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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far
    Quote from The_Shadow»

    Speaking of baby turtles, what does it take to get some? The wiki says eggs take about 6 minutes to hatch, but that is blatantly false in my experience. I have waited a couple hours, and they've only advanced one stage.

    You must wait until night. They do not hatch during the day.
    Posted in: Recent Updates and Snapshots
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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far
    Quote from ZaffreAqua»

    Really looking forward to the coral and fish now that the kelp and turtles are in.


    Same here. With the new place-able fish, the ponds in my English garden are going to look a million times better. :P
    Not as happy when it comes to coral, though. Turns out it dies when outside of water and turns white, which really limits any building potential outside of underwater constructions. ;-;

    Quote from Wolftopia»

    Yeah, the snapshot looks great! Only thing is...the phantom mob's AI is very derpy. Again, though, it is a snapshot, so this is expected.


    I also have something to gripe about with the Phantom. Is anyone else not mildly triggered that the phantom looks completely different from the model we were shown at Minecon? Like, it looks almost completely different. They pulled a horse and made it look so simple and derpy. :unsure:
    Posted in: Recent Updates and Snapshots
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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far

    Recently, the first snapshot containing Update Aquatic bits has come out, and man is it interesting. I, as a builder, especially like the new stripped logs. I never knew I wanted them until now!

    Posted in: Recent Updates and Snapshots
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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far
    Quote from Sarinilli»

    I have no idea how you're building your farms to even be worried about the water destroying your crops. I've long since dug trenches for the water and covered them with half slabs to keep my veggies from falling in. No problems what so ever with water messing up crops this way.


    Agreed. Besides, with how extensive this update is and how much it changes, it's going to break old worlds anyway. People REALLY want to use the old water physics and old world maps they'll play in an older version like I know people still do for preferred mods etc.


    I for one am VERY MUCH looking forward to the new water physics update. I'll finally be able to build that bridge on stilts (fences) going into the water, without it chunking off the water block and looking horrid. :D

    Have fun placing a water bucket on each and every post. :P
    Posted in: Recent Updates and Snapshots
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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far
    Quote from ScotsMiser»



    This may also be a temporary solution to avoid throwing 1.14 off-schedule, with full implementation of a form of fences, etc that allow water flow coming in 1.15 etc.


    Really doubtful. I feel like Jeb would tell us if it was a temporary fix. "We want water physics to work like they do
    today. The difference is that you can put water on the fence, and then
    the fence will be inside water" is the nail in the coffin for that, imo. New, interesting waterfeatures were cut in twain as soon as he said "we want water physics to work like they do today."

    Anyway. While I still think the ability to have water source blocks in non-solid blocks is better than not having it, I still think they should reconsider. This is an extremely weird fix, and a case where a vocal anti-change minority was listened to more than the majority, who would welcome innovative change to the game. It's kinda sad, because you can tell some code went into the stuff we saw in the update reveal.

    Oh and Jens reasoning for no penguins also made me super duper mad but that's a topic for another day.
    Posted in: Recent Updates and Snapshots
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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far

    Recent news regarding the new water physics have been revealed by Jeb, and I for one am a bit disappointed. :unsure:

    Seems like you need to right click a block, like a fence, with a bucket in order to "fill" the block with water, turning it into a source block. Otherwise, water will not flow through like it showed in the Update Aquatic reveal. Sounds really, really janky fix as a response to but muh farmz.

    Oh well. Thoughts? ^_^

    Posted in: Recent Updates and Snapshots
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    posted a message on New water physics announced at Minecon Earth
    Quote from Romaq»

    I believe water coming through blocks is a "yes/ no" decision, one not requiring more power than the other. A tiny bit more processing power is dedicated to flowing *further*, and which way to do so. But it won't be any more processing power than dumping a bucket of water on some random spot on the uneven ground.

    People interested in water behavior and how much power it takes could use the Carpet Mod (showcased by gnembon in this video).



    I would suggest setting up different scenarios using running water and then the carpet mod to determine how much processing power is actually used between the *start* of dumping a bucket of water vs. water that has already completed running down a slope and runs no further. See if you can figure out if there is a difference in processing time used in "running" and "completed". As a *guess*, I wouldn't think having a "fence" in the way would matter vs. nothing being in the way, but if you set up a good test environment we can determine if my guess is accurate or not when we have a snapshot with this feature, presuming a Carpet Mod version would be quickly enough made for the snapshot.

    I also want to voice appreciation to @Vampire_Asunder. I also don't get the interest in expressing, on one hand, "I don't like anything since Minecraft 1.four_or_five_years_ago" and tying it with, "so I hate this new feature and I wish Mojang would focus on what players really want."

    People are *STILL* doing NEW game development for the Commodore 64 computer. See here: https://retro.moe/2015/02/01/coding-for-the-commodore-64-what-happened-in-the-last-25-years/

    And that is OK-FINE. I really respect Grian, and he's playing on a server with a minecraft version from before they had hunger bars. And that's cool. If you like that play, you *SHOULD* be doing that. Heck, want to be really cool? Do a series of videos promoting the differences between the *current* version and Minecraft 1.four_or_five_years_ago, and showcase the fun to be had on that version, and *specifics* on how Mojang could bring the fun *BACK* by returning those features to the current game. That would be useful and constructive for the community. "Every new version since 1.four_or_five_years_ago sucks so I hate this new feature and you should too..." Not so constructive. The game has moved on, WHILE ALLOWING PEOPLE WHO WISH TO ENJOY OLD VERSIONS. That's way cool. Very few games allow anything like that. If you want to stay back, do so, and enjoy. But Minecraft as a game has moved on. The bulk of the community has moved with it. I have attempted to build things underwater, and I've also enjoyed underwater builds from maps by some really good content creators. Underwater "coral" and "seaweed", sea wrecks, and so on. The "underwater air pockets" are horribly annoying. The Vanilla ocean floor is lifeless and dull. In my opinion, this change is necessary and a long time coming. I'm excited about it, but I'm open to constructive ideas on how this can work without harming current common underwater structures (such as with farms) or ways we play.

    But "Nah, I only play 1.whatever, the best Minecraft version ever, and this water physics thing suxxors" won't really win me over.



    You've articulated everything better than I could ever hope to in regards to how counterproductive those kind of posts are for MC and the community in general. Props, man. You also brought up a good point about just how friggin cool the ability to play on older versions is. The ability to pick-and-choose the game build you wanna play is really rare and unprecedented for a game as big as Minecraft. It's really brilliant when you think of it. :D

    Also, thanks for showing me that carpet mod. Really good stuff there, I dunno how it escaped my radar until now. Def gonna be toying around with that until 1.13 comes out. Then I'll have to either learn the new commands or go into fluid dynamics. Dunno which one will be easier. :rolleyes:


    Quote from kwerti»

    To me it seems like this will vastly improve aesthetics and introduce interesting mechanics into the game. I have lingering questions though.

    • Will water flow through iron bars (holes in the texture)?
    • Glass panes? Will underwater glass pane windows be safe?
    • Open doors?
    • Closed doors? All closed doors or just the ones with windows?
    • Ditto trapdoors.
    • Will water flow over slabs? Under slabs? Vertically through slabs despite slabs blocking the vertical direction?
    • Will water flow through chests? Hoppers? Pistons?

    Really fun questions, Kwerti. I can already imagine new things to do if water will actually flow through doors or over slabs. ^_^
    Posted in: Recent Updates and Snapshots
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    posted a message on No Sharks? What?

    I don't think so, personally. The dolphin issue is exactly in the same vein of this shark issue. I'd say they are actually hand-in-hand. Maybe a mod should make this into a general "What is Mojang saying rn?" post. :ppp

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on No Sharks? What?

    I think Maria is memeing and you all are taking her tweet too seriously. :PPP

    The comment section of the tweet is full of her sarcastic jokes.

    Posted in: Recent Updates and Snapshots
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    posted a message on New water physics announced at Minecon Earth
    Quote from Violette123»

    Minecraft does not have achievements till beta 1.5


    Of course, we can still ignore


    Water mechanics don't bother me since I don't build farms at all.


    The only reason water mechanics would bother me is it takes more resources and need recent computers to run.




    This is textbook speculation, Violette123. There is no way currently to gauge if it will or will put more pressure on computers, seeing as how the water mechanics aren't even out yet... :rolleyes:

    There is a possibility that the new mechanics will be more performance-friendly, who knows? We will have to wait and see, and hopefully not prematurely criticize something that we haven't gotten our hands on yet. ^^

    Also, I never got the idea of Achievements in Minecraft other than to have non-linear goals. Why would not having them pre 1.5 be a problem when you can just write them down on Notepad and cross them off as you do them? :P

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on New water physics announced at Minecon Earth
    Quote from Qyndryx»

    I haven't played Minecraft in a long time. The last time I played casually was around update 1.7.10, in fact, even earlier than that. As an old fan of Minecraft, I must say that I am not too happy. I personally think that they are over complicating the game, and don't know when they should stop adding things.


    I got Minecraft on the tail end of the Beta, just before the official release. That was when I had the most fun on Minecraft. 1.0 sort of ruined it for me because you had a goal that you are expected to complete, it was better when it was just an open world and you could do what you want. I understand that it becomes boring after a while but that is what mods are for.


    They should have left this game alone a long time ago and just started fixing bugs + adding things that could have made servers better for people playing them.



    I see a post like this almost daily from people that can only see through nostalgiavision. What is stopping you from sticking to pre-1.0 versions and what does this have to do with water mechanics?... Does this mean you don't like them?

    Posted in: Recent Updates and Snapshots
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    posted a message on Should add mini-boss in aquatic update

    Shoulda voted A, people. ;)

    Posted in: Suggestions
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    posted a message on Let's end the infamous noob myth!

    We still use the term 'noob'? Hello?

    Posted in: Discussion
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    posted a message on A alternative for vegetarians/vegans players

    Someone needs to play the Love And Hugs snapshot..

    Posted in: Suggestions
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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far
    Quote from Wolftopia»

    "These turtle textures will likely change before we let them loose in Minecraft in 2018, along with the rest of the Update Aquatic."

    The turtles are going to be released with the Update Aquatic, so I think "very soon" was referring to the Update Aquatic coming out very soon.

    That's kinda what I was hinting at. xP
    Posted in: Recent Updates and Snapshots
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