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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Could you have Lon Lon milk have a timer built into it for when it was gathered? I know Minecraft itself keeps track of date/time. Have the current date/time attached to the item, and if it's longer than 'X' upon the item being selected on the hotbar, it turns to Powdered Lon or Lon Cheese. That way instead of limiting how MUCH Lon Lon Milk you can gather... it's just that stacking it in mad quantities isn't useful.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I can't help but see wands as a 'functional basics' tool. You've managed to channel heat, cold, and various other magics through it, but in the end you're still using the equivalent of a magical flashlight. You can do a lot with it, but it's all been relatively basic.

    Gauntlets strike me as being made for more finesse. You have a lot more direct control over what you're doing now.

    Gauntlets of Excavation could start out as the standard beam. Upgrade it to allow manipulation; move one block instead of just breaking it and putting it somewhere else.. Then turn the excavation beam into a tractor beam; bring the blocks to the user instead of having to walk over to them. And instead of having to completely alter the fundamental nature of a focus, you're training yourself to use different hand gestures.


    Fire gauntlet starts out as just a burst of fire, but you can tweak some wires on the thing and focus it into a lava-hot ray. Hold the fire in your hands long enough, and you can lob it at the enemy instead.


    There's all sorts of fun possibilities!

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    Here's the thing. If you don't have some means of increasing mining levels, you lose out on all the neat traits of lower level gear because it can't mine some things. If you're running around with a flint pickaxe mining diamonds, though, you're doing it wrong.


    Basically, I prefer materials being more about traits than tiers. There was never a really good reason NOT to have either cobalt or many tools with like, a thaumium binding for an extra modifier.


    Now though, you might want an iron binding because magnetism makes collecting things over lava better. You have a lot more unique tools than just 'Hey this is the absolute best and there's no reason not to make it'.

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    I've been plagued with the idea of Link doing his overhead leaping sword slash thing with a block of dirt. Breath of the Wild better not let me down. XD

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Maybe you could make it dependent not on the sword, but on a shield?


    I mean, shields are now absolutely part of minecraft. Having the zelda skills dependent on zelda shields isn't TOO bad, I think.


    Edit: And Link never had the ability to do special attacks while holding other things (like pots and the like), so it makes sense that he can't do skills while carrying a cubic meter of dirt in his off-hand.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I think what you could do is have a Thaumcraft Research Achievement page that's just a bunch of individual items to build; not chained together like the standard minecraft achievements. The game tells you a minor hint as to what items grant research, you go about and make them. Less scanning, more hands on. Plus, just finding something isn't always enough to research it; gotta break it down, put it back together, that sort of thing.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    See, you need to think of it differently; it's not really ice... it's cold.

    Ice is a very specific thing; very cold water. But cold is the absence of heat.


    It's more of a change of mindset than of function. An Ice Block should be Gelum and Aqua. It's really one of the only confusing aspects, honestly.

    Posted in: Minecraft Mods
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    posted a message on Extra Utilities v1.1.0k

    Pretty sure the /dev/null is part of Openblocks, not extra utils.

    Posted in: WIP Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    How about, instead of 'order and chaos' being two different paths, having two different methods of research? Order requiring the current method, whereas Entropy uses the old 'sacrifice items' method from TC3? It doesn't lock you off from either branch, but the Entropic side is you sacrificing multiple items to complete destruction in order to learn something. Entropic is better for things like researching new alembics and other 'destructive' things.


    We already have the warp mechanic that everyone tries to edge around, and that's fair, having an Ordered version of those tools that takes a ton of levels or research would be nice, but you'd also have to balance it by being much more materially expensive too. It's always harder to do the right thing.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    There's truth to it, though people are being harsh. If you've got ideas, put them to paper. Learn how to code. Experiment! If you do the footwork of coding the awesome element, use placeholder graphics. If you get the graphics working, start hacking together code.



    You have as much time as you're willing to put into it. Don't say 'I can't' until you've tried and failed and tried again. And even then, you have to follow it with 'yet'.

    Posted in: Minecraft Mods
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