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    posted a message on Progressive Automation - Upgradeable Machines

    What's not supported in BoP?

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines

    @Raum: Crafting issue fixed.

    @carTloyal: TiCon wasn't out for 1.8 when I originally ported it. Will look into adding back support for that asap.

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines

    Whoops. I totally forgot about this thread.... Hi all! :D

    Cool textures mr_hosed!


    Anyone want to summarize the the posts since my last post until now for me?

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines
    Quote from Gorstavich»

    I suspect that, with the current version, you can only pull items out of the right-most 9 inventory slots (in the planter GUI). I just tried with hoppers, itemducts, and IO pipes (both with general settings and specifically filtering for an empty bucket) without success. Putting in a feature request for this is likely your next step.


    Correct. Currently making a fix to push the empty bucket into the inventory slots once used.

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines

    I've never heard of Tree Ore.... But if the saplings(?), wood and leaves are added to the ore dict it will work with the chopper. Otherwise I'll have to add compat myself.

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines

    Yeah it's to do with the shape, It actually happens in 1.7 as well. I'd have to double to search time for it if I were going to fix it, I don't consider that trade off to be acceptable.

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines

    I'll have to test out the tree, I know I had some 2x2s growing. I'll add cocoa beans to the plater then.


    The killer will not leave anything alive. My initial thought was that you set up some sort of vanilla separator for the animals in order to create an animal farm but I might be adding something that will allow you to leave some alive.

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines

    I've updated the wiki a bit, still need to do the crafter, farmer and killer but all the info on upgrades are there. As well as some hints on how to place the chopper and planter!


    In answer to some questions:
    TiC Auto smelt and auto repair will NOT work in the machines.


    with the 2x2 tree, extending the range enough so that there is two rows around the chopper should allow you to farm 2x2 tree properly.


    The planter should theoretically should be able to farm bean and pams tree fruits.... SHOULD be.... I haven't tested it at all.


    Probably won't be adding furnaces... It's a possibility but not right now.

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines
    Quote from alextarbox»

    I seem to have run into an issue or simply am doing something wrong. I have built a miner and a generator and the mod says I can link them with cables, pipes, etc, so I installed buildcraft and tried using kenesis pipes to link them and it doen't work. The pipes connect to the generator with no problem but they will not connect to the miner, so I have yet to figure out how to actually link them with pipes as the mod claims is possible.


    Is this just a glitch in the mod or do I need to do something to make all this work? I know i can just place the generator next to the miner but then I have to move both all the time and moving the generator causes me to lose any stored RF power so pipes is what I need, somehow....


    You'll need a RF engine in the fuel slot of the miner.

    Quote from lunchboxxx19»

    i have found that a diamond chopper will be destroyed if a tree block grows into the choppers occupied space, perhaps this should be changed?


    What? I assume you're using dark oak? Or some sort of mod tree? I'm not sure there is any way I can stop that happening with dark oak (There is a reason it's used to get through bedrock).

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines

    Yeah if anyone would like to update the wiki that would be great!

    Posted in: Minecraft Mods
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    posted a message on [1.7.2][Forge] Recall Stones

    -How much "Player Essence" is dropped? Can it be configured?

    1 essence per kill. Can only be disabled.


    -Does it always drop when a player is killed? Or are there odds and chances for drops?

    100% chance of drop


    -Is it only dropped when a player kills another player (PvP only?) or
    does player essence also drop when a mob kills a player or a player
    dies by other ways (suffocation, drowning, falling to death, etc.)?

    Only on PvP, final blow has to be from a player.


    The player essence is only if you want to be able to teleport directly to that player, and is only used to create the stone, it's still charged with ender pearls.

    Posted in: WIP Mods
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    posted a message on Progressive Automation - Upgradeable Machines
    Quote from SidernB»

    I feel sillyasking this, as I'm sure there's an obvious answer, but is there a way to pump the stone out of a miner? (playing Ag Skies 2) and want to have cobblestone [Cobble upgrade] pumped into a Jabba Barrel ^^


    There is not. Jaded answered this question in the AgSkies 2 forum, basically she added the miner as a tier of cobble gen so that it's faster than having to hold down right click on a manual cobble gen but slower than a fully automated cobble gen.

    Quote from kreezxil»

    So I see you haven't updated the 1.8 branch in a while. Are there any differences between 1.8-1.6.4 and 1.7.10-1.6.14? If so, why the delay? Just curious. :)


    Most of the updates to the 1.7 branch have been 1.7 mod compatibility issues and fixes. These mods aren't in 1.8 so there wasn't any need to update that branch.

    Quote from meeko011»

    A little late, but congrats on getting "Most Balanced" in ModJam! You definitely deserve it, the mod goes flawlessly with vanilla and other mods. You have successfully made a mod with automation at all stages at the game. I don't think any other mods have done this.

    Well, hope you add more to it! Pipes and stuff would be cool, so that it could truly be automation at all stages.


    Thanks! I'd love to add pipes and such, I even started working on them, but got stuck trying to make micro parts. I might give it a go again at some point though.

    Quote from mdf25»

    Is it possible to make it so that blocks don't drop their contents when you pick them up? Moving the miner around would be a bit less tedious that way :)


    Great mod though, love it :)


    Use a wrench! Sneak Right click will pick up the machine with all the contents.

    Posted in: Minecraft Mods
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    posted a message on Flux Ducts

    Woooo!

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines
    Quote from rubenanders»

    Hello there!


    It looks like the Miner does not accept any tools by Redstone Arsenal or Redstone Armory, i doubt that's by design - if it is though, I would like to see a config option for that.


    Have you tried them in a diamond machine? I suspect that they have a level greater than any of the other machines.

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines
    Quote from NetXe»

    Vanhal, small question how do I use the "Cobble gen upgrade"? do I place it on top of the vanilla gen, or I do the same thing with Extra utilities cobble ghen?


    The cobble gen upgrade is added to the miner for it to produce cobble stone itself instead of adding stone to it.

    Quote from lunchboxxx19»

    Don't worry i've figured it out. The plante doesn't harvest the atum flax, more foods tomatoes, corn, chilli peppers, strawberries and grapes and the shearer doesn't recognize railcrafts steel shears or extended craftings extended shears and none of the machines connect to kinesis pipes from buildcraft


    Correct, I haven't added support for more food yet, it is on my list to do though. Is atum flax from that as well?

    I'm looking for a way to get a list of shears. At the moment it's only checking for vanilla ones, i'll change it so that it looks for an instance of the shears instead to see if that captures more mod shears.

    I was sure I tested buildcraft pipes (Did you have an RF engine in the machine when you tried to connect it?).

    Quote from Archibald_TK»

    Hello.


    Just a quick word to say that I updated the Dokucraft support pack for Progressive Automation with all the new machines and items. (Please note that after the Dokucraft site suffered a crash the page was redone and its address changed compared to the one in the OP)


    I was not confident that I could do something good looking for the Farmer so I decided instead to texture it like if it was a milking machine, even if it's not its main function.


    This looks amazing!!!!

    Posted in: Minecraft Mods
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