• 0

    posted a message on [Snapshot/1.9+] Klocko's New First Person Items & Drops

    I like it, they way the blocks are rendered when you have a stack of dropped items look really nice. I agree with lennieplop60, the way items in your hand look when you swing them looks odd, it seems like you're swinging backwards instead of forwards.

    Posted in: Resource Packs
  • 3

    posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]

    It's nice to see that people are dedicated to continuing Rhodox's work!

    Posted in: Resource Packs
  • 0

    posted a message on New Super Minio Bros. [v3]

    Wow, this looks very good. Most Mario packs I see on here use odd color palettes making the end product unappealing to use. This pack on the other hand has a nice, bight, colorful palette that blends with each block very well. As Joeismoe said, the mobs are done very well, that Donkey Kong Iron Golem texture gave me a good laugh. Great job on the pack!

    Posted in: Resource Packs
  • 0

    posted a message on [MODELS] Better Parkour Models

    I can definitely see the usefulness of this pack for parkour players. There's nice, yet simple changes that have their uses. Nice job!

    Posted in: Resource Packs
  • 1

    posted a message on Silver Default - 32x - Updated 10/29/2018

    This pack looks pretty good, it's definitely one of the best 32x32 vanilla-inspired packs out there! It reminds me of Faithful, yet has its own uniqueness to it that strays from Faithful. I really like the 3D cactus models as well as the amount of mod support you've added. Good job SilverDavid, keep up the great work :)

    Posted in: Resource Packs
  • 2

    posted a message on [Solved] Texture problem with stairs
    Quote from Alvoria»

    You made a mistake. Yup. That's probably it. I suggest fixing it. Fixing your mistake usually takes care of the problem. Uh huh. :)


    Hope that helps you! ^_^


    (But seriously, care to post your textures and model files? It would help us to actually SEE what you've done rather than play 'guess my mistake' based on a single screenshot)


    I was about to drop the files on here but I looked through them one last time.

    [/p]
    [p]{
     "parent": "block/inner_stairs",
     "textures": {
     "bottom": "blocks/stonebrick_cracked",
     "top": "blocks/stonebrick_cracked",
     "side": "blocks/stonebric_cracked"
     }
    }[/p]
    [p]

    I found my mistake, I accidentally removed the "k" from the side texture of stone brick. Nobody's perfect, thanks for trying to help Alvoria :)

    Posted in: Resource Pack Help
  • 0

    posted a message on [Solved] Texture problem with stairs

    I've been having a small problem with the corners of stairs loading up the textures I assign to them.

    As you can see, when the stairs are faced normally, they have textures on all sides, but when you make them into corner stairs, Some of the textures go missing. Anyone know what the cause of this is?

    Posted in: Resource Pack Help
  • 0

    posted a message on Heart and Soul Remix - Minecraft Noteblocks II
    Check out this new noteblocks remix of the song "Heart and Soul"
    If you like this song and would like a download, you can go onto my soundcloud page and get it for free :D
    Posted in: Other Videos
  • 0

    posted a message on "Dem Apples+" - Adds More Apples, More Mobs, More Items, More Tools, + Much More to be Added! 6000+ Downloads!
    Long Update #2 "The Pyrite Update"

    Hey all, Vader here. I've got an update for you so come and download it and try out the new features :D

    *Fixed potion effect levels being wrong for all apples
    *Fixed the crafting recipes for diamond armor using diamond ingots
    *Fixed the crafting recipes for chainmail armor using chain rings
    *Fixed the crafting recipe for "Emerald Apple"
    *Fixed the crafting recipe for "Diamond Apple"
    *Fixed the crafting recipe for "Redstone Apple"
    *Fixed the crafting recipe for "Glowstone Apple"
    *Fixed the crafting recipe for "Iron Apple"
    *Changed the name of "Fools Gold Ore" to "Pyrite Ore"
    *Changed the name of "Fools Gold Block" to "Pyrite Block"
    *Changed the name of "Fools Gold Ingot" to "Pyrite Ingot"
    *Changed the name of "Fools Gold Nugget" to "Pyrite Nugget"
    *Changed the name of "Fools Gold Apple" to "Pyrite Apple"
    *Changed the name of "Enchanted Fools Gold Apple" to "Enchanted Pyrite Apple"
    *Changed the name of "Fools Gold Pickaxe" to "Pyrite Pickaxe"
    *Changed the name of "Fools Gold Shovel" to "Pyrite Shovel"
    *Changed the name of "Fools Gold Sword" to "Pyrite Sword"
    *Changed the name of "Fools Gold Hoe" to "Pyrite Hoe"
    *Changed the name of "Fools Gold Axe" to "Pyrite Axe"
    *Changed the name of "Wooden Apple" to "Oak Wood Apple"
    *Changed the textures for all Pyrite (aka fools gold) items and blocks
    *Red Apple Flowers now generate in forest and biomes

    +Spruce Wood Apple
    +Birch Wood Apple
    +Jungle Wood Apple
    +Red Apple Flower
    Posted in: Minecraft Mods
  • 0

    posted a message on "Dem Apples+" - Adds More Apples, More Mobs, More Items, More Tools, + Much More to be Added! 6000+ Downloads!
    Quote from FriendlyCreeper4

    Thank you for your response. You basically answered every single question I had for you, and I'm sorry I didn't notice it until now.
    It is a real pity that you have little free time, because this is a mod that really deserves attention. However, I'd be willing to wait any time necessary for an update.


    "Thank you for your response."
    No problem :) what's the point of being a mod developer if you don't respond to player feedback and suggestions.

    "You basically answered every single question I had for you."
    You said I answered most of your questions, which one or ones would you like an answer to?

    "It is a real pity that you have little free time, because this is a mod that really deserves attention"
    Yea, school can take it's toll on free time, I don't mind it not having a whole lot of attention, sure it would be great and all, but I'm sure one day it'll get more popular.

    "I'd be willing to wait any time necessary for an update."
    I'm glad to hear that, I need to update this thread sometime in the next few days. I released an update a few weeks ago but haven't had any time to update this thread. If you want a like to the thread I update the most, here it is
    http://www.planetminecraft.com/mod/152sspmodloader-dem-apples-adds-more-apples-more-mobs-more-items-much-more-to-be-added/
    Posted in: Minecraft Mods
  • 0

    posted a message on "Dem Apples+" - Adds More Apples, More Mobs, More Items, More Tools, + Much More to be Added! 6000+ Downloads!
    Quote from FriendlyCreeper4

    Wow! An Apple mod that isn't cheaply made, and it actually adds mobs!
    Yeah, I liked it until I read "Swag Apple". Then I reread the entire thing to ensure it was worth installing.
    I actually enjoyed the mod and it's mobs. The one thing I didn't like about it is that it doesn't add anything to do with the Apples other than eat them. I'd suggest an Apple Chest - if you put an item inside of it, it'll eventually turn into a red apple (rarely a Golden One) and depending on how valuable the item is, the quicker it'll turn into an apple and the chance of becoming a Golden Apple will be higher. You can upgrade it to be turn your item into other apples in this mod, like a Glass Apple Chest.
    Another thing I'd like to see is an Apple Cannon. Once people know the difference between a real apple and a Poison Apple, they will never touch the Poison Apple. Why not force it down their throat in the form of a cannon? That'd be pretty cool if you ask me.

    I also have two other requests: Apple Blocks and an Apple Mob for each and every Apple in the mod. Why?
    The Apple Transformer!
    No longer will you have to hunt for your Apples in trees or across the landscape! All you need to do is craft the Apple Transformer out of six Iron Blocks, the Apple Block of your choice and two Glass Panes on the left and right of your Apple Block! Then find a victim - your best friend will do quite nicely. Pull back the Apple Transformer like a bow, wait 1.5 seconds and then BAM! Out comes a giant beacon laser thingy for as long as you keep the Apple Transformer pulled back! When your friend gets hit by it, he'll take three hearts of damage and get Slowness 5 for two seconds (so basically he gets paralyzed). When you kill your friend, he'll turn into an Apple Mob!
    Just don't decide to turn him into a Poison Apple. That wouldn't be quite smart.

    Also; thank you for updating this mod. I wouldn't have found it if you hadn't!

    Thanks for the feedback :)
    So here's a few comments I have on what you were saying.

    "Wow! An Apple mod that isn't cheaply made, and it actually adds mobs!"
    Thanks :) I've played a few other apple mods before I started making this mod and none of them suited my needs or wants. I wanted new stuff other then apples. I have future plans to add more uses for the items I already made, along with more mobs and maybe even apple themed dungeons.

    "Yeah, I liked it until I read "Swag Apple"."
    The Swag Apple is a tribute to GizzyGazy for him reviewing my mod, I asked him if he would like to add an apple into the mod, and he asked for the Swag Apple.

    "The one thing I didn't like about it is that it doesn't add anything to do with the Apples other than eat them"
    I really need to get to adding more uses for them, but fixing bugs that are already in the mod are a top priority before adding new content.

    The apple chest idea sounds cool, I'll think about that one once I add apple trees to the game.

    "I also have two other requests: Apple Blocks and an Apple Mob for each and every Apple in the mod. Why?
    The Apple Transformer!"

    That sounds like a neat idea, I had planned to add mods for every apple once I once I added apple trees to the game. adding apple trees, apple mods, and apple blocks for every apple will take a long time to do since I'm only one person. I code, texture, model, and test the mod myself. Sadly I have very little free time to do testing so their will most likely be a bug or two in every update.
    Posted in: Minecraft Mods
  • 0

    posted a message on "Dem Apples+" - Adds More Apples, More Mobs, More Items, More Tools, + Much More to be Added! 6000+ Downloads!
    Quote from Manan6619
    Updates are good, but one criticism... Emerald tools? Isn't that a little irrelevant to a mod about apples? Moreover, there is quite a number of mods already that implement emerald tools - what makes(or could make) your variants special?

    The emerald tools are their for the heck of it, they aren't required but neither is any additional content mods add. Mods give developers creative freedom to add whatever they would like to add to vanilla minecraft. Other then that I wanted to give emeralds more uses, in the next update i'll be renaming the mod to "Dem Apples Plus" since I want to add other things to thee mod that don't really have anything to do with an apple.

    P.S.
    I would like to thank you for your continuous support and comments on this mods thread, it means alot :)
    Posted in: Minecraft Mods
  • 0

    posted a message on <What Do You Think of These Builds?> <More Screenshots Added>
    Great builds :) I like the island one best.
    Posted in: Creative Mode
  • 0

    posted a message on "Dem Apples+" - Adds More Apples, More Mobs, More Items, More Tools, + Much More to be Added! 6000+ Downloads!
    Long Update #1 "The Forge Update"

    Hey all, it's been about a year and six months since I first made this mod in Modloader and I would like to say a few things,

    1) Thanks for all the support and reviews I've revived, I watch every single one of them and enjoy the feedback :)

    2) I've been away for six months (since I haven't had internet at my house) and all I have to say is wow, the total downloads in that time frame went from 700, to over 4000! That's crazy :D

    3) Now for the main reason for this update... I finally did it... I finally updated/ rewrote the whole mod to work with Forge 1.6.4! It was hard work since it broke on me a few times, but I got it done and that's all the matters. My next goal is to fix bugs then update to 1.7, now then, onto the long change log.



    V1.4 for MC Forge 1.6.4



    *Updated mod to 1.6.4
    *Rewrote code to Forge
    *Now multiplayer compatible
    *Fixed the missing texture bug for "Chain Rings"
    *The crafting recipe for sponge now gives you "Synthetic Sponge"
    *Fixed the sponge(synthetic sponge) block not being bouncy
    *Fixed a bug with Evil Apple mobs
    *Made Evil Apple mobs more balanced
    *Made "Evil Red Apple" & "Evil Green Apple" spawn more offten
    *Fixed apples to give the correct amount of hunger bar and saturation
    *The crafting recipe for the "Rainbow Orb", "Heart Apple", and "Apple of Invisibility" is now shapeless (items can go into the crafting table in any formation)
    *Fools Gold will now generate in your world(Y level 29 & below in vains of up to 8)
    *All items now apear in the new "Dem Apples" creative tab
    *All apples with effects can now be eaten at any time (must be in survival mode to eat them)
    *Altered the Evil Red Apple mob texture



    +Emerald Axe
    +Emerald Pickaxe
    +Emerald Shovel
    +Emerald Hoe
    +Emerald Sword
    +Fools Gold Ore
    +Fools Gold Block
    +Fools Gold Ingot
    +Fools Gold Nugget
    +Fools Gold Axe
    +Fools Gold Pickaxe
    +Fools Gold Shovel
    +Fools Gold Hoe
    +Fools Gold Sword
    +Fools Gold Apple
    +Synthetic Sponge
    +Golden Chain Ring
    +Diamond Ring
    +Enchanted Fools Gold Apple
    +Golden Apple Apple
    +Golden Swag Apple
    +Diamond Swag Apple



    -Minus Sign Symbol
    -Plus Sign Symbol
    -Divided By Symbol
    -Equals Symbol
    -Exclamtion Point
    -Test Items
    Posted in: Minecraft Mods
  • 0

    posted a message on [Solved][1.6.4 Forge] Unknown error in need of assistance
    Quote from victorious3

    Quote from Vaderman242322

    java.lang.ClassCastException: net.minecraft.item.ItemFood cannot be cast to java.lang.Character

    There you have it. You are doing a recipe wrong. Can I see it please?
    Quote from Vaderman242322

    Dem.Apples.DemApples

    And please, lowercase for packages. Always.


    Quote from Darkhax
    As mentioned above your issue is in fact caused by an invalid recipe.

     Caused by: java.lang.ClassCastException: net.minecraft.item.ItemFood cannot be cast to java.lang.Character


    It's likely that you messed up the order in which the objects go in the recipe or you're trying to do a shapeless recipe using the shaped class. To give the exact solution we would need to see your code for the recipe. It should be line 544 of the DemApples class.

    It's also worth noting that your package structure is flawed. Packages should never contain capitalized letters as this can cause things to be misread by the jvm. Proper structure would be topleveldomain.sitename.projectname for example net.darkhax.moreswords or com.google.gson if you do not have a website it's generally acceptable to do your own structure. For mc mods this is generally mods.username.project for example you could use mods.vaderman242322.demapples. It does not really matter as long as you refrain from using capitalized letters.

    Here are some resources you may find helpful

    Naming a Package by Oracle
    Introduction to the standard directory layout by Maven

    Thanks for the help guys :) I saw that standing out in the log and thought I had to go into a different file location at first, but this defiantly clears it up.
    Also, I'll be sure to change my package names to the proper format, thanks for the recommended name and links darkhax.
    Posted in: Modification Development
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