I honestly rather have pipes, we already have slopes + powered rails, so i don't see the need for fans with minecarts, as for a conveyor, I see water as doing that.
There are problems with using water as a conveyor. It gets the job done, but a fan could do it better and with less trouble. A fan's potential uses in traps, defenses, and various engineering projects couldn't be replicated using the existing blocks we have available.
Besides, this is minecraft. We don't need to worry about a little bit of overlap between items here and there. If a new object is fun and interesting, that's reason enough to put it in.
Quote from grendle »
I really dont care about a jump pad, but that's just my opinion.
But lots of people do care about jump pads, and this would be a good way to include that function along with several others. One versatile object is better than several single-function objects.
Hey, I just had an idea I thought I'd pass by you guys.
What if there was a craftable fan block that would push players, mobs, and items away?
It'd be useful for a lot of things. It could be used in makeshift conveyor belts, it could make for an alternate method of pushing mine carts past certain points, it'd be great for mob farms, and you could use it in traps. I'm sure there are a lot of other uses people could come up with for them.
Maybe they could even be set to blow upwards to cushion falls and let players jump higher?
I think it'd be a great addition to the game. What do all of you think?
And if you are in the chunk, what would stop ghasts from wandering from their biome and roasting the world?
Who cares if a few trees and grass blocks get blown up in a very obvious, confined area? It's not as if you're going to run out of them.
Quote from Gkardos »
If you really want a nether world server, go to the server properties and set "hellworld" as true
You can't craft anything without materials from the regular world. You have to jump through too many hoops to get it working at all, and even then it won't be working very well.
It doesn't need to be exact. Just a way of making ghasts and glowstone and all that other stuff available in multiplayer without jumping through a bunch of hoops.
Aren't more dangerous areas a good thing? You don't have to build near ghastland if you don't want your house to get blown up.
The one bit that stands out as blatantly wrong to me is this:
Quote from Troubletcat »
However, the mouse being a faster, higher precision instrument for aiming isn't something I'm willing to debate. It's pure fact, simple as that.
That depends more so on the person using it than the actual device.
Personally I find a gamepad much easier to use than a mouse, and I play PC FPS as much as (probably more now) console FPS games.
No, he's right. Regardless of which one you're more comfortable with or better at, modern gamepads are flat out not capable of the same level of precision on a 2d surface as a mouse is.
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There are problems with using water as a conveyor. It gets the job done, but a fan could do it better and with less trouble. A fan's potential uses in traps, defenses, and various engineering projects couldn't be replicated using the existing blocks we have available.
Besides, this is minecraft. We don't need to worry about a little bit of overlap between items here and there. If a new object is fun and interesting, that's reason enough to put it in.
But lots of people do care about jump pads, and this would be a good way to include that function along with several others. One versatile object is better than several single-function objects.
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What if there was a craftable fan block that would push players, mobs, and items away?
It'd be useful for a lot of things. It could be used in makeshift conveyor belts, it could make for an alternate method of pushing mine carts past certain points, it'd be great for mob farms, and you could use it in traps. I'm sure there are a lot of other uses people could come up with for them.
Maybe they could even be set to blow upwards to cushion falls and let players jump higher?
I think it'd be a great addition to the game. What do all of you think?
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The gameplay looks good, but the story is going to be really, really bad.
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Who cares if a few trees and grass blocks get blown up in a very obvious, confined area? It's not as if you're going to run out of them.
You can't craft anything without materials from the regular world. You have to jump through too many hoops to get it working at all, and even then it won't be working very well.
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If you're not in that chunk you won't have to deal with them. Assuming the angel pig thing doesn't work out, of course.
Got a link? I haven't had any luck finding one.
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Aren't more dangerous areas a good thing? You don't have to build near ghastland if you don't want your house to get blown up.
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You sicken me.
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Both of them have really bad combat. Some think that Oblivion's is slightly less bad, but neither is anything close to good.
Morrowind has more hand-placed content, better writing, more unique NPCs, better exploration, better abilities, and a much more original world.
Oblivion has better graphics and you can start silly civil wars.
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No, he's right. Regardless of which one you're more comfortable with or better at, modern gamepads are flat out not capable of the same level of precision on a 2d surface as a mouse is.
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