• 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Longor1996


    The conversion of maps from AdventureCraft to TaleCraft is no longer on my TODO-List since last Monday.



    This is wise. Something about AdventureCraft corrupts maps and save files. It is unavoidable.
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Longor1996

    I didn't ever think of making a Map myself, since I wanted to wait with such things until TaleCraft goes 1.0b!
    When TaleCraft goes 1.0b ('Beta'), I will probably make a example map.


    I think this is a good idea. Cryect made an example map showcasing new features and it showed clearly how everything was set up, so everyone could see how to integrate the newest AC features.

    TC is a bit different since you have an instruction manual, but for someone who learns better from watching or exploring rather than reading, having an example map would be helpful.
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from SkullFire58

    I know there are at least two maps currently being made, but I'm pretty sure they're nowhere near ready. The mod is still pretty fresh, so I wouldn't expect a whole map collection for a while.


    Make that 3

    http://imgur.com/a/3yq02
    Posted in: WIP Mods
  • 1

    posted a message on [1.5.1] [AC] The Legend of Zelda: The Shadow Gate | Back Under Construction! | Bukkit Server
    Screenshot time! Here's an imgur album showcasing what we've been working on.

    http://imgur.com/a/3yq02
    Posted in: Maps
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from 0strichGuy11

    Awesome! Now I'm just trying to figure out the scripting...


    It would be nice to have something similar to, say, the AdventureCraft scripting guide that showed all of the exposed options we could use.
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    I can't seem to run the most recent version.
    Launcher 1.2.3 (through bootstrap 5) started on windows...
    Refreshing local version list...
    Current time is Sep 13, 2013 10:45:48 AM
    System.getProperty('os.name') == 'Windows 8'
    System.getProperty('os.version') == '6.2'
    System.getProperty('os.arch') == 'amd64'
    System.getProperty('java.version') == '1.7.0_40'
    System.getProperty('java.vendor') == 'Oracle Corporation'
    System.getProperty('sun.arch.data.model') == '64'
    Refreshing remote version list...
    Refresh complete.
    Loaded 4 profile(s); selected 'TaleCraft'
    Refreshing auth...
    Logging in with access token
    Delta time to compare resources: 1704 ms
    Download job 'Resources' skipped as there are no files to download
    Job 'Resources' finished successfully
    Getting syncinfo for selected version
    Queueing library & version downloads
    Download job 'Version & Libraries' started (8 threads, 26 files)
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\de\taleCraft\TCLaunchWrapper\0.0\TCLaunchWrapper-0.0.jar for job 'Version & Libraries': Couldn't connect to server (responded with 403) but have local file, assuming it's good
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\4.1\asm-all-4.1.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.3\launchwrapper-1.3.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\14.0\guava-14.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.0\lwjgl-platform-2.9.0-natives-windows.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\versions\TaleCraft\TaleCraft.jar for job 'Version & Libraries': Couldn't connect to server (responded with 403) but have local file, assuming it's good
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar for job 'Version & Libraries': Used own copy as it matched etag
    Finished downloading C:\Users\Jon\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.804\minecraftforge-9.10.0.804.jar for job 'Version & Libraries': Used own copy as it matched etag
    Job 'Version & Libraries' finished successfully
    Launching game
    Looking for old natives to clean up...
    Deleting C:\Users\Jon\AppData\Roaming\.minecraft\versions\TaleCraft\TaleCraft-natives-1172625432492
    Unpacking natives to C:\Users\Jon\AppData\Roaming\.minecraft\versions\TaleCraft\TaleCraft-natives-271700667193
    Launching in C:\Users\Jon\AppData\Roaming\.minecraft
    Fatal error launching game. Report this to http://mojang.atlassian.net please!
    java.lang.RuntimeException: Classpath file not found: C:\Users\Jon\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.804\minecraftforge-9.10.0.804.jar
    at net.minecraft.launcher.GameLauncher.constructClassPath(GameLauncher.java:409)
    at net.minecraft.launcher.GameLauncher.launchGame(GameLauncher.java:243)
    at net.minecraft.launcher.GameLauncher.onDownloadJobFinished(GameLauncher.java:512)
    at net.minecraft.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:112)
    at net.minecraft.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:10)
    at net.minecraft.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:84)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)


    It looks like it can't find forge? Is it looking for the wrong version of forge? The installation completed successfully according to the installer.

    EDIT: Looks like I might have missed a step. Trying again.

    EDIT: Yep, I'm an idiot. Wrong version of forge.
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Longor1996


    How about a Rhino?




    Rhino is what Adventurecraft used for JavaScript. Super easy to use and shouldn't be difficult to implement. It would be nice if you used similar commands and structure. It would make porting JavaScript from AC to TC super easy and I'm still pretty familiar with AC's setup.

    Like http://adventurecraft.wikkii.com/wiki/Script_guide
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.1] [AC] The Legend of Zelda: The Shadow Gate | Back Under Construction! | Bukkit Server
    Quote from kenmario

    Wait, Talecraft?
    Well, that answers several questions, and opens up a few more. :D


    Yeah it isn't quite functional to the point that I could add all of the features we want. But it is getting there. I've been keeping an eye on it for a while.
    Posted in: Maps
  • 0

    posted a message on [1.5.1] [AC] The Legend of Zelda: The Shadow Gate | Back Under Construction! | Bukkit Server

    Please post the demo version of the map


    Not happening until TaleCraft is ready and the map is ported.

    http://www.minecraftforum.net/topic/1859335-talecraft-adventurecraft-remake/
    Posted in: Maps
  • 2

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Longor1996

    Green Box? Oh that.
    That's a state-bar.
    It shows what state my state machine is in. :)
    Just ignore it!


    It is literally the most distracting line I have ever seen.
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from davidprime15

    Hi!, uhm... Im not really sure if its usefull for you guys, but there you go: http://www.mediafire...oZ_EoP.rar


    I didn't know that you were still active! Good to see you.
    Posted in: WIP Mods
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    In regards to the chunk errors, they occur while using mcedit as well. AdventureCraft does something odd to the save files that corrupts areas. I've ran into this problem before.
    Posted in: WIP Mods
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Everything is looking great! I'm excited for an official release
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Longor1996


    Second: AdventureCraft 1 Maps can't be loaded, because I didn't manage to convert them yet.



    This is exactly why I started over on my map earlier this year. I was afraid that something like this would be an issue!

    AC maps probably will need to be redone entirely in either AC2 or vanilla minecraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Longor1996

    I just wrote around 1000 lines of code! The result?
    I implemented some of the blocks from the original AdventureCraft!



    The experimental-prototype (the one without the Soundsystem) will be out in a couple of days.
    I will just finish the (experimental/prototype) event system!

    - Longor1996


    So I know that the glass is supposed to get rid of neighboring surface textures, but I feel like having some glass blocks that don't do that would be handy.
    Posted in: Minecraft Mods
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