1 are both different, 1.1 is not outdated.
    Want more of a challenge? Play 1.0/2.0 for a smaller island.


    Video made by captainsparklez for skyblock v1.1

    Skyblock 2.1

    Download Skyblock 2.1
    Download Skyblock 2.1 Hardcore
    V 2.0:

    Skyblock 2.0

    Download Skyblock 2.0
    Download Skyblock 2.0 Hardcore

    Challenges & Rules for 2.0/2.1:

    If you wish you may skip the challenges you completed in 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed/sugarcane farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Craft a bed.
    10) Make 64 stone brick's.
    11) Make 20 torches.
    12) Make an infinite water source.
    13) Craft a furnace.
    14) Make a small lake.
    15) Build a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Craft 10 Jack 'o' lanterns.
    19) Craft 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.
    34) Build and light a nether portal.
    35) Craft 5 Gold Ingots.
    36) Craft 16 Glass Panes.
    37) Collect 50 birch logs.
    38) Collect 64 arrows and craft a bow.
    39) Craft 10 stone buttons.
    40) Craft 30 stone slabs.
    41) Craft 10 signs.
    42) Craft 20 ladders.
    43) Craft 20 fences.
    44) Craft 20 fence gates.
    45) Craft 10 levers.
    46) Craft 10 trapdoors.
    47) Craft 10 stone pressure plates.
    48) Craft 10 wooden pressure plates.
    49) Collect 64 bonemeal.
    50) Craft 20 cobblestone stairs.

    Feel free to post pictures of your achievements and progress!

    Old downloads

    As requested, the first versions of SkyBlock!

    First version of SkyBlock 1.0

    Download

    First version of SkyBlock 1.1

    Download

    Rules:
    Do NOT leave the island.
    NO Mods, Hacks, Flying, etc.
    Post pictures of your achievements and progress!
    Have FUN!

    Hints:
    Lava + Water = Cobblestone

    Challenges:
    1.Build a Cobble stone generator.
    2.Expand the island.
    3.Make a mushroom farm.(1.0)
    4.Make some glass.
    5.Make a reed farm.
    6.Make a cactus farm.
    7.Make a wheat farm.
    8.Make some bread.
    9.Make a bed.
    10.Build a forest.
    11.Build a house.
    12.Make a small waterfall and a lake.
    13.Make atleast 5 torches.
    14.Make a infinite water source.
    15.Make a furnace.

    Optional Master Challenge:
    Make an area for mobs to spawn at-least 24 blocks away from the island.

    Thank you TheJupiterSailfish for the first series ever of SkyBlock! :)
    Check out his channel for part 2,3, etc.

    Note: Removing the block that you spawned on, and not placing a block back (So if there is no block on your spawn point) then dieing may spawn you elsewhere as it is too small to pick a spawn close by. So it will spawn you on the mainland, and it will be impossible to get back. Be careful! (This problem is fixed for the versions that are above this spoiler.)

    Instructions on how to install the map and if you are having trouble downloading the map:

    Place what version you downloaded in the saves folder, to reach your saves folder follow the instructions below.

    Windows:
    %appdata%\.minecraft\saves

    Windows XP/Vista:
    %appdata%\.minecraft\saves

    Windows 7:
    C:\Users\*YourName*\AppData\Roaming\.minecraft\saves

    Mac:
    Users/*YourName*/Library/Application Support/Minecraft/Saves

    Linux:
    Go to view options
    Check the 'show hidden folders' box
    Go to your home directory
    Open '.minecraft'
    Open
    'Saves'

    Windows:

    Mac:


    Are you having issue's downloading the map?

    You might click download in mediafire and it will just refresh the page, and not let you download or just show the ?processing download request? instead of providing an option to download. This occurs because mediafire is prohibiting some countries from downloading at a certain time. You can easily solve this by deleting your browser cookies.

    Google Chrome Users: Click on the Customize button -> Option -> Under the hood -> Clear browsing history -> Make sure Delete Cookies and other site data is checked -> Click Clear browsing data

    Internet Explorer Users: Go to Tools -> Internet Options -> Delete? -> select only Cookies -> Delete

    Mozilla Firefox Users: Go to Tools -> Options -> Privacy tab -> Show cookies -> Scroll down and look for mediafire cookies folder and delete it

    If you are using other browsers, just find a way to eat the cookies.

    Change the biome for SkyBlock 2.0/2.1:

    If for some reason you are tired of your water turning into ice and don't know how to place a torch next to your water source, you can switch the snow biome to a non snow biome.
    Download the level.dat that corresponds with the version of SkyBlock you are playing, and replace it.

    2.0: http://mediafire.com...fono1f2g7mpbyxb
    2.0 Hardcore: http://mediafire.com...6irv2leok9l9k4r
    2.1: http://mediafire.com...2ydk4db417hou91
    2.1 Hardcore: http://mediafire.com...e2cciicgw0863pb

    Note: You will have to skip challenge #32.
    Make sure you replace the level.dat before you start the map, or place everything that is in your inventory in a chest. If you do not do so, your items in your inventory will be gone.
    Let me know if you have any problems.

    Frequently Asked Questions (FAQ)

    Read the title of each spoiler. View the contents of a spoiler to answer your questions. Not everything will be here, as this map is meant to be a challenge, so not everything can be answered.

    Here is a video from KerflumexedPenguin about the basics of SkyBlock. Thanks :)
    "How do I keep my water from re-freezing?"
    This is a very simple fix. To stop your water from re-freezing, as this is in a Tundra (snow) biome, simply place a block above your water source, or a torch next to the source. There are alternative downloads for the level.dat file, but this will eliminate a challenge and therefore you can't complete them all.

    Alternative level.dat downloads
    Version 2.0 -> http://mediafire.com...fono1f2g7mpbyxb
    Version 2.0 Hardcore -> http://mediafire.com...6irv2leok9l9k4r
    Version 2.1 -> http://mediafire.com...2ydk4db417hou91
    Version 2.1 Hardcore -> http://mediafire.com...e2cciicgw0863pb
    Note: This will take out challenge #32, (32) Craft 10 Snow Golems.) If you have any problems, check in with Noobcrew.

    "How do I light a Nether portal without Flint & Steel?"
    This is very simple to do, but it may take a few tries. The basic idea is to get your lava to light a piece of wood or something else flammable, and have the fire spread through the portal frame so it ignites, therefore activating it.
    Step-by-step guide by iiTzWho

    How to light the portal without Flint & Steel

    It is actually really easy, if the wood burns out before it lights, try again

    The rest will be in spoilers, each step in a separate spoiler


    First Step
    First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)

    Second
    Set up the wood, and a little barrier so the lava doesn't go everywhere

    Third
    Place the lava down, let it catch fire to one of the planks, then grab it back up

    Fourth
    Both planks should be burning..

    Fifth
    The portal should be lit, if not - try again

    Hope this helped somehow, good-luck with SkyBlock :)

    TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.



    "How can I make an infinite water source with only one ice block?"

    You can't. The solution is to go to the Nether, using the guide(s) above - once you're there you will find a chest with the second ice block, and many more necessary items to finish all of the SkyBlock challenges. (Items included in the Nether are 27 blocks of glowstone, brown and red mushrooms, the chest, second ice block, sugar cane, and birch sapling).

    "My Sand island fell ... can you put a layer of sandstone on the bottom?"

    This is a very easy fix as well. If you want to be able to collect of your sand (to finish challenges), build down below the layer of the spawn island with the bedrock by 2 levels. You can do this by using "water scaffolding" (If you don't know what this is, YouTube or Google it) then build over to the sand island. Once your over there, build a 3x3 or larger platform directly under the sand, and it will all fall down onto your platform where you can safely collect it.
    Note: Be careful while using water scaffolding! Make sure the water can't form back into ice or you will fall into the void! Also, make sure you collect the cactus block on the sand island, or it may fall into the void when the sand falls.

    "Can you fix the snow biome please?"

    It's actually not broken, it's meant to be in one :) to replace it, read the spoiler above - "How do I keep my water from re-freezing?"

    "Can you reduce the amount of wool for the tasks?"

    There are easy ways to get all of the wool you need, and more! You can create a spawner designed just for spiders to get plenty of string.

    Here is somewhat a guide by PopuptwoRS. Thanks :)

    "How do I get gold ingots?"

    Go to the Nether (with guide above) and make a platform there for zombie pigmen to spawn on. Kill them for gold nuggets. Once you have 9 gold nuggets, place them in a crafting table in a 3x3 fashion, which creates one gold ingot.


    Check out Oasis Survival!
    http://www.minecraft...allenge-blocks/

    Like Skyblock on Facebook!

    http://facebook.com/...kyblockSurvival

    If you love this map, and wish to support, copy one of the codes below and place it in your signature. =)



    [url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/YGqCj.png[/img][/url]




    [url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/lRVyp.png[/img][/url]

    "Skyblock" is a registered trademark and intellectual property of Mineverse, LLC.


    Posted in: Maps
  • View user-6871053's Profile

    518

    Jun 4, 2011
    user-6871053 posted a message on Smart Moving

    The Smart Moving mod provides various additional moving possibilities


    • Climbing only via gaps in the walls
    • Climbing ladders with different speeds depending on ladder coverage and/or neighbour blocks
    • Alternative animations for flying and falling
    • Climbing along ceilings and up vines
    • Jumping up and back while climbing
    • Configurable sneaking
    • Alternative swimming
    • Alternative diving
    • Alternative flying
    • Faster sprinting
    • Side and Back jumps
    • Charged jumps
    • Wall jumping
    • Head jumps
    • Crawling
    • Sliding


    Current Version 16.3 (requires Minecraft Forge and Player API)
    Upgraded to Minecraft version 1.8.9: Download from Mediafire or Dropbox



    Installation:


    Thanks to Revolver0125 this tutorial and installation video (at 4:00). (up-to-date)

    For installation instructions either:

    • have a look at Revolver0125's installation tutorial in the video above (up-to-date)
    • or read the "installation" sections of this mod's download's readme files.

    Required Mods

      • Client:
        • Minecraft Forge
        • Player API core
        • Render Player API core (optional)
        • Render Player API enhancer (optional - use at own risk)

      • Server:
        • Minecraft Forge
        • Player API core

    • MCPC+:
      • Player API core


    FAQs

    #1: I found a bug, how do I report it here, so you can fix it?
    Describe the bug, in detail if necessary. When does it occur and under which circumstances?

    Always include:
    • your Minecraft version (especially in the weeks after an minecraft upgrade)
    • your Smart Moving version (maybe the bug you found has already been fixed in a later release)
    • your Smart Moving installation package (the zip file inside the released zip file you used to add Smart Moving to your Minecraft installation)
    • all other mods you had installed parallel to Smart Moving when the bug occures
    • the mod versions of all these other mods (don't forget to include the APIs like ModLoader, ModLoaderMp, PlayerAPI or MinecraftForge)
    • the complete startup output from the client's terminal window and (when involved) the server's terminal window. (when you can't see the terminal windows have a look at the next FAQ's answer)
    • if the bug crashes the game, the complete error message including it's stack trace (when you can't see the error message long enough continue reading this FAQs)
    • the game mode the bug occured in: (SSP/Survival Single Player, SMP/Survival Multi Player, CSP/Creative Single Player or CMP/Creative Multi Player)
    • the active configuration while the bug occured: (Disabled, Easy, Medium or Hard)
    • if you modified the options file, all your modifications or the complete options file you are using
    • if the game mode is SMP start from the beginning of this list with the Minecraft server you used when the bug occured. If you don't have a specific information about that server, mention it in your post.

    #2: My game crashes but I cannot see the error message long enough to copy it!
    Minecraft 1.6.1 and later:
    In the Minecraft-launcher
    1. Select your profile
    2. Click the "Edit Profile" button
    3. Ensure the option "Launcher Visibility" is checked
    4. Ensure the option "Launcher Visibility" is set to "Keep the laucher open"
    5. Click the "Save Profile" button
    6. Click the tab "Development Console"
    7. Start the game
    After the error occured simply copy the lines you need from the log displayed in the laucher frame.

    Minecraft 1.5.2 or earlier:
    In windows start the minecraft client from the command line console using the following statement
    java -Xincgc -Xmx1024M -Xms1024M -Djava.library.path=bin/natives -classpath bin/minecraft.jar;bin/lwjgl.jar;bin/lwjgl_util.jar;bin/jinput.jar net.minecraft.client.Minecraft


    in your .minecraft directory.

    If you need a minecraft server error message instead, start your server from the command line console using the following statement
    java -cp minecraft_server.jar net.minecraft.server.MinecraftServer


    in your minecraft_server.jar's directory.

    If the java command could not be found, make sure your java installations bin folder is included in the PATH environment variable of your system.

    #3: I want to set up a server with Smart Moving but nothing works!
    You need the correct installation packages on the server and all the clients!

    If you don't know how to effectively install multiple mods into minecraft have a look at this first.

    On your vanilla server:
    • If you don't exactly know what you are doing, it will be the best to start from a clean vanilla server jar file.
    AND
        • Install the latest version of Minecraft Forge universal on your vanilla server.
        • Install the latest version of Player API universal on your vanilla server.
        • Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on your vanilla server.
    OR
      • Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.

    On your bukkit server:
    • Install the latest version of Player API bukkit at your bukkit server.
    • Install the Smart Moving installation package Smart Moving Server for Bukkit at your bukkit server.

    On all clients:
    • If you don't exactly know what you are doing, it will be the best to start from a clean client jar file.
    AND
        • Install the latest version of ModLoader or MinecraftForge universal at the client.
        • Install the latest version of Player API universal at the client.
        • Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on the client.
    OR
      • Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.
    If you installed everything correctly, you should be able to see Smart Moving writing messages to the client and server consoles. (also see FAQ#2)

    #4: I can crawl and everything works fine in SMP, but when I try to crawl under something I glitch and I don't go anywhere!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #5: When I climb down a long distance in SMP I get damaged when I arrive at the ground!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #6: I can't see the other players' Smart Moving animations in SMP!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #7: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseMod" error message!
    Smart Moving can not find ModLoader in your Minecraft!

    Download the latest version of ModLoader from here and extract it into your minecraft.jar.

    #8: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseModMp" error message!
    Smart Moving can not find ModLoaderMp in your Minecraft!

    Download the latest version of ModLoaderMp from here and extract it into your minecraft.jar.

    #9: The game crashes! I get a "java.lang.NoClassDefFoundError: PlayerBase" error message!
    Smart Moving can not find Player API in your Minecraft!

    Download the latest version of PlayerAPI from here and extract it into your minecraft.jar.

    #10: After I installed Smart Moving, Single Player Commands stopped working!
    Smart Moving is incompatible to Single Player Commands because it is using PlayerAPI.

    Both mods overwrite the same essential class file and disable each other when one is installed over the other.

    Download the matching version of the Single Player Commands for Player API patch from here and install it according to the instructions in its readme file.

    You will also need one of the installation packages "SmartMoving for ModLoader" or "SmartMoving Client for ModLoaderMp" on your Minecraft installation to fix this incompatibility.

    #11: After I installed Smart Moving, I could only move at very high speeds!
    You probably installed both ModLoader installation packages.

    The installation packages SmartMoving for ModLoader and SmartMoving Client for ModLoaderMP should not be installed in the same minecraft.jar.

    Try to reinstall one of these package into a clean minecraft.jar or remove either mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar

    #12: The game crashes! I get the error message: "java.lang.IllegalArgumentException: The class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' can not be registered with the id 'Smart Moving' because the class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' has allready been registered with the same id"!
    You installed more than one Smart Moving installation package!

    Either remove the file mod_SmartMoving.class or the file mod_SmartMovingMp.class from your minecraft.jar. (depending on whether you prefer the Smart Moving for ModLoaderMp or Smart Moving for ModLoader installation package)

    Or restart your installation procedure from a clean minecraft.jar installing only one Smart Moving installation package this time.

    #13: There so many buttons in the control settings menu that the Done button covers other buttons!
    That is a well known problem.

    To fix it you need to install a mod that improves the control settings menu so it can handle additionaly buttons.

    Three of these mods are:
    • Reppan's Done Button Mover
    • North101's ScrollableControls
    • Mumfrey's Macro / Keybind mod
    • and last but not least Minecraft Forge

    #14: I have basic problem and so many mods that I don't know whether the problem is caused by Smart Moving or not!
    Check whether the problem persists when removing Smart Moving and when running Smart Moving for itself!

    To completely disable Smart Moving with minimal effort remove the file mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar or minecraft_server.jar - and check whether the problem persists.
    • If the problem persists without Smart Moving, then Smart Moving is not the source of your problem
    • Otherwise continue reading.
    To test Smart Moving for itself, backup all of your stuff and start reinstalling the same Smart Moving installation package as before (and all of its dependencies) into a new clean jar file - and check whether the problem persists.
    • If the problem persists with Smart Moving for itself, Smart Moving is definitely the source of your problem.
    • Otherwise the combination of Smart Moving and one (or more) of your other mods is causing your problem. Try to find the minimal set of mods to reproduce your problem and provide that information when posting your bug report here.

    #15: I want to install Smart Moving at my server. Will everyone need to install client side Smart Moving to join my server after the server installation?
    No, depending on which server you run, all clients will eventually need to have ModLoader and ModLoaderMp or Minecraft Forge installed!

    In that case all non Smart Moving clients will not send any Smart Moving packets to the server and will ignore all recieved Smart Moving packets from the server.

    However, in case you run a ModLoaderMp server all clients need ModLoaderMp installed and in case you run a Minecraft Forge server all clients need Minecraft Forge installed to work at all.

    Only case you run a standard Bukkit server you clients do not need any other mods installed.

    #16: I want to install Smart Moving but I am new to Minecraft modding, so I have not idea where to start!
    This site should be a good starting point for you!

    Also don't forget to read this post's Installation chapter and study some of the tutorials linked there.

    #17: What can I do to restrict the usage of the Smart Moving mod on my server?
    Use SBC or install this mod on your server too!

    When you are running a bukkit server the most simple solution to your problem is to use the pukkit plugin SBC and configure it to your needs.

    Otherwise or if you want a finer control of the mod features, you have to install the correct Smart Moving server installation package on your server and use the server's Smart Moving configuration file to overwrite the client's local configurations. Optimally you start by changing the value of the option move.server.config to true to enable the overwrite feature at all.

    #18: The game crashes! I get a "java.lang.NullPointerException" error message at "ModLoader.onTick(ModLoader.java:1213)"!
    You have a buggy installation of ModLoader installed on your system!

    Either download my fix or the (hopefully itself fixed) latest version of ModLoader from here and extract it into your minecraft.jar.

    #19: I can't find the installation package for Minecraft Forge client!
    The installation package "Smart Moving Client for ModLoader" is the one you are looking for!

    You can run mods originally written for ModLoader using Minecraft Forge - at least the mods that can handle the slight differences between ModLoader and FML correctly.

    #20: I installed Minecraft Capes and now this mod crashes Minecraft!
    Your installation package of Minecraft Capes is incompatible with Player API you installed because it was required by this mod!

    Reinstall Player API and use another installation package of Minecraft Capes instead. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.

    #21: I installed this mod and now Minecraft Capes stopped working!
    Your installation package of Minecraft Capes is incompatible with Player API you installed because it was required by this mod!

    Use another installation package of Minecraft Capes. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.

    #22: What is the mod pack policy for Smart Moving?
    Smart Moving and Smart Render are licensed under the GNU General Public License Version 3 or later. (see FAQ#23)

    This means mod pack creators are not required to ask for my permission to add these APIs to their mod packs.

    I case you want to ask for my permission anyway, I recommend sending me a private message via this forum. I will most likely reply by formally granting you permission.

    However, this rule only applies to actual mod packs. It is not allowed to include any of these APIs in an actual mod

    #23: What licence is Smart Moving licensed under?
    Smart Moving and Smart Render are licensed under the GNU General Public License Version 3 or later.

    You will receive a copy of the GNU General Public License along with the Smart Moving download.


    Features


    Thanks to BlackDragonIV for this awesome feature demonstration video.

    Thanks to xXL33tsauceXx for this awesome show case video.


    Feature: Free Climbing

    This mod implements an optional mode of free climbing behaviour. When enabled by configuration or by default you can climb everywhere you find at least a block sized horizontal edge.

    To climb up you have to move forward toward the edge (default "W") and click and hold the grab button (default "LCONTROL").
    To climb down click and hold the grab button without moving forward toward the edge.
    To grab an edge while falling down along a wall, rotate towards the edge in the wall and press the grab button. If you are still falling slow enough, free climbing will start. If you are beyond a certain falling speed when grabbing, damage will be done to you.

    To change this default grab button visit Minecrafts "Options"/"Controls" menu.


    Feature: Ladder Climbing

    This mod implements three additional modes of ladder climbing behaviour.

    Simple Mode:
    • Standard climbing on complete ladder coverage
    • Standard climbing on feet only ladder coverage
    • Slow climbing on hands only ladder coverage

    Smart Mode:
    • Standard climbing on complete ladder coverage
    • Slow climbing on feet only ladder coverage
    • Slow climbing on hands only ladder coverage
    • Standard climbing when "holes" in the walls next to the ladder are present (solid block/nonsolid block or half steps)

    Free Mode:
    • Ladder climbing is functionally embedded in the feature free climbing.
    • Specific speeds are configurable on top of the free climbing configuration with Smart Mode-inspired default values.

    Feature: Climbing along ceilings

    This mod allows climbing along ceilings as long as the ceiling block supports it. Currently only the steel fence block and the closed trap door block support ceiling climbing.

    To start climbing along ceilings hold the grab button when below, but not too far below, the climbable ceiling. To stop ceiling climbing simply release the grab button.

    If wall climbing is also possible when pressing the grab button, wall climbing will start instead. In this case turn into the direction you want to move to start ceiling climbing.


    Feature: Climbing up vines

    To start climbing up vines hold the grab button when in front of a vine and hold the jump button to start climbing up.

    To stop climbing up just release the jump button. To stop climbing at all release the grab button.


    Feature: Configurable sneaking

    This mod allows to configure the standard sneaking via the configuration file. The sneaking speed can set and sneaking can be disabled at all.

    Additionally sneaking can be made togglable. When toggled on it can be toggled off by pressing the sneak button again. This also works while swimming or diving.


    Feature: Alternative Swimming and Diving

    This mod implements optional alternative swimming and diving behaviours.

    To dive jump into still water that is at least two blocks deep. Then press and hold the forward button to dive. To steer use your mouse.
    To swim stop holding the forward button and press and hold the jump button instead until you reach the surface. Then press and hold the forward button again to swim. To steer use your mouse again.
    To dive again stop pressing the jump button and direct your mouse toward the depths.

    When you are walking in one block deep water you can switch to diving by pressing the sneak and then the grab button. If you press the jump button before the grab button you will switch to swimming instead.

    When you are swimming or divind in one block deep water you can switch to walking by pressing the grab button.


    Feature: Alternative Flying

    This mod implements an optional alternative flying behaviour.

    It completely replaces standard flying and allows you to fly up and down via looking. The standard flying jump to raise, sneak to fall behaviour has been reimplemented and works similar to its standard flying counterpart.

    Alternative flying can be started and ended just like standard flying by double clicking the jump button.


    Feature: Charged jumps

    This mod implements optional, configurable charged jumps.

    To start charging press and hold the jump button while sneaking on the spot. To jump either release the jump button or stop sneaking. The default maximum charge jump height is two blocks.

    When you start moving while charging the charge will be lost.


    Feature: Wall Jumping

    This mod implements the possibility to wall jump from blocks.

    To wall jump from a block press jump while being airborne, release it, and press it again before hitting the block you want to wall jump from horizontally. When you collide with the block - while not falling too fast allready - a wall jump will be triggered.

    You can also head wall jump from a block instead by also pressing the grab button before hitting the block you want to wall jump from.

    To cascade your wall jumps just keep pressing jump. To break your cascade release jump. Hitting the ground or head wall jumping will also break the cascade.


    Feature: Head Jumps

    This mod implements the possibility to jump head first instead of head up.

    To head jump start sprinting and press the grab and the jump button. When the jump button is released you will jump, head first, with a angle depending on how long you pressed the jump button.

    Hitting ground while falling with your head first will damage you more than hitting ground with your feet first.


    Feature: Side & Back Jumps

    This mod implements the possibility to jump to the side or back while straightend on ground.

    To jump left double click the left button, to jump right double click the right button and to jump back double click the back button.

    You can also jump back-left and back-right by double clicking both relevant buttons at once.


    Feature: Climb Jumps

    This mod implements the possibility to jump up and back while free climbing.

    To jump up climb up as far as possible and click the jump button.

    To jump back stop climbing by releasing the forward button press the sneak button to hold the height release the grab button and click the jump button.

    You can also head jump back instead by not releasing the grab button after pressing the sneak button and before clicking the jump button.


    Feature: Sliding

    This mod implements ground sliding.

    To slide on the ground you have to start sprinting first. Then press the sneak button while pressing the grab button.

    Additionally you can start sliding from forward jumping or flying. Just hit the ground while pressing the sneak and the grab button.

    You will slide as long as the initial horizontal ground hitting speed and the ground spipperiness supports it. If the sneak button is still pressed when the sliding stops you start crawling instead.

    To stop sliding before it stops itself simple stop pressing the sneak button.


    Feature: Faster Sprinting and Exhaustion

    This mod implements a faster, optional, configurable sprinting and exhaustion behaviour. It is merged with the standard minecraft sprinting and hunger behavior.

    To sprint you have to move forward and click and hold the sprint button (default "TAB"). Sprinting is currently possible for walking, swimming diving, crawling, and climbing.
    Sprinting optionally causes exhaustion and will automatically end when a certain configurable threshold is reached.

    To change this default sprint button visit Minecrafts "Options"/"Controls" menu.


    Feature: Crawling

    This mod implements an optional crawling movement to fit through 1x1 passages.

    To crawl you have to press the grab and the sneak button. When climbing would be possible at you current position and direction you might start climbing instead. To avoid this press the sneak button before the climb button to ensure to start crawling. When crawling you can release the grab button.

    You can also free climb while crawling. Just move to the related edge press grab and move forward towards it.

    Additionally you can free climb into a crawlable gap. Just press sneak while you climb up and you will end up crawling in the first crawlable gap along your climb path.

    Crawling can be made togglable via the configuration file. When toggled on it can be toggled off by pressing the sneak button again to enter sneaking of by pressing the jump button to stand up immediately.


    Feature: Configurability

    This mod changes the behaviour of its features depending on the content of the configuration file "smart_moving_options.txt" in the ".minecraft" directory of your minecraft installation.

    Currently the difficulty levels "Easy", "Medium" and "Hard" are configured. You can switch between those in-game by pressing F9 (the exact button can be changed too)

    More information about the configuration of this mod is included in its readme and option files.

    Previous option files like "smart_climbing_options.txt" and "smart_ladder_climbing_speed_options.txt" are still accepted but their content is eventually overridden by the content of existing more actual option files.

    If no option files are present at all, the default option values (all features, default configuration) will be used.
    If an option is not present in the files, the corresponding default value will be used.
    The option "move.options.version" will be used for cross version compatibility.


    Previous Versions:

    Previous Versions (for Minecraft 1.8)

    Version 16.2
    Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox

    Version 16.1
    Merged SmartCore mod into SmartMoving mod, fixed overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox

    Version 16.0.1
    Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox

    Version 16.0
    Upgraded to Minecraft version 1.8, lost ceiling climbing configurability and a lot of compatibilites: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.7.10)

    Version 15.6

    Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox

    Version 15.5
    Added compatibility to minecraft forge version "10.13.3.1395-1710ls": Download from Mediafire or Dropbox

    Version 15.4
    Merged SmartCore mod into SmartMoving mod, fixed support for Carpenter’s Blocks ladders, overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox

    Version 15.3
    Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox

    Version 15.2
    Removed proprietary sprint button and added categories to remaining buttons: Download from Mediafire or Dropbox

    Version 15.1
    Upgraded to Minecraft version 1.7.10: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.7.2)

    Version 15.0.1

    Fixed support for Carpenter’s Blocks ladders: Download from Mediafire or Dropbox

    Version 15.0
    Removed ModLoader, Bukkit and Standalone support, splitted up Smart Moving to multiple mods and upgraded to Minecraft version 1.7.2: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.6.4 and earlier)

    Version 14.6.1 (for Minecraft 1.6.4)
    Download from Mediafire or Dropbox

    Version 14.4.1 (for Minecraft 1.6.2)
    Download from Mediafire or Dropbox

    Version 14.0 (for Minecraft 1.5.2)
    Download from Mediafire or Dropbox

    Version 13.8 (for Minecraft 1.5.1)
    Download from Mediafire or Dropbox

    Version 13.3 (for Minecraft 1.5)
    Download from Mediafire or Dropbox

    Version 13.1 (for Minecraft 1.4.7)
    Download from Mediafire or Dropbox

    Version 11.12.1 (for Minecraft 1.4.6)
    Download from Mediafire or Dropbox

    Version 11.10 (for Minecraft 1.4.5)
    Download from Mediafire or Dropbox

    Version 11.6 (for Minecraft 1.4.4)
    Download from Mediafire or Dropbox

    Version 11.5 (for Minecraft 1.4.2)
    Download from Mediafire or Dropbox

    Version 11.3 (for Minecraft 1.3.2)
    Download from Mediafire or Dropbox

    Version 9.5 (for Minecraft 1.2.5)
    Download from Mediafire or Dropbox

    Version 7.5 (for Minecraft 1.2.4)
    Download from Mediafire or Dropbox

    Version 7.2 (for Minecraft 1.2.3)
    Download from Mediafire or Dropbox

    Version 6.13 (for Minecraft 1.1)
    Download from Mediafire or Dropbox

    Version 6.5 (for Minecraft 1.0)
    Download from Mediafire or Dropbox


    Fan Content and References

    A Map Collection established by baeshra.

    An Homage Map to the game Mirror's Edge requiring this mod.

    A Parkour Map created by Bloxcraft.

    A very good Parkour Map created by Binix and it's also very good antecessor

    A Tutorial/Challenge Map created by Blue_Legion.

    A Challenge Map published by JetfireBlack.

    A Training course created by George3636.

    A Quest Map created by black00ut.

    An Obstacle Course created by cavesticks12.

    A Challenge Map created by Random_Asian and its slightly less difficult antecessor.

    A Tutorial Course created by LaBarata.

    The huge Parkour of Range published by TheNewbiesMines.

    A vertical Parkour Map made by Sushin.

    A slightly dark Parkour Map made by 8bitspartan1441.

    A Training Course made by xDizasteRx.




    Videos:

    Review and Smart Moving 1.6.2 installation tutorial made by Revolver0125:


    Mod review and installation tutorial in spanish provided by Unrecord:


    Mod review and installation tutorial in french provided by clem1999:


    Showcase video and Smart Moving 1.2.5 multiplayer tutorial made by SCMowns:


    Smart Moving 1.4.7 Mac installation tutorial made by MinecraftCookiesModding:




    More videos:

    Show off video made by The_Cawkav:


    Christmas video made by Yogpod:


    Action video made by EpicWeirdoKid:


    Mod review in italian provided by VentilaX:



    Other Videos:

    Smart Moving 1.0.0 multiplayer tutorial made by Dr_Breadgun:


    MC Mod Showcase made by MinecraftToday:


    minecraft SMART MOVING MOD spotlight made by MegaGhostSpy:


    Mod Spotlight made by twistedright:


    Mod Review made by OhmightyMagpie:


    Mod Review made by JKapFilms:



    Mod Spotlight made by DigitalPork:


    Showcase video in polish made by PolskiPingwin:


    Older Videos:

    Superman parody made by ukjamietuk:m

    Demonstration video made by Failboat103:


    Best Minecraft Beta 1.7.3 Mods made by minecraftturtle:


    Demonstraction video made by MCModSpotlight suggested by Fredward:



    Posted in: Minecraft Mods
  • View DrZhark's Profile

    1798

    Nov 17, 2010
    DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    Compatible with Minecraft 1.12.1


    This Mod adds more creatures to the game.


    Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev


    You're welcome to add this mod to your modpack. No need to ask for permission

    We have a new website!! Please check it here: http://mocreatures.org/home


    Download the Mod:


    Minecraft version 1.12.1

    -Mo'Creatures 12.0.5 (direct link)

    Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478


    Minecraft version 1.10.2

    -Mo'Creatures 10.0.6

    Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095


    Minecraft version 1.8.9

    -Mo'Creatures 8.2.2

    Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722


    Minecraft version 1.8.1

    -Mo'Creatures 8.1.3

    Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563


    Minecraft version 1.7.10

    Mo'Creatures 6.3.1
    Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208

    You can support my work via www.patreon.com/DrZhark

    or donating via paypal


    Known bugs:

    nothing to report now

    How to Install Mo'Creatures Mod:

    Minecraft 1.6.x+
    1. Install Forge using the installer.
    2. Launch the game using the Forge profile. Exit the game.
    3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
    4. Play! (Make sure your profile is set to Forge)


    Pre-Minecraft 1.6
    Download the files linked above

    Please make a backup of your minecraft.jar file and then:
    1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
    2. install GUI Api (just copy the .jar file into the /coremods folder)
    3. Delete the META-INF folder in the minecraft.jar file
    4. locate your .minecraft/mods folder
    5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
    6. Play

    You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
    [media][/media]

    And this one that explains how to set up a server with Mo'Creatures 5.0.0
    [media][/media]

    This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
    [media][/media]

    PixelPaperCraft has a section for Mo'Creatures!






    Previous Videos

    This video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
    [media][/media]

    this one is in Spanish and explains most of the features of Mo'Creatures:
    [media][/media]

    This video shows the New Big Cats and Manticores



    Change Log...


    [10.0.5]
    -fixed crashing bug when hitting werewolves with a tool
    -another attempt to fix aquatic animals crashing bugs

    [10.0.4]
    -fixed hybrid bigCats and pet amulet bug
    -animals can be tamed by riding them again
    -fixed Jellyfish crashing bug
    -fixed bug that made wyverns revert back to mother wyvern
    -exorcised Aquatic animals crashing bugs
    -Tamed Ligers can obtain wings by receiving an essence of light

    [10.0.2]
    -fixed tiny creatures appearing with the summon command

    [10.0.1]
    -fixed game crashing bug when Ents were planting flowers
    -fixed game crashing bug with MoCPetNames
    -fixed game crashing bug with PetAmulets
    -fixed MoCreatures tab name
    -fixed Mammoth Platform name
    -bunnies can be tamed again
    -small creatures can be picked up again
    -fixed light blue kitty bed icon
    -fixed amulets and fish nets
    -BigCats move faster
    -fixed bug with inventories of BigCats, Horses
    -fixed bug with entities moving sideways
    -fixed duplicating item bug when using item on off hand
    -fixed animation bug with aquatic entities receiving damage
    -Bears can now be tamed by giving meats to cubs
    -Bears can now be ridden and given chests
    -Split bears into separate entities
    -Split ogres into separate entities
    -medium fish were split into separate entities
    -small fish were split into separate entities
    -hybrid big cats are now separate entities
    -sorted eggs

    [10.0.0]
    -Updated for Minecraft 1.10.2
    -Beta release

    [8.1.3] and [8.2.2]
    tamed animals will no longer attack the player
    tamed bears can be commanded to sit with the whip
    fixed invisible kittybeds

    [8.1.2] and [8.2.1]
    -fixed bug where ghost big cats will revert to normal cats after reloading game
    -fixed bug where amulets will disappear from tamed big cats
    -fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
    -tigers and leopards now show chests
    -added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)

    [8.2.0]
    -Updated for MC 1.8.9

    [8.1.1]
    -BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
    -added Manticores
    -split stingRays and MantaRays
    -BigCats can be tamed by giving pork or raw fish to a cub
    -big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
    -white lions and white tigers are a rare spawn with a 1/20 chance
    -ligers are obtained by breeding a male lion with a Tiger
    -there is a hybrid between panther and regular leopards
    -giving a dark essence to a panther gives it wings
    -giving a light essence to a male lion, white male lion or liger will give it wings
    -Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
    -Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
    -There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
    -winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)

    [8.0.1]
    -removed fishbowls
    -fixed kitty beds icons and behavior
    -synchronized flying horse wing flapping animations and sounds
    -cleaned up the code
    -fixed komodo animations
    -fixed server code

    [8.0.0] devA - Note this is not a release ready version, for testing purposes only
    -werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
    -werewolves won't complain as much when transforming from human to werewolf form
    -improved werewolves moving speed when hunched
    -improved dolphin riding code
    -turtle swimmimg animation improved
    -piranhas move as a herd and attack differently
    -deers will jump when fleeing from entities
    -horses can also get ready to breed by feeding them a golden carrot
    -turtles / bunnies will not receive damage when riding a player
    -updated ogre attack animations
    -improved minigolem / golem throwing stone accuracy
    -added three more crab textures
    -foxes now spawn cubs that follow adults and flee from players
    -improved maggot animation
    -improved ant food picking behavior
    -added female turkeys
    -ents now plant all the flower varieties
    -added bear attack animation
    -decreased frequency of goat bleets
    -wraiths do not collide with entities, added attack animation
    -skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
    -MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
    -Improved elephant animations
    -Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
    -Added transform animation to Wyverns
    -Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
    -Sharkteeh can now be converted into bonemeal
    -fixed weapon damage and enchanteability
    -added Pet scorpion sitting behavior / animation
    -added transform animation to scorpions
    -Pet scorpion health boosted to 40 (from 18)
    -added wyvern ghosts
    -increased Horse health, Horse speed
    -Tamed Zebras shuffle again
    -The nightmare burning effect last less than before

    [6.2.0]

    - Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
    - Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
    - Fixed Wyverns not laying eggs
    - Fixed Pet Amulet glitch with mcMMO
    - Fixed Pet Amulet glitch with nametags
    - Fixed Ray grow glitch
    - Fixed BigGolem dupe glitch
    - Fixed wyverns, small fish, and medium fish not dropping the correct egg type
    - Fixed possible client crash with Ent's attacking tamed animals
    - Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
    This command should help server admins replace pets that go missing.

    Valid Horse types :
    Tier 1 : 1-5
    Tier 2 : 6-9
    Tier 3 : 11-13
    Tier 4 : 16-17
    Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67

    Valid Wyvern types :
    Normal : 1-4, 6-12
    Mother : 5

    An example of spawning a Zorse would be
    '/mocspawn horse 61'
    An example of spawning a mother wyvern would be
    '/mocspawn wyvern 5'


    for previous change logs, refer to the README.txt file

    Currently the Mod adds the following creatures:

    -Ents



    Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.

    -Moles



    Moles are very shy and hide underground from bigger creatures.

    -Mini Golems



    Mini golems are mobs that spawn at night and throw rocks at the player.

    -Silver Skeletons



    Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves

    -Raccoons



    Raccoons attack back if provoked. They can be tamed by giving them any edible item.

    -Small and Medium Fish

    pictures pending...

    A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole

    This is how a fishnet is crafted:

    -Crabs



    Spawn on beaches next to water. They can be tamed with fishnets

    -Wyverns




    Wyverns are poisonous drakes, they can be found on the WyvernLair.

    Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.

    The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.


    The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.

    The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.

    To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.

    -Elephants and Mammoths



    Elephants spawn on Deserts, Jungles, Plains and Forests.
    Mammoths spawn on cold biomes.

    Elephants drop Hide

    A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
    Tamed elephants are healed with baked potatoes, bread or haystacks

    A harness can be put on tamed adult elephants to make them rideable and attach extra things:

    If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
    To dismount an elephant, the rider has to make it sit first and then it can be dismounted.

    Indian Elephants can be given a special luxurious garment:


    In addition to the garment, a nice throne can then be given to the Elephant.



    Two chest sets can be put on each elephant, allowing it to carry inventory


    A key is used to open the inventory.
    Mammoths can also carry two extra regular chests.

    Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
    They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
    While wearing them reinforcement and ridden by the player, they will break blocks.
    (However that feature is disabled by default in multiplayer, to prevent griefing)
    Mammoths are more effective at breaking blocks than elephants.

    Wooden Tusks:


    Iron Tusks:


    Diamond Tusks:



    A platform can be put on the Songhua Mammoth, allowing them to carry a second player.


    To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
    The second player can dismount the mammoth by pressing the sneak key.

    -Komodo Dragons


    Komodo dragons spawn on swamps and plains. They attack small animals or players.
    Komodo dragons poison their prey.

    They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.

    An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.

    Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.

    A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.

    -Golems



    Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.

    Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.

    When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.

    As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.

    The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)

    It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.

    When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).

    -Snails

    Picture pending....

    They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.

    -Insects



    [media][/media]

    Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake

    -Turkeys



    Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.

    check this video by BlockDaddy
    [media][/media]

    -Horses



    Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.

    Only regular horses, donkeys and zebras spawn in the wild.

    Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.

    Tamed horses can be bred with the following combinations:


    The Gofa made this video explaining the breeding chart:

    [media][/media]





    This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.

    When riding and undead horse, mobs will not attack you.

    To obtain rarer horses, you need a Zebra and the rare essences:


    Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.


    Essence of Darkness. The heart of darkness is a rare drop of bathorses.
    Bathorses are aggressive mob horses found at night, mostly on underground caves.

    The Essence of Light is made by combining the other three essences


    The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.

    Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.

    Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.

    If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.

    If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.

    Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.

    If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.

    Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:


    Amulet of the sky, to capture pegasus or black pegasus


    Fairy amulet for the fairy horses


    Ghost amulet, that can capture ghost horses


    Bone amulet, used to capture skeleton horses



    Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.


    Iron Horse Armor


    Gold Horse Armor


    Diamond Horse Armor

    And crystal armor for the rare horses
    (pending picture)



    This is how you craft the Horse Saddle:




    The only way to dismount a horse is by clicking the sneak key (shift)

    Quick guide on how to breed horses:
    Rules for breeding:
    -The horses to breed should be kept close (no more than 4 blocks away)
    -There should be no other horses around (8 blocks)
    -You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
    -it takes time (about 1/2 Minecraft day)

    Quick Guide on How to use the Horses' Inventory:
    -Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
    -The horse needs to be tamed, and you need to give it a chest (only once)
    -A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.

    How to activate the Nightmare's special ability:
    -it has to be tamed, you need to give it a redstone.
    -after that, ride it... and be careful


    You can craft a rope:

    that can be used to tie horses and BigCats, so they will follow you.

    -Ostriches



    Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.




    The females and chicks will run away and hide their heads in the ground if attacked.
    Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.




    Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.

    You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.

    Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.

    If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.

    Male ostriches are fast and the rare albino ostriches even faster.



    Ostriches can carry helmets that will reduce the damage received

    A chest can be given to an ostrich and they can carry a small inventory

    cloth colored cubes can be given to saddled ostriches to make them carry colored flags

    Nether ostriches are obtained by giving any tamed ostrich an essence of fire
    Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)

    Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
    They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn

    Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
    they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.

    Undead ostriches are obtained by giving any tamed ostrich an essence of undead.

    -Snakes

    There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.

    Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles

    Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.

    A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures

    You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.


    Shy dark green snake:


    shy dark spotted snake:


    coral:


    green snake:


    orange snake:


    cobra:


    rattlesnake:


    python:

    -MantaRays



    Mantarays are peaceful creatures, they won't bother you at all.

    They can be tamed by mounting them. Then a fishnet can be used on them

    -Stingrays



    Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!

    They can be tamed with fishnets

    -JellyFish.



    JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!

    Can be tamed with fishnets

    -Added Goats





    Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion

    Tamed and wild goats will follow you if you are carrying any edible items in your hand.

    You can use a rope on tamed goat to make them follow you

    You can milk female goats. Female goats don't have a goatie and have shorter horns

    Don't try to milk a male goat. It won't like it

    Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.

    Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned

    -Crocodiles







    Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
    Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
    Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
    If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
    Crocodiles drop hides that can be used to craft 'Croc' armor

    -Turtles





    These shy lil' guys will hide from any other creature bigger than them.
    Turtles are resistant to most attacks unless they are upside down.
    If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
    You can tame turtles by dropping watermelon slices or sugar cane near them.
    Once tamed, they will grow slowly, follow you around and also you can carry them on your head!

    -Scorpions



    Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
    There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.

    Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.

    Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
    the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.

    With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
    The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.

    -Kitties





    Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.

    Medallion:
    L = leather
    G = Gold ingot

    L L
    G


    Once the cat is tamed, it will look for a Kitty bed with food or milk.

    Kitty Bed:
    P = wood plank
    I = iron ingot
    W = Wool (you can use dyed wool as well, it will give you beds of different colors)

    P P P
    P W P
    I

    You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.

    You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.

    Pet Food:
    any combination of Raw Pork + Raw fish

    Once the kitty has eaten, it will look for an unused litter box.

    Litter Box:
    P = wood plank
    S = sand

    P P P
    P S P
    P P P

    The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.


    A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.

    IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off

    Whip:
    L = Leather
    I = Iron Ingot
    C = BigCat Claws

    C L C
    L L
    C I

    If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.

    You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.

    Rope:

    S = Silk

    S S
    S
    S S

    Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
    Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.

    A cat will follow you if you have a wool ball on your hand

    Wool Ball:
    S= string

    S
    s s
    s


    If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.

    You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.

    After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.

    If a kitten is attacked, its mom will defend them.

    Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.

    -Mice


    They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.

    -Rats


    They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.

    Watch this video from BlockDaddy O'Neal showcasing the rats
    [media][/media]

    -Deer



    Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
    They drop pork meat

    -BigCats™

    (Image Pending)


    BigCats replace the lions that were part of the initial release of this mod.
    Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.

    Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.

    BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.

    Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.






    Tamed BigCats will follow you and fight any mob that targets you.

    BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.



    Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.

    If you use a rope on a tamed BigCat, it will follow you and fight your enemies

    You can watch this video by Foxy1990, showing how to tame BigCats
    [media][/media]

    -Lil' Fish





    They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu

    Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water

    A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
    right click on it while holding any pike.

    Fish can also be tamed with fishnets

    -Dolphins



    There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.

    Taming dolphins:
    You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.

    Breeding dolphins:
    Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
    Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.

    This video shows how to breed dolphins: (courtesy of Foxy1990)
    [media][/media]

    -Sharks



    The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
    The shark model was inspired by charle88's thread. He also shared his textures.

    -Werewolves




    The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!

    There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.

    In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.

    Werewolves sometimes will run on all fours, which makes them faster

    -Bears



    There are four kind of bears in MoCreatures:
    Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.

    You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.

    -Wolves



    Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!

    -Wraiths



    New flying mob. Spawns only on Normal difficulty or higher. Drops gunpowder

    -Flame Wraiths



    spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.

    -Ogres




    The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore

    The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.

    The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.

    -Ducks



    Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.

    -Boars




    They attack smaller prey and if you get close to them, they can also attack you. Be warned

    -Bunnies



    Courtesy of


    -Birds!






    Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.

    If you pick up a bird, you can glide safely from heights

    -Foxes



    They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model

    Frequently Asked Questions
    I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.

    F.A.Q.
    Q.: Can I include your mod in my modpack?
    A.: Yes you can. No need to ask permission. Just go ahead!

    Q.: How do I get off my mount?
    A.: Press the 'F' key

    Q.: I installed the mod but don't see any of the new creatures.
    A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true

    Q.: I only want to have xxx mob and not the others, can I?
    A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0

    Q.: I can't tame/ride a horse
    A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses

    Q.: I get a black screen when installing the mod
    A.: Did you forget to delete the META-INF folder?

    Q.: Does this work for SMP?
    A.: Yes

    Q.: The lions and bears are bipeds!!
    A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)

    Q.: Can you do xxxx mob for me?
    A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...

    Q.: Does this work for Mac computers?
    A.: It does, the installation procedure is different.

    Q.: What program do you use to make the mobs?
    A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code

    Previous versions

    -MoCreatures v6.2.1 (for Minecraft 1.7.2)
    -Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)

    -Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)

    -Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)

    -Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2

    -Mo'Creatures Mod v4.6.0a (MC 1.4.7)

    -Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)

    -Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.3.0.zip (Mirror)

    -Mo'Creatures Mod v4.2.3.zip (Mirror)

    -Mo'Creatures Mod v4.2.2.zip (Mirror)

    -Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)

    -Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)

    -Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)

    Banners

    If you want to add a Mo'Creatures banner to your signature, you have different options:


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>








































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>








































    Thanks to Jibberlicious
    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>








































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>
    And if you survived the bunny infestation...

    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>







































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>

    Credits

    Coding: DrZhark, Bloodshot
    Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
    Textures, Icons: BlockDaddy and DrZhark
    Sounds: DrZhark

    special thanks to:
    -ScottKillen: Extrabiomes XL compatibility coding
    -AtomicStryker: SMP port for Minecraft 1.2.5
    -Cojomax: adding custom sounds
    -Freakstricth: Forge sprites
    -Resuke: icons
    -Vaprtek: initial Horse Model.
    -Dorino1: quack sounds plus painterly pack's duck texture.
    -Macaque: first boar texture.
    -KodaichiZero: Bunnies!
    -Rondaround: fox idea, AI, sounds and texture
    -_303 and Risugami: help with ModLoader and AudioMod
    -Corosus: optimization changes in the code
    -charle88: shark's model inspiration
    -cdrumer11: pink and white dolphin skins
    -FireHazurd: first werewolf model and texture
    Posted in: Minecraft Mods
  • View jamioflan's Profile

    968

    Feb 26, 2011
    jamioflan posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    The new Flan's Mod Website is up!
    For downloads, content packs, servers and more, go check it out

    If it is down, you can get all the files for the mod and official content packs HERE


    Join our new Discord


    Check out the Flan's Mod: Apocalypse teaser trailer and new videos on my YouTube channel



    Also, like my mod on Facebook for development updates and follow my Twitter for more random mod related stuff

    Check out the mod trailer here:


    I'm restarting my Patreon page on which you can pledge support and get sweet rewards such as getting your favourite guns and vehicles added to Flan's Mod official content packs!


    If you are looking for the perfect present for your Flan's Mod obsessed friends, why not get them some 3D printed vehicle icons and make them some badges or fridge magnets?


    Check these and other models out at my Shapeways store

    Looking for downloads? Everything is on my website, flansmod.com
    Posted in: Minecraft Mods
  • View Sphax84's Profile

    1021

    Jun 12, 2011
    Sphax84 posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Sphax PureBDcraft

    (all versions for Minecraft Java Edition available on bdcraft.net)


    READ THIS FIRST
    1) By downloading/using this texturepack, you agree&validate the associated terms of use (see below).
    2) Use a fresh version of Minecraft (Optifine is recommended but not required)
    3) Before reporting a problem or asking for support, check the forum!

    Designed to let you play Minecraft as if you were in a Comic book!
    Note: This pack is available in all resolutions from 16x to 512x. The recommended resolution is 128x. Use the one which fit your computer!


    Minecraft 1.14

    Minecraft 1.12

    Minecraft 1.12

    Minecraft 1.11



    PureBDcraft Preview on BDcraft.net: BDcraft preview - screenshots




    PureBDcraft is 100% complete!

    It has HD Comic Book styled textures for all the features available in Vanilla Minecraft (and more if you are using Optifine). If you use one or more Mods, PureBDcraft can also be used thanks to more than 100 Mods Patches available on BDcraft.net.

    You have all blocks, items, mobs, armors, GUI, particles, entities, logos, animations, skins and even 3D models for some Blocks and some Items!


    Before you can download PureBDcraft you must accept the following simple Terms of Use:

    • PureBDcraft is a resourcepack containing many different files; mainly textures in PNG format and 3D models in JSON format.
    • PureBDcraft has been tested as much as possible, but it may contain bugs. If you find one, you can report it on the forum.
    • PureBDcraft has been scanned for viruses and malware and does not contain any (resourcepacks do not contain any executable files).
    • PureBDcraft is downloadable only if you use the official links available on this page.
    • In the unlikely event the pack causes damage to your computer BDcraft takes no responsibility for any damage rendered.
    • BDcraft reserves the right to update these Terms of Use at any time without notice to you.

    As a user of PureBDcraft you agree that you ARE authorised to:

    • decompile, alter and remix PureBDcraft for personal use if, and only if, you do not share the altered pack publicly.
    • decompile, alter and remix PureBDcraft for exclusive use in online videos if, and only if, you do not share the altered pack publicly and you add due credits in the video description (with a working link to BDcraft.net):
    • “PureBDcraft ResourcePack by https://bdcraft.net”.
    • monetize online videos using PureBDcraft if, and only if, you do not share the altered publicly and you add due credits in the video description (with a working link to BDcraft.net):
    • “PureBDcraft ResourcePack by https://bdcraft.net”.
    • decompile, alter and remix PureBDcraft for use in non-commercial software if, and only if, you add due credits in a visible place (with a working link to BDcraft.net):
    • “Textures/3D Models/Sounds from PureBDcraft ResourcePack by https://bdcraft.net”.
    • decompile, alter and remix PureBDcraft for use in other games (i.e. make a “port”) if, and only if, you do not monetize the work in any way and you add due credits in a visible place (with a working link to BDcraft.net):
    • “Textures/3D Models/Sounds from PureBDcraft ResourcePack by https://bdcraft.net”.
    • copy, alter and remix textures from PureBDcraft for Mods Patches (read this thread for details).

    For any other reason than those previously stated you agree you ARE NOT authorised to:

    • modify, copy, host, mirror, publish, transfer, license, distribute, transmit, sell, monetise, reproduce, alter, or decompile PureBDcraft.
    • create a remixpack using one or more files from PureBDcraft.



    • Ask anything on the dedicated forum: PureBDcraft forum

    The main resoucepack

    1. Open Minecraft and navigate to “Options” then “Resource Packs”.
    2. Click “Open resource pack folder”.
    3. Download the version of the pack for the version of Minecraft you’re playing and place the zip in your resourcepacks folder.
    4. Go back to Minecraft (you might need to exit the resourcepacks screen and re-open it).
    5. Click the pack to enable it.
    6. Click “Done” and wait for Minecraft to load the textures.
      • If the pack fails to load either assign more RAM to Minecraft or use lower resolution textures.


    Download Patches:

    • PureBDcraft supports more than 200 Mods (such as Dense Metals, Traverse, Aquaculture, Redstone Arsenal, IndustrialCraft², Wireless Pattern Terminal, EnderIO and a lot more)
    • PureBDcraft also supports compilations of Mods (such as "Roguelike Adventures and Dungeons", "All The Mods", "Dungeons, Dragons and Space Shuttles", "Forever Stranded", "The Galaxit Project" and a lot more too!).

    Thanks to official patches and the awesome BDcraft Community Patches released every week with a ton of new textures based on original PureBDcraft ones!



    Detailed Changelog - since the beginning



    If you like this pack and the BDcraft work, you can support us with one of those pictures in your forum signature:


    <a href="https://BDcraft.net"><img src="http://i.imgur.com/YPzNR.jpg"></a>



    <a href="https://BDcraft.net"><img src="http://i.imgur.com/YPzNR.jpg"></a>





    PureBDcraft is constantly updated with fine tuning, new features, alternatives and Mods support between each MC update. Feel free to post any comment, things you would like to change (or get an alternative) and things to add.

    If you want MORE from BDcraft:

    You have questions or want to share feedback and ideas?
    Check the BDcraft Forums

    You want more by supporting my work?
    Check the BDcraft Shop

    You still need more for your PC/Mac?
    Check the BDcraft wallpapers

    You want to play with PureBDcraft in real life?
    Check the PaperBDcraft (for young and old kids)

    You want to actively support us and remove all ads from our downloads?
    Become an official BDcraft Supporter


    Posted in: Resource Packs
  • View sp614x's Profile

    1523

    Jan 13, 2012
    sp614x posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)

    Hello everybody,

    the Magic Launcher is a new Minecraft launcher which can load mods dynamically without changing or patching the minecraft.jar.

    No more mod installation problems, just select your mods and enjoy.

    Screenshots
















    Features


    • Minecraft
    • - selectable minecraft.jar
      - selectable environment
      - automatic version detection
      - automatic library download
      - configurable window size, also maximized
      - selectable minecraft folder
      - selectable java executable
      - java memory limit
      - java custom parameters
      - show error log
      - multiple user profiles
      - remember password
      - configuration profiles
    • Mods
    • - load mods dynamically without changing minecraft.jar
      - META-INF does not have to be deleted
      - automatic mod compatibility checking
      - external mods detection and compatibility checking
      - shortcut to external mods folder
      - configurable external mods
      - automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)
    • Design (screenshots)
    • - Minecraft style
    • News
    • - Minecraft
      - Reddit
      - Twitter
      - Blogspot ...

    Download


    Get all MagicLauncher versions here: magiclauncher.com


    Download MagicLauncher 1.3.4 (fixed Reddit RSS feed, fixed server status check, increased account limit to 100, fixed handling of derived profiles (Forge + LiteLoader), fixed "${version_type}" in main menu): for Windows, for Mac, for Windows/Mac/Linux
    Mirrors: for Windows, for Mac, for Windows/Mac/Linux

    Note for Minecraft 1.6.2+

    To run Minecraft 1.6.2+, go to Setup -> Environment and select 1.6.2. If the Environment 1.6.2 is not available, use the vanilla launcher to download and start Minecraft 1.6.2, then Environment 1.6.2 should appear in the list.

    To run Minecraft 1.6.2+ with Forge, go to Setup -> Environment and select 1.6.2_Forge_XYZ. If the Environment 1.6.2_Forge is not available, use the vanilla launcher to download and start Minecraft 1.6.2, then use the Forge installer to install Forge and then the Environment 1.6.2_Forge_XYZ should appear in the list.

    Starting


    Double click the downloaded file and the MagicLauncher should start.

    Older versions

    Download MagicLauncher 1.3.2 (fixed Reddit RSS feed): for Windows, for Mac, for Windows/Mac/Linux
    Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.3.1 (fixed Reddit RSS feed, added Searge and Grum twitter, removed Notch twitter feed): for Windows, for Mac, for Windows/Mac/Linux, Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.3.0 (fixed Minecraft version detection, added support for inherited profiles (Forge installer), fixed library downloads, updated server checks, fixed parsing of twitter feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.6 (added support for version specific mods, vanilla inherited profiles, updated server checks and wiki links, fixed library classpath, fixed login with migrated accounts): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.5 (added support for Minecraft 1.7.4): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.4 (updated to use the new assets structure, fixed missing sounds in 1.7.2): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.3 (fixed to correctly save login name and password): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.2 (updated to use the Minecraft 1.7+ login protocol, added automatic library download, added check for library rules, added performance fix for Intel integrated graphics, updated server status check, fixed classic environment, fixed handling of authentication problems): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.7 (fixed missing sound, fixed Forge compatibility check, fixed Twitter feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.6 (fixed window size, fullscreen and base folder for Minecraft 1.6, fixed twitter feeds to use direct links): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.5 (updated to support newer snapshots, added search in the log window, fixed twitter feeds, many small bugfixes): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.4 (compatible with the Minecraft 1.6 launcher, added Mojang server status check, added support for multiple accounts, added option "Close after login", added support for coremods, fixed external mod handling, updated Forge support, fixed crash when parsing configuration, updated news feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.0.0 (better Forge mod detection, fixed Twitter feeds, default memory limit 512M): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.9 (fixed news to load fully in background, added multi-selection for mod list, added button Replace mod, testing in Setup uses username from login field, added warning for modified minecraft.jar): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.8 (added support for ForgeModLoader, fixed option News, fixed Forge and ModLoader detection, removed broken IGN news, equal startup and maximum memory): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.7 (added option News for faster startup, fixed Forge detection): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.6 (added custom directory for Mac/Linux): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.5 (added checkbox ExternalMods, fix for external mods after crash): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.4 (fixed offline mode): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.3 (copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.2 (added profiles, window size, window maximized, java path, java parameters and base folder, fixed external mods folder to be under custom base folder): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.1 (added profiles, window size, window maximized, java path, java parameters and base folder): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.0 (textured buttons, more complex checks, gray inactive mods, fixed SPC problems): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.8.9 (textured buttons, more complex checks, gray inactive mods): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.8.8 (resizable dialogs, windows exe and 64-bit java): for Windows, for Mac, for Mac/Linux/Windows
    Download MagicLauncher 0.8.7 (remember me, native window style): for Windows, for Mac/Linux/Windows
    Download MagicLauncher 0.8.6 (fixed startup problems): Download 1

    Changelog


    1.3.4 - fixed Reddit RSS feed, fixed server status check, increased account limit to 100, fixed handling of derived profiles (Forge + LiteLoader), fixed "${version_type}" in main menu
    1.3.2 - fixed Reddit RSS feed
    1.3.1 - fixed Reddit RSS feed, added Searge and Grum twitters, removed Notch twitter
    1.3.0 - fixed Minecraft version detection, added support for inherited profiles (Forge installer), fixed library downloads, updated server checks, fixed parsing of twitter feeds.
    1.2.5 - added support for Minecraft 1.7.4
    1.2.4 - updated to use the new assets structure, fixed missing sounds in 1.7.2.
    1.2.3 - fixed to correctly save login name and password
    1.2.2 - updated to use the Minecraft 1.7+ login protocol, added automatic library download, added check for library rules, added performance fix for Intel integrated graphics, updated server status check, fixed classic environment, fixed handling of authentication problems
    1.1.7 - fixed missing sound, caused by the sound thread being interrupted while writing log. Fixed Forge mod detection when Forge is loaded as environment library. Fixed RSS feeds to use cached static files.
    1.1.6 - fixed window size, fullscreen and base folder for Minecraft 1.6, fixed twitter feeds to use direct links
    1.1.5 - updated to support newer snapshots, added search in the log window, fixed twitter feeds, fixed crash when profile name starts with quotes, fixed crash when profile environment not found.
    1.1.4 - compatible with the Minecraft 1.6 launcher, supports all Minecraft versions downloaded by the new launcher. Added Mojang server status check with fancy lights and tooltips. Added support for multiple accounts. Added option "Close after login". Added support for coremods, similar to the External Mods. Fixed external mod handling, mod activation and deactivation is done correctly now. Updated Forge support, mods are corectly reactivated after Forge has finished loading the mods. Fixed crash when parsing configuration entries ending with "\\". Updated news feeds, added Mojang news.
    1.0.0 - detects Forge mods by checking for mcmod.info, updated FML detection, fixed Twitter feeds after twitter removed the old RSS feeds, default memory limit set to 512M to avoid swapping to disk
    0.9.9 - fixed news to load fully in background should eliminate blocking on slow or missing internet connection; added multi-selection for mod list - group add, replace and remove are supported; added button Replace mod; testing in Setup uses username from login field - if empty generates a test username; added warning when using modified minecraft.jar as this usually leads to various problems.
    0.9.8 - added support for ForgeModLoader, fixed mod compatibility detection when fields and methods are still available in the parent class (Forge), fixed ModLoader detection to also check if ModLoader is inside the mod (Forge), fixed dialog Setup not to reset option News, startup and maximum memory are now equal, removed broken IGN news
    0.9.7 - added option to turn off news tabs for faster startup, fixed Forge detection, auto-resizable message dialog
    0.9.6 - added custom directory support for Mac and Linux
    0.9.5 - added checkbox ExternalMods to disable or enable all external mods at once, fix for external mods after a crash, fixed some hanging file locks on external mods
    0.9.4 - fixed offline mode to start correctly
    0.9.3 - copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI), detection of duplicate mods, detection of internal mods placed in external mods folder, detection of empty or not unpacked mod archives.
    0.9.2 - fixed external mods folder to be under custom base folder
    0.9.1 - added configuration profiles, window size, window maximized, java path, java parameters and base folder, fixed non-ascii paths, allows mod from jar files, "Manage" creates folder "mods" if not existing
    0.9.0 - fixed some problems
    0.8.9 - textured buttons, more complex compatibility checks, gray inactive mods, checkbox Check compatibility
    0.8.8 - resizable dialogs, windows exe works with 64-bit java, button "Add mod" starts in minecraft folder, fixed HTML problems with Java 1.5, added failed start detection, extended logging, launcher closes only if Minecraft has successfully started.
    0.8.7 - implemented "Remember me", native window style, resizable/maximizable window, .EXE for Windows
    0.8.6 - colors for status fields, beter compatibility checks
    0.8.5 - UI corrections, slimmer scrollbars
    0.8.4 - fixed log window to terminate JVM on failed start, added search for ModLoader in minecraft.jar, java startup memory set to 128M
    0.8.3 - fixed java classpath when starting from path containing spaces
    0.8.2 - added incompatible mods warning, startup logging
    0.8.1 - fixed NPE if folder "mods" not existing
    0.8.0 - first release

    Fixing common problems


    1. The order of the mods is important as some of them are designed to "overwrite" parts of other mods.
    2. The ModLoader has to be first in the mods list, use the button Up to move it to first position. ModLoader is not needed if Forge 4.0 or newer is installed.
    3. Then come (if you need them) ModLoaderMP and Forge.
    4. Then come the rest of the mods and last comes OptiFine. Only one OptiFine edition may be active as they overwrite each other.
    5. Do not forget to start with a clean minecraft.jar. If it is already modified or patched, then some mods may not work correctly.
    6. A mod should appear either in the internal or the external mod list, but not in both at the same time.
    7. Mods which have status "No mods found" needs to be repackaged to be used. The mod ZIP file usually have a folder "put_in_minecraft_jar" or similar which contains one or more files like "acx.class". The contents of this folder have to be zipped in a separate ZIP file and added as an internal mod. This solution works with almost all problematic mods.
    8. If you get an error "No accelerated mode found" or "Bad OpenGL drivers" you may try running Minecraft with less memory. Go to "Setup -> Advanced", enter 256 in the field Memory and test again. This helps with some integrated graphics cards.

    TODO


    - Check for new Minecraft version and update Minecraft
    - Incremental GC (-XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode)
    - XX:MaxDirectMemorySize
    - mcmod.info in subfolder
    - Configurable news tab
    - Export mod list
    - Update user skin
    - Auto login
    - Security
    - LiteLoader mods
    - Drag and drop
    - Languages
    - Command line options
    - Mods with a subdirectory root
    - Detect libraries (TurboModelThingy)
    - Better conflict detection
    - Portable, relative paths
    - Limit worlds per profile
    - Minecraft font
    - Backups
    - Support for patchers

    Posted in: Minecraft Tools
  • View Paril's Profile

    456

    Oct 28, 2011
    Paril posted a message on MCSkin 3D
    Please see https://www.planetminecraft.com/mod/mcskin3d/ for any updates. For the most part, PMCSkin3D has replaced this.
    Posted in: Skins
  • View sp614x's Profile

    4521

    Apr 8, 2011
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello everybody,


    This mod adds support for HD textures and a lot of options for better looks and performance.

    Doubling the FPS is common.


    You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.

    Resources: translations, documentation, issue tracker.


    Get the Magic Launcher for easy mod installation, compatibility checking and more.


    Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.

    The cape is visible to everyone using OptiFine. Thank you for being awsome.


    Download OptiFine

    Get all OptiFine versions here: optifine.net

    Features


    • FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders (info) - based on the Shaders Mod by Karyonix
    • Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
    • Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass Fixes grass blocks side texture to match surrounding grass terrain
    • Better Snow (examples, credit) Fixes transparent blocks textures to match surrounding snow terrain
    • Clear Water (examples) Clear, transparent water with good visibility underwater
    • Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs Use random mob textures if available in the texture pack
    • Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching Switch the current Texturepack without leaving the world
    • Fullscreen Resolution Configurable fullscreen resolution
    • Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control Default, Day Only or Night Only - works in only in Creative mode
    • Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    Editions


    Even Older Versions

    Even older versions of OptiFine are available in the OptiFine history.

    If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)

    Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:

    1. Temporarily revert back to the Default Texture Pack.

    2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.

    3. Set Graphics to Fancy

    4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.

    5. Select your previous texture pack and graphics settings

    6. Run Minecraft and enjoy

    Compatibility with other mods

    When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.

    If you need ModLoader: Install OptiFine AFTER ModLoader.

    If you need Forge: Install OptiFine AFTER Forge.

    MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.

    If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.

    Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.

    Not compatible with: CCTV, The Aether.

    Installation


    For Minecraft 1.6.2 and newer

    A. Simple (for OptiFine 1.6.2_C4 and newer)

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"

    - Start the official launcher and play

    B. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Extract" and save the OptiFine MOD file

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "1.6.2"

    - Click "Add" -> select the OptiFine MOD file

    - Click "OK"

    - Login and play

    C. Complex

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Rename the folder "1.6.2" to "1.6.2_OptiFine"

    - Go in the subfolder "1.6.2_OptiFine"

    - Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"

    - Rename "1.6.2.json" to "1.6.2_OptiFine.json"

    - Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file

    - Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".

    - Start the official launcher

    - Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    Installation for Minecraft 1.6.2 with Forge

    A. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Use the official launcher to start once Minecraft with the Forge profile.

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "Forge9.10.X.Y"

    - Click "Add" -> select the OptiFine ZIP file

    - Click "Advanced"

    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"

    - Click "OK"

    - Login and play

    B. Simple (for OptiFine 1.6.2_C4 and newer)

    - Put the OptiFine JAR file in the Forge "mods" folder

    - Start Minecraft and Forge should automatically load OptiFine

    B. Complex (not working for Forge #780 and #781)

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Go in subfolder "Forge9.10.X.Y"

    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".

    - Start the official launcher

    - Select profile "Forge"

    - Click "Edit Profile"

    - Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    For Minecraft up to 1.5.2

    If possible start with a clean minecraft.jar and check the mod compatibility section above.

    A. Easy Installation

    1. Download and start the Magic Launcher

    2. Click Setup, click Add, select the downloaded zip file

    3. Click OK, login and play Minecraft

    B. Manual Installation

    Windows/Linux Instructions:

    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin

    2. Create a backup of minecraft.jar

    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)

    4. Delete the META-INF folder.

    5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.

    6. Run Minecraft and test!

    Mac Instructions:

    1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin

    2. Create a backup of minecraft.jar

    3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents

    4. Rename the resulting folder to minecraft.jar and open it

    5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files

    6. Run Minecraft and test!

    Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.


    Copyright

    The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.
    Posted in: Minecraft Mods
  • View kingbdogz's Profile

    1537

    Jul 22, 2011
    kingbdogz posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    The new Aether Thread is open for business.






    Mock-up "CD Case" for the Aether! Created by our talented artist, The5.


    Hey guys! If anyone wants to come discuss the Aether mod, you can come over to the IRC channel #aethermod on esper.net. Come chat with the dev's and other Aether-lovers!

    If you do not have an IRC client here is how to join the channel with your web browser:

    1. Go to http://www.esper.net.
    2. Click on "Chat now!" in the top right hand corner. This will go to another page with an input box which has "#" inside it.
    3. Inside the input box, type in #aethermod and press connect.
    4. The mibbit client will then request for your username, type it in.
    5. Have fun chatting!

    See you there!



    Enjoy and stay tuned!



    This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!





    Hello everyone!


    Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer. :)

    If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:


    Tweaks:


    - Dungeon Rewards are now hidden in TooManyItems by default. However, if people would like to spawn them for any reason, you can now disable the hiding code for the rewards by changing "TMIhidden = true" to "TMIhidden = false" in mod_Aether.cfg file. This file can be found in your /.minecraft/config/ folder. DO NOT change "#TMIhidden (boolean:true)" as this will not actually affect the config file, and immediately resets upon opening Minecraft. Instead, change "TMIhidden = true".

    - Completely restructured Sound files for the Aether.

    - When riding a saddled Moa, a "Jump Meter" will now appear above your Armour defense. This Jump Meter will show you the amount of mid-air jumps your Moa can perform, and also how many are left before it can no longer jump. Thanks to Penumber for the idea.




    - Saddled Moas no longer wander around. They stay on the spot when you are not mounted on them.

    - Ambrosium Shards now only heal "half a heart". We felt that Ambrosium was too powerful for such a common ore, thus the decision to decrease it's healing powers.

    - Gravitite Ore is now much more common.

    - Zanite Ore is now slightly less common.

    - You can now press "B" on your keyboard to gain a Book of Lore for free. You will gain one according to the dimension you are in (for example, if you are in the Aether dimension you will gain a Book of Lore: Volume 3).

    - Placing Lava in the Aether now freezes it into Aerogel.

    - Books of Lore no longer appear in Dungeon chests.

    - Aerogel no longer appears in Dungeon chests.

    - Carved Stone no longer appears in Dungeon chests.

    - Lightning Knives no longer appear in Dungeon chests in stacks higher than 16. This is so stacking is no longer screwed up (as the max stack for Lightning Knives is 16).

    - When first entering the Aether in Minecraft, you will now gain a Cloud Parachute for free.

    - If you hit the Bronze Boss with something other than a Pickaxe, it will now show a message which says "Hmm. Perhaps I should attack this beast with a Pickaxe?" so that new people understand they cannot attack it with other weapons.

    - Enchanted Gravitite texture now changed, so as to save Sprite ID's.



    - The time taken for Baby Moas to digest their Aechor Petals has now been decreased.

    - Life Shards now have a new sprite, to make them look more like "Shards" rather than heart containers.



    - Blue Aerclouds have a slightly new colour. It uses a more cyan-like colour now.





    Bug Fixes:


    - Spawning issues have finally been fixed (Zephyrs and Aerwhales are now less common, and Aechor Plants more common. There are more adjustments, but too many to list).

    - Cockatrices and Zephyrs now despawn when on Peaceful mode.

    - Aerwhales and Zephyrs now despawn when stuck.

    - Fixed the Glowstone Dust description in the Book of Lore: Volume 2.

    - Fixed the Glowstone block description in the Book of Lore: Volume 2.

    - Fixed the descriptions of some Obsidian items in the Book of Lore: Volume 3.

    - Enchanting Golden Darts and Buckets of Poison now works as intended.

    - Golden Swets now work correctly.

    - Baby Moa's no longer lay eggs.

    - You can now configure the spawn rate of Aether mobs in mod_Aether.cfg (/.minecraft/config/). 0 = no longer spawn.

    - Aerwhales which were previously set on fire should no longer be in flames. They are also now immune to fire.

    - Swets, Aerwhales and Zephyrs now despawn correctly, previously they would not despawn and prevent spawning of other creatures.

    - Fixed a bug where Blue and Gold clouds were not generating into the world naturally. Newly explored areas or new Aether worlds will now generate with Blue and Gold clouds.

    - Saddled Moas no longer despawn.

    - From now on, beds which are placed in the Aether will not explode, and can be slept in as usual. Beds which have been placed prior to Patch V1.02 will still explode. To fix this, just recollect the bed and place it again.

    - Bonemeal can now grow Skyroot saplings and Golden Oak saplings. You can also use it on Aether Grass to grow a group of White and Purple flowers.

    - You can no longer move the Bronze Boss with the Hammer of Notch projectile.

    - Fixed a bug where the initiating a fight with the Gold Boss would cause massive lag spikes.

    - Fixed a bug where Black Moa's would only be able to perform 6 mid-air jumps instead of the intended 8 mid-air jumps.

    - The Cloud Sentries which are spawned from the Cloud Staff dungeon reward no longer make human "hurt" sounds when damaged.

    - Fixed an audio-related issue with Moas and Flying Pigs, where they would build up "step sounds" while flying, and would play them all at once when landing on the ground.

    - Fixed a bug where Silver Dungeons were rarer than Gold Dungeons.

    - Many more small bugs have been fixed, but there were too many for me to remember them or list them. I can assure you that the above fixes were the biggest.



    Additions:


    - Added 3 new in-game soundtracks, all exclusive to the Aether. Thanks to our new composer, Emile, for creating these wonderful pieces! You can hear them in-game, just like any other Minecraft music.

    - Unique "Victory" tunes have been added when defeating Bronze and Silver bosses.

    - A small "Achievement" tune has been added when completing an Aether achievement.

    - When initiating in a fight with a boss, a Health Bar will now appear on the top centre of your screen. The Boss will also have a randomly generated name. For example: "GeneratedName, the Valkyrie Queen".




    - Added a new "Flying Cow" mob. While they are nothing too special, they do drop leather when killed. These creatures can be saddled and flown around.




    - Added a new "Aerbunny" mob. These creatures are friendly, and will hop around the Aether peacefully. Aerbunnies drop string when killed. This means, with the combined additions of the Aerbunny and Flying Cow, you can now craft Saddles in the Aether without returning to the surface world.




    - Added a new "Whirlwind" mob. These hostile entities will throw you into the air when you get too close.




    - Added a new "Quicksoil Glass" block. Not only can it be used for building materials, but it also gives off a dim amount of light (and of course, speeds up mobs movement speed while in contact with them). They can be gained by enchanting Quicksoil.




    - Added a new "Zanite Block". This is a purely aesthetic block, for the purpose of storage and building materials. It can be crafted with 4 Zanite Gemstones. You can also craft the Zanite Block back into 4 Zanite Gemstones if you would like to regain them.






    - Added a new "White Flower" block. These are commonly generated flowers in the Aether. At the moment they are purely aesthetic, but will have crafting purposes in the future.



    - Added a new "Purple Flower" block. These are slightly rarer than White Flowers, and can be crafted into 2 Purple Dye items.




    - Added a new "Freezer" block. This new block was suggested by one of our fans on the Mantis bug/idea tracker. We thought it was a neat enough idea to implement. Basically, it works very similarly to the furnace in design. However, it uses Icestone as a fuel, and can be used to freeze various different items. For example: you can freeze water from water buckets into Ice blocks, or freeze Cold Aerclouds into Blue Aerclouds. Although there aren't many freezable items and blocks at this stage, the Freezer's use will be hugely expanded in future patches.










    - Added a new "Ice Ring and Ice Pendant". When worn, these accessories will freeze all water and lava around the player. They slowly degrade while worn, so they do not last forever. These accessories can be obtained by freezing Gold or Iron accessories with the new Freezer block. You CANNOT freeze Zanite accessories into Ice accessories, only Gold and Iron.






    - Added a new "Healing Stone" item. Heals 2 hearts of health, and is stackable. These items can be obtained by enchanting Holystone blocks with your Enchanter. This was implemented to balance out the issues with overpowered Ambrosium Shards.




    - Added four new craftable capes: "White, Blue, Red and Yellow". These capes can be crafted with their respective wool colour. Blue Capes can be crafted with any type of blue wool. These capes are purely aesthetic.














    - Added four new Dungeon Rewards. One of them is a Bronze Dungeon reward, and the other three are Silver Dungeon rewards.




    - Added a completely new "Main Menu" which is interchangable in-game and with the mod_Aether.cfg file. This menu, by default, has an "Aether Theme", with Aether-styled buttons and logos. It will also preview the last point you were located at in your previously played world. All progress made in the menu (time of day, etc) is not actually saved, so when you re-enter the world it will still be at the last point you played. This menu is highly configurable, though, and has a few neat features. We've added three new buttons on the top right hand corner of the screen: "Q" for Quick Load, "T" for Toggle Theme, and "W" for Toggle World. The Quick Load feature allows you to instantly jump into the world that the menu is currently previewing, without ANY loading times. The Toggle Theme feature allows you to switch between the "Classic" style of buttons and logos (which includes the Minecraft logo, etc), or the "Aether" style of buttons and logos. The Toggle World feature allows you to turn world previewing on or off. While world previewing is off, it will display a menu very similar in structure to the normal menu in Minecraft, but you still have the option to use the "Aether" styled buttons and logos with the Toggle Theme feature. However, the only way to use a particular menu by default, you have to configure the menu with mod_Aether.cfg, which can be found in /.minecraft/config/. By default, "aetherMenu = true" means that Minecraft will always load with the Aether styled buttons and logo. If you change that to "aetherMenu = false", your game will always load with Minecraft styled buttons and logos. Additionally, the default "worldMenu = true" means that your game will always preview your previously played world on start up. However, if you change that to "worldMenu = false", your game will always start up with the classic Minecraft menu in normal Minecraft.





    IMPORTANT INFORMATION:

    The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!

    ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.

    There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.




    We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts! :)



    The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.



    New SinglePlayerCommands Patch out!

    To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:

    Enjoy!



    Stay Tuned ;)


    HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):


    Thanks to DirtyMoDz7s for the video!


    Thanks to RZGamez for the video!



    It's finally here...

    One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.


    Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.


    The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.


    Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.


    Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.


    Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.


    The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!




    New Accessory System:



    We've implemented an entirely new "Accessories System" for the mod. This will include 8 entirely new slots to customize your character. Items such as Pendants, Rings, Gloves, Capes and even special Shields can be worn. Various "Miscellaneous Accessories" can also be worn in the two blank slots.


    Above is an example of Accessory items being worn.



    Pendants


    Description: Pendants can be worn on your character with the new Accessory System. They are worn over the top of the players skin, so when Armour is worn it will be hidden. Gold and Iron Pendants are simply decorative accessories, but Zanite Pendants will increase your mining speed when worn. Zanite accessories slowly degrade when worn, and the more damage it takes, the faster your mining speed with increase. Zanite accessories also slightly increase your armour.



    Rings


    Description: Rings can be worn on your character with the new Accessory System. Gold and Iron Rings are simply decorative accessories, but Zanite Rings (like the Pendants) will increase your mining speed when worn.



    Capes


    Description: Capes can be worn on your character with the new Accessory System. They are worn on your back and can be seen very clearly when in third person mode. Normal "Swet Capes" (image above) are simply decorative, but one particular Dungeon Reward (which is a cape) has a very useful ability.



    Gloves


    Description: Gloves can be worn on your character with the new Accessory System. They are worn on your hands and can also be seen in first-person view. These provide extra protection for the player, and with some special armour sets, are required to activate the "Set Ability".





    New Blocks:



    Aether Dirt


    Description: Aether dirt is the basic dirt in the Aether, and will grow into Aether Grass when exposed to sun light. It is much easier to mine than normal dirt found on the surface.



    Skyroot Logs


    Description: Skyroot Logs are the main base of Skyroot Trees. They provide the basic essential for your Aether adventures, and can be crafted into four Skyroot Planks.



    Skyroot Leaves


    Description: Skyroot Leaves are the "Leaf" blocks of Skyroot Trees. On chance, they will drop a Skyroot Sapling to replant.



    Golden Oak Logs


    Description: Golden Oak Logs make up the base of Golden Oak trees. They are embedded with Golden Amber, which can be used to craft very powerful Golden Darts.



    Golden Oak Leaves


    Description: Golden Oak Leaves are the "Leaf" blocks of Golden Oak trees. They occasionally drop Golden Oak Saplings and Golden Apples.



    Skyroot Sapling


    Description: Skyroot Saplings allow you to replant Skyroot Trees.



    Golden Oak Sapling


    Description: Golden Oak Saplings are occasionally dropped from Golden Oak Leaves. They can be replanted into Aether Dirt to regrow a Golden Oak tree.



    Skyroot Planks


    Description: Skyroot Planks can be crafted from Skyroot Logs. They can be used to craft Skyroot Sticks and from there, Skyroot Tools.



    Holystone


    Description: Holystone is the common stone block in the Aether, and can be used to craft Holystone Tools.



    Mossy Holystone


    Description: Mossy Holystone is a rare Holystone block that can be found at the base of an Aether Dungeon entrance.



    Cold Aercloud


    Description: Cold Aercloud is a very common type of Aercloud found in the Aether. Long strips of them can be found in the formations of clouds. They have very strange properties; while sometimes they will prevent fall damage, other times they will not. Use them wisely, but be wary when falling from large heights. They can also be crafted into Cloud Parachutes.



    Blue Aerclouds


    Description: Blue Aerclouds are slightly rare than Cold Aerclouds, and bounce mobs when coming into contact.



    Gold Aerclouds


    Description: Gold Aerclouds are the rarest type of Aercloud. Alone they do not have any special properties from normal Cold Aerclouds, but they can be crafted into Golden Parachutes which have 20 uses rather than the normal 1.



    Quicksoil


    Description: Quicksoil can be found on the sides of islands. When mobs walk on it, their movement speed is increased. However, it takes a while to build up speed. These can be both a good block to abuse its speed, but also a dangerous block to come into contact with.



    Icestone


    Description: Icestone can be found in large chunks, usually on the sides of islands. One placement, they will freeze all water and lava sources around it.



    Ambrosium Ore


    Description: Ambrosium Ore is a common block found in the Aether. It drops Ambrosium Shards, which can be used for Torches, fueling Enchanters, and even healing.



    Zanite Ore


    Description: Zanite Ore is slightly rarer than Ambrosium Ore, and can be found on the sides of islands. Zanite Gemstones are dropped from these ore blocks, and can be used for a variety of recipes (including Zanite Tools and Zanite Armour).


    Gravitite Ore - Enchanted Gravitite


    Description: Gravitite Ore is the rarest ore-type in the Aether, and can be enchanted into "Enchanted Gravitite" blocks. Gravitite Ore, by default, will float up into the air. However, Enchanted Gravitite only floats up into the air when powered with redstone. Enchanted Gravitite is required to craft powerful Gravitite Tools and Armour.



    Pillar


    Description: A decorative Pillar block found on the outside of Silver Dungeons.



    Pillar Top


    Description: A decorative Pillar Top block found on the outside of Silver Dungeons.



    Ambrosium Torch


    Description: Ambrosium Torches are like regular torches, just crafted with Skyroot Sticks and Ambrosium Shards instead.



    Enchanter


    Description: Enchanters are a new type of tile entity which can be crafted. They require Holystone blocks and one Zanite Gemstone to craft. By default, it uses Ambrosium Shards as fuel, and can repair damaged tools or items; the more damaged the tool is, the more fuel it requires. It can also enchant a few existing items into more powerful versions.



    Incubator


    Description: Incubators are a new type of tile entity which can be crafted. They require Holystone blocks and one Ambrosium Torch. By default, it used Ambrosium Torches as fuel, and can incubate Moa Eggs into Baby Moas.



    Locked Chest


    Description: Locked Chests are found in Dungeons, and cannot be broken. To acquire their rare lot within, you must obtain a key from the Dungeon Boss.



    Dungeon Stones


    Description: Decorative blocks found within the Aether Dungeons.



    Dungeon Lightstones


    Description: Decorative blocks found within the Aether Dungeons which radiate a small amount of light.



    Aerogel


    Description: A slightly transparent block which is resistant to all explosions.





    New Items:


    Skyroot Stick


    Description: Skyroot Sticks are used for several different crafting recipes. They are crafted with Skyroot Planks.



    Ambrosium Shard


    Description: Ambrosium Shards can be obtained from Ambrosium Ore blocks. Not only are they used for crafting torches and fueling Enchanters, they can be used as healing items as well.



    Zanite Gemstone


    Description: Zanite Gemstones are found from the Zanite Ore blocks. They can be used to craft a wide variety of items and blocks (including Enchanters, Zanite Toolsets, and Zanite Armour).



    Cloud Parachutes - Golden Parachutes


    Description: Clouds Parachutes are items which can be used to safely fall from the Aether. When you transition from the Aether to the Surface (upon falling) the Parachute will automatically activate and drift you down safely. These parachutes are a one use only, and can be manually activated as well. Golden Parachutes do the same, except have twenty uses.



    Moa Eggs


    Description: Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.



    Golden Amber


    Description: Golden Amber is used to craft Golden Darts, and can be obtained by harvesting logs from a Golden Oak tree.



    Aechor Petal


    Description: Aechor Petals can be obtained from poisonous, purple Aechor Plants, and are used to create Poison Dart Shooters and feed Baby Moas.



    Dungeon Keys


    Description: Dungeon Keys can be obtained by their respective Bosses. They are used to open the locked chest, which contains the Dungeon's rare loot.



    Blue Music Disk


    Description: Blue Music Disks can be obtained by enchanting a Green or Gold Music Disk. It will play a new song by author Noisestorm.



    Darts


    Description: Golden Darts can be crafted with Golden Amber, Skyroot Sticks, and Feathers. Additionally, you can enchant and poison these Golden Darts. Poison Darts are not affected by gravity, making it great for sniping down far-distance enemies.



    Dart Shooters


    Description: Dart Shooters can be crafted with Skyroot Planks and a Zanite Gemstone. They can also be enchanted to shoot Enchanted Darts, and combined with an Aechor Petal to shoot Poison Darts.



    Skyroot Toolset


    Description: The Skyroot Toolset is the weakest Toolset in the Aether. However, it has one of the best side-abilities, which is to gain double-drops from the blocks they mine and the enemies they kill. The double-drops cannot be abused though, as the Toolset will only return double drops from Generated blocks that have already existed in the world. You cannot place a dirt block and then mine it to get double drops, as it is NOT a generated block, it is placed by the player.



    Holystone Toolset


    Description: The Holystone toolset is slightly more powerful than the Skyroot Toolset in terms of strength, and occasionally drops an extra Ambrosium Shard upon mining a block or attacking a mob.



    Zanite Toolset


    Description: The Zanite Toolset is the second most powerful toolset, and has the side-ability of getting stronger the more you use it.



    Gravitite Toolset


    Description: The Gravitite Toolset is the strongest toolset. Normal harvesting tools can right click their respective blocks to make them float up, while the Gravitite Sword can launch mobs in the air when attacking.



    Skyroot Buckets


    Description: Skyroot Buckets can be crafted with three Skyroot Planks. They can collect Milk and Water, but not Lava. They can also collect poison from Aechor Plants, and those Poison Buckets can be enchanted into Remedy Buckets to heal your poison side-effects.



    Lore Books


    Description: Lore Books can be used to reveal more information about an item or block. Just right click while you have one in hand, and place an item or block in the slot. There are three volumes: One for the Surface, Nether and Aether. The Aether volume can be obtained when you first join the Aether. The rest can be obtained in Dungeon chests.



    Victory Medal


    Description: Victory Medals are items which can be obtained by defeating Valkyries, protectors of the Silver Dungeon. They are used to prove your skills in fighting to the Silver boss.



    Zanite Armour


    Description: Zanite Armour has the strength of Iron, but gets stronger the more it is damaged.



    Gravitite Armour


    Description: Gravitite Armour, when fully worn (with Gloves as well), will give you very high jumps. It will also prevent all fall damage. It are as strong as Diamond Armour.





    Dungeons:


    Dungeon Rewards


    Description: Above are all the Dungeon Rewards you can get. For the sake of surprise, I will not name or describe any of the rewards, so that you can get the best experience possible when looting Dungeons. You will get better rewards depending on what type of Dungeon you conquer. The blocks which make up a dungeon cannot be mined until the boss within is defeated.



    Bronze Dungeon


    Description: Bronze Dungeons are the easiest of the Dungeons to defeat, but are still challenging and yield very powerful rewards. The Boss within cannot be harmed with swords or projectiles, but instead requires a PICKAXE to defeat.



    Silver Dungeon


    Description: Silver Dungeons are slightly harder than the Bronze Dungeon, and contain slightly more powerful rewards. These Dungeons are found in the skies as great temples, and are guarded by the humble natives of the Aether; the Valkyries. They will not fight you unless provoked, and honor a fair fight. Beware: not every chest is as it seems.



    Gold Dungeon


    Description: Gold Dungeons are the hardest Dungeons to defeat, and contain the most powerful rewards and items in the mod. Unlike other Dungeons, the Gold Dungeon does not have any defenders leading up to the Boss; the Boss greets you as soon as you enter the Dungeon. This Dungeon can be found in giant floating mountains with a collection of Golden Oaks on the mountain's top. This Boss in particular cannot be harmed with any item in the game; you must figure out a way to defeat it once you confront it.





    Example Recipes:


    Skyroot Planks



    Skyroot Sticks



    Cloud Parachute



    Golden Parachute



    Ambrosium Torch



    Saddle



    Enchanter



    Incubator



    Dart Shooter



    Poison Dart Shooter



    Golden Dart



    Poison Dart



    Gloves



    Gravitite Pickaxe



    Gravitite Shovel



    Gravitite Axe



    Gravitite Sword



    Enchanting - Blue Music Disk



    Enchanting - Repairing Damaged Tools



    Enchanting - Gravitite Ore





    Support the Aether Mod!



    Just copy the code below and insert it into your signature.



    [url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://i.imgur.com/I4yFO.png[/img][/url]

    Alternative Banners (Credits to Kanza and Divinux!):



    [url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://img215.imageshack.us/img215/2656/altsupportbanner.png[/img][/url]



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    [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/h][img]http://i.imgur.com/rL0P3.png[/img][/url]



    Credits:

    - Hozz (for helping me with some Sprites)
    - Firehazurd (for the idea of flying whales and moas)
    - GreyAcumen + Community (for the idea of the Aether!)
    - Kanza and Divinux for the alternate support banners.

    ~ Stay Tuned ~
    Posted in: Minecraft Mods
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