I am finally back with another Recurrent Complex update! It's been a year, but it's a big one to make up for it.
As for what's next - I'll probably have another go at a few new structures, bug fixes and possibly better natural generation placement and then finally update to 1.8 and 1.9.
The changes:
- New: Maze reachability to ensure exits in a maze are always connected - Hooray dungeons!
- New: /#list to list all the structures currently loaded in
- New: /#search to search for specific structures / authors
- New: Random book and artifact generation is now overridable in the config (thanks Sunconure11)
- New: French Translation (thanks Mazdallier)
- New: API functionality for placed structures (thanks Thutmose)
- New: /#floor and /#space - functionality split from /#natural
- New: Generic file type registry (in the API), allowing for generic file reading from /structures
- New: Customizability of spawn categories (rcnc files - json readable)
- New: /#files which opens the structures directory
- New: Option to disable Recurrent Complex honoring the structures option on world generation (to only generate ReC structures and not vanilla)
- New: /#gen can now generate structures in another dimension
- New: StoneMaze structure (bigger than the previous one) and StoneMazeSmall
- Improve: Maze generation will now almost always find a possible placement with reversible generation algorithms
- Improve: Remove previously loaded custom structures reactivates the mod's structures
- Improve: Spawn command scripts now support commands as long as vanilla command blocks (thanks filloax)
- Improve: Poems
- Change: Some block IDs are remapped, so be careful! (w/ backwards compatibility - thanks skydark)
- Change: Structures now only spawn in earth-themed dimensions by default to not disturb generation of other mod's dimensions
- Change: Maze, Structure and Spawn command blocks are now merged into one block type
- Change: Floating point sliders now hold their value exponentially, allowing for more input range
- Fix: Scrolling in natural generation GUIs sometimes crashed the game
- Fix: Generating structures with no floor beneath sometimes crashed the game (thanks Ganjalf-Amsterdoom)
- Fix: Generation of structures from structure blocks spawned the structure at the wrong place (thanks filloax)
- Fix: Intermod comm messages now work again
- Fix: Item Generating tags using the group ID for displaying their active/inactive state
- Fix: Maze rooms not starting with a 0,0,0 entry (thanks filloax)
- Fix: /#import used the x input for the y coordinate (thanks grondag)
- Fix: Potential crash when loading operation previews
- Fix: Pick block now works with generic solids and generic space
Remember to update to Java 8 and IvToolkit 1.2.1. Have a good one!
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