• 0

    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    Quote from Korynkai»




    Sorry I seem to have missed your issue in the last post (precisely why I'd prefer if people start posting issues to our Bugzilla, or, preferably only until 0.11.0.6-QMX, continue posting to GitHub)... The cursor position issue is a known issue regarding MPS's own internal UI handler, it's flagged for fix in 0.11.0.6-QMX. Also Flight Control is not in MPSA but in MPS itself on the helmet, I'll double check though to ensure this is accessable with MPSA installed (as I don't currently have it installed in my test pack...), when I get the current issues I am working on within MPS itself taken care of, to ensure there is nothing actually breaking this within MPSA.

    My sincere apologies. It looks like you can ignore BOTH my reports, actually - one since it's already known and the other because it's user error. Thank you again for your great work!
    Posted in: Minecraft Mods
  • 0

    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    In addition to the earlier issues I mentioned, I can't seem to find the flight control module in Korynkai's MPSA version either.
    Posted in: Minecraft Mods
  • 0

    posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    Quote from Korynkai»
    Naomh and everyone else waiting for this (Erythreas34 already has it as he was assisting me with tests):

    https://github.com/QMXTech/MachineMusePowersuits/releases/tag/0.11.0.5-QMX

    OMG it's out! And it is in fact a bulk release! Numina, Powersuits and Addons all in one page! Huzzah! -> Note Addons version now reflects Powersuits version.

    Ezer Arch may want to note that it does in fact have the creative energy module.

    Also, as for Destrondivel's issue with Powersuit colors: I did make a note of this in the "Known issues" section, I'll be looking further into this shortly.

    I'm loving this. Apparently gets MSPA working with the new AE where it wasn't before, which I'm thrilled about. Certain rows' click detection in the upgrades seem to be a little "off", though. To click Special or Environment upgrades on the torso armor, for instance, I find I have to click slightly above them. Special upgrades on the power fist don't seem clickable at all.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mojang to Cease and Desist...Putt Putt?
    Let's just review a few things.
    #1: Putt-Putt is a trademark, not a copyright (see eloquent previous post).
    #2: A trademark does not prevent you from referencing the trademark conversationally. You are not cleverly provoking anyone by just dropping it into a post and going "lol sue me", you're just showing you don't understand how intellectual property law works.
    #3: A cease and desist order is not a lawsuit. It is a formal legal way of saying "Hey, knock it off."
    #4: A misfired C&D like this one will not lead to a lawsuit because there is no activity on Mojang's part to persist in.
    Does anyone need this simplified even further?
    Posted in: Minecraft News
  • 2

    posted a message on Mojang to Cease and Desist...Putt Putt?
    Dear "clever" people saying "putt putt" or "scrolls":

    Copyrights do not restrict the right to simply say or write the copyrighted terms. Showing that you think it does makes you look kind of dim, not funny.
    This C&D is still ridiculous and hilarious.
    That is all.
    Posted in: Minecraft News
  • 0

    posted a message on Minecraft News - Minecon 2012 is Over & A View to the Future
    Been a while since I checked Minecraft News. Still haven't heard of that "embedding" concept, I see.
    Posted in: Minecraft News
  • 0

    posted a message on Community Spotlight - Computer Craft
    I still do not understand why this site feels it is better to redirect people to another site than to just drop an embed code.
    Posted in: Minecraft News
  • 0

    posted a message on Community Spotlight - Misa's 64x Realistic Texture Pack
    I have a ton of respect for Misa. She's really produced a full texture pack. Not just blocks, but items, creatures, absolutely everything. It looks good, it doesn't depart too radically from the original look for the most part, and she's great at keeping it up to date as new things come in. I'm really pleased to see her work getting some love. Now if only Optifine would get similar treatment (unless it already has and I just missed it!).
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 12w01a is Ready For Testing!
    Mr. 5thhorseman, sir, you are brilliant. I will absolutely be incorporating that bookshelf retractor idea (if perhaps not quite in the way you've displayed it). That should fairly easily let me cut my enchantment 'level' by half on a whim. I never even considered using pistons to move the shelves in and out of range. I love it and will definitely do this. Thanks!
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 12w01a is Ready For Testing!
    I wish they'd go ahead and make an "official" release out of this. Just because it'd nudge sp614x to update Optifine for it, which my Minecrafting partner refuses to play without.
    (Yes, I realize my reasoning is both selfish and a bit short-sighted, but I wanted to whine a little)
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 12w01a is Ready For Testing!
    I'm a sliver worried about the reduced 'randomness' in enchantment. Does this mean it'll be harder to get low level enchants on a high level (Ie: lots of bookshelves) table? I was kind of relying on that, since my table is surrounded by bookshelves, but I rarely have enough orbs to spend on more than fairly unglamorous enchantments.
    Posted in: Minecraft News
  • 0

    posted a message on Weekly Recap - Passing the Scepter, C418 & More
    The funny thing about all these extreme reactions? If this change were kept secret, nobody would ever even realize it had happened.
    Posted in: Minecraft News
  • 0

    posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for Minecraft
    Oh, fanbases. Is there NOTHING we can't rely on you to overreact to? Even when you don't have enough information to throw a tantrum about, you'll literally just make it up on the spot (Ex: "Jeb will remove dragons") or switch to outright moon-logic (Ex: "I'm going to stop playing the version I have right now, because of my concerns about what future versions will be like!").
    Posted in: Minecraft News
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Game Zombie

    Switch better grass from fast to fancy. MCPatcher can also be used with Optifine as long as you only have Randomobs ticked

    Ah, thanks for both these tips!
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Fantastic! Bettergrass is acting sketchy again, though. For the top block on a dirt wall, it's using the "solid" grass texture for the side, rather than the default side grass texture like bettergrass is normally supposed to.
    As Bettermobs is now integrated with (and, it seems, reliant on) MCpatcher, is there a chance of building that into this? There's no way to use it now, since MCpatcher and Optifine are incompatible (and, aside from that, redundant).
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.