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    posted a message on Ore density by layer
    Quote from awesome_cmo

    Quick question, why did you put this in the 1.0 section?

    Because it's about something is 1.0.0.

    To answer the OP, I don't think the wiki chart's been updated for a while.
    Posted in: 1.0 Update Discussion
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    posted a message on Nether biomes
    Quote from felinoel

    So... if a mod were to have stuff you can have spawn in a biome you set it to, if you set it to Hell it won't work?

    A mod that set the Nether biome's spawnlist to include a mob would work; the mob would then spawn in the Nether. It won't ever spawn in the overworld, because the "Hell" biome does not occur in the overworld.

    What I meant previously is that if you mean biome as a change in how the world looks, there aren't any changes in the Nether because there's only one biome. Sorry if I'm confusing you.
    Posted in: Discussion
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    posted a message on Apple Rant*
    Apple trees would be rare, like pumpkins = some people never find apple trees = useless as an addition to them
    I like jeb's way better.
    Posted in: 1.0 Update Discussion
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    posted a message on Leveling is not in the spirit of minecraft
    Leveling was put in by Notch, so I'm guessing that regardless of your opinion it IS in the spirit of Minecraft. Don't make that into your own nefarious purpose.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on really dumb idea
    In the future, bonemeal on grass makes lots of tall grass. No need to go looking.
    Posted in: Discussion
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    posted a message on Nether biomes
    Quote from felinoel

    So there is a biome in the Nether? Are you sure it is called The Nether? Not just Nether or something?

    It's called Hell in the code, but that's just the MCP people.

    For all intents and purposes, the Nether has no biomes. There's only one terrain generator that is used, only one spawnlist, etc. Technically, in the code, the Nether generation is programmed as a biome. The world then only generates this biome in the Nether and generates only this biome in the Nether.

    Going back to the OP, no, there are no "biomes" as a layman would describe them, just the Nether.
    Posted in: Discussion
  • 0

    posted a message on AI that learns from actors.
    Quote from XazoTak

    I admit that you could trick a mob into jumping into lava if its AI was never taught to react to lava, or an npc may jump into a lava lake if there is gold, as a result of not learning enough about priorities for survival and extracting ores from above lava, but 100 hours of playtime to create an AI might have good results.

    Yes, I agree that players' strategies for attacking would make good stuff to program an AI off of. I just don't think an AI could generate strategies on the fly without an extensive amount of coding, nor could they continually learn about your movements. Perhaps they could do rudimentary recognition of where you tend to hide, what attacks you use, but in all circumstances a player would probably fare better.

    Still, intelligence is a good place to start with artificial intelligence. Here's hoping the AI specialist knows his stuff.
    Posted in: Suggestions
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    posted a message on Nether biomes
    The Nether is technically a biome. It has a generator, a mob spawnlist, etc. It just only occurs in the Nether dimension, and is the ONLY biome that occurs in the Nether dimension.

    In terms of biomes as variations in the terrain, no, there are no other biomes besides the usual.
    Posted in: Discussion
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    posted a message on Need help with armor 1.0.0
    ModLoader.AddArmor()? You have to put in some stuff. You have to add your own armor material, though.
    Posted in: Modification Development
  • 0

    posted a message on Protected abstract in a non-abstract file?
    Why do you need to do this? I'm not sure I understand. I'm also not sure that's possible.
    Posted in: Modification Development
  • 0

    posted a message on Xp help
    Quote from NowInTheWarzone

    I know what you mean here i dug it out.
    field_35171_bJ = 10;
    the 10 is the amount of xp. Good Luck! :biggrin.gif:

    I changed that in pigs; it did not work. Have you tested it?
    Posted in: Modification Development
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    posted a message on should I do a full 1.8.1 minecraft CONVERSION?
    Those mods are being updated for 1.0.0, aren't they? Why go back to less features to use outdated mods?
    Posted in: Modification Development
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    posted a message on NEW HELP WITH ARMOR 1.0.0!!!!!
    Are you using ModLoader? I managed to add armor that at least had it's own texture, even if I had to use Diamond material. It works, though, kinda.
    Posted in: Modification Development
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    posted a message on Making a mod
    You need to post your code.
    For smelting recipes, you can just say block.blockID. For dropping items in the block's class file, say mod_Name.itemname.shiftedIndex
    Posted in: Modification Development
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    posted a message on wooden tools?
    It needs to unlock the achievement if you build a stone one. Heck, achieving something should unlock ALL the prerequisites.
    Posted in: Achievements & Stats
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