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    posted a message on Molten Netherrack and Fire Geysers.
    The Nether would look so much better with this included.

    We wouldn't need to mine it with silk touch if we could turn netherrack molten by shooting a firecharge at it.
    Posted in: Suggestions
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    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    It would be very interesting to see this happen in a future update. Deeper worlds = more content/ores they can put in those worlds. More reasons to dig down and explore is a very good thing.
    Posted in: Suggestions
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    posted a message on Everything in Minecraft 1.4 so far!
    Thanks OP. You have amused me greatly!
    Posted in: Future Updates
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    posted a message on Permanent Rain (and Fish and Chips) confirmed?
    I would enjoy a world type where it is permanently raining. I love the rain.
    Posted in: Recent Updates and Snapshots
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    posted a message on Random fetish for skulls?
    I believe he meant that or only th steve heads, and non mob head variations. Wither skulls, zombie, skeleton, and creeper heads should drop randomly from their respective mob. At least that's a reasonable option.

    If this is not the case, then I'll be game to petition it to be.
    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft may be going a little out of control with these snapshots/updates
    I've been wanting more decorative blocks since Beta 1.3. And ever since I got Terraria, I've wanted it even more.

    IMO the more ways we can build in Minecraft the more replay value Minecraft has and the more creative the Adventure maps will be. Don't think of it as cheesy or unfitting or pointless, because every bit added is contributing to the replay value of the game. Minecraft needs more pointless things in the game. I know its strange to say this, but its true.

    The more abstract non purposeful things put in the game are the things that add the most replay value. Example: Each new block/placable object added to the game can amount to hours of thinking up ways to use it/ build with it when a new mechanic/item will only amount to minutes of intermittent use unless it is a game changing new feature. We need the devs to think creatively when they add things to Minecraft, and really I can't see how these things are changing Minecraft anymore than its already changed.
    Posted in: Future Updates
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    posted a message on I sure hope this is a bug...
    I don't understand why this is such a big deal. We're talking about cows and villagers. One's an annoying passive mod and the other can breed infinitely as long as there's enough doors.

    It wasn't THAT long ago when we didn't have special pathfinding algorithms. I don't see why it's that much of an issue that passive mobs are back to jumping off cliffs again.
    Posted in: Future Updates
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    posted a message on New block suggestion
    +1

    It has a lot of potential in adventure maps. There are also many other useful purposes for it. Maybe you should change the name to Cracked Stone, because it's cracked, not crumbled.
    Posted in: Suggestions
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    posted a message on More uses for squid
    I lol'd at the thought of squid meat.

    Squids need a rare drop. Something that can be used for brewing. I don't know what, but I don't care what it is. It could be called Squid chunk for al I care. (Actually I would love it if they called it squid chunk XD) It would make squids that much more important.
    Posted in: Suggestions
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    posted a message on Random fetish for skulls?
    Also isn't Dinnerbone working on the skulls and not Jeb?
    Posted in: Recent Updates and Snapshots
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    posted a message on Random fetish for skulls?
    Quote from ArrogantLobster

    These heads can be useful for making statues of characters! Well the head part...



    I wonder. Maybe statue blocks will be possible in the future. It would be so cool to be able to have whole statues using heads as a crafting recipe.
    Posted in: Recent Updates and Snapshots
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    posted a message on Waterfall sounds
    I don't like the current "placeholder water" sound. It often depends at your position from it whether you hear the sound or not and it doesn't sound completely right. They could pick a better sound, but they should keep it very mellow and calming.
    Posted in: Suggestions
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    posted a message on Weak Ice- New Block
    I would like to see something like this. However it's not terribly needed or even hostile. You can just walk around them, and their formation would be the biggest issue. It can't just randomly spawn a cracked ice, it would look weird and really make the ice look bad. The cracked ice needs to form in clusters in order to look right. If that issue can be solved, then this idea would be decent.
    Posted in: Suggestions
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    posted a message on The Updates Are Getting Retarded
    I really don't understand the OP. What part of these updates aren't block related. Sure there are a lot of adventure related stuff which is part of the game too I might add, and a lot of magic related stuff which is also a part of the game thanks to Notch, your savior. The very person who added more focus to other genres/ideas that are now being expanded upon by Jeb/Dinnerbone. I mean are you being turned off by improvements to existing game mechanics, because all the things added to the game aren't game-changing features.

    I'm suspecting a troll, because this argument makes 0 sense.
    Posted in: Recent Updates and Snapshots
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    posted a message on Change on dungeon loot?
    I really wish dungeons would have more unique things in them like chests in Terraria have. I mean it doesn't even have to have a functional purpose. It would be really cool to have placeable relics or even purposeful relics or even rare written books! Add things you would commonly expect to see in a guarded chest.

    Seriously who in their right mind creates a magical spawner to guard bread, redstone, and saddles. There is nothing that you can find in a chest that's not exceedingly rare that's worth it. Sure it's not hard to find a spawner, but really shouldn't there be some satisfaction to looking at the chest content. I mean its gotten to the point that it's almost pointless to look in the chests, just light up the spawner and leave. There's nothing good to be found in the chests.
    Posted in: Recent Updates and Snapshots
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