• 0

    posted a message on Looking for a dedicated, whitelisted, vanilla SMP server.
    You can check out our server. It is a vanilla 1.8 server that has been going for a several months. We have 2 or 3 dedicated players and several that are busy on another project but will be returning.

    Check out the server page at https://plus.google.com/110650805054692064329/posts

    I have added you to our whitelist so come over and look around.

    You can access there server at: 192.95.29.92:25606

    There is no cost to players.

    Eric
    Posted in: Server Recruitment
  • 0

    posted a message on Inviting to my PC Realms Server
    Server rules and info at: https://plus.google.com/110650805054692064329/posts
    Posted in: Minecraft Realms
  • 0

    posted a message on Looking for survival server
    I'm looking for more players to join my server. Let me know if you are interested and I'll add you to my whitelist.

    You can find out about my server at my server home page.
    Posted in: Server Recruitment
  • 0

    posted a message on Iron Titan 1.8 help
    SOLUTION - Poor performance and Iron Golems spawning in the doors.

    I found out why my Iron Titan was failing with Iron Golems spawning in the door under glass and few of them. In the tutorial Tango mentions that it can take up to 6 seconds for a new door to be added to a village, but I discovered that this also includes removing doors from a village. What was happening to me was that I was waiting the 6 seconds before I removed a door, but I was then adding the new door right away. What is happening is that the door that was added is detected before the door that was removed, so it was adding the new door to a village based on it's location with the door that was removed. The solution is to wait 6 seconds after removing 1 or more doors before adding any the new door. That gives time for the location of the village to be recalculated before the new door is added.

    I installed the Village Info mod from chunkbase.com and used it to examine my original attempt and found a mess. I then deleted all of the door and started again. After I had the doors for 10 villages created I examined again and found that only the first 4 where correct, and the others were merged with their neighbors. I deleted the door for the bad ones and started again. That's when I realized that I was adding the door to soon after having removed a door, and it was adding the new door to the wrong village.

    I haven't got past step 1 yet, but I know this fixes a big problem in the performance. I hope it fixes the problem with the spawn location. I'll use the mod to examine the village when I start step 2 to make sure that it is adding the doors to the correct village.

    Since I am building my Iron Titan on a server, I have to download the world to my single player profile that I installed the village info mod in, and analyze it there.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Looking for someone to play with
    I have a server that just started a couple of weeks ago. There are currently only 5 players but we want more to join.

    It is a vanilla 1.8 server with a world border. We are working together to build a community and I plan on this server to be up for a long time, always using the latest vanilla minecraft release version.

    Please let me know what you want to do on the server and if you are interested in joining.

    You can check the homepage for the server that I have started to setup. Go to http://veland.com then follow the link to Google+.

    - Velander
    Posted in: Server Recruitment
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    posted a message on Looking for people to play with ^~^
    I have a server that just started a couple of weeks ago. There are currently only 5 players but we want more to join.

    It is a vanilla 1.8 server with a world border. We are working together to build a community and I plan on this server to be up for a long time, always using the latest vanilla minecraft release version.

    Please let me know what you want to do on the server and if you are interested in joining.

    You can check the homepage for the server that I have started to setup. Go to http://veland.com then follow the link to Google+.

    - Velander
    Posted in: Server Recruitment
  • 0

    posted a message on Looking for a private server
    I have a server that just started a couple of weeks ago. There are currently only 5 players but we want more to join.

    It is a vanilla 1.8 server with a world border. We are working together to build a community and I plan on this server to be up for a long time, always using the latest vanilla minecraft release version.

    Please let me know what you want to do on the server and if you are interested in joining.

    You can check the homepage for the server that I have started to setup. Go to http://veland.com then follow the link to Google+.

    - Velander
    Posted in: Server Recruitment
  • 0

    posted a message on Looking for whitelisted small community server for me and my bro
    I have a server that just started a couple of weeks ago. There are currently only 5 players but we want more to join.

    It is a vanilla 1.8 server with a world border. We are working together to build a community and I plan on this server to be up for a long time, always using the latest vanilla minecraft release version.

    Please let me know what you want to do on the server and if you are interested in joining.

    You can check the homepage for the server that I have started to setup. Go to http://veland.com then follow the link to Google+.

    - Velander
    Posted in: Server Recruitment
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    I tried to install Dynmap-1.9.4.1-forge-10.12.0 on my Minecraft server running under Ubuntu with the TerraFirmaCrate mod. I followed the direction of just copying the Dynmap jar file to the mods folder and restarting the Minecraft server.

    This is the crash report that I received:

    <code>---- Minecraft Crash Report ----
    // I bet Cylons wouldn't have this problem.

    Time: 5/20/14 10:34 PM
    Description: Exception in server tick loop

    java.lang.NoClassDefFoundError: org/apache/logging/log4j/LogManager
    at org.dynmap.forge.DynmapPlugin$OurLog.<init>(DynmapPlugin.java:287)
    at org.dynmap.forge.DynmapMod.<init>(DynmapMod.java:69)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:526)
    at java.lang.Class.newInstance(Class.java:374)
    at cpw.mods.fml.common.ILanguageAdapter$JavaAdapter.getNewInstance(ILanguageAdapter.java:174)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:518)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    Caused by: java.lang.ClassNotFoundException: org.apache.logging.log4j.LogManager
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
    ... 36 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 38 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Linux (amd64) version 3.13.0-24-generic
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 42142784 bytes (40 MB) / 86814720 bytes (82 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 6 mods loaded, 6 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.4.49.965} [Forge Mod Loader] (ForgeMod.jar) Unloaded->Constructed
    Forge{9.11.1.965} [Minecraft Forge] (ForgeMod.jar) Unloaded->Constructed
    tfc_coremod{0.78.16} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed
    Dynmap{1.9.4.1-88} [Dynmap] (Dynmap-1.9.4.1-forge-10.12.0.jar) Unloaded
    terrafirmacraft{0.78.16} [TerraFirmaCraft] (TFC-0.78.16.jar) Unloaded
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)
    </code>
    Posted in: Minecraft Mods
  • 0

    posted a message on Login Problem
    It's happening again!!!

    Posted in: Mojang Account / Minecraft.net Support
  • 13

    posted a message on Inviting to my PC Realms Server
    I have started a new 1.7.2 Survival world. I'm looking for players that want to join my Realms PC server. I'm initially looking for 10 players. I may then invite more players that are recommended by the current players.

    I have plans to build the Iron Trench near the spawn, and will be building a Villager Trading Hall next to the village that is close to the spawn. You are welcome to trade with the villagers and harvest crops, but please replant if you do. Please don't expand this village, but your welcome to do change any other villages on the world.

    Once the Iron Trench is working the iron will be free for all. I will be using the iron to start building a railway system around the world. Anyone that wants to help is welcome. Right now I have a lot of resources to gather. I will setup chests at spawn with a sign showing what I need if someone wants to help.

    The rules of the server are pretty basic.
    - Respect others.
    - No stealing or griefing.
    - No trolling.
    - No PVP. Later we will have arranged PVP or PVMobs events.
    - Inactive players will be uninvited to allow others to join.

    Please post here if you are interested. I will be contacting each person interested with a message before they are invited.

    Thanks, Velander
    Posted in: Minecraft Realms
  • 0

    posted a message on invite me to realms server
    Quote from Cameron6796

    Me too I'm soo good and ill mine a lot and share with u


    I'm looking to invite some players to join my Realms server account.

    I have started a new 1.7.2 world. I'm looking for players that will help gather resources to build out the world.

    I have plans to build the Iron Trench near the spawn, and will be building a Villager Trading Hall next to the village that is close to the spawn.

    Once the Iron Trench is working the iron will be free for all and I want to start building a railway system around the world.

    Contact me if you would be willing to help build these in addition to whatever else you want to build?
    Posted in: MCPE: Realms
  • 0

    posted a message on Village Marker Mod
    Quote from KaboPC

    Updated for 1.6.4. The MP version download has the client version included. I'll put up the singleplayer-only version tomorrow.

    Edit - 20131021: Updated SP-Only version to 1.6.4


    Thank you KaboPC. But now 1.7.2 is out. Any chance of getting the mod updated?
    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter - An open source mini-map!
    I have a problem when using MapWriter with my Realms server. Every time I connect to the server a new map starts. The folder names that get created for each world map are slightly different, so the old maps are there in a different folder. Here are some examples of the folder names that are being created:

    ec2_54_226_251_178_compute_1_amazonaws_com_27206
    ec2_54_226_251_178_compute_1_amazonaws_com_27508
    ec2_54_226_251_178_compute_1_amazonaws_com_26816
    ec2_54_226_251_178_compute_1_amazonaws_com_27408
    ec2_54_226_251_178_compute_1_amazonaws_com_27316
    ec2_23_23_33_242_compute_1_amazonaws_com_26830
    ec2_23_23_33_242_compute_1_amazonaws_com_27311
    ec2_54_205_112_44_compute_1_amazonaws_com_27521

    It looks like MapWriter is creating the folder name using the IP address and the port number for a regular server, but the Realms servers seem to be going through Amaxon Web Services and can get a different IP address and port each time.
    Posted in: Minecraft Mods
  • 0

    posted a message on Realms Subscription
    Does anyone know what happens when the number of days on a Realms Subscription runs out when it is the initial free alpha subscription? It currently says 31 days left.
    Posted in: Minecraft Realms
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