• 0

    posted a message on Zeppelin's Cargo Station
    I made this a couple of months back but never got around to sharing it. In short, it is a practical, versatile, modular storage cart station. A chest-cart enters and is directed to an incoming bay, and an empty chest-cart is automatically sent back.

    When a minecart triggers a detector rail on one of the incoming bays, a SR latch is set, which flips the T-intersection so the next cart passes to the next bay. Simple enough. When the latch is set, it also activates a powered rail which sends the cart in the corresponding outgoing bay out of the station. Another bank of SR latches below the outgoing bays route the carts appropriately when the system is reset.

    Once the incoming carts are loaded or unloaded, a button press resets all six latches (incoming and outgoing) and sends the carts one-by-one down to the outgoing bays. From there, another cart can enter the station, and the process repeats itself.

    Screenshots




    An overview of the station. From top to bottom: Incoming bays, incoming bay latches and reset lines, outgoing bays. Not shown: Outgoing bay latches.


    The incoming bays. The carts rest on a powered rail backed against the platform, and are covered so as to prevent someone pushing a cart manually without resetting the system, which may have abnormal results.


    The outgoing bays. They work on the same principle as the incoming bays -- SR latches route carts into the next open bay.


    Another overview shot. Carts enter the station via the upper rail and leave via the lower rail. (The two are connected for demonstration purposes.)

    Typically there will be one cart per incoming-outgoing bay pair plus one outside the station, and I've added an overflow rail in case that extra cart is sent back when all incoming bays are full. The station can be expanded to accommodate as many bays as necessary, and is pretty versatile. In the SMP world in which I originally built this, the incoming bays were adjacent to my storage room and the rail led to the bottom of the diamond mine, but it would be useful any time large amounts of cargo need to be transported.

    World download: Here
    Posted in: Redstone Creations
  • 0

    posted a message on Button-programmable combo lock?
    @MazeCraft: Interesting. I could see it being useful if you extended the falling distance and pushed two blocks per button press, with a solid platform above the piston body and a repeater on each side.

    Quote from Rimodo

    I built an order sensitive, two account holding, 5 number 3 digits reprogrammable combo lock with slightly differed DFFs in beta 1.8 or 1.0, so it's not with glowstone and quite bulky.
    If you still want to see it I will release it ;)


    Yeah, I'd like to see that.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Button-programmable combo lock?
    I've done a bit of searching and can't quite find it -- an order-sensitive combination lock which can be programmed by a button panel without having to muck with the wiring. Has anyone designed anything like this? I imagine programming the combination would involve setting a series of SR latch banks, to which the trial combination is compared, but I can't quite wrap my head around the implementation. Do the experts here have any suggestions or demonstrations as to how this is done?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Phoenix Mining - X Mine(eXpandable) [v0.2]
    Quote from Atanarr »
    When do all the idiots on this forum get it that mining is not for space efficiency or the "omg you may miss a diamond there".
    IT IS ONLY ABOUT BLOCKS UNCOVERED/TIME!
    only this is counting. So NO (!) mining blocks which unly uncover 2 or 1 other block. And this system pretty much fails on this.


    Well, strictly speaking, a 1x2 hallway of indefinite length is the most purely efficient (horizontal) plan, but then transport times get very long very quickly.
    Posted in: Survival Mode
  • 0

    posted a message on Phoenix Mining - X Mine(eXpandable) [v0.2]
    How would you continue this pattern after breaching a cavern?
    Posted in: Survival Mode
  • 0

    posted a message on Things that don't impress you.
    Cobblestone boxes with parapets -- or, really, anything made predominantly out of cobblestone. It's the most abundant material in the world and doesn't look so great unless one has a nice texture pack. I constantly smelt the cobblestone I get, even if I don't have a current building project.
    Posted in: Survival Mode
  • 0

    posted a message on Need some help with mob grinder.
    Consider covering the lava as well, so mobs can't actually "swim" upwards and drop their items into it when they die.
    Posted in: Survival Mode
  • 0

    posted a message on Share your world seeds! [OP Being Organized!]
    -209949490008186584

    I played this one for a while before Beta was released, and it's a good seed for anyone who likes large deserts. There are some trees on the southern edge of it, a forest to the east, ocean to the north, and mountainous areas to the west.
    Posted in: Seeds
  • 0

    posted a message on Flat Trap or Mob Tower?
    I think the ideal format, if you really want the most output and have a lot of spare time, is a network of towers arranged around a central collection point, building them such that the closest point of the bottom floor is no nearer than 24 metres, and the farthest point of the top floor is no farther than 72 metres away from the collection point.
    Posted in: Survival Mode
  • 0

    posted a message on largest amount of diamond possible?
    The largest possible size of an individual seam for every ore except coal is 8, in a 2x2x2-metre cube.
    Posted in: Survival Mode
  • 0

    posted a message on Die wool white?
    Yes, my guess is that it's an oversight -- white wool is the only colour that can be dyed to another colour, thus the redundant "white wool + bone meal = white wool" formula. I believe, however, one can use bone meal to dye black or grey wool white while it's on the sheep.
    Posted in: Survival Mode
  • 0

    posted a message on Massively EPIC, Massively DETAILED Palace [MANY PICS]
    Very impressive. I absolutely love the ceiling design in particular.
    Posted in: Survival Mode
  • 0

    posted a message on An Addition to the Branch Mining System
    There is a very good thread in the board archives explaining in detail the various mining patterns, and a discussion of which was most efficient. I personally use a pattern like this, from layers 12-16:

    :stone: [] :stone: :stone:
    :stone: [] :stone: :stone:
    :stone: :stone: :stone: :stone:
    :stone: :stone: :stone: []
    :stone: :stone: :stone: []
    Posted in: Survival Mode
  • 0

    posted a message on Aesthetically Pleasing Homes/Buildings REVAMP
    Quote from ColtonisWright »
    These are some aesthetically pleasing buildings from a city called New Venatum in a minecraft multiplayer server.


    My goodness. Do you have some daytime images? That does look impressive.
    Posted in: Screenshots
  • 0

    posted a message on Aesthetically Pleasing Homes/Buildings REVAMP
    Just a note, almost all web browsers only have to download an image once (that's what the cache is for). So the quoting of images is more of an inconvenience due to all the scrolling, but I agree with your premise.

    I have a large gothic-style desert palace in progress on the Minerealm server. I will post some images once it gets nearer to completion.
    Posted in: Screenshots
  • To post a comment, please .