Just want to say - absolutely love this mod, the spell effects are really charming, and it's essential to my 1.7.10 build now (will be for later builds too). Thank you, and I look forward to what's coming!
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Sep 9, 2017Vahras posted a message on Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2]Posted in: Minecraft Mods
Apr 18, 2017Posted in: Minecraft Mods
Provided it would be simple enough to do, I don't see the problem! The mod already has a ton of content as it stands. (Which is part of the reason I made the suggestion!) Of course it's completely up to pWn3d_1337 and my suggestion was simply one from the perspective of a modpack curator and random passerby.
Just for clarification - when I say disable something, I mean it's not showing up in the creative tabs. Upon loading the world it shows those items/blocks/entities as missing.
Apr 17, 2017Posted in: Minecraft Mods
There's quite a few - Et Futurum, Extra Utilities, Better Storage, Bibliocraft, Chisel, Carpenter's Blocks - those are just the examples from the top of my head!
Apr 17, 2017Posted in: Minecraft Mods
Would it be possible to add options in the configuration file to disable any given item/block/entity? (Meaning the disabled item/block/entity is removed entirely from the loaded mod, not silently remaining in the background.) Having that ability would help tremendously when it comes to using this in a modpack.
Apr 10, 2017Vahras posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 UpdatePosted in: Minecraft Mods
Just a random suggestion - would it be possible to have a config option that would enable a delay for growing your dragon? This would obviously be meant for servers, especially those designed for PvP, simply for a greater sense of progression, and further adding meaning to having a fully-grown dragon.
Apr 3, 2017Posted in: Modification Development
Alright, that gives me a place to begin - thank you!
Apr 2, 2017Posted in: Modification Development
So the 1.7.10 version of Blood Magic has a quirk/bug remaining where certain blocks, when broken, emit purple checkered textures. The source for the mod can be found here. There doesn't appear to be any way to fix the issue outside of potentially digging into these source files, at least from what I can tell.
As a complete novice and a simple mod-user, how would I go about fixing this myself? Is there even anything I can do about it? (One immediate example for a block exhibiting the broken particles would be the Alchemical Calcinator.) Though not exactly game-breaking, the issue annoys me quite a bit.
Thank you in advance!
Feb 24, 2017Vahras posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in MinecraftPosted in: Minecraft Mods
Ferrets! Thank you so much for having them in this mod, and they're so adorable too. So excited for the next release!
(Also, would you be willing to consider rats? That'd probably be the next animal I'd love to see. Everyone makes them hostile in games/mods but rats are very popular pets, dangit haha.)
Dec 21, 2016Vahras posted a message on Mowzie's Mobs: Fantasy mobs for your MC world! - Version 1.4.0: Winter is herePosted in: Minecraft Mods
Not sure whether it's known already, but when right click is held for the Ferrous' axe, part of the skin texture gets left behind in the animation. (The hand/glove in my case.) Here's a screenshot example:
Latest version of both the mod, and LLibrary, no other mods beyond Forge.
Dec 21, 2016Posted in: Minecraft Mods
Using version 1.0.3, breaking the coffin results in particles with broken textures. No other block in the mod appears to have the problem. Here's a screenshot:
No resource packs or other mods are installed, beyond Forge of course.
Oct 27, 2016Vahras posted a message on Harvest Festival ~ A Harvest Moon mod ~ Cooking, relationships, townships and more!Posted in: Minecraft Mods
The seasons feature in Tough as Nails can be disabled. Although I don't know whether anything conflicts behind the scenes or not. (Because I'm just a simple user, haha.)
Also, during my recent testing of this mod, I couldn't locate any of the branches, logs or stones the NPC mentioned being scattered around on the ground. Those are implemented currently, right? And I'm using Biomes O Plenty too.
Edit: One other thing - I noticed the rain was silent in my game. This mod is definitely the culprit.
May 24, 2016Vahras posted a message on Mowzie's Mobs: Fantasy mobs for your MC world! - Version 1.4.0: Winter is herePosted in: Minecraft Mods
Got a Ticking Entity crash here as well, and it was under similar circumstances. (Killing one of the Barakoa mobs.)
May 22, 2016Vahras posted a message on Backlytra — Elytra for 1.7.10 and 1.8.9 & Elytra Sounds for 1.9Posted in: Minecraft Mods
Thank you for this mod/backport! Using the Elytra in 1.7.10 is way too much fun.
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