(4/29/2012): Marshmushes can be grown from magical spores. Magical spores can be used to find mushroom biome, where there will be a marshmush kingdom underground, with the entrance at the mushroom biome.
Biomes and their new mobs:
Swamplands:
Lizard bloke:
Their appearance is that of a humanoid lizard in tattered clothing.
Lizard blokes spawn in swamp biomes. They live in small huts along the swamps. Occasionally, you will find lizard bloke villages. Every swampland may contain a few huts, but not all swamp biomes contain lizard villages. Lizard villages are rare.
They are generally friendly until attacked. They use wooden and stone weapons, and wears leathery armor, but their weapons and armors look more savage and more different than the armors and weapons the player uses. And in particular, they commonly use spear weapons, giving them more range than a sword.
Marshmush:
They are fake mushrooms. When you hit it, it will spawn a Marshmush. They will attack you, and when you kill it, they drop 2-3 mushrooms.
They are a bit smaller than chickens.
Their appearance is humanoid, with arms and legs, but their head is a mushroom cap.
They have a chance to drop magical spores. You throw them in the air when you use it, just like eyes of ender, but the magical spores will move in the direction of the nearest mushroom biome. They can also be planted to grow marshmushes.
Mushroom Biome:
Marshmush:
Because marshmushes are tiny creatures, they have tiny kingdoms underground. The entrance is on the surface. There will be a cave that leads into the underground kingdom. The walls are mostly mossy cobblestone. Each mushroom biome has at least one marshmush village. They live in mossy cobblestones and under dirt or stone disguised as mushrooms. They may pop out of walls like silverfish.
Marshmush King:
It uses a fat knife. It attacks you when you come near it. It will call all of the marshmushes to attack with him. When it is killed, it drops a lot of experience, mushrooms, 5-8 magical spores.
Marshmush king is located at the King's Chamber of the MarshMush kingdom in the Mushroom Biome.
Every magical spore, when planted, has a 5% chance of spawning into a marshmush king instead of a regular marshmush.
Beach:
Crabby:
They hide in holes on the beach. They are the size of a chicken but moves faster.
You can kill crabs or farm them, and get crab meat, which you can eat. Killing crabs allow a rare chance of dropping crab eggs. You can then farm crabs. You hatch crab eggs just like chicken eggs, in that you throw them on the ground, and there is 1/8 chance of hatching a crab. You mate crabs by feeding them raw fish. The crabs, even the farmed ones, are hostile, and attacks anything that comes near within 1 block of them. They even attack mobs. You can make crab traps with a crab farm.
Ocean:
Royal Fish:
They can be killed for caviar.
You can use crabmeat, for fishing bait. The mechanics works like a bow and arrow, you just put crab meat on top of the fishing rod, and it will use crab meat as bait. As a result, the fishing time is also decreased. You will get a bite within at least 8 seconds of fishing with bait. The fish can be a regular fish or a royal fish, or other fish if more fishes are added.
The fish you get, as a result, are bigger or are more different fishes, which can be used for crafting in the future. There is a rare percent chance of getting a royal fish and caviar, at the same time. You can spawn these fish eggs by placing them in water blocks, which they will hatch into fishes. They are placed just like placing lilypads. After a while, they become baby fishes. They will grow bigger overtime.
You can jump into the water and hit these fishes for big fish, which you can cook and heals more than the regular smaller fishes you get without bait.
Feeding big fishes with crab meat will have them mate.
Royal fish would be the main delicacy for people trying to survive on islands where there are no pigs nor cows.
Desert:
Buduworm:
They hide underneath sand blocks. They make stomache growing noises when you get close enough to one. When you stand on top of the block directly above a buluworm, they jump out and attack you. They are like silverfish, but 3 times bigger.
Tundra:
Guguthe hairy: A white haired giant primate, the size of golems. They are inspired by yetis with white hair. They are friendly until attacked. They are a rare encounter that spawns once in an entire tundra biome, but not all tundras contains a chunk that spawns a yeti. They attack nearby mobs. They can be befriended when you feed it any type of meat. It will follow you around like a wolf or cat, and attack any nearby mob without having you to provoke them. They move faster than golems, have 50 hit points, and 8 attack.
When their HP is low, you can tell by their movement speed. When it is at Health of below 10 HP, it will walk slower than usually. They get healed when fed any meat. Raw meat heals them more than cooked meat.
Taiga:
White Stag:
A rare stag, as rare as Gugu the hairy. They can be tamed and used as a mount. To tame one requires a lot of patience. If the white stag sees you, meaning its head is turned towards you, it will run away like a cat. To approach it stealthily, you need to use a lot of covers. Bring a lot of dirt blocks to put it in front of you to block the white stag's sight of you as you approach it.
Mountains:
Eagle nest and Giant Eagles:
Eagle nests would spawn at around the height of the maximum limit of minecraft to minus 20 blocks of the maximum limit height of minecraft. Inside the eagle nests.
Eagles are flying mobs that fly around their nests. They return to their nests at night. You can tame one by feeding it raw meat. You can ride it. Eagles come in 3 colorations.
They appear rarely, about 0 to 2 in a biome.
Types of Villages:
Tundra and Taiga:
Testificate villages in Tundras and Taigas wear thick furred clothings, a different texture from the current generic clothing that exists in game.
Jungle:
Villages in the jungle would be made up of people wearing tiki masks, as was suggested in another post.
Desert:
Villages in the desert would not be made of wood and cobblestone. Villages in the desert is made of sandstone and sand. In side you find testificates that wear outfits that fit the theme of the desert. They would wear white or yellow togas and sandals, and etc.
Please no, I don't want those things in minecraft. I want don't want real world buildings in minecraft; minecraft is not Earth.
It's funny how you go against my suggestion for mercenaries saying it will "ruin" minecraft with no conclusive reason, and then you come up with this crap.
There used to be skin preview after changing your skin, now I there isn't. Does anyone know of a way to preview skin so you don't have to keep closing and opening minecraft to view your changed skin?
-What if you can equip armor by right clicking the item instead of having to drag it every time? You would likewise right click to unequip an item, or right click an equipment in your inventory to replace the one you are wearing.
-Also, the appearance of the gate needs to be changed. If you place two gates next to each other, then open them both. The middle portion is floating. This can be fixed by having sticks coming out of the sides of the gates, so each side of the gate are supported by these sticks, just like the sticks in fences support the horizontal sticks. This would make it so that the floating portion will look supported by this stick.
-Is it just me or are swamp biomes overly big? Swamp biomes are going to the point where they are almost bigger than oceans and planes. They could be smaller than usual, so we don't have to traverse the lilypad filled waters, which sinks out boat when we crash.
Personally I dislike the swamp water color. Especially when it is so huge of a biome. The water goes out bigger than oceans, and it is filled with lilypads, which makes it a nightmare to move through.
-Ability to collect vines as a resource.
-Make lilypads renewable. They would grow like flowers or grass.
-Powered rails should not be destroyed when they come into contact with water. This is likely a bug, if so, then it should be fixed.
-And of course the boat mechanics should be fixed. They break too easily.
To be honest, I'd rather have Jeb work on having testificates chop tress, mine, and etc, other than play with doors. This idea also doesn't seem to have a lot of uses for some people, but testificates doing something such as chop trees and putting them in chests is.
I have added a ranged light source a few days ago, as well as few different bullets. The first is basically the wooden bullet:
The wooden bullet does no damage, but it does set the enemy on fire. It will also set the ground on fire, but the fire is small and won't spread. The light effect is the same as the light from the torch. You can use this bullet to shoot at dark areas far away from you to see what is there. This is like a flare, but made of wood. The fire burns out after some time. You can use this to explore deep ravine if you cannot use lava, which requires buckets and cannot stack.
Or if you caught at night in the ocean and it is too dark to see. You can try to see if land is in front of you by shooting your wooden bullet, such as to avoid crashes.
The bullet being made of wood and is burnt, is thus non-recollectable after being shot. This is okay because wood is renewable.
I also added stone bullets and diamond bullets. Diamond bullets do the same damage as iron bullets. Diamond bullets can hit an ender dragon 5 times per shot, due to the ender dragon's size. This means greater damage against bigger mobs.
remember, this IS mostly for decorative uses. i just gave them a use as well. and the oven IS useful, mostly in Multiplayer though. But still, cooking 4 things at once with 100% efficiently IS quite interesting no? And the fridge would heal you an extra 1/2 food bar. so a cookie in the fridge would heal 1 full bar instead of 1/2 of one.
It doesn't make any sense. Warm food is more healthy for you than cold food in real life.
I know this is mostly for decorative, but it is still a lot to ask for of something that is almost a duplicate of the furnace. Couldn't you have suggested a decoration any more different? Plus the fridge doesn't fit the theme of minecraft, but it is good for a mod, though shouldn't be in the actual game. I am playing a medieval style buildings map, a fridge would be useless for decoration.
I am with you on most, except the fridge and the oven, while I am so-so on the sofa. We already have a furnace, and the fridge does not seem particularly useful in any way of sorts.
We are missing a lot of interior decorations in this game. We often resort to creative attempts to scramble together something that looks like a table, or something that looks like the chair. The satisfactory of the result is not as much as if we were to be able to get the actual things, like an actual chair instead of a stair case, or an actual table instead of raised pistons.
I'd like to add something to the chair or sofa. When we sit down, we would recover HP, regardless of the amount of stamina or food meter we have. We usually need to have the food meter almost full to start healing, but sitting down allows you to heal if you have at least 1 food count left. You will of course not heal if you have 0 food counts left, in which case your health decreases by starving. Furthermore, the rate of decrease of food meter counting down is stopped. Your food meter will not decrease as long as you are sitting.
How so? Are you speaking for yourself or for everyone? Hey, ever heard of 'alot of people'? There aren't only two forms of people in the world.
If having allies attacking the same mobs you are attacking or is attacking you is considered to be ruining the game, then by that logic, your game is already ruined with the introduction of wolves. Listen to yourself. I have two arguments to that; 1) Having other humans attacking the mobs that are threatening you or being threatened by you ruins the game. Villagers are cowardly, religious creatures that stay to themselves and rely on steampunk magic to create protection for themselves. 2) Wolves are cool, don't dis the Lupe.
The suggestion of mercenaries only improves upon such a mechanic, the only thing new is the ability to make armor and give it to the allies. Only improves the mechanic, eh? Are you speaking for yourself or for everyone? I'm soory, but that is what I call pwnage.
And furthermore, this makes further use of gold as currency. What? Further use of Gold as a currency? Oh, I'm sorry, but have you never played vanilla SP?
The only exception is the servant class, which works as mobile storage and does not attack. I have removed the summoner class, which is useless now that I know that the player can make iron golems themselves. Mobile storage? Ahem, sorry, I must cough... *Cough* Minecart with chest *Cough* Storage in your backpack *Cough* Chest in backpack *Cough* I'm dreadfully sorry. And you removed the summoner because you found out? I'm sorry, but I'm pretty sure that the wiki exists... and even if it didn't, my imagination is still obviously always right.
Yes I found out because of the fact that the wiki exists. You still haven't explained why testificate fighters will ruin the game. Humans attacking mobs don't ruin games. Prove: I am a human, and I am attacking mobs, yet the game goes on.
I never said wolves are not cool. Please quote exactly where I said they were not cool.
And wtf is steampunk magic? Golems are steampunk magic? Since when?
Villagers are cowardly, that is why only a few brave ones will occur and take up arms. Allied mechanics currently only works only for wolves and cats. But when applied for testificates, being able to give them food, armor, weapons, bows, and etc, does improve the allied mechanics; because right now all we can do is give bones, fishes, and meat to our allies to heal them.
Lastly, you are dodging the question every way you can by making inconclusive remark to my suggestions. Please don't reply if you have nothing better to say, I will just ignore you (there are a lot of little kids on the internet, and I don't want to waste time arguing with one, like one who uses "pwnage" as a conclusive argument. This is not to say you're a little kid).
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(4/29/2012): Marshmushes can be grown from magical spores. Magical spores can be used to find mushroom biome, where there will be a marshmush kingdom underground, with the entrance at the mushroom biome.
Biomes and their new mobs:
Swamplands:
Lizard bloke:
Their appearance is that of a humanoid lizard in tattered clothing.
Lizard blokes spawn in swamp biomes. They live in small huts along the swamps. Occasionally, you will find lizard bloke villages. Every swampland may contain a few huts, but not all swamp biomes contain lizard villages. Lizard villages are rare.
They are generally friendly until attacked. They use wooden and stone weapons, and wears leathery armor, but their weapons and armors look more savage and more different than the armors and weapons the player uses. And in particular, they commonly use spear weapons, giving them more range than a sword.
Marshmush:
They are fake mushrooms. When you hit it, it will spawn a Marshmush. They will attack you, and when you kill it, they drop 2-3 mushrooms.
They are a bit smaller than chickens.
Their appearance is humanoid, with arms and legs, but their head is a mushroom cap.
They have a chance to drop magical spores. You throw them in the air when you use it, just like eyes of ender, but the magical spores will move in the direction of the nearest mushroom biome. They can also be planted to grow marshmushes.
Mushroom Biome:
Marshmush:
Because marshmushes are tiny creatures, they have tiny kingdoms underground. The entrance is on the surface. There will be a cave that leads into the underground kingdom. The walls are mostly mossy cobblestone. Each mushroom biome has at least one marshmush village. They live in mossy cobblestones and under dirt or stone disguised as mushrooms. They may pop out of walls like silverfish.
Marshmush King:
It uses a fat knife. It attacks you when you come near it. It will call all of the marshmushes to attack with him. When it is killed, it drops a lot of experience, mushrooms, 5-8 magical spores.
Marshmush king is located at the King's Chamber of the MarshMush kingdom in the Mushroom Biome.
Every magical spore, when planted, has a 5% chance of spawning into a marshmush king instead of a regular marshmush.
Beach:
Crabby:
They hide in holes on the beach. They are the size of a chicken but moves faster.
You can kill crabs or farm them, and get crab meat, which you can eat. Killing crabs allow a rare chance of dropping crab eggs. You can then farm crabs. You hatch crab eggs just like chicken eggs, in that you throw them on the ground, and there is 1/8 chance of hatching a crab. You mate crabs by feeding them raw fish. The crabs, even the farmed ones, are hostile, and attacks anything that comes near within 1 block of them. They even attack mobs. You can make crab traps with a crab farm.
Ocean:
Royal Fish:
They can be killed for caviar.
You can use crabmeat, for fishing bait. The mechanics works like a bow and arrow, you just put crab meat on top of the fishing rod, and it will use crab meat as bait. As a result, the fishing time is also decreased. You will get a bite within at least 8 seconds of fishing with bait. The fish can be a regular fish or a royal fish, or other fish if more fishes are added.
The fish you get, as a result, are bigger or are more different fishes, which can be used for crafting in the future. There is a rare percent chance of getting a royal fish and caviar, at the same time. You can spawn these fish eggs by placing them in water blocks, which they will hatch into fishes. They are placed just like placing lilypads. After a while, they become baby fishes. They will grow bigger overtime.
You can jump into the water and hit these fishes for big fish, which you can cook and heals more than the regular smaller fishes you get without bait.
Feeding big fishes with crab meat will have them mate.
Royal fish would be the main delicacy for people trying to survive on islands where there are no pigs nor cows.
Desert:
Buduworm:
They hide underneath sand blocks. They make stomache growing noises when you get close enough to one. When you stand on top of the block directly above a buluworm, they jump out and attack you. They are like silverfish, but 3 times bigger.
Tundra:
Gugu the hairy: A white haired giant primate, the size of golems. They are inspired by yetis with white hair. They are friendly until attacked. They are a rare encounter that spawns once in an entire tundra biome, but not all tundras contains a chunk that spawns a yeti. They attack nearby mobs. They can be befriended when you feed it any type of meat. It will follow you around like a wolf or cat, and attack any nearby mob without having you to provoke them. They move faster than golems, have 50 hit points, and 8 attack.
When their HP is low, you can tell by their movement speed. When it is at Health of below 10 HP, it will walk slower than usually. They get healed when fed any meat. Raw meat heals them more than cooked meat.
Taiga:
White Stag:
A rare stag, as rare as Gugu the hairy. They can be tamed and used as a mount. To tame one requires a lot of patience. If the white stag sees you, meaning its head is turned towards you, it will run away like a cat. To approach it stealthily, you need to use a lot of covers. Bring a lot of dirt blocks to put it in front of you to block the white stag's sight of you as you approach it.
Mountains:
Eagle nest and Giant Eagles:
Eagle nests would spawn at around the height of the maximum limit of minecraft to minus 20 blocks of the maximum limit height of minecraft. Inside the eagle nests.
Eagles are flying mobs that fly around their nests. They return to their nests at night. You can tame one by feeding it raw meat. You can ride it. Eagles come in 3 colorations.
They appear rarely, about 0 to 2 in a biome.
Types of Villages:
Tundra and Taiga:
Testificate villages in Tundras and Taigas wear thick furred clothings, a different texture from the current generic clothing that exists in game.
Jungle:
Villages in the jungle would be made up of people wearing tiki masks, as was suggested in another post.
Desert:
Villages in the desert would not be made of wood and cobblestone. Villages in the desert is made of sandstone and sand. In side you find testificates that wear outfits that fit the theme of the desert. They would wear white or yellow togas and sandals, and etc.
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Thanks, may I ask what is Legacy?
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It's funny how you go against my suggestion for mercenaries saying it will "ruin" minecraft with no conclusive reason, and then you come up with this crap.
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You can't hire golems.
Derp.
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-Also, the appearance of the gate needs to be changed. If you place two gates next to each other, then open them both. The middle portion is floating. This can be fixed by having sticks coming out of the sides of the gates, so each side of the gate are supported by these sticks, just like the sticks in fences support the horizontal sticks. This would make it so that the floating portion will look supported by this stick.
-Is it just me or are swamp biomes overly big? Swamp biomes are going to the point where they are almost bigger than oceans and planes. They could be smaller than usual, so we don't have to traverse the lilypad filled waters, which sinks out boat when we crash.
Personally I dislike the swamp water color. Especially when it is so huge of a biome. The water goes out bigger than oceans, and it is filled with lilypads, which makes it a nightmare to move through.
-Ability to collect vines as a resource.
-Make lilypads renewable. They would grow like flowers or grass.
-Powered rails should not be destroyed when they come into contact with water. This is likely a bug, if so, then it should be fixed.
-And of course the boat mechanics should be fixed. They break too easily.
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Might I add that gold is non-renewable and rare!
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The wooden bullet does no damage, but it does set the enemy on fire. It will also set the ground on fire, but the fire is small and won't spread. The light effect is the same as the light from the torch. You can use this bullet to shoot at dark areas far away from you to see what is there. This is like a flare, but made of wood. The fire burns out after some time. You can use this to explore deep ravine if you cannot use lava, which requires buckets and cannot stack.
Or if you caught at night in the ocean and it is too dark to see. You can try to see if land is in front of you by shooting your wooden bullet, such as to avoid crashes.
The bullet being made of wood and is burnt, is thus non-recollectable after being shot. This is okay because wood is renewable.
I also added stone bullets and diamond bullets. Diamond bullets do the same damage as iron bullets. Diamond bullets can hit an ender dragon 5 times per shot, due to the ender dragon's size. This means greater damage against bigger mobs.
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It doesn't make any sense. Warm food is more healthy for you than cold food in real life.
I know this is mostly for decorative, but it is still a lot to ask for of something that is almost a duplicate of the furnace. Couldn't you have suggested a decoration any more different? Plus the fridge doesn't fit the theme of minecraft, but it is good for a mod, though shouldn't be in the actual game. I am playing a medieval style buildings map, a fridge would be useless for decoration.
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We are missing a lot of interior decorations in this game. We often resort to creative attempts to scramble together something that looks like a table, or something that looks like the chair. The satisfactory of the result is not as much as if we were to be able to get the actual things, like an actual chair instead of a stair case, or an actual table instead of raised pistons.
I'd like to add something to the chair or sofa. When we sit down, we would recover HP, regardless of the amount of stamina or food meter we have. We usually need to have the food meter almost full to start healing, but sitting down allows you to heal if you have at least 1 food count left. You will of course not heal if you have 0 food counts left, in which case your health decreases by starving. Furthermore, the rate of decrease of food meter counting down is stopped. Your food meter will not decrease as long as you are sitting.
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Yes I found out because of the fact that the wiki exists. You still haven't explained why testificate fighters will ruin the game. Humans attacking mobs don't ruin games. Prove: I am a human, and I am attacking mobs, yet the game goes on.
I never said wolves are not cool. Please quote exactly where I said they were not cool.
And wtf is steampunk magic? Golems are steampunk magic? Since when?
Villagers are cowardly, that is why only a few brave ones will occur and take up arms. Allied mechanics currently only works only for wolves and cats. But when applied for testificates, being able to give them food, armor, weapons, bows, and etc, does improve the allied mechanics; because right now all we can do is give bones, fishes, and meat to our allies to heal them.
Lastly, you are dodging the question every way you can by making inconclusive remark to my suggestions. Please don't reply if you have nothing better to say, I will just ignore you (there are a lot of little kids on the internet, and I don't want to waste time arguing with one, like one who uses "pwnage" as a conclusive argument. This is not to say you're a little kid).
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Yes, I agree, I will change the amount to be based on testificate population.