- VileAssassin
- Registered Member
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Member for 12 years, 8 months, and 27 days
Last active Fri, Aug, 16 2013 00:02:21
- 0 Followers
- 2,388 Total Posts
- 279 Thanks
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Dec 1, 2011VileAssassin posted a message on New Prerelease is AvailableI don't understand this. Instead of releasing patches to the latest version, he is releasing prereleases of bug fixes. If it's minor, just patch it. Really we need some beta new features in our prereleases. Come on Jeb, give us some spoilers!Posted in: News
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Sep 5, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsMaybe it's the leg of a chair behind that cactus. The object sort of looks like it.Posted in: News
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Sep 5, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsIt does look like a chest, but there is something different about it. The lid doesn't look right. Yet I don't see how a second chest is the "second" thing that is new. Unless they are adding more than one new chest like object.Posted in: News
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Sep 4, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsDo you guys realize the significance of this? Chest is a tile entity. Adding an open phase to it is significant. It's not just any old opening sequence, the angle of the lid is in 3D. The fact that they got a tile entity to switch between states in 3D is impressive. My thoughts is that they improved the physics engine to include more than just open/close, on/off states. Maybe they'll surprise us with doors that actually swing open. Probably not, but I can hope.Posted in: News
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Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsI really have no idea then. It's probably something stupid that we already know is being added.Posted in: News
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Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsWell if it's just a regular sand block. Then my thoughts about that really small thing in front of the sun is still strange. It looks too tall to be a dead shrub. Can anyone give their insight what it is?Posted in: News
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Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsPosted in: NewsQuote from Roob
1) I don't think the image is cropped. The screenshot was taken on a monitor supporting the resolution 1920 x 1080. That screenshot is 1920 x 1050. The reason 30 pixels are missing from the vertical resolution is because that's how much space the Windows bar will be taking up.
2) The HUD is missing. Therefore if he IS holding anything, you wouldn't be able to see it.
The sand block is at an angle to the chest. This position would be illegal in minecraft standards. It's not placed. -
Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsOh and BTW it isn't a full image. The screenshot has been cropped so that the chest is centered. The block he is holding is just barely visible in the screenshot. It's probably the second feature, which is probably a sand pressure plate. I have no idea how you could create a plate out of sand. It doesn't make any sense, but if it is, you could finally have sand traps.Posted in: News
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Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsSomeone tell me if that thing in front of the sun is a sapling or not. It just looks too tall and visible in comparison to how far away it is. Could someone zoom in and tell me what they think it is?Posted in: News
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Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsI expanded it and there is something weird in front of the sun. It doesn't look like a sapling or dead shrb. Maybe it's a palm tree? You'll need to look at the picture in expanded form to see it. It's very hard to see.Posted in: News
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We wouldn't need to mine it with silk touch if we could turn netherrack molten by shooting a firecharge at it.
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If this is not the case, then I'll be game to petition it to be.
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IMO the more ways we can build in Minecraft the more replay value Minecraft has and the more creative the Adventure maps will be. Don't think of it as cheesy or unfitting or pointless, because every bit added is contributing to the replay value of the game. Minecraft needs more pointless things in the game. I know its strange to say this, but its true.
The more abstract non purposeful things put in the game are the things that add the most replay value. Example: Each new block/placable object added to the game can amount to hours of thinking up ways to use it/ build with it when a new mechanic/item will only amount to minutes of intermittent use unless it is a game changing new feature. We need the devs to think creatively when they add things to Minecraft, and really I can't see how these things are changing Minecraft anymore than its already changed.
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It wasn't THAT long ago when we didn't have special pathfinding algorithms. I don't see why it's that much of an issue that passive mobs are back to jumping off cliffs again.
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It has a lot of potential in adventure maps. There are also many other useful purposes for it. Maybe you should change the name to Cracked Stone, because it's cracked, not crumbled.
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Squids need a rare drop. Something that can be used for brewing. I don't know what, but I don't care what it is. It could be called Squid chunk for al I care. (Actually I would love it if they called it squid chunk XD) It would make squids that much more important.
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I wonder. Maybe statue blocks will be possible in the future. It would be so cool to be able to have whole statues using heads as a crafting recipe.
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I'm suspecting a troll, because this argument makes 0 sense.
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Seriously who in their right mind creates a magical spawner to guard bread, redstone, and saddles. There is nothing that you can find in a chest that's not exceedingly rare that's worth it. Sure it's not hard to find a spawner, but really shouldn't there be some satisfaction to looking at the chest content. I mean its gotten to the point that it's almost pointless to look in the chests, just light up the spawner and leave. There's nothing good to be found in the chests.