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    posted a message on Unofficial Elder Scrolls IV: Oblivion thread
    Quote from shrunkencrowbar »
    Where do you get the Chameleon Armor?


    You can make your own enchanted armor with soul gems once you've finished the introductory mages guild mission in every town.

    Oblivion makes extremely heavy use of random/level scaled loot, so no one could really say where you would find it.
    Posted in: General Gaming
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    posted a message on Guild Wars 2
    The developers have never said anything about when it would be out other than "when it's finished."

    I believe there was an NC financial report that came out a long while ago and said GW2 was expected somewhere in 2010 or 2011, so probably later this year?
    Posted in: General Gaming
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    posted a message on Overpriced Games
    99% of games that aren't on steam (or some equivalent's) sales.

    Seriously, 50 USD is simply too much for a video game.
    Posted in: General Gaming
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    posted a message on Are there no good free mmorpgs?
    Oh yeah, if monthly fees are the only problem, Guild Wars is the one you want to go with.

    It might be better to wait for the sequel at this point though.
    Posted in: General Gaming
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    posted a message on Console VS. PC
    Quote from zyro »
    for games, console ofcourse!

    im not going to upgrade or buy a new computer every half year becouse those new games can't be played on a 1 year old PC.


    For the price of a PS3 at release, you can upgrade your PC to something that'll last at least as long as a console generation, and you'll save much more on the price of games.
    Posted in: General Gaming
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    posted a message on Are there no good free mmorpgs?
    I tried a ton of those back in the day, although I couldn't tell you why.

    The only one I found that was any good was atlantica online.
    Posted in: General Gaming
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    posted a message on Reccomend me a game!
    If you like RTS and RPG, I have to second the recommendation for Mount & Blade. It's sort of a combination of the two mixed in with a sandbox game. Be sure to get Warband instead of the original if you try it, because it has absolutely everything that was in the first game, but with more content.

    Basically, you're an adventurer in a land where six kings are fighting to rule the entire continent. You travel to villages and hire recruits to be your soldiers. They get experience from winning fights, just as you do, and when they get enough, you can upgrade them to knights or crossbowmen or whatever. At the start of the game, you'll mostly be killing bandits and selling their loot for money, but eventually you'll want to join in on the war between the six kings. You can work as a mercenary, where you'll be paid for three months, or you can join one of the kingdoms and become a lord. You can even start your own kingdom, though the other kings will quickly crush you if you don't have enough strength and supporters to fight them off.

    In addition to the standard looting and killing, there are a bunch of other ways to earn money as well. You can start up businesses in different towns to bring in cash every week, you can earn gold as a merchant, buying goods in one town and carting them across the land to areas where they're worth more. You can fight in arenas, and though the pay isn't very good, there's no risk, so it's a good way to get a few level ups and some starting money for your character. There are also tournaments where you can place bets on yourself for a potentially huge payout. You can rob villages and caravans, though there can be consequences for that. As a lord, towns and villages under your control will pay weekly taxes.

    The battles are simple, but a lot of fun. You can give orders to your army, but you have no direct way to directly control anyone other than yourself. Anyone who is killed stays dead forever. The player character, your sidekicks (called heroes), lords, and kings are immortal, but can be taken prisoner. If your heroes or allied lords are imprisoned, you can break them out. If you get imprisoned, you have to wait out your sentence or pay off a guard to get out early. You can build your character to be strong or agile and fight better, you can improve your intelligence to gain a variety of benefits for your party, or you can play a charismatic leader who can control larger armies. You can mix and match these things however you like.

    You have access to a variety of weapons including swords, spears, axes, staves, bows, crossbows, and javelins. I recommend finding a nice, long spear and fighting from horseback though. Cavalry have a huge advantage over infantry, and spears are the best suited due to their reach. Damage is increased when you're moving towards a target, and reduced when you're moving away, so you can do several times more damage by stabbing a guy while you charge him on horseback. A character on horseback with a lance can "couch" their lance by reaching a high enough speed without touching the attack or block buttons. Ramming someone with a couched lance does enough damage to oneshot basically anybody (including you).

    Bear in mind that it is a sandbox game, so the closest thing you have to a main quest is trying to destroy the rival kingdoms and become the ruler yourself.

    Why did I type this much text?
    Posted in: General Gaming
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    posted a message on The Elder Scrolls III: Morrowind.
    Quote from Ispil »
    Basically, you cannot see where you are going with these boots on, but you run fast. Almost ridiculously fast. Fast enough that it could probably count as fast travel (or as fast as you would get without paying a dime).

    Icarian Flight and similar high-powered jump spells blow the Boots of Blinding Speed out of the water as far as traveling speed is concerned. It's an order of magnitude faster. That's not to say that the BoBS don't rule, because they do.

    Quote from Ispil »
    Just have to use your mini-map (if there was one in the Xbox version, I forgot) to go where you want, and with a WHOOSH, you were off. Monsters that you encountered could not keep up with you, not like you noticed them anyway, since you cannot see a damn thing. So much fun...

    You can actually get around the blindness, and it's not too hard. All you need to do is make a 100% magic resistance spell that lasts 1 second. Cast that, and put the boots on before it wears off. After your magic resistance goes away, the blindness effect won't be applied to your character, but you'll still get the speed boost. You will have to cast it again if you take them off and put them back on, though.

    Bretons have innate 50% magic resistance, so if you're one of them, you can still see with the boots on, although your screen will be darker. The Cuirass of the Savior's Hide is a great piece of armor that offers 60% magic resistance, so any character wearing that will still be able to see pretty well even when wearing the BoBS, and a Breton wearing the Cuirass will have no blindness penalty at all.

    That's another great thing about Morrowind though. There are tons of cool treasures, and creative items. Oblivion's items are really generic. The closest thing I can think of in Oblivion are the Boots of Springheel Jack, which, in addition to being vastly inferior to the BoBS, are also destroyed in the quest line that gives them to you. Lame.
    Posted in: General Gaming
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    posted a message on The Elder Scrolls III: Morrowind.
    The only thing I can think of when I hear about people who preferred Oblivion to Morrowind is that they must not have played both games for more than 5 hours. Either that or graphics must be the most important thing to them in games.

    Yeah, Oblivion's combat is much better than Morrowind's... at level 1. Oblivion's gets much worse very quickly as you progress, while Morrowind's constantly improves. Missing for a mid-level character in Morrowind will be much less of an issue, while in Oblivion your enemies' hp growth will start to outpace your damage potential.

    High level Morrowind characters almost never miss while high level Oblivion characters will constantly run into bullet sponge enemies who take a half hour to kill because their health scales up with your level, even after you've maxed out your damage. You literally start running into goblins with over 1000 hp when you reach level 34, and they still keep going up after that.

    Basically, it's more fun to fight something that dies in 4 hits even if I miss half the time than it is to fight something that takes 100 hits even if I never miss.

    Combat isn't the main focus of Elder Scrolls games anyway, and Morrowind is objectively better in almost every other way.

    Quote from Cliff_Racer »
    Morrowind, more or less, was 3D Daggerfall. Can't say I played it, though, so I may be wrong.


    Morrowind has much less in common with Daggerfall than it does with Oblivion, and as has been said, Daggerfall actually is 3d.

    Morrowind is the better game though. Daggerfall had some interesting ideas, but they're outweighed by its overwhelming flaws. Every quest outside of the main quest was randomly generated, and most weren't very good. A large percentage of them involved going through gigantic nightmare dungeons to spend several hours searching for one randomly placed person or object. I'm not even exaggerating, "needle in a haystack" doesn't begin to describe it, and that's what the vast majority of the game's content is.

    The huge world sounds cool on paper, but there's no point to it because every town/dungeon is 99% identical to any other in every way that matters, and there's virtually nothing to find in between them.

    Also it was one of the glitchiest games ever. Really impressive for its time, but Morrowind beats it in every way that matters, save for Daggerfall's awesome character creation system.
    Posted in: General Gaming
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    posted a message on Critical Hit System
    You posted this in the wrong place.
    Posted in: Suggestions
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    posted a message on Lets see your characters!
    Quote from rokedeager »


    Captain Planet! :SSSS:


    He should really be the main antagonist of Minecraft.
    Posted in: Skins
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    posted a message on Lets see your characters!
    Clothes, hair, and the headset all look good. The bottom of the torso is skin colored. It'd probably look better to make that pink like the shirt.

    The face looks a little strange to me.
    Posted in: Skins
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    posted a message on Lets see your characters!
    MSPA Dersite Set:



    In order:

    Jack Noir
    Wayward Vagabond
    Scurrilous Straggler
    Spades Slick
    Posted in: Skins
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    posted a message on Request: Wayward Vagabond
    I'll do one for you.

    Edit: Done!



    I used only four colors instead of texturing/shading it, because that's how he is in the comic. The robe is mostly accurate, not exactly, but close. I couldn't get his nervous-looking lower eyelids to work without looking strange, so I omitted them.

    Here's the file:

    What do you think?
    Posted in: Skins
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    posted a message on Matt Thorson + Notch = Similar?
    They're kind of the opposite actually.

    A lot of Thorson's games (Jumper, Moneyseize, Give up Robot, etc) are about performing one exact, precise task with as little deviance from the developer's expectations as possible. It's not about freedom or creativity, it's about pushing the right buttons in the exact right order to win. Pure technical skill, little to no freedom or creativity.

    Minecraft is a huge sandbox where the player has total freedom to be creative, and technical skill isn't very important.
    Posted in: General Gaming
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