• 0

    posted a message on Coins: Player Issued Currency & Tokens
    Posted in: Suggestions
  • 0

    posted a message on Coins: Player Issued Currency & Tokens
    Minecraft is about crafting and resc, not trading. go play total miner
    Posted in: Suggestions
  • 0

    posted a message on Trayaurus Mod (TheDiamondMinecart Mod)
    Quote from IronManDoesMC

    Hey star shade I'm an amateur coder, I'm learning in codecademy, could you tell me what language yur using? Thnks

    umm, sorry to tell you but code academy teaches JavaScript, and minecraft is in Java, dont want to burst your bubble, but codeacademy is teaching you nothing about minecraft
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Requests for the Supervillains Unlimited Mod
    All ready making one of theese
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [request] my own private mod?
    Op armor, that would make the game not fun D:
    when you say OWN, you do know that nonoe would just code a mod, then just give to you and give you 100% rights? thats wrong
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on whats up with this? (bug)
    lmk if there is anymore info needed
    Posted in: Mods Discussion
  • 0

    posted a message on whats up with this? (bug)

    Why is my custom rendered block doing this?


    Main mod file:

    package brainstorm_51.juicemod;
    import brainstorm_51.juicemod.blocks.blender;
    import brainstorm_51.juicemod.blocks.blenderRenderer;
    import brainstorm_51.juicemod.blocks.blenderTileEntity;
    import net.minecraft.block.Block;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.item.Item;
    import cpw.mods.fml.client.registry.ClientRegistry;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.EventHandler;
    import cpw.mods.fml.common.Mod.Instance;
    import cpw.mods.fml.common.SidedProxy;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    @Mod(modid= info.MODID, name= info.NAME, version= info.VERS)
    public class Basic {
        public static final Item item = new item(500);
        public static final CreativeTabs basicTab = new basicTab(CreativeTabs.getNextID(), "Juicer Mod");
        public static final Item fruit_orange = new food(501, 4, 1F, false).setTextureName("basic:fruit_orange").setUnlocalizedName("fruit_orange");
        public static final Item fruit_pear = new food(502, 4, 0.5F, false).setTextureName("basic:fruit_pear").setUnlocalizedName("fruit_pear");
        public static final Item fruit_banana = new food(503, 3, 0.5F, false).setTextureName("basic:fruit_banana").setUnlocalizedName("fruit_banana");
        public static final Item fruit_kiwi = new food(504, 3, 0.5F, false).setTextureName("basic:fruit_kiwi").setUnlocalizedName("fruit_kiwi");
        public static final Item fruit_pineapple = new food(505, 4, 0.5F, false).setTextureName("basic:fruit_pineapple").setUnlocalizedName("fruit_pineapple");
        public static final Item fruit_grapes = new food(506, 3, 0.5F, false).setTextureName("basic:fruit_grapes").setUnlocalizedName("fruit_grapes");
        public static final Item fruit_mango = new food(507, 6, 0.5F, false).setTextureName("basic:fruit_mango").setUnlocalizedName("fruit_mango");
        public static final Item fruit_peach = new food(508, 4, 0.5f, false).setTextureName("basic:fruit_peach").setUnlocalizedName("fruit_peach");
        public static final Item fruit_lime = new food(509, 3, 0.5F, false).setTextureName("basic:fruit_lime").setUnlocalizedName("fruit_lime");
        public static final Item fruit_lemon = new food(510, 3, 0.5f, false).setTextureName("basic:fruit_lemon").setUnlocalizedName("fruit_lemon");
        public static final Item fruit_strawberry = new food(511, 3, 0.5f, false).setTextureName("basic:fruit_strawberry").setUnlocalizedName("fruit_strawberry");
        public static final Item fruit_blueberry = new food(512, 3, 0.5f, false).setTextureName("basic:fruit_blueberry").setUnlocalizedName("fruit_blueberry");
        public static final Item fruit_raspberry = new food(513, 3, 0.5f, false).setTextureName("basic:fruit_raspberry").setUnlocalizedName("fruit_raspberry");
        public static final Item item_starfruit = new item(514);
        public static Block block_belender;
        //mod loading stuffs
        @Instance(value = info.MODID)
        public static Basic instance;
        @SidedProxy(clientSide=info.CLIENTPROXY + "ClientProxy", serverSide =info.COMMONPROXY + "CommonProxy")
        public static CommonProxy proxy;
        public void preInt(FMLPreInitializationEvent event) {
            //Stub Method
        public void load (FMLInitializationEvent event) {
            GameRegistry.registerItem(fruit_orange, "fruit_orange");
            LanguageRegistry.addName(fruit_orange, "Orange");
            GameRegistry.registerItem(fruit_pear, "fruit_pear");
            LanguageRegistry.addName(fruit_pear, "Pear");
            GameRegistry.registerItem(fruit_banana, "fruit_banana");
            LanguageRegistry.addName(fruit_banana, "Banana");
            GameRegistry.registerItem(fruit_kiwi, "fruit_kiwi");
            LanguageRegistry.addName(fruit_kiwi, "Kiwi");
            GameRegistry.registerItem(fruit_pineapple, "fruit_pineapple");
            LanguageRegistry.addName(fruit_pineapple, "Pineapple");
            GameRegistry.registerItem(fruit_grapes, "fruit_grapes");
            LanguageRegistry.addName(fruit_grapes, "Grapes");
            GameRegistry.registerItem(fruit_mango, "fruit_mango");
            LanguageRegistry.addName(fruit_mango, "Mango");
            GameRegistry.registerItem(fruit_peach, "fruit_peach");
            LanguageRegistry.addName(fruit_peach, "Peach");
            GameRegistry.registerItem(fruit_lime, "fruit_lime");
            LanguageRegistry.addName(fruit_lime, "Lime");
            GameRegistry.registerItem(fruit_lemon, "fruit_lemon");
            LanguageRegistry.addName(fruit_lemon, "Lemon");
            GameRegistry.registerItem(fruit_strawberry, "fruit_strawberry");
            LanguageRegistry.addName(fruit_strawberry, "Strawberry");
            GameRegistry.registerItem(fruit_blueberry, "fruit_blueberry");
            LanguageRegistry.addName(fruit_blueberry, "Blueberry");
            GameRegistry.registerItem(fruit_raspberry, "fruit_raspberry");
            LanguageRegistry.addName(fruit_raspberry, "Raspberry");
            GameRegistry.registerItem(item_starfruit, "item_starfruit");
            LanguageRegistry.addName(item_starfruit, "Starfruit ");
            block_belender = new blender(514).setUnlocalizedName("block_blender");
            GameRegistry.registerTileEntity(blenderTileEntity.class, "blender");
            ClientRegistry.bindTileEntitySpecialRenderer(blenderTileEntity.class, new blenderRenderer());
        public void postInit (FMLPostInitializationEvent event) {

    My Blender Model Class:

    // Date: 1/19/2014 11:18:21 AM
    // Template version 1.1
    // Java generated by Techne
    // Keep in mind that you still need to fill in some blanks
    // - ZeuX
    package brainstorm_51.juicemod.blocks;
    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.model.ModelRenderer;
    import net.minecraft.entity.Entity;
    public class blenderModel extends ModelBase
        ModelRenderer platform;
        ModelRenderer base;
        ModelRenderer Button_1;
        ModelRenderer Button_2;
        ModelRenderer Button_3;
        ModelRenderer Shape1;
        ModelRenderer Shape2;
      public blenderModel()
        textureWidth = 64;
        textureHeight = 128;
    	  platform = new ModelRenderer(this, 0, 97);
    	  platform.addBox(0F, 0F, 0F, 12, 1, 12);
    	  platform.setRotationPoint(-6F, 23F, -6F);
    	  platform.setTextureSize(64, 128);
    	  platform.mirror = true;
    	  setRotation(platform, 0F, 0F, 0F);
    	  base = new ModelRenderer(this, 0, 76);
    	  base.addBox(0F, 0F, 0F, 10, 4, 10);
    	  base.setRotationPoint(-5F, 19F, -5F);
    	  base.setTextureSize(64, 128);
    	  base.mirror = true;
    	  setRotation(base, 0F, 0F, 0F);
    	  Button_1 = new ModelRenderer(this, 0, 8);
    	  Button_1.addBox(0F, 0F, 0F, 1, 1, 1);
    	  Button_1.setRotationPoint(-3F, 20F, -6F);
    	  Button_1.setTextureSize(64, 128);
    	  Button_1.mirror = true;
    	  setRotation(Button_1, 0F, 0F, 0F);
    	  Button_2 = new ModelRenderer(this, 0, 4);
    	  Button_2.addBox(0F, 0F, 0F, 1, 1, 1);
    	  Button_2.setRotationPoint(0F, 20F, -6F);
    	  Button_2.setTextureSize(64, 128);
    	  Button_2.mirror = true;
    	  setRotation(Button_2, 0F, 0F, 0F);
    	  Button_3 = new ModelRenderer(this, 0, 0);
    	  Button_3.addBox(0F, 0F, 0F, 1, 1, 1);
    	  Button_3.setRotationPoint(3F, 20F, -6F);
    	  Button_3.setTextureSize(64, 128);
    	  Button_3.mirror = true;
    	  setRotation(Button_3, 0F, 0F, 0F);
    	  Shape1 = new ModelRenderer(this, 0, 55);
    	  Shape1.addBox(0F, 0F, 0F, 8, 9, 8);
    	  Shape1.setRotationPoint(-4F, 10F, -4F);
    	  Shape1.setTextureSize(64, 128);
    	  Shape1.mirror = true;
    	  setRotation(Shape1, 0F, 0F, 0F);
    	  Shape2 = new ModelRenderer(this, 0, 40);
    	  Shape2.addBox(0F, 0F, 0F, 10, 2, 10);
    	  Shape2.setRotationPoint(-5F, 8F, -5F);
    	  Shape2.setTextureSize(64, 128);
    	  Shape2.mirror = true;
    	  setRotation(Shape2, 0F, 0F, 0F);
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5, entity);
      public void renderModel(float f){
      private void setRotation(ModelRenderer model, float x, float y, float z)
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
      public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
        super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);

    My Blender Render File:

    package brainstorm_51.juicemod.blocks;
    import org.lwjgl.opengl.GL11;
    import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
    import net.minecraft.tileentity.TileEntity;
    import net.minecraft.util.ResourceLocation;
    public class blenderRenderer extends TileEntitySpecialRenderer{
        private blenderModel model;
        private static final ResourceLocation texture = new ResourceLocation("basic", "/textures/blocks/block_blender.png");
        public blenderRenderer(){
            this.model = new blenderModel();
        public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
            GL11.glTranslatef((float)x + 0.5f, (float)y + 1.5f, (float)z + 0.5f);
            GL11.glRotatef(180, 0f, 0f, 1f);

    And finnaly, my block class

    package brainstorm_51.juicemod.blocks;
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    import brainstorm_51.juicemod.Basic;
    import net.minecraft.block.BlockContainer;
    import net.minecraft.block.material.Material;
    import net.minecraft.client.renderer.texture.IconRegister;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.tileentity.TileEntity;
    import net.minecraft.world.World;
    public class blender extends BlockContainer{
        public blender(int id){
            super(id, Material.glass);
            this.setLightValue((float) 0.5);
        public TileEntity createNewTileEntity(World world) {
            return new blenderTileEntity();
        public int getRenderType() {
            return -1;
        public boolean isOpaque(){
            return false;
        public boolean renderAsNormalBlock(){
            return false;
                public void registerIcon(IconRegister icon) {
                    this.blockIcon = icon.registerIcon("basic:icon_blender.png");

    Why is this happening?
    Posted in: Mods Discussion
  • 0

    posted a message on What would the code be?
    did you know if you name a sheep grum_ it makes it rainbow? if not try it
    can anyone please help me with what that tille (or long) peice of code would be or someone who does it? i cant find it in the EntitySheep it ItemNameTag.
    Posted in: Mods Discussion
  • 0

    posted a message on Sounds?!
    uugh, i never get answers :(
    Posted in: Mods Discussion
  • 0

    posted a message on Sounds?!
    are there any know sources?
    Posted in: Mods Discussion
  • 0

    posted a message on mods and viruses
    Virus are almost never in the mods.
    you cannot get virus from .zips unless you extract them, which you shouldn't do when installing mods
    the website give ads, and the ads a viruses, te mod has nothing to do with it
    a good rule of thumb is,
    and never run installers, why would a mod give you an installer?
    if anyone gets a mods from installing mods, they are not mentally fit to be on the internet
    its usually a hyperlink
    Posted in: Mods Discussion
  • 1

    posted a message on Please help my kid get mods!
    Your Minecraft.exe, not Magic Lancher

    1) Go to http://www.files.minecraftforge.net and find "1.6.4 Recomended"
    2) click "Installer"
    3) after if downloads, run the installer
    4) Then. find mods for 1.6.4
    5) press the start button (bottom right)
    6) Type in the search %appdata%
    7) click .minecraft
    8) click the folder mods, if there isnt one, make a folder called mods
    9) drap and drop all the mods you kid wants, they should be in .zip or .jar
    10) run minecraft on the account forge
    11) eenjoy :)
    Posted in: Mods Discussion
  • 0

    posted a message on Sounds?!
    All these mods have their own custom sounds that sound just like if they came from minecraft, how do they do it?
    i know how to import and use the sounds but where can i download/make good sounds?
    Posted in: Mods Discussion
  • 3

    posted a message on All automation is bad and you should feel bad for spending absolutely any time not mining in Minecraft, even for a few seconds
    telling others they should feel bad or how they enjoy the game THEY purchased, is not urs to say. who made you ruler of all games?
    Posted in: Recent Updates and Snapshots
  • 8

    posted a message on All automation is bad and you should feel bad for spending absolutely any time not mining in Minecraft, even for a few seconds
    you sir, make me sick
    minecraft isnt 100% about mining, if you want to remove and edit stuff so bad, make a mod, otherwise, blahits not a survial based game, BTW, its a Sandbox Game.
    Posted in: Recent Updates and Snapshots
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