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    posted a message on goldensilver853's Modded Map
    These shots look really cool :-)
    Posted in: Screenshots
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    posted a message on Random Boat Death
    That happened to kurtjmac in ultra hardcore once, don't remember which season though. It was pretty hilarious.
    Posted in: Survival Mode
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    posted a message on Dyed Arrows
    I would like to see rainbow chickens, the game does need more colored items and blocks. (Personally for me, I would like to see stained bricks. It would make sense since they add stained hardened clay and the bricks are made of clay)
    Posted in: Suggestions
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    posted a message on Amazing House I built! Also my first post here! :)
    This looks really good for a first post, keep it up and happy posting :-)
    Posted in: Screenshots
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    posted a message on Screenshots of my Spawn Area (AKA Crypt) *UPDATED*
    Amazing map. Keep up your good work.

    Thanks :-)
    I'm currently working through the aesthetics, like adding bushes etc... So not quite done but the screenshots give a general look to the building. If there is anything else that really needs to be implemented or removed, feel free to comment!

    And that goes to anyone else, leave feedback of my shots so I know if people agree or disagree to my building style, stuff like that...

    (Also just a tiny secret, I have been working on this map beforehand. It's almost done, like the areas are shaped and such, I just need to do the finishing touches like spawners, chests, aesthetics, etc...)
    Posted in: Screenshots
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    posted a message on The City of Ennerdale : Now a Little Less Unremarkable Than Before!
    Nice pics :-)
    Keep up the good work!
    Posted in: Screenshots
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    posted a message on Balanced Emerald Tools/Armor
    I remember back to the 1.3 snapshots when rubies were used for trading until emeralds took it's place. Maybe ruby armor instead of emerald because emeralds are only to be used for trading. Or maybe you can enchant rubies, with attributes like %10 speed or health, because attributes are implemented in minecraft though unobtainable in vanilla survival. Or even like new ore like amethyst. The game does need more armor possibilities or survival techniques to give the game more diversity...
    Posted in: Suggestions
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    posted a message on -Aesthetic Feature- Make Wooden-Swords Dyeable!!! [Added Banner] [85+ SUPPORTERS]
    This seems a viable idea, maybe dyable wooden tools like picks, axes, etc.
    +Support
    Posted in: Suggestions
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    posted a message on Chocolate! More uses for cocoa and sugar.
    I could see more uses with cocoa, not a bad idea
    Posted in: Suggestions
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    posted a message on My First Gothic Cathedral
    My gosh that's huge! Keep up the good work :-)
    Posted in: Screenshots
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    posted a message on 150-Block-Tall Minecraft Epic God Tree
    looks really cool :-)
    Posted in: Screenshots
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    posted a message on Screenshots of my Spawn Area (AKA Crypt) *UPDATED*
    Here are some shots of the spawn point I made for my CTM map. Let me know if there is something wrong or something needed for this spawning area

    First level


    Wall design


    Staircase


    Bottom level


    Me :-)


    Pond


    I'm planning to add more asthetics, so please let me know what this area really needs for the player who just spawned into my ctm map :-)

    *UPDATE*
    See below for more screenshots with the aesthetics included
    Posted in: Screenshots
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    posted a message on [1.8.9] Planetary Confinement - The Dunes (A.K.A. Vanilla Crash Landing) V 1.4 [OVER 120,000 DOWNLOADS!]
    This looks really cool, reminds me of the crash landing mod pack.
    Good job :-)
    Posted in: Maps
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    posted a message on Don't delete hardcore worlds!
    Mojang intended to make a game mode where if you die, you will loose the world. They even joked about a super hardcore mode where the player looses its account. Basically hardcore for me is to defeat the ender dragon before I die. For some, it might be to see how many days the player survived. Others might have a different play style, like adding challenges etc.

    And the whole point of hardcore is to protect your world rather than build stuff, because there is no point being a ghost with nothing to see what you have built. That's why there is survival, if you die you respawn and keep building or do whatever you want.
    Posted in: Suggestions
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    posted a message on Mob spawn rate should change depending on difficulty
    Quote from Cerroz Sorry, but I don't support. Sure, you get less hostile mobs on Easy but that's also gonna seriously slow your rate of getting some useful drops. Mobs already do significantly less damage on Easy.

    No. No need to ruin hard mode...

    Maybe not new mobs, perhaps allowing slimes to spawn during the day but with a very rare chance. And maybe make them blue slimes so there is a difference between swamp slimes and overworld slimes. I'm not supporting my own idea, just daytime feels too safe for me if you know what I mean.
    Posted in: Suggestions
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