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    posted a message on MapWriter (continued) - An open source mini-map!
    Quote from V3XT»

    This is by far my favourite mapping mod. However I seem to have run into a slight issue. It's probably a setting error, but I don't know how to fix it. After I added the mod Highlands, grass and leaves don't appear to be coloured properly on the map. They look normal in the world though. I've attached an image that shows how it looks. I should mention that the enclosed map is of vanilla biomes, so I'm not even sure why Highlands would affect it. Everything worked well before I installed Highlands, which is why only part of the map is coloured strangely. If you know how I can fix this, please let me know. Thank you.


    Mods being used:

    Thaumcraft 5

    Baubles

    Archimedes Ships Plus

    Moving World

    Optifine

    MapWriter

    Highlands


    delete MapWriterBlockColours.txt and let the game regenerate it.
    Posted in: Minecraft Mods
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    posted a message on MapWriter (continued) - An open source mini-map!
    Quote from Astragot»

    This is the best map/minimap mod, but I have problems with version 1.7.10, the areas visited are not stored properly and when loading a game, areas of the map that you had visited previously have not been saved. Markers that you had created earlier also disappear. Please check this


    are there any errors in the log about not bein g able to save?

    check your saves folder to see if there actually is some saved data there for mapwriter (there should be a folder mapwriter_mp_worlds for multiplayer worlds and mapwriter_sp_worlds for singleplayer worlds)

    if the ip adress/port changes then the mod will treat each world as new. and thus you dont see anything from the last time you played. (same goes for the name on singleplayer worlds)
    Posted in: Minecraft Mods
  • 2

    posted a message on MapWriter (continued) - An open source mini-map!

    New version for 1.8 is out.


    added inworld markers with config to disable/enable them -> off by default

    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter (continued) - An open source mini-map!

    what you could try is disabling the saving of chunk data localy.

    options: Region file output MP/SP -> false
    Posted in: Minecraft Mods
  • 2

    posted a message on MapWriter (continued) - An open source mini-map!
    Quote from prendolin»


    Can I get a hell yeah? I like your thinking. However, it may be confusing to those on mutliplayer relying on beacons to find their mining spots(just as an example. If a server has a resource world it's not unlikely that people will throw down temporary buffs to speed up mining). It's a good idea for SP, I think that it may be good to have a simpler, less intrusive visual (Like a dot-thing that can be seen through blocks? Even just the text would be good) as an option. I would definitely want the beacon-esque option for single player to mark major landmarks.


    it's all optional, you can disable the beacon, the text note and the distance in the general options.
    and the color of the beacon beam is the same as the marker color to keep them apart
    Posted in: Minecraft Mods
  • 1

    posted a message on MapWriter (continued) - An open source mini-map!

    what do you guys think of this as a addition?


    Screenshots:



    Posted in: Minecraft Mods
  • 1

    posted a message on MapWriter (continued) - An open source mini-map!
    Quote from ItsOntvlambaar»

    I'm experiencing some issues while using Mapwriter and shadersmod together.

    The Shadermod and optifine work fine together, but when I add Mapwriter 1.0-2.2.9 (Beta version), my dialog gets flooded with "OpenGL error 1281: Invalid Value".


    I tried different versions of Mapwriter and the shadersmod together, but this keeps happening. Is this error something on my end? I only seem to get it when using Mapwriter and Shadersmod together, when using them separately they work just fine.

    I'm on Minecraft 1.8, using Forge version 8.0.99.99.

    Mods used are:

    • Shadersmod v2.4.12
    • Optifine 1.8.0 HD_U_D5
    • DamageIndicators 3.3.3
    • BetterFoliage 1.1.7
    • CodeChickenCore 1.0.5.36
    • CustomBackgrounds 1.0
    • CustomMainMenu 1.8
    • DurabilityShow 2.0
    • FullScreenWindowed 1.2.2
    • InvTweaks 1.59
    • ItemPhysic Lite 1.1.3
    • Mapwriter 2.2.9
    • MusicChoices 1.2
    • PlayerAPI 1.8-1.5
    • Resourceloader
    • Screenshots Enhanced 1.0.0
    • SmartRender 1.8-2.1
    • Soundfilters-0.8

    i't might be that something doesnt work nice with shadersmod, will see if i can reproduce this weekend.

    (as a side node, didnt optifine get shader suport in the latest version?)
    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter (continued) - An open source mini-map!
    Quote from GamerCorey7»

    Any ideas?

    could you send me the whole log again when the leak happens after you closed down the game normaly.

    (i tried running minecraft on my laptop with windows 10, and it seems that i got alot of lag but no memory problem. but this might also be a graphics problem for me...)
    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter (continued) - An open source mini-map!

    i'm unable to reproduce the crash when i install the same versions of everything as you.


    i asume you just added optifine to the mods folder, and not installing it right?

    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter (continued) - An open source mini-map!

    i guess it's incompatible with optifine then.... will check this weekend if i can fix it.

    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter (continued) - An open source mini-map!
    Quote from Likos85»

    I have an exception while loading world:


    java.lang.NoClassDefFoundError: Could not initialize class mapwriter.MwUtil
    	at mapwriter.Mw.load(Mw.java:464)
    	at mapwriter.Mw.onTick(Mw.java:600)
    	at mapwriter.forge.MwForge.renderMap(MwForge.java:55)
    	at cpw.mods.fml.common.eventhandler.ASMEventHandler_6_MwForge_renderMap_Post.invoke(.dynamic)
    	at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    	at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    	at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:899)
    	at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:176)
    	at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1328)
    	at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
    	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    	at net.minecraft.client.main.Main.main(SourceFile:148)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)




    Minecraft 1.7.10

    Forge 10.13.4.1492

    OptiFine_1.7.10_HD_U_C1

    MapWriter_1.7.10_2.1.10


    all i can say something is wrong with the code...

    try it without optifine, and redownload mapwriter from curse
    Posted in: Minecraft Mods
  • 0

    posted a message on MapWriter (continued) - An open source mini-map!
    Quote from GamerCorey7»

    Any ideas?

    to be honest, no not realy. when i have some more time again (busy with work and stuff atm) i will look into this again.
    Quote from Azqa»

    I don't know if it's only my issue, but underground map gets deleted every time, when i enter my realm, while overground is explored. Any tips how to fix it? :<


    like masa_fi >> pointed out it doesnt get saved, it's a real time mapping of the direct air space around the player. see it as a radar signal
    Posted in: Minecraft Mods
  • 1

    posted a message on MapWriter (continued) - An open source mini-map!
    Quote from GamerCorey7»

    Thats the version I was using and thats when i got the 4120 tasks


    that shouldnt be posible....


    did you change the amounth of chuncks per tick in the config by any chance? (default should be 5)

    Posted in: Minecraft Mods
  • 1

    posted a message on MapWriter (continued) - An open source mini-map!
    Quote from GamerCorey7»

    [14:50:13] [Client thread/INFO]: Client settings have been reset.
    [14:50:13] [Client thread/INFO]: Mw.close: closing...
    [14:50:13] [Client thread/INFO]: waiting for 4120 tasks to finish...
    [14:50:24] [Client thread/INFO]: done

    that are a lot of tasks to finish....
    i uploaded a beta version (2.2.9-Beta) to curse a few days ago, with a new way of handling the background task. try this version and see if it fixes your problem.
    Posted in: Minecraft Mods
  • 1

    posted a message on MapWriter (continued) - An open source mini-map!
    Quote from GamerCorey7»


    If you could instruct me on where to look for the tasks I can do that. I checked .minecraft logs and didnt see anything about it.


    Edit: This is my log output. The memory leak happens at the end of the log. I alt f4'd as soon as the memory leak accored. http://pastebin.com/ULBih00e



    i mean if you exit the world normaly tru the menu. then there should be some thing like this in the log/console:


    [21:06:22] [Client thread/INFO] [MapWriter/]: Mw.close: closing...
    [21:06:22] [Client thread/INFO] [MapWriter/]: waiting for 206 tasks to finish...


    it might be helpfull to have the console open when your playing, this will also show you have there are ticking problems/lag.


    if you're using the minecraft launcher then there is a setting to always show the console when playing.

    third party launchers normaly always show the console.

    Posted in: Minecraft Mods
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