I really like the idea of this, the only thing I would suggest is because you upped the drops a lot you might make the time between when you can bread animals longer, and also the time it takes them to grow up. Maybe 2 or even 3 x longer because your going to get 4-5x more drops from then any ways then it would be pretty well balanced.
- Registered Member
Member for 7 years and 11 months
Last active Sat, Aug, 6 2016 16:33:17
- 4 Followers
- 710 Total Posts
- 65 Thanks
May 25, 2016VerusAnimus posted a message on LogicalCraft (formerly Logical Drops) (1.12.2 - 1.7.10)Posted in: Minecraft Mods
Mar 22, 2016Posted in: Mod PacksRecommended Resource Packs.You can add them right in the Curse Launcher, then enable them in the game in listed order. These will give you an amazing sky box, some shader like shadowing, and a pretty complete looking texture pack.
Dramatic SkysPixel Reality - LuminanceUnity(Unity can be replaced with any other Texture Resource Pack, but it has some mod resources and blends well with every thing plus it looks pretty good)
Also added to Op.
Dec 1, 2015Posted in: WIP Mods
If you add
to the list of picks wands will dig with a focus, only it will also make it so if you break a block with the wand in your hand by punching you do not take damage and the block breaks but nothing is dropped. And it will not work on logs, tho this could be fixed if adding things to both lists works in later visions. Note this is only tested in 1.7.10, the item name might have changed in 1.8. You would also have to add wands from other mods as well.
Nov 21, 2015Posted in: WIP Mods
Is the camp fire only working while there is food in it to cook meant to make it so you can not use it as a permanent light, as long as you can keep fuel in it, light source? Or is it a bug? It really confused me at first I thought I had a bug were I could not light my camp fire because it wont light with out food in it. Kind of odd and not all that realistic tho.
Oct 13, 2015Posted in: WIP Mods
I love this mod, And the show xD
For some reason when your mod is installed with Endercore it seems to stop being able to fire and change weapon modes.
I also have a suggestion, Ruby often uses the Crescent Rose to launch her self, you could make it if you shift fire the Crescent Rose it fires backwards and launches you ahead. That would be amazing to fast attack some one. I guess you could just shoot them but if its some one in armor a single shot might not do it but a few smacks to the face after a blast style dash would be awesome xD
Sep 18, 2015VerusAnimus posted a message on Bad Wolf IC2 Mod Pack Server (Small but can expand!) Slots Open!Posted in: PC Servers
Ill see if I can figure out what is wrong.
Hrm how odd XD Not even sure how you launched the game, There was a error in the pack. Try deleting PowerSuitsAddon.jar and relaunch.
Aug 24, 2015VerusAnimus posted a message on "The Lost Engineer" Mod Pack (Check out the video!)Posted in: Mod PacksThe Lost Engineer
See the end of the main post for tldr.
Link to Perms. Note not all mods on list are used. All perms are gathered and listed!
You are a simple Engineer. Today you have to go fix a power station out in the middle of nowhere. So you pack up your gear, pack a lunch and head out. As your driving you run into a HUGE storm. You are slipping and sliding all over the road and with a flash of lighting you crash into a tree. The next morning you wake up. But there is no car or road. Your lost and the world is not the same as it was before! The massive buildings of the present are gone. In there place are small villages full of strange people you do not understand and many enemies out to get you!
Wake up in a world of magic. With nothing but a back pack of simple gear you must hide at first then fight and build to survive! Good luck! Build awesome machines, or delve deep into the magic of this new world.
The Lost Engineer uses Immersive Engineering, Flaxbeard Steam Power, and Minefactory Reloaded to allow you to make awesome builds, how ever some normal mods like AE are left out to make automation a larger project. One of the main themes I wanted to base the pack around was multi block builds. You will notice that single block power gen is disabled in the pack. As well as some other things to add a little more difficulty. There are also magic mods such as Botania, Thaumcraft, and Witchery for those who like magic. Thaumcraft also has a lot of add-ons! Thirst is also a part of the pack. All the drinks from Jaffas and more will give you thirst! How ever you will need a Juicer to get most of them, so you might want to start with water. You will also find a lot of other mods to make the game even more fun! Note: the pack is made to run with the RWG World Type!
Good luck and enjoy! If you like the pack please let me know in this forum!
Known Bugs and FixesPlease Report all bugs here! I will check them out, see if its my fault or a mod bug then fix it if I can or repost the bug in the right places!
Jaffa Counter Tops will cause a crash if you put a powered Jaffa Machine on top while there is power in the counter.
Fix - Put the Machine on first then give the counter power.
-Download can be found here, through the Technic Launcher. Please leave a like if you enjoy the pack!
The Lost Engineer^Click! xD-Video!-TL DRHunger and thirst challenges. Like Spice of Life and animals needing feed.RWG world type.Harder automation tell pretty late game.Multi block power and ore double only.Lots of mobs. Good and Bad.Start with gear but harder gear progression.Fancy stone and ore gen.Jaffas.Fishing with seeds.Lots of magic. Thaumcraft, witchery, flower magic, ect.Defenses like turrets.Dinos.Explore and Loot dungeons.Ride Chocobos.Twilight Forest.Multi block teck. Immersive Engineering and Flaxbeard Steam.SPACEEEEEE.Auto farming.Big Reactors.and MOREEEE!
Aug 15, 2015VerusAnimus posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!Posted in: Minecraft Mods
Is it possible to make other blocks, such as the Cray Fish Furniture Mod Fridge act like Esky or Freeze?
Jul 31, 2015Posted in: WIP Mods
You can use Sync to ether have a clone that you then cure of vampire or have a clone you then turn into a vampire, then you can have one normal clone and one vampire and switch between. Just make sure you make back ups or your clones so you don't die and loss one. Also note that a new clone is what ever you are the first time you take control of it, ie if your a vampire when you take control of that clone it will be the vampire as well.
- To post a comment, please login or register a new account.
Dec 31, 2012user-7851964 posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3Posted in: Minecraft Mods
Facebook Page | Official Server | Official Wiki | F.A.Q. | YouTube Channel
Experiencing Lag in Middle-earth? Use FastCraft.
Watch Mind of Mike's exciting new series with the mod, from early 2017. Thanks, Mike!
Mind of Mike also has a beginners' guide to the mod, which is really helpful. You can watch it below:
About the Mod
The Lord of the Rings Mod is a huge expansion for Minecraft that aims to add the world of Middle-earth into the game. This will include content from J. R. R. Tolkien's most famous work, The Lord of the Rings, and from other related tales such as The Hobbit and The Silmarillion.
The mod has been in development since December 2012, with a great amount of planned features yet to come in the future. New updates are published frequently - usually every couple of months.
If you are interested in following the progress of the mod, go to our Facebook page, where we showcase new content for upcoming updates. You can also give feedback there, and submit suggestions. Please read the FAQ before submitting a suggestion!
The official wiki is the place to go if you want to learn about the mod and its contents, or find a server to play on. You can also post suggestions, bug reports, and discuss all sort of things on the wiki forums.
The main features in the mod so far are:
- A new Middle-earth dimension
- Over 100 new biomes, sub-biomes, and biome variants, each with their own unique structures and resources
- Biomes are generated in accordance with Tolkien's map of Middle-earth
- The mysterious, unexplored lands of Rhûn and Harad
- The ancient Pits of Utumno, a terrifying dungeon dimension full of Morgoth's evil creatures
- Hundreds of new blocks, weapons, armours, foods, and items
- People and races from the Lord of the Rings world
- An alignment system where your actions can improve or harm your reputation with many independent factions
- New gameplay elements dependent on the player's alignment: trading, unit hiring, and an expanded achievement system
- Randomly generated Mini-Quests, and the Red Book to record them
- A system of modifiers for customising and upgrading your weapons, tools, and armour
- Seamless multiplayer integration in all areas of the mod
And some of the main planned features still to come in future updates:
- Even more blocks, items, and factions from Middle-earth
- Larger, pre-written quests, ranging from minor 'side quests' to epic adventures
- New types of mini-quests
- Characters and places from the Lord of the Rings storyline
- More boss battles
- Ring-forging, siege weapons, and a 'redstone alternative' for Middle-earth
- Other realms... The Undying Lands? First Age Beleriand? Númenor?
For a more in-depth and comprehensive summary of the mod's features, please see this Mod Overview article on the mod's wiki. Also check out the Middle-earth Gameplay Guide, and the Building Tips page if you are so inclined.
(There are, besides those linked above, many other useful guides and articles on the wiki which I have not listed here - go and have a look!)
Download the current version: Update 34.3 for Minecraft 1.7.10
Requires Minecraft Forge version 1558 or higher.
The complete changelog for all released versions can be viewed here.
This mod contains a version checker.
Warning: If you are running the mod on a Cauldron (MCPC+) server, you may experience unexpected bugs, crashes or other failures that are not this mod's fault. Please see here for an explanation of why it is not this mod's fault, and why I cannot really do anything to fix it.
Watch Mind of Mike's beginners' guide on how to install the LOTR mod. (New in 2018)
For more guides and information, including how to install the mod on servers: see the Help section on the mod's wiki.
Downloads for older versions:
(Warning: Older versions may contain old bugs which have since been fixed. Use at your own risk.)
These can be found at the updates page on the wiki.
The Ranger Malvegil is developing a plugin for Not Enough Items (NEI) for use with the Lord of the Rings Mod, that shows crafting recipes on Middle-earth tables, barrel brewing recipes, and other recipes from the mod. Thanks, Malvegil!
You can find the forum thread for this plugin here, with downloads and information.
Note that this plugin is not affiliated with the LOTR mod: you should report any problems, crashes, etc. to them, not to us.
Some people have expressed interest in donating to the mod, so if you want to donate, here are some fine buttons with which to do so.
TheAtlanticCraft's Fellowship modpack includes the Lord of the Rings Mod along with over 50 other mods, and they have dedicated public servers running the pack.The link goes to their Minecraft Forums thread which has all the links and information you should need to download and install the modpack. Please note that feedback/bug reports/other issues concerning the Fellowship modpack should be discussed on their forums and websites, and not on this forum post.
If you want to create and publish your own modpack including the mod, you don't need to ask for my permission, but you must credit me as the author of this mod and provide a link to this post. It's only fair!
(If the modpack is just for private use, i.e. it won't be posted anywhere for the public to use - such as for your own use and a small group of friends on a private server - there's no need to do that.)
If you would like to support the mod with one of these banners, copy and paste the following code into your signature:
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), excepting any and all characters, locations, etc. or other trademarks, which are the intellectual property of the Tolkien Estate, Warner Bros. Entertainment, or other related entities, is the property of the Mod author (Mevans, henceforth "Owner" or "The Owner"). It may only be mirrored or reposted with advance written permission of the Owner. The Mod is intended as a tribute to the Lord of the Rings and the world of Middle-earth and the Owner makes no claim upon the Lord of the Rings or any associated trademarks of the Tolkien Estate, Warner Bros. Entertainment, or other related entities, nor does he affiliate himself with them in any way.
Jun 27, 2013Wehavecookies56 posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization UpdatePosted in: Minecraft Mods
The Organization Update is officially out for Minecraft 1.10.2, 1.11.2 and 1.12
About the mod
Kingdom Keys Re:Coded is a completely rewritten version of Kingdom Keys.
This mod adds many things from the Kingdom Hearts games.
- 120 total Keyblades from KH 1, KH 2, KH BBS, KH Re:Coded, KH 358/2 Days, KH DDD and KH Chi, with almost 100 3D models
- 200+ Organization XIII weapons
- A leveling system with increasing maximum hp, strength, defense and magic
- A synthesis system for crafting the keyblades
- Bug blox from KH Re:Coded
- Moogle entities for buying, selling and synthesising items.
- Plenty of consumable items such as potions, ethers, elixirs, drive recoveries, etc.
VideosHere's a video I made showing the early features of 0.7.5
Miner_ManZ made a video in v0.6.2.1.7.10
Here's a preview video of v0.6.1
I made a video in v0.5.1.1.6.4
Whiffen/Jamie1051FTW made a spotlight in v0.4.2.1.6.2
ThnxCya made a spolight in v0.4.2.1.6.2
Darkmainiac made a spotlight in v0.3.0.1.5.2
Frequently Asked Questions
Q. Can I add this to my server/mod pack?
A. Yes and you do not need permission.
Q. When is the next version coming out?
A. When it's ready. I will give an ETA when I feel that I can get it out by then.
Q. Will you update the mod to 1.x.x?
A. Yes as soon as Forge updates I will start working on it.
Q. When is feature x, y and z coming out?
A. In the future.
Q. Is there a wiki?
A. Right here (It's not complete, yet)
Q. My Minecraft crashed! What do I do!?
A. Post your crash report and specify which version of Kingdom Keys, Forge and Minecraft you are using. And if you are using any other mods specify which. I will likely respond to you in around a few hours to a day so be patient!
This mod was developed in Forge version 18.104.22.1686 for 1.12 So if it crashes check to see if you are using this version as newer forge updates may cause problems but most of the time they won't.
Download the mod from the Curse Forge page or the Github releases
We now have a Curse Forge page for the mod!
Report any bugs/incompatibilities through any contact method listed in the social media section.
- Download the recommended Forge using the (installer) link
- Run the .jar file by opening it with java
- Click the "Install client" button (Make sure you have already downloaded Minecraft through the launcher)
- Open up where your Minecraft install folder is by default it is in C:\Users\USERNAME\AppData\Roaming\.minecraft alternatively go to %appdata%\.minecraft
- Go to the "mods" folder (If it does not exist create it)
- Copy the Kingdom Keys .jar file over to the mods folder
- Run the Minecraft launcher and select the "Forge" profile and play!
If you make a resource pack for Kingdom Keys PM me and give me a link and I'll add it here.
Kingdom Keys Re:Coded Music pack by Wehavecookies56 (THIS PACK DOESN'T WORK IN v0.8.2+: Download
Download this resourcepack if you want custom music for the main menu and when you are in battle
Kingdom Keys Re:Coded Low-res models pack by Wehavecookies56: Download
Download this resourcepack if you have a low end PC to increase performance as well as reduce loading times
Super HD Kingdom Keys Resource pack by Abelatox and Hartsa: Download
Download this resourcepack if you want higher resolution textures for the keyblades without 3D models and some of the other items in Kingdom Keys Re:Coded.
Unfortunately none exist so far if you'd like to see an official Kingdom Keys Re:Coded server you can become a patron here to help fund it.
If you make a server using Kingdom Keys PM me.
Make sure you include the name of the server, the IP, any other requirements and the version of Kingdom Keys and forge it uses then. If I receive those details I'll add the server to here.
Plans for the future
I am open to any ideas and if I like them I will add them to this list
- Heartless, Nobodies, Unversed, Dream Eaters, NPCs
- Command deck system from BBS
- All of Donald and Goofy's weapons
- All keyblades with 3D models (Should be soon)
- Ability system
- The rest of the bug blox with all their functions
- Finish drive forms
- Many more ideas that have been suggested and ones I can't think about off of my head
Special thanks to
Support usThe team
- Abelatox, the other developer of Kingdom Keys, for lots of help with the development of the mod(Lots of code saving a ton of time)I don't have to do it), ideas and motivation to get the update out and the spanish translations and for the HD resource pack
- Wynd, a new addition to our development team who is the creator of the heartless.
- Hartsa for the HD resource pack
- EnderFurry for some better textures
- Sr.Gato for pledging $1 on Patreon <3.
- Fuhreous a.k.a Lewis Weekes for pledging $2 on Patreon. Thanks mate <3.
- Kingdom Crafter for making the KH3 Minecraft edition mod pack, making the banner for the mod and coming up with a bunch of the synthesis recipes.
- xlash for some of the synthesis recipes
- Electric-Star for plenty of amazing ideas.
- stel312 and Pokemew12 for the Chakram and Scythe 3D models
- The Minecraft Forge team for Minecraft Forge
- Square Enix and Disney for Kingdom Hearts and all it's designs
- Everyone who's given me ideas
- Everyone who's downloaded and played this mod
- Wehavecookies56 - Creator and main developer of the mod
- Abelatox - Developer of the mod
- Wynd - Developer of the mod, created the heartless.
- Stel312 - Modeller for the mod, created all of the Organization XIII weapon models and some Keyblade models.
If you'd like to join the team and you have good experience with Minecraft modding PM me.
PM us right here.
Of course discuss right here in the replies.
Nov 7, 2011techbrew posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explorePosted in: Minecraft ModsJourneyMap for Minecraftwith support for the JourneyMap API
How to Install:
NO TECHNICAL SUPPORT WILL BE PROVIDED ON THIS THREAD.DON'T POST LOGS OR BUGS HERE.
See http://journeymap.info/ for information about how to install and use this mod, complete release notes, rules about inclusion in modpacks, translation, technical support, etc.
Feb 5, 2013Posted in: Minecraft Mods
Greg's SG Craft
This mod provides some technology based loosely on the Stargate SG-1 universe.
Downloads, instructions and full change history can be found here:
Forge Forum Page
May 18, 2013pixlepix posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve KnowledgePosted in: Minecraft Mods
KAMI IS NO LONGER A SEPERATE DOWNLOAD. ITS NOW A CONFIG OPTION, ENABLED BY DEFAULT
DISCLAIMER:Before installing/using these or any mods, make sure you backup your .minecraft folder, I (Pixlepix), or any other modders for that matter, am not responsible in any way, shape or form for any damage dealt to, but not only, your saves, your minecraft, your computer or others.
Psst, you can follow progress on this mod by me (Please feel enouraged to hop on irc. irc.esper.net: #pixlepix .
REPORT ALL BUGS AT: https://github.com/Thaumic-Tinkerer/ThaumicTinkerer/issuesThaumic Tinkerer is a spiritual successor to Vazkii's Elemental Tinkerer mod, this is a mod about tinkering with thaumic creations. It's an addon to azanor;s Thaumcraft 4. The intention is to add new, and useful items you can create, using the knowledge you've acquired from the vanilla thaumcraft researches. Researches that come from this mod are prefixed as [TT] for easy labelling.
As this is a Thaumcraft Addon, I'll try to keep spoilers minimal, so, here's some non-spoiler-y images. I'll add videos if I happen to get any. So here's a little gallery:
What do these things do you ask? Well, you'll have to figure it out yourself
Down here there would be videos. But as of the 2.0 version of the mod, they're all outdated, since lots of superfluous items have been removed. Updated videos will be placed here as they come.
Thaumic Tinkerer by Pixlepix is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
If you want to do anything with this mod besides playing it, you should have a look at what it says. For modpacks, refer to the license under the Thaumcraft 4 thread, since my mod depends on it. You can distribute TT in modpacks at will, but Thaumcraft is a different matter.
(Hey you, read this)
KAMI is a separate module in Thaumic Tinkerer, you can download it in the typical downloads section alongisde the rest of the mod, just drop it in the mods folder as you normally would.It includes incredibly powerful and expensive blocks. How powerful you ask? Look below:See that hole? I dug it in a few seconds. See that pouch in my bar? It stores more than 4 mundane chests together. Still not convinced? Look at what you can do with it, check out this gif.
This mod includes features exclusive to ComputerCraft and ForgeMultipart, for the full experience, these are recomended, but by no means required.
Source Code (github)The Github contains localization files, the mod can be localized. Currently it's available in English, German, Chinese and Russian.
Banner (copy to your sig!):
Q: Can I use this mod in a modpack?
A: Read the License section of this thread.
Q: Any other mods by you?
A: Check my website.
Q: How can I contact you?
A: See above.
Q: (Insert any other question here related to me, not my mod)
A: See above, About me section.
Q: Haven't I seen those sprites before?
A: You may have. This mod makes use of either modified, or just copied versions of Thaumcraft 2 or 3 assets, the reason for this is that I can't make any sort of art at all, and I'd rather make use of fantastic unused assets than to reinvent the wheel and create my own, that would probably be sub-par.
Q: The latest version in the file index says it was compiled for an old version of thaumcraft, will it still work?
A: In theory it should work, it probably will, you should try it yourself to find out.
Q: Why are there things in the thread? (May or may not be)
A: Because Minecraft Forums is stupid.
Q: Why is the Awakened Ichorium Pickaxe so slow?
A: Enchant it with efficiency 5 and get a pair of Boots of the Horizontal Shield and tell me it's slow.
Q: I can't find anything from KAMI, what do you need?
A: Every single research not related to KAMI, and then it'll unlock. You can find it in the artifice tab.
Q: I get the above error when I try to load up KAMI, how do I fix this?
A: Redownload it.
- Searge and the MCP Team for creating the amazing Minecraft Coder's Pack;
- SpaceToad, Eloraam, LexManos, cpw and the rest of the Forge Team for creating Minecraft Forge, which made my mod, and many others able to exist;
- Azanor for creating Thaumcraft, of course;
- MartysGames and TheAtlanticCraft for early support;
- Haighyorkie for... something;
- TheWhiteWolves for being an awesome beta tester, reporting lots of broken stuff and adding some awesome features;
- Vexatos and crafteverywhere for translating the mod;
- The Forgecraft Folks for helping to kill bugs.
Like the mod? Click that green arrow down there [represent]
- To post a comment, please login or register a new account.