Why the name Wolfhound?


Travel across majestic landscapes!

Take in the local flora!

Build really cool stuff!

Enjoy a cozy home!

Craft magical items!

Decorate with artwork!

Eat delicious cake!
Direct Download
The direct download will always be the most up-to-date.
Customizer
The customizer is a web application I built that allows you to select from any of the Wolfhound textures to build your own custom version of Wolfhound!
About Me
I dunno, I'm just some random person that makes texture packs? Chat with me on this thread! Or find me on DeviantArt.
Terms of Use
- use it in a Youtube video, include a link back to Wolfhound
- use it in a remix pack for redistribution, include credit and a link back to Wolfhound
- alter textures for a remix pack for redistribution, include credit and a link back to Wolfhound
- use (altered or unaltered) in a map for distribution, include credit and a link back to Wolfhound
- use it for any of the above purposes without first asking permission
- claim it as your own work
- put it under any sort of link that makes you money
- upload it to websites as a texture pack. In other words, don't go to some website that distributes texture packs that I'm not already on and upload it yourself. I need to retain control of this pack so I can keep it current.
And make sure you're following the TOS of anywhere you use it.
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This will affect all currently loaded item frames. To undo this, simply replace the 1 with a 0. To set only frames within a specific radius, use this command:
/entitydata @e[type=ItemFrame,r=5] {Invulnerable:1}
Change the 5 to whatever radius you need.
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The original light blast attack occurred here:
It is preceded by flashing screen (night vision effect) and the same sound as darkness in Skeletal Warrior, but the attack was too subtle so it was replaced by lightning (same damage and mitigation technique).
I tweaked the ancient wither's attack frequency; hard is like in B1.0 while normal and easy are between B1.0 and B1.1. Also, I reduced the warning on lightning and increased the skull rain by one. Hopefully this will make the fight more intense but manageable. Finally, for the player, I increased the bow attack and decreased the melee attack so that the phases are more equal (bow still being the longer phase).
Thanks again for the help, and feel free to post a comment in the thread (now all battles are included in one thread): http://www.minecraftforum.net/forums/mapping-and-modding/maps/2309030-versepelles-boss-battles
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This is not a map you can charge in swinging. You will need to pay attention to all of the mechanics involved- the beacons, items, and boss attacks- in order to be triumphant. Take a look at the hints section in one of the side galleries, or try reading the item descriptions in easy mode.
Best of luck, although you will need a keen mind as well.
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