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  • Virdex
  • Registered Member
  • Member for 7 years, 3 months, and 6 days
    Last active Sat, Sep, 8 2018 09:16:27
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  • 242 Total Posts
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  • View Virdex's Profile

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    Jan 13, 2018
    Virdex posted a message on [Mod Idea] Immersive Magic

    What do you want exactly? What feel are you aiming for?

    Posted in: Requests / Ideas For Mods
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    Jan 13, 2018
    Virdex posted a message on Wardrobe

    It's a good idea but I don't know any mod that adds it.

    Also, you're not supposed to bump your thread...

    Posted in: Requests / Ideas For Mods
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    Jun 6, 2017
    Virdex posted a message on Furniture!
    Quote from Silentscope88»

    Thanks for the half-support, guys.


    No prob! B)
    Quote from Silentscope88»

    So... do you mean something like Mr. Crayfish's Furniture Shop Mod? If so, then it's okay :)
    Posted in: Suggestions
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    Jun 6, 2017
    Virdex posted a message on Naturus - (Make your Minecraft look beautiful)

    Woaw! This looks great. You need advertising.

    Posted in: Resource Packs
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    Jun 1, 2017
    Virdex posted a message on Furniture!

    You are hurting my feelings, builders are designers, too... :,(


    And miners didn't really "get some love" in the past updates


    But... I'm going to forgive you because of "these are not chairs, Jeb"



    I'm not sure of the suggestion. Half support. It would discourage people from getting creative and building "not chairs", "not couches", and "not armoirs"... :/

    But yes it is actually a thing we could use... I'm going to agree with Mastermind, though: furniture is ok, but not if it gets too detailed!

    Posted in: Suggestions
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    Jun 1, 2017
    Virdex posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    Quote from GunnarKelley»

    Can't wait to see this for 1.11.2 :)


    Can't wait to see this for 1.13
    Quote from Starslayer71002»

    I know this beta version for 1.10.2 is incomplete, but is it stable. More specifically is it stable enough for a modpack? If yes, can I use this in my modpack?


    Weell, most people would recommend you to never use a beta mod in modpacks :P
    Posted in: WIP Mods
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    May 27, 2017
    Virdex posted a message on Some shepherd villagers ride llamas + llamas serve as herd guards

    Click this link to read the suggestion on reddit:

    https://www.reddit.com/r/minecraftsuggestions/comments/6dirdd/some_shepherd_villagers_ride_llamas_llamas_serve/


    Don't forget to upvote the suggestion on reddit if you like it! :D

    Posted in: Suggestions
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    May 2, 2017
    Virdex posted a message on Genesis Mod - Prehistoric Dimension

    Awoo, NEAT!


    Hey, the mod is actually pretty popular (well, not really, but just because it's not out yet)... Why don't you PM some skilled modder or modeler and ask for help?

    Posted in: WIP Mods
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    Apr 24, 2017
    Virdex posted a message on What's better, uploading a modpack on FTB, or on Technic (I can't get the difference)?

    I mean. FTB (Feed The Beast) has it's own official modpack, and Technic does, too, with Tekkit, BUT I'm not asking the differences between Tekkit and FTB Modpack, I'm asking the pros-and-cons of uploading your own modpack on FTB or on Technic

    Posted in: Mods Discussion
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    Apr 16, 2017
    Virdex posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!

    Oh, haha, lol

    Posted in: WIP Mods
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    Apr 16, 2017
    Virdex posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!

    Oh, it appears to be "The saltwater crocodile"... Thank you Wikipieda

    Posted in: WIP Mods
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    Apr 16, 2017
    Virdex posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!

    No, I mean pet games, like the ones you and I have in our signatures XD


    Yea what's the largest living lizard then, lol?

    Posted in: WIP Mods
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    Apr 16, 2017
    Virdex posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    Quote from Operation_Brevicauda»

    chameleons more commonly change colour depending on mood


    I know, but I don't think anyone cares xD That would be a nice mechanic in a pet game or something, but in most cases people prefer to think of them as guys who change their color to become OMG invisible
    Posted in: WIP Mods
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    Apr 15, 2017
    Virdex posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!

    Depends on the block they are standing on :)

    Posted in: WIP Mods
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    Apr 15, 2017
    Virdex posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    Quote from Operation_Brevicauda»

    Can I have a pic of the chameleon?? And what species were you going for when making it?


    Hehe dear reptile lover, it's just a random chameleon, not a precise species...
    And here is your pic:

    Posted in: WIP Mods
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  • View Virdex's Profile
    May 1, 2017
    Virdex posted a message on This week in Minecraft — April 29th
    Quote from FirEmerald»

    except modding is on PC and marketplace is not (save for a few PE mods that exist)

    And those few PE mods are rip-offs of more famous PC mods (like Pixelmon... actually, mostly Pixelmon.)
    Posted in: News
  • View Virdex's Profile
    Apr 21, 2017
    Virdex posted a message on Minecraft 1.12 Snapshot 17w16a
    Quote from DrWeegee»

    The tutorial will only appear if you're REALLY struggling. Even if you're new and got started on your feet instantly, it won't show. But if you're like 4 and don't know how to move, then the tutorial starts. So it literally will only appear for those who don't have a brain, which those people do exist. Like zombies.


    I think they added it in perfectly. It only tells you how to do basic things if you're not doing them properly. Ex: If you don't move for a short time, it shows you directional controls. If you spam click to break a tree, it'll tell you that you need to hold the mouse button down. The tutorial doesn't go very far, I think it just helps you until you craft and that's about it. So like 4 short sessions of tutorial that took around 30 seconds.

    Oh, thank you for clarifying
    Posted in: News
  • View Virdex's Profile
    Apr 20, 2017
    Virdex posted a message on Minecraft 1.12 Snapshot 17w16a
    Quote from AugiteSoul»

    Oh no. They added a tutorial. They made THE error.


    I hope it's like the "new block/mob hints" in Console Edition
    Posted in: News
  • View Virdex's Profile
    Apr 1, 2017
    Virdex posted a message on This week in Minecraft — April 1st
    Quote from therealstuewan»

    the april fools joke is that there's no joke


    :( guess you're right lol
    Posted in: News
  • View Virdex's Profile
    Apr 1, 2017
    Virdex posted a message on This week in Minecraft — April 1st
    Quote from Lonsdale1086»

    You realise Microsoft has no say over what Mojang do with the game?

    yeah i know, bu i guess they meant they wouldn't mess with the developement of the game, not with the events such as April Fools or special stuff. Technically they still have the power to do what they want, and anyways I only asked if the guy meant Microsoft when he said "someone"...
    Posted in: News
  • View Virdex's Profile
    Apr 1, 2017
    Virdex posted a message on This week in Minecraft — April 1st
    Quote from TheMinecraftNerd1»

    No April Fools joke? Seems like someone won't let Mojang do April Fools jokes on us.


    you mean Microsoft?
    Posted in: News
  • View Virdex's Profile
    Mar 25, 2017
    Virdex posted a message on This week in Minecraft — March 25th

    First :P


    ...and, this is going to be the best update ever! :D Keep it up, Mojang!

    Posted in: News
  • View Virdex's Profile
    Mar 24, 2017
    Virdex posted a message on New Minecraft Mob Announced!
    Quote from RyujinZ»

    Well that's good, new mobs are always wolcome. Unless we talk about some ridiculous crazycraftish mob. Anyway, parrots? Didn't see that one coming, I hope they'll have some use and are not as annoying as bats (still love them though). And "a little Minecraft twist"? You bet I find out what this "little thing" is.


    The little minecraft twist is just in thir appearence, I guess...
    Posted in: News
  • View Virdex's Profile
    Feb 27, 2017
    Virdex posted a message on "Minecraft Is Ruined!" But Is It?
    Quote from minecraftnerd220»

    To all the people who think minecraft is all about mods well IT ISNT!!!!


    Well, the only reason Minecraft is so popular is that it's very very customizable: you can customize how it looks like, how its worlds are shaped, and, thank to mods, nearly everything. You can basically create your own game inside of Minecraft... so...: is Minecraft all about mods? Nah, but I mean... with mods that's all another matter
    Posted in: News
  • View Virdex's Profile
    Feb 27, 2017
    Virdex posted a message on "Minecraft Is Ruined!" But Is It?
    Quote from Robijnvogel»

    Technically, that wasn't code.
    Those were (old) minecraft in-game command fragments. I just put them in code blocks because otherwise this forum's crappy editor (what have they done to it this time?) would remove everything between and including the triangular brackets:

    <all of this would have been deleted>


    same thing : P
    Posted in: News
  • View Virdex's Profile
    Feb 26, 2017
    Virdex posted a message on "Minecraft Is Ruined!" But Is It?
    Quote from Robijnvogel»


    For as far as I've heard it, it's as follows:
    Vanilla's current system has limited itself to 1024 block IDs for some reason, even though they reserve memory space for 4096.
    Forge uses this fact to break out of the 1024 block limit and get up to 4096 block IDs. Vanilla could probably easily do that as well.

    The system currently used to uniquely identify a type of block is

    <block ID>:<metadata> 



    , where the block ID can have a value from 0 to 4095 and metadata a value from 0 to 15. Currently, different blocks (stone, dirt, gravel, wool) use different block IDs, even if they only have one metadata state.* Wool uses all 16 of its metadata values for the different colours, stone uses about five (smooth, cobble, andesite, etc.) and dirt uses two or three (dirt, grass, snowy).
    Since about 90% (this is a guestimation, not a fact) of the blocks only uses 1 metadata value, 15/16 * 90% ~= 85% of all reserved block storage space is effectively unused. There are ways to get around this if you are a good mod author, but in Vanilla this is hard-coded.

    I have heard, that for this very reason, Vanilla Minecraft is going to swap out the old

    <block ID>:<metadata> 



    system with a new

    <blockstate ID>



    system, that uses 4096 * 16 = 65536 IDs ranging from 0 to 65535 to denote this blockstate ID.

    For instance, white wool would have blockstate ID 684, black wool 685, green wool 686, etc. All of this, of course, would be deep within the code of Minecraft. Regular Minecraft players would probably use this in commands of the form
    /setBlock <coordinates> minecraft:wool {green}




    or


    /setBlock minecraft:stairswood {top, north}

    , so they would barely notice what has changed in the background
    I really like this. :D





    You made me love those strings of code. Now I want to learn java XD

    Posted in: News
  • View Virdex's Profile
    Feb 26, 2017
    Virdex posted a message on "Minecraft Is Ruined!" But Is It?
    Quote from CheshireWesterfield»

    Mods add new items and IDs through the use of Forge - that's why Forge is required for mods.

    Ok... maybe with a vanilla expansion that adds something like an official feature that will work kinda like forge?
    Posted in: News
  • View Virdex's Profile
    Feb 25, 2017
    Virdex posted a message on "Minecraft Is Ruined!" But Is It?
    Quote from CheshireWesterfield»

    Because these blocks take up block IDs that could be used for items people have been requesting for many years.

    So how do mods add tons of new stuff? Are they magical? When minecraft will need more block IDs, then it will most likely add a new "category": all vanilla items are in the category "minecraft" (minecraft:command_block, minecraft:stone, etc.), so when that category will be full, new items can be stored in a new category like "minecraft2"...
    ... and sorry if I wrote something wrong, I'm from Italy, so I'm not an anglophone.
    Posted in: News
  • View Virdex's Profile
    Jul 15, 2016
    Virdex posted a message on The Minecraft Movie: What We Know So Far
    Quote from OptimusAndrew»

    A movie about a video game? That's a great idea!


    Actually, there are already movies like Warcraft, Ratchet & Clank, and many many movies about old games like Pokémon, Robots, etceteram...
    Posted in: News
  • View Virdex's Profile
    May 28, 2016
    Virdex posted a message on Community Roundtable: Bugs (Insects, Not Code Errors)

    I would add the giant moths. It spawns at night in plains, deserts, savannahs, and more rarely in the snowy plains. It's larger than the Player, maybe something like 3,5x3,5 blocks. It can fly, it's solitally passive, but it attacks you if you attack it or if you have some food in your hands. It attacks slowly. When it doesn't want to attack, he flies passively and randomly over the plains/dunes.

    Posted in: News
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