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    posted a message on Mojang, Yogscast In Dispute
    So, when do the votes for who's right get tallied? I mean, that's what this is about, right? We are discussing this because it's going to lead to some kind of productive conclusion, aren't we? Some third party is going to tally up these various posts, of people extrapolating various contexts based on the preferences they already had in place, and come up with some kind of verdict. Otherwise, why would there be seventy pages of this interaction between two groups that has absolutely zero bearing on any of us whatsoever? I mean, the alternative is that we're just demonstrating a human need to artificially demarcate differences and declare themselves superior and others inferior for them, but everybody knows people don't do that. Right?
    Posted in: Minecraft News
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    posted a message on Mojang, Yogscast In Dispute
    ARTIFICIAL FACTION! POSITIVE STATEMENT!

    OTHER ARTIFICIAL FACTION! NEGATIVE STATEMENT!
    Posted in: Minecraft News
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    posted a message on Minecon Opening, Bukkit Panel
    I have nothing against the Voxel stuff (in fact, I think it's pretty cool), but the only way Bukkit really connected to this was by the implied, "You need Bukkit to use this." Aside from that, this wasn't about Bukkit itself at all, and that's kinda disappointing, because I wanted to learn more about what sets it apart from vanilla servers besides mod support.
    Posted in: Minecraft News
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    posted a message on Minecraft 360 Sneak Peek
    Could be worse, ColdLeo. You should try going back a bit and reading comments on the Mojang v. Zenimax conflict. That'll make your hair turn white with shame.
    Posted in: Minecraft News
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    posted a message on Minecraft 360 Sneak Peek
    Awful lot of complaining about the presumed quality of the 360 release coming from people who already play it on the PC and won't be using it.
    Posted in: Minecraft News
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    posted a message on By the way, I will nerf the endermen block carrying. It was a horrible idea.
    Quote from techmetallover

    I was rather hoping Notch would build on the idea and have them build little signature structures like small pyramid shaped shrines or whatever. Coming across something they have made that has a purpose unknown to the player would freak me out.
    Instead it's getting scrapped completely, gotta admit that Endermen have been very underwhelming so far, this will only make them more boring to me.


    I'm seeing this assumption made quite a bit. We don't really know for certain what 'nerf' means in this context. Maybe he means they'll do it less often. Or they'll discriminate in some way rather than just destroying everything. Sure, it's possible he plans to remove the ability completely. But if that's the case, "nerf" seems a funny word to use.
    Posted in: 1.8 Update Discussion
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    posted a message on Endermen moving blocks : stupid idea
    Quote from Rd

    Oh, in which case I apologize. I was mocking the argument as well, didn't you see?

    Someone needs to make that creeper bomber idea a reality.


    I forgive you. Poe's Law bites us all from time to time.
    Totally agreed on the bomber and still curious about the strings of keyboard-hammering. In SMP you can make bombers using Movecraft, but that's not QUITE the same.
    Posted in: 1.8 Update Discussion
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    posted a message on Endermen moving blocks : stupid idea
    Quote from Rd

    Are you going to dig a moat around the entirety of the minecraft world and fill everything inbetween with torches? You might as well should just MCEDit a 2 block ceiling.

    llolllollolololoisdhasuidgasihdnas

    or just play creative if you dont want any monsters spawning

    lollololasodoaskdiasdjaso

    Remind me, whats your argument for Endermen moving blocks? You've only made an arbitrary statement that hardly qualifies for a band-aid.


    I was being sarcastic about the inconsistent arguments by the pro-Enderman-block movers that waver between "oh, it's simple to fix, all you have to do is make a moat" or "oh, but they add CHALLENGE", despite the seeming incompatibility of these claims (which is it, challenging or simple to fix?). As it was a parody of these arguments meant to join in chorus with Reinharted, which I was hoping my breathless wording and meme-tossing would imply, it would naturally be flimsy.
    So, what's with the strings of keyboard-hammering?
    Posted in: 1.8 Update Discussion
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    posted a message on Endermen moving blocks : stupid idea
    Quote from Reinharted

    Didn't you know? Random block displacement is frightening and creates challenge! Why, just today I saw someone park their car in a different place. I tell you, it was the most fear filled, edge of my seat challenge I ever experienced!

    I wonder if people enjoy the challenge of termites, come to think of it. :unsure.gif:

    Oh, but it imposes the challenge of "digging a moat!" Are YOU a bad enough dude to equip a shovel and hold down the left mouse button? Rote busywork = challenge!

    And RD? Creepers flying B-52s would be sufficiently awesome that I might actually be too overcome to hate them for blowing up the world.
    Posted in: 1.8 Update Discussion
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    posted a message on "It's Beta"
    Quote from WickX

    After reading your little rant I have to say that I agree 100% wig what you have to say, but then a part of me says "hey mr Paul allans in the top left corner of the screen it says 1.8.1 BETA" lawl... So yeh.. I was tempted to say that your a ****ing moron, but an indirect approach may prove to yield better results? Since people seem to only reference wow when making an observation regarding this game. I feel that I will as well. Blizzard/activation released wow many years ago. When the game was released in it's "final form" it was near impossible to play due to buggy quests/npcs/server lag that prevented you from staying connected to the server. Now that was the first few weeks of launch. Minecraft is clearly in beta and is going to be for roughly the next two months. It seems as though you are under the impression that a game that clearly advertises it's beta state of completion should be Running 100%?


    I... what? No offense intended, but... what? Are you replying to the first post? It doesn't sound like you're even addressing the points that it raised but something somewhere else in the thread I'm not seeing. The original poster was not saying it should be running 100%. They were saying that, when a beta is near release, fixing bugs should be a priority, not creating them (via adding new features that will inevitably be buggy, just by the nature of how new features work). Playing coy with the namecalling doesn't make it mature, either.

    Quote from zepprith

    For god sakes at the very least use spell check your spell is terrible.

    They type like that specifically to get responses like that. I think it's a fetish or something. Just ignore them.
    Posted in: 1.8 Update Discussion
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    posted a message on Endermen moving blocks : stupid idea
    Quote from adventururer


    Endermen steal chunks of your base,chunks of the land,leaving you to know that nearby is a colony of death incarnate so stay the **** inside.



    That isn't how mob spawning works. Only slimes have anything akin to "colonies". Endermen will spawn around you, anywhere dark, anywhere you go, anywhere in the world. Them signalling their presence by making the terrain look like crap makes as much sense as having trees randomly catch on fire to indicate that there is a sky above you. You don't need indicators for the presence of something omnipresent.
    Posted in: 1.8 Update Discussion
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    posted a message on Endermen Don't Pick Up Blocks Mod
    Quote from AngeLestrange

    I find this mod sad, notch made a lot of effort to make a real hostile mob and give more challenge to the game, and you just ruin that with this kind of mods

    Did you actually read why people have problems with them, or are you simply assuming they're for whatever reason gives you the easiest excuse to feel superior and smug? On the off-chance you actually care about knowing what other people actually think beyond just what it takes for you to dismiss them, one sample opinion (mine) is below in response to someone's actual question.

    Quote from ScottyKal

    I'm confused, why not just remove the endermen all together?

    A crappy looking landscape does not add anything to the game. And being demanded to build moats and either place excessive torches or use excessively low ceilings does not add challenge - it adds pointless busywork. It's the equivalent of being forced to make useless, silly crafts in early grade school (except without even a chance of teaching you anything in the process). But endermen themselves don't hurt the game aside from that. They look kind of interesting, they do add a small element of danger in their potential aggression (THAT is challenge, even though it is a very, very, VERY minor form of it), and they contribute additional variety to the small roster of critters in the game.
    Posted in: Minecraft Mods
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    posted a message on Enderman Is Sabotage!
    Quote from Tarman

    Thank you, great post! This articulates my beliefs about the state of the game challenges. They're varied depending on playstyle and time spent in-world. Some things will be more of a problem at different stages of player development. And really, a endless sandbox game based on block-arranging at its foundation SHOULD have more mobs that affect blocks. Conceptually this is pretty much obligatory; block-wreckers should be the mortal enemies of builders by their nature. If people want to get an I AM SUPERIOR I BEATED THIS GAME vibe, play something that actually has an ending.


    I agree entirely with the point that blocks shouldn't be strictly sacrosanct. It's HOW they do it that raises issues. The chief issue here is the question of, "What is the player expected to do about it?" The answer appears to be "torches and moats everywhere" for player-made structures, and "sod-all" for the landscape. The latter is obviously a problem. As for the former: Is that a reasonable thing to ask? Are moats and torches now just an obligatory part of any construction? A mandatory step in building anything? If so, should they be? Does it really add anything to the game to just tell the player "Nice stuff. Now build a moat around it." Is this Moatcraft now?
    The reason Creepers work (in my opinion - others disagree) is because while structural defenses can ward them off, they're optional. You can just make sure you have good vantage points to avoid them as well. You can also recover from the damage. A creeper explosion is an "event". It's a moment where you know you screwed up. Now it's time to rebuild. It's clear what you're expected to do about it. Be careful, watch out for Creepers, make sure you don't step out blindly into vulnerable areas, and fight them carefully if you engage them. Enderman damage is gradual attrition without any input from the player at all. They just keep doing it, whether you are around or not, without any specific failure on your part, unless you build your Obligatory Moat (TM).

    So, the choice, from where a player stands, is randomized unpreventable damage, or moats plus total illumination of everything or cramped ceilings. Does being forced to make this choice improve the game?
    Posted in: 1.8 Update Discussion
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    posted a message on Enderman Is Sabotage!
    Quote from Tarman

    Is the integrity of a random landscape seriously that critical to your game experience? "Look at this beautiful land- aaaaaa crap, Endermen moved those tree blocks. This world is ruined!" If you want nonsensical, maybe you should look at your attitude about 160 non-player-moved blocks in a 16-million-block map section.

    First: Some people are perfectly content to live in their own filth, not bathing for days, cleaning their homes, or picking the dead mice out of their piles of laundry. While objectively unhealthy, in subjective terms, they aren't "wrong" about it being bearable any more than others are "wrong" about it being unbearable.
    Second: Raw numbers are a misleading factor to bring in. Even disregarding my first point, you are not at any given time apt to be looking at sixteen million blocks at once. Besides that, aesthetic damage is not strictly measured by number of blocks removed.
    And third, relating to the post more broadly: Attempting to justify whether a design choice is "good" based on whether it is intentional or not seems to be dismayingly close to an "appeal to nature" fallacy. If there is a more precise term for this version of that line of thinking, it's not known to me.

    The rest appears to be 20% discussion and 80% interpersonal spat, which I will respectfully not wade into.
    Posted in: 1.8 Update Discussion
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    posted a message on Enderman Is Sabotage!
    Quote from oxHanoverxo

    ...and still, not one single screen shot of any buildings that have been torn apart by Endermen....

    There are now.
    Posted in: 1.8 Update Discussion
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