So fair i came to pass that i know how to make my mod form simple items, blocks, crating/smelting, tools , achievements, some manipulation of crafting recipe with achievements and some codding and texturing.
My request can someone make me couple custom machines.
and here is list.
1: Custom furnace with different name that uses separate recipe from vanila...to have it's own recipe list.
2: Custom Block that is storage for items AKA chest.
3. Custom furnace that generates some kinda of energy like RF EU
4.Custom block that stores that generated power
final : custom furnace that uses that stored power as fuel
Items.
1: Battery that holds/contains custom power
2:custom tool that uses custom power
3. Machine that reloads/charges that tools/batteries
I know this was the code i was just doing this.
BlockPos New BlockPos = Cordx +Cordy+cordz
But this is that i didn't know i need to set bew block pos(old etc...
Anyway thanks for this.
Tried Both Methods and CoolAlias method works like the charm...Combined with OreDictionary.WILDCARD_VALUE
Now my question is possible to use this code for vanila items?
Axe get damage once but for more crafting it is disabled like it's no longer "Perect axe" it dose not register axe as crafting...even thou i got it damaged. Crafting becomes disabled as soon i craft 2 planks out of it. Cuz axe gets damaged and then its registred as diffrent item in recpie
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I can make it face me and to look like valila furnace....just it acts like a block
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My request can someone make me couple custom machines.
and here is list.
1: Custom furnace with different name that uses separate recipe from vanila...to have it's own recipe list.
2: Custom Block that is storage for items AKA chest.
3. Custom furnace that generates some kinda of energy like RF EU
4.Custom block that stores that generated power
final : custom furnace that uses that stored power as fuel
Items.
1: Battery that holds/contains custom power
2:custom tool that uses custom power
3. Machine that reloads/charges that tools/batteries
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Start form 1.7.10
Cuz there is for 1.7.2 as well
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And to show it away how to make one.
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BlockPos New BlockPos = Cordx +Cordy+cordz
But this is that i didn't know i need to set bew block pos(old etc...
Anyway thanks for this.
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this is ment for ore generation
Code would be helpful
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Now my question is possible to use this code for vanila items?
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public boolean hasContainerItem(ItemStack stack)
{
return stack.getItemDamage()<58;
}
@Override
public ItemStack getContainerItem(ItemStack itemStack)
{
ItemStack cStack = itemStack.copy();
cStack.setItemDamage(cStack.getItemDamage() + 1);
cStack.stackSize = 1;
return cStack;
}
Axe get damage once but for more crafting it is disabled like it's no longer "Perect axe" it dose not register axe as crafting...even thou i got it damaged. Crafting becomes disabled as soon i craft 2 planks out of it. Cuz axe gets damaged and then its registred as diffrent item in recpie