Chances are there won't be 2000+ special effects, just 2000 potion combos that work together / aren't canceled out by one another. For example, the insta-health and insta-damage potion effects would either A) cancel one another out and not be counted, thus creating a potion without either of those effects, or B)create a potion with both effects active, which actually does nothing. Not all of the effects already listed have counters, like water-breathing. On the same note, one potion might share reagents with another, but one thing different. Mixing two potions like that could have an always-flawed effect.
Personally, I can't wait to see how it's handled.
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Can't get the backpacks to work with extra utilities nodes / pipes on latest 12.2 Hoppers work fine though
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Can't you set Lycanites not to spawn in specific dimensions?
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I admit, I like gauntlets. They just feel more primal. Doin' it with your hands.
Plus I've been going over The Aeronaut's Windlass and gauntlets are just fun.
Potential idea for a void upgrade late in the tree: Let you use focii directly at high power without a gauntlet, at a direct cost to sanity.
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Milk in vanilla isn't a liquid. The only two vanilla liquids are water and lava. What this means is that if a mod wants 'liquid' milk, they have to create it. So, chances are one of the other mods you're using does it too, and it seems the two 'liquid milk' options aren't interchangable.
Honestly I'd just use bovine runes because there's no beating ranged milk collection and auto-pumping.
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Could you have Lon Lon milk have a timer built into it for when it was gathered? I know Minecraft itself keeps track of date/time. Have the current date/time attached to the item, and if it's longer than 'X' upon the item being selected on the hotbar, it turns to Powdered Lon or Lon Cheese. That way instead of limiting how MUCH Lon Lon Milk you can gather... it's just that stacking it in mad quantities isn't useful.
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Yeah, that's fair. Congrats on the kid btw. How crazy has life been?
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Check your keybinds, I'd guess there's an extra. Overlapped keybinds don't always work.
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I like this idea. The handsigns being, of course, somewhat specific to the focus being used. Pulling 'fire' to yourself being different from say, pulling 'water' to yourself. It's one thing to douse yourself if you're on fire, that's useful... covering yourself in fire, not so much. But giving yourself a 'burning touch', now that has practical use!
And of course, you could have 'levels' of handsign. Like, novice, journeyman, and master. A novice handsign 'works', but not with some caveats and a hiccup every so often; you need to either practice or research to get up to journeyman, and more of the same for mastery. I think that could be a really neat mechanic; you actually have to USE the focus and handsign, accept the negative effect of, say, the fire focus occasionally setting you or blocks around you on fire while you're practicing. As opposed to simply 'knowing' the handsign because you read the proper notes.
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I can't help but see wands as a 'functional basics' tool. You've managed to channel heat, cold, and various other magics through it, but in the end you're still using the equivalent of a magical flashlight. You can do a lot with it, but it's all been relatively basic.
Gauntlets strike me as being made for more finesse. You have a lot more direct control over what you're doing now.
Gauntlets of Excavation could start out as the standard beam. Upgrade it to allow manipulation; move one block instead of just breaking it and putting it somewhere else.. Then turn the excavation beam into a tractor beam; bring the blocks to the user instead of having to walk over to them. And instead of having to completely alter the fundamental nature of a focus, you're training yourself to use different hand gestures.
Fire gauntlet starts out as just a burst of fire, but you can tweak some wires on the thing and focus it into a lava-hot ray. Hold the fire in your hands long enough, and you can lob it at the enemy instead.
There's all sorts of fun possibilities!
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Here's the thing. If you don't have some means of increasing mining levels, you lose out on all the neat traits of lower level gear because it can't mine some things. If you're running around with a flint pickaxe mining diamonds, though, you're doing it wrong.
Basically, I prefer materials being more about traits than tiers. There was never a really good reason NOT to have either cobalt or many tools with like, a thaumium binding for an extra modifier.
Now though, you might want an iron binding because magnetism makes collecting things over lava better. You have a lot more unique tools than just 'Hey this is the absolute best and there's no reason not to make it'.
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I've been plagued with the idea of Link doing his overhead leaping sword slash thing with a block of dirt. Breath of the Wild better not let me down. XD
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Maybe you could make it dependent not on the sword, but on a shield?
I mean, shields are now absolutely part of minecraft. Having the zelda skills dependent on zelda shields isn't TOO bad, I think.
Edit: And Link never had the ability to do special attacks while holding other things (like pots and the like), so it makes sense that he can't do skills while carrying a cubic meter of dirt in his off-hand.
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Honestly, most of the time, things being compatible with thaumcraft likely require the compatibility to be on their end. I think only a few external things have ever had built in aspects and whatnot.
For example, think a few non-vanilla, non-TC metals might have aspects built-in to TC5, but for the most part, it'd be on the part of Gregtech and IC2 to implement it. That said, lots of things seem to be in the process of changing.
I think there's a way to assign aspects to things, but if there are unique crafting mechanics, it becomes difficult to auto-assign.
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I gotta say, Azanor; this is looking like an even better idea. Yeah you're still making things, and now you can sacrifice specific items FOR research... I think it looks like it'll be a lot more interesting.
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I think what you could do is have a Thaumcraft Research Achievement page that's just a bunch of individual items to build; not chained together like the standard minecraft achievements. The game tells you a minor hint as to what items grant research, you go about and make them. Less scanning, more hands on. Plus, just finding something isn't always enough to research it; gotta break it down, put it back together, that sort of thing.