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    posted a message on Bedrock Edition - Multiple Entity Interactions Problem

    So I figured if I'm going to be diving into addons might as make an account on here for help instead of hours of trial and hour. Anyway, I'm trying to make a village guards addon atm that involves presenting either a sword or a bow to a villager and that makes them transform into the respective entity. Either a bowguard or a swordguard. As I'm new to addons I was astonished I was able to even make it work lol but it seems it only works with one item at a time. For instance I can only use a bow or a sword to turn the entity into that respective guard. It won't allow me to use both. I suspect it's because instead of duplicating the interaction event I need to place both interactions within that string, but I just don't what the proper way to do that is. To better clarify I want (if given a bow, turn into bowguard, if given a sword, turn into swordguard) but it only allows me to do this one item.


    Here's the string I suspect to be the problem:


    "minecraft:interact": {
    "interactions": {
    "on_interact": {
    "filters": {
    "all_of": [
    { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "bow" },
    { "test": "has_component", "subject": "self", "operator": "!=", "value": "minecraft:is_baby" }
    ]
    },
    "event": "become_bowguard",
    "target": "self"
    },
    "use_item": true
    }
    },




    It works fine on it's own, but I want to be able to add another interaction with a sword which causes a "become_swordguard" event. I have a feeling its something as simple as properly formatting another on_interact inside the interactions but I can't figure out how to do that properly.


    Here's the full json:


    {
    "format_version": "1.16.100",
    "minecraft:entity": {
    "description": {
    "identifier": "minecraft:villager_v2",
    "is_spawnable": true,
    "is_summonable": false,
    "is_experimental": false
    },

    "component_groups": {
    "trade_resupply_component_group": {
    "minecraft:trade_resupply": {}
    },

    "become_witch": {
    "minecraft:transformation": {
    "into": "minecraft:witch",
    "delay": 0.5
    }
    },

    "become_zombie": {
    "minecraft:transformation": {
    "into": "minecraft:zombie_villager_v2",
    "keep_level": true
    }
    },
    "become_swordguard": {
    "minecraft:transformation": {
    "into": "ayrtown:steve"
    }
    },

    "become_bowguard": {
    "minecraft:transformation": {
    "into": "ayrtown:alex"
    }
    },

    "work_schedule": {
    "minecraft:scheduler": {
    "min_delay_secs": 0,
    "max_delay_secs": 10,
    "scheduled_events" : [
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 0 },
    { "test": "hourly_clock_time", "operator": "<", "value": 8000 }
    ]
    },
    "event": "minecraft:schedule_work_pro_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 8000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 10000 }
    ]
    },
    "event": "minecraft:schedule_gather_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 10000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 11000 }
    ]
    },
    "event": "minecraft:schedule_work_pro_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 11000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 12000 }
    ]
    },
    "event": "minecraft:schedule_home_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 12000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 24000 }
    ]
    },
    "event": "minecraft:schedule_bed_villager"
    }
    ]
    }
    },

    "basic_schedule": {
    "minecraft:scheduler": {
    "min_delay_secs": 0,
    "max_delay_secs": 10,
    "scheduled_events" : [
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 0 },
    { "test": "hourly_clock_time", "operator": "<", "value": 8000 }
    ]
    },
    "event": "minecraft:schedule_wander_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 8000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 10000}
    ]
    },
    "event": "minecraft:schedule_gather_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 10000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 11000 }
    ]
    },
    "event": "minecraft:schedule_wander_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 11000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 12000 }
    ]
    },
    "event": "minecraft:schedule_home_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 12000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 24000 }
    ]
    },
    "event": "minecraft:schedule_bed_villager"
    }
    ]
    }
    },

    "child_schedule": {
    "minecraft:scheduler": {
    "min_delay_secs": 0,
    "max_delay_secs": 10,
    "scheduled_events" : [
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator":

    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on The ModPE Help Thread! - Post all ModPE errors HERE and get instant help! Need help with modding? You've come to the right place

    Saw your post figured why not. So I'm trying to make an addon in bedrock edition like villager guards. Trying to make it so when you interact with a bow the villager becomes a bowguard entity and when you interact with a sword the villager becomes a swordguard entity. However, it seems I can only make one interact component. Can you tell me what I'm doing wrong? I suspect it's because I'm trying to duplicate the interact events instead of placing them together inside the interactions component


    Suspected string


    "minecraft:interact": {
    "interactions": {
    "on_interact": {
    "filters": {
    "all_of": [
    { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "bow" },
    { "test": "has_component", "subject": "self", "operator": "!=", "value": "minecraft:is_baby" }
    ]
    },
    "event": "become_bowguard",
    "target": "self"
    },
    "use_item": true
    }
    },



    Full json


    {
    "format_version": "1.16.100",
    "minecraft:entity": {
    "description": {
    "identifier": "minecraft:villager_v2",
    "is_spawnable": true,
    "is_summonable": false,
    "is_experimental": false
    },

    "component_groups": {
    "trade_resupply_component_group": {
    "minecraft:trade_resupply": {}
    },

    "become_witch": {
    "minecraft:transformation": {
    "into": "minecraft:witch",
    "delay": 0.5
    }
    },

    "become_zombie": {
    "minecraft:transformation": {
    "into": "minecraft:zombie_villager_v2",
    "keep_level": true
    }
    },
    "become_swordguard": {
    "minecraft:transformation": {
    "into": "ayrtown:steve"
    }
    },

    "become_bowguard": {
    "minecraft:transformation": {
    "into": "ayrtown:alex"
    }
    },

    "work_schedule": {
    "minecraft:scheduler": {
    "min_delay_secs": 0,
    "max_delay_secs": 10,
    "scheduled_events" : [
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 0 },
    { "test": "hourly_clock_time", "operator": "<", "value": 8000 }
    ]
    },
    "event": "minecraft:schedule_work_pro_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 8000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 10000 }
    ]
    },
    "event": "minecraft:schedule_gather_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 10000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 11000 }
    ]
    },
    "event": "minecraft:schedule_work_pro_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 11000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 12000 }
    ]
    },
    "event": "minecraft:schedule_home_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 12000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 24000 }
    ]
    },
    "event": "minecraft:schedule_bed_villager"
    }
    ]
    }
    },

    "basic_schedule": {
    "minecraft:scheduler": {
    "min_delay_secs": 0,
    "max_delay_secs": 10,
    "scheduled_events" : [
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 0 },
    { "test": "hourly_clock_time", "operator": "<", "value": 8000 }
    ]
    },
    "event": "minecraft:schedule_wander_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 8000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 10000}
    ]
    },
    "event": "minecraft:schedule_gather_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 10000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 11000 }
    ]
    },
    "event": "minecraft:schedule_wander_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 11000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 12000 }
    ]
    },
    "event": "minecraft:schedule_home_villager"
    },
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator": ">=", "value": 12000 },
    { "test": "hourly_clock_time", "operator": "<", "value": 24000 }
    ]
    },
    "event": "minecraft:schedule_bed_villager"
    }
    ]
    }
    },

    "child_schedule": {
    "minecraft:scheduler": {
    "min_delay_secs": 0,
    "max_delay_secs": 10,
    "scheduled_events" : [
    {
    "filters": {
    "all_of": [
    { "test": "hourly_clock_time", "operator":

    Posted in: MCPE: Mod / Tool Help & Requests
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