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    posted a message on Building Contest (closed)

    Congrats , Generator_of_Cubes!




    I think
    a steampunk/futuristic theme would produce some quite interesting
    builds, but I'm not the winner and my opinion does not count.

    Posted in: Creative Mode
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    posted a message on Building Contest (closed)

    Can you use MCedit, to give yourself a floating island to work from?


    You know, like a huge platform from superflat world generation, but with a set area?

    Posted in: Creative Mode
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    posted a message on Building Contest (closed)

    Hmmm... guess I'll join in late into this... I had better get started :P


    Or not, if you don't want me in. :P

    Posted in: Creative Mode
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    posted a message on [1.8.7] ANVIL-MC | VANILLA MINIGAMES | Kit-PvP, Sabotage, Build-It, Spleef, Parkour... | No mods or plugins, all vanilla!

    I liked what the server tried to be too... I wish it hadn't shut down, but I guess that's how it goes.


    I'll enjoy learning more about redstone tricks (without even bothering Git!) by looking at the command blocks...


    I hope the former staff team still stays together and makes maps, they did an excellent job on the server, while it lasted.


    And you can say that redstone minigames are better as downloadable maps
    all you want.. but I like it on a server, where people I don't know IRL
    are playing too, and ANVIL had a good community.


    Also, to say I'd like to "toast" to the server's good times... but I'm 13, not 21, underage and don't wanna be an alcoholic >:B


    P.S. I don't usually do squishy crap, but...


    minihilly, keep being rude, hillarious, and strict :D



    fredo, u better not stop being a jackass of all trades >:I



    and GitOut, keep making people wonder "how the hell did he do this..." with yo redstone xD


    P.P.S. Thanks, for not being "professionalists", I think being screwballs on the server was much better than the retards that call themselves pros, and would have probably made the server shut down even sooner.

    Posted in: PC Servers
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    posted a message on [1.8.7] ANVIL-MC | VANILLA MINIGAMES | Kit-PvP, Sabotage, Build-It, Spleef, Parkour... | No mods or plugins, all vanilla!

    What bvyans said... and even if the server's shut down, I'll still miss the people :\



    EDIT: also, what happened that made it a 50/50 chance that the server's shutting down? D:

    Posted in: PC Servers
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    posted a message on [1.8.7] ANVIL-MC | VANILLA MINIGAMES | Kit-PvP, Sabotage, Build-It, Spleef, Parkour... | No mods or plugins, all vanilla!

    Just an idea about the alchemist bows, I know there isn't really a good way to fix the arrows' poison effect, but what if you added a scoreboard, so that each time an alchemist shot a bow, it'd set their arrows' score on a scoreboard, and it set it to 0 right afterwards? (not sure if it already does that, nvm if it does..)

    Posted in: PC Servers
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    posted a message on [1.8.7] ANVIL-MC | VANILLA MINIGAMES | Kit-PvP, Sabotage, Build-It, Spleef, Parkour... | No mods or plugins, all vanilla!

    I'd like to say something about this server. While totally epic and all, I'd just like to say that people that say I hack are getting old. Things like this for example.


    Posted in: PC Servers
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    posted a message on [1.8.7] ANVIL-MC | VANILLA MINIGAMES | Kit-PvP, Sabotage, Build-It, Spleef, Parkour... | No mods or plugins, all vanilla!

    Just so you know, benny57358, I don't hack and never have, closest I've gotten to "hacking" was using a modded client in 1.7.

    Posted in: PC Servers
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    posted a message on Undroppable Items!
    So, I figured out how to make undroppable items, as long as you don't have speed or something. You just make a setup like this.

    ([C] is Command block, /\ or \/ is repeater, and | is redstone)



    [C] |

    /\ \/

    | [C]



    And then put this command in the [C]ommand blocks. /entitydata @e[type=Item] {pickup:0}



    note that you can still put stuff in chests.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Snowy RPG SG
    A map where I combined RPG classes with SG. Please report any bugs in the comments, and remember: you MUST play this in 1.8. To play the map again, re-download it or re-copy the map from the unzipped folder to the saves folder.

    World Download: http://www.mediafire.com/download/9y51yg1v1zg5zcw/Snowy_RPG_sg.zip

    Screenshots:


    Posted in: Maps
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    posted a message on 14w02b - Custom "Spells" in Vanilla for 1.8
    note that I am playing in 1.8, but I have, in fact, figured out how to make you teleport to arrows, even though only one at a time, when they stick into the ground. The only problems I've found are when the arrow sticks into the underside of something, or hits a mob. I used a testfor @e[type=Arrow] command block, with a clock attached. Then, I made it so that a comparator powered off a redstone torch, when on, so that when the arrow disapears, it will keep a later part of the circuit off. Then, I made another comparator at the testfor command block, followed by a repeater, a redstone, and then a comparator clock. The extra redstone wire almost in the middle of the contraption is necessary, as, even though it takes a minimal amount of time for redstone to be activated, it still takes those few hundredths of a second. That redstone runs to a command block with execute @e[type=Arrow] ~ ~ ~ detect ~ ~-1 ~ minecraft:air 0 setblock 1292 4 12 minecraft:redstone_block in it. (Please note that 1292 4 12 were just the coordinates I was using, since you cannot use ~ ~ ~, because it places it within coordinates of the arrow.) The redstone on the left, which is noticeably shorter, runs to a command block that has setblock 1292 4 12 minecraft:stone in it. Now, remember the first command block I mentioned after the testfor one? The one that uses that comparator to turn off the redstone torch? Well, this is where that comes into effect, too. You see, redstone blocks are ALWAYS powered, so, having a torch on a redstone block turns it off, but having it on a stone one doesn't. Therefor, since there isn't a block that isn't there when using the setblock command, the torch doesn't disapear. So, since that redstone takes that little bit longer of time, the detecting command block, which sets the redstone block right after the stone one does, it seems like it stays the redstone block. So, until the arrow hits something, so that the block under it isn't air anymore, that redstone torch will go back on. When the torch goes back on, it uses a tp @p @e[type=Arrow] command, with the repeater to the left there going into THAT command block with the command kill @e[type=Arrow] in it. You don't really need this command block, however, is makes it so that you can change the tp command into somethine else, like, say, execute @e[type=Arrow] ~ ~ ~ summon PrimedTnt ~ ~ ~, or, maybe, replace PrimedTnt with LightningBolt, or, even, execute @e[type=Arrow] ~ ~ ~ setblock ~ ~ ~ minecraft:flowing_lava. Anyways, I hope I didn't ramble on TOO bad. ^_^

    The scoreboard is for another thing entirely.
    Posted in: Redstone Discussion and Mechanisms
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