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    posted a message on New block type - Fans
    Quote from grendle »
    I honestly rather have pipes, we already have slopes + powered rails, so i don't see the need for fans with minecarts, as for a conveyor, I see water as doing that.


    There are problems with using water as a conveyor. It gets the job done, but a fan could do it better and with less trouble. A fan's potential uses in traps, defenses, and various engineering projects couldn't be replicated using the existing blocks we have available.

    Besides, this is minecraft. We don't need to worry about a little bit of overlap between items here and there. If a new object is fun and interesting, that's reason enough to put it in.

    Quote from grendle »
    I really dont care about a jump pad, but that's just my opinion.


    But lots of people do care about jump pads, and this would be a good way to include that function along with several others. One versatile object is better than several single-function objects.
    Posted in: Suggestions
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    posted a message on New block type - Fans
    Hey, I just had an idea I thought I'd pass by you guys.

    What if there was a craftable fan block that would push players, mobs, and items away?

    It'd be useful for a lot of things. It could be used in makeshift conveyor belts, it could make for an alternate method of pushing mine carts past certain points, it'd be great for mob farms, and you could use it in traps. I'm sure there are a lot of other uses people could come up with for them.

    Maybe they could even be set to blow upwards to cushion falls and let players jump higher?

    I think it'd be a great addition to the game. What do all of you think?
    Posted in: Suggestions
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    posted a message on Guild Wars 2
    Quote from MisterJ »
    So far it looks like it will turn out to have a good story and great gameplay.


    The gameplay looks good, but the story is going to be really, really bad.
    Posted in: General Gaming
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    posted a message on Nether as a regular biome
    Quote from Ygdrasel »
    And if you are in the chunk, what would stop ghasts from wandering from their biome and roasting the world?


    Who cares if a few trees and grass blocks get blown up in a very obvious, confined area? It's not as if you're going to run out of them.

    Quote from Gkardos »
    If you really want a nether world server, go to the server properties and set "hellworld" as true


    You can't craft anything without materials from the regular world. You have to jump through too many hoops to get it working at all, and even then it won't be working very well.
    Posted in: Suggestions
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    posted a message on Nether as a regular biome
    Quote from Ygdrasel »
    What would stop ghasts from wandering from their biome and roasting the world?


    If you're not in that chunk you won't have to deal with them. Assuming the angel pig thing doesn't work out, of course.

    Quote from Gkardos »
    There are plugins that let you go to the nether in Smp


    Got a link? I haven't had any luck finding one.
    Posted in: Suggestions
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    posted a message on Nether as a regular biome
    It doesn't need to be exact. Just a way of making ghasts and glowstone and all that other stuff available in multiplayer without jumping through a bunch of hoops.

    Aren't more dangerous areas a good thing? You don't have to build near ghastland if you don't want your house to get blown up.
    Posted in: Suggestions
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    posted a message on Nether as a regular biome
    Since the nether apparently isn't going to be normally accessible in SMP, what about making nether-like areas show up occasionally in the real world?
    Posted in: Suggestions
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    posted a message on Oblivion V Much Info [PICTURES]
    Quote from Space130 »
    Oblivion V Skyrim


    You sicken me.
    Posted in: General Gaming
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    posted a message on My top 4 hardest games ever
    Rogue.
    Posted in: General Gaming
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    posted a message on Is Super Meat Boy a good game?
    It's a high quality game, but not everyone will like 1 hit point, touch anything and you die platformers.
    Posted in: General Gaming
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    posted a message on Reccomend me a game!
    Quote from NinjaPope »
    You will like Morrowind better if you like Dice-roll RPGs, but you will like Oblivion better otherwise.

    Both of them have really bad combat. Some think that Oblivion's is slightly less bad, but neither is anything close to good.

    Morrowind has more hand-placed content, better writing, more unique NPCs, better exploration, better abilities, and a much more original world.

    Oblivion has better graphics and you can start silly civil wars.
    Posted in: General Gaming
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    posted a message on Console VS. PC
    Quote from TheBix »
    The one bit that stands out as blatantly wrong to me is this:
    Quote from Troubletcat »
    However, the mouse being a faster, higher precision instrument for aiming isn't something I'm willing to debate. It's pure fact, simple as that.

    That depends more so on the person using it than the actual device.
    Personally I find a gamepad much easier to use than a mouse, and I play PC FPS as much as (probably more now) console FPS games.


    No, he's right. Regardless of which one you're more comfortable with or better at, modern gamepads are flat out not capable of the same level of precision on a 2d surface as a mouse is.
    Posted in: General Gaming
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    posted a message on Unofficial Elder Scrolls IV: Oblivion thread
    The best part of oblivion is when you dodge a guard's arrow and it hits another NPC, causing a massive civil war.
    Posted in: General Gaming
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    posted a message on Jelly block.
    A trampoline block (or some equivalent, like this) would be awesome.
    Posted in: Suggestions
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    posted a message on Unofficial Elder Scrolls IV: Oblivion thread
    Yeah, Bethesda is notorious for their buggy games.
    Posted in: General Gaming
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