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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]

    I dont know if this has been answered before or not( Im honestly not going to go through 180 pages find out. >.> ) But basically my question is this since I cant find any information elsewhere regarding it


    Im wondering if in this latest version of Magical crops (v4) if light infused blocks are still in existence. Ill be honest, that feature was one of my most favourite aspects of the mod. I had recently gotten back into a skyblock-esque pack on Technic, and realized in that modpack, there was no recipe for Light-infused blocks...and this discovery made me very disappointed.


    Do the blocks exist in this version? or are they gone?


    Thank you for your time and insight,

    ~V

    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Darn, is there anyway to name adult Jousts? Id rather not lose the Light one. I rather like the skin it has.

    -Nevermind. I was able to use a nametag on it. Hopefully I wont lose it now-
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Im not sure if this has been answered before or not, but I really dont want to have to read back through 237 pages in this forum to find out

    But do named mobs despawn? And by that I mean non player named mobs, like those with Russet and Light before their mob name.

    Just to give you some context, I found a Light Joust and I got it all the way home. Id rather it not despawn while Im out exploring. I have given it Cactus green. But its a little hard to tell if its tamed or not.

    Thankee for the time and info.
    Posted in: Minecraft Mods
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    posted a message on [1.2.6] BACON BLOCKS V1.20 [Stacked Bacon, Bacon Houses!]
    Mmmmm. Baconnn...
    Posted in: Mods Discussion
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    posted a message on Updating Mo' Creature in Technic Pack
    Ahh. Okay. Thank you very much for your response. That is too bad, I wouldve liked to see guinea pigs and such.

    Thanks again
    Posted in: Mods Discussion
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    posted a message on Updating Mo' Creature in Technic Pack
    Hallo,
    I am curious as to if theres any way ( or if it is even wise) to try to update Mo' Creatures in the Technic Pack.

    My version of Mo' Creatures, according to the mod list, is 3.7.0. Im not sure if thats the latest version, but Im curios if theres a way to incorporate more of those fantast mobs into the Technic Pack. Perhaps this question has been answered before, but I was unable to spot it.

    Any info or directions to a corresponding thread/forum would be greatly appreciated.

    Thank you
    Posted in: Mods Discussion
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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Ahh. Thank you very much. :)
    Posted in: Resource Packs
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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Hey there.

    Im loving your texture pack with the exception of one tiny detail.

    And I mean Tiny.

    The crosshair dot im finding to be a little bit hard to work with when theres a lot going on around you, especially when working in an area with lots of gravel and sand.

    Is there anyway to change the look of the crosshair to more like the default one or something similiar?


    Any tips you can give would be much appreciated

    Great job on the texture pack. :) Keep up the good work.
    Posted in: Resource Packs
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    posted a message on texture pack + loading screen
    Nope, i did not unzip it.

    And ive gotten used to using teh browser because the client was never able to log me in if I wanted to use multiplayer.
    Posted in: Legacy Support
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    posted a message on texture pack + loading screen
    We has a wee bit of an isue. I recently DLed a texture pack that apprently the browser version of MC didnt like, which is usually how I play. It got stuck on the "Done Loading" screen. so I closed out of it and retired to see if that would possibly reset anything. Sadly, it did not. So i tried deleting the texture pack from the TP folder, tried again, still no luck. put the pack back in, reloaded...

    ...well, the third time was definitley not working like a charm.

    Is there anyway to fix this without needing to delete the game? I tried force updating it, but with no luck.


    Any help would be appreciated. If you need more info tell me what you need and ill do my best.
    Posted in: Legacy Support
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    posted a message on .bat incompetant
    Quote from iamjagman

    I'm on mac, but i am good with this stuff, so as far as I can tell, you would use:
    set %APPDATA%=(The folder you want the new .minecraft to be in (Has quotations around it if you use spaces in the path and has to be capitalized exactly right) )
    "%ProgramFiles%\Java\jre6\bin\java.exe" -Xmx1024M -Xms1024M -jar minecraft.jar



    okay...this is probably not going to sound very intelligent...but how exactly do I put the new minecraft version into a new folder? I know my way around computers better than my parents, but again...programming and pathing is not something Im good at figuring out.
    Posted in: Legacy Support
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    posted a message on .bat incompetant
    Quote from bakugo

    Mods don't work in In-browser at all, sorry.


    Oh, I know this. but whenever I use a modded version, even if i dont expect the mods to work, the game itself wont load in browser.
    Quote from darth_hideous

    First, copy the default minecraft .jar. Next, make enough copys for all the mods you use plus one extra. Install the mods in seperate jars. Rename each one to minecraft.jar in your ban folder to use the mods. Thats all I have, I dont have anything better.


    Ban folder?
    ...do you mean bin folder?
    Posted in: Legacy Support
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    posted a message on .bat incompetant
    Okay, I know this subject has been covered numerous times before, but when it comes to computer programming of any sort Im totally and utterly lost.

    Anyway, Heres the problem: I would like to be able to play both vanilla and modded versions of Minecraft. Vanilla because it seems whenever I have a modded version of Minecraft running I cant connect to MC via the browser (I cant log in at all using the launcher, old or new) And I enjoy playing on a multiplayer server, but I have to use an unmodded version of MC to do it even in the browser,otherwise I just get a black screen. Id really rather not have to reinstall all the mods(SPC, TropiCraft, Twilight Forest, etc.) that I enjoy every time I want to play in single player.

    Ive looked at all the threads recommending creating batch files to run different version but its all greek to me.

    Would anyone be willing to walk me through it step by step for this?
    Posted in: Legacy Support
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    posted a message on Unable to connect to minecraft.net
    Agreed
    Posted in: Legacy Support
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    posted a message on Unable to connect to minecraft.net
    Quote from kessel

    nah its still not working for me but i can get on the website?



    Im using the site to play Multi. I still get the unable to connect error when trying to use the launcher. Its been that way for quite sometime, despite using a Vanilla version of Minecraft and multiple re-installs.
    Posted in: Legacy Support
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