Seems like a mixed bag. Most of the texture changes are pretty nice but some of them look worse than their originals, like netherrack which looks too blurry, prismarine bricks which don't have as much detail and glowstone, which is honestly kind've an eyesore.
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Dec 18, 2018VBoy_1 posted a message on So what do you guys think about the new 1.14 textures?Posted in: Recent Updates and Snapshots
Jul 28, 2017Posted in: Suggestions
I don't understand why people want PvP to be this complicated and intricate game mechanic. Minecraft isn't a PvP oriented game and like what Mastermined said, the game's NPCs are pretty dumb and easy to beat, making "special abilities" kinda useless for single player. If you ask me, swords, bows, shields and potions are really all we need.
Besides, there are already many server plugins and mods that add things like spells and special abilities in the game to spice up the PvP.
Jul 6, 2017VBoy_1 posted a message on What is the stupidest thing you've done on your survival world?Posted in: Survival Mode
I was bored in the End so I looked at an enderman to get him to chase me. I looked around a bit while I was running away from him, causing a horde of them to run after me. They eventually chased me to the edge of the island and pushed me off. I still had my valuables in my inventory at the time.
Jul 5, 2017Posted in: Discussion
When someone disses on an update without trying to be optimistic about it. Especially if they dis on the whole update just because of one feature they don't like. (E.G. The 1.9 update was the worst! The combat was terrible, and for that I'm just going to say the End Additions and Elytra were bad too!)
Now, that doesn't mean that there are additions to the game that are actually terrible, like 1.8 using up extra RAM, which doesn't benefit anybody. But when you go out of your way to say that something is hated by all and has no good things, like Glazed Terracotta, 1.9 Combat or Hunger, expect me to fight you. (Believe it or not, I'm not super good at 1.9 Combat either, but I support it because it has the advantage of making players use more strategy in making combat easier or avoiding combat at all.)
This one gets my blood boiling. A worse alternative to this is when someone dislikes an update because it didn't add a feature that they wanted, so they just hate on the cool new features that were added instead as some form of knee-jerk reaction. Bonus points if they generalise the whole update or describe it in a fashion that makes it seem lame to justify their biased opinion. I see it all too often when a new update comes out.
Jun 27, 2017VBoy_1 posted a message on What about making the heart bar on the screen when at 2.5 hearts or less when you are wielding a Totem of Undying?Posted in: Suggestions
I think he's talking about the animation that plays when a Totem of Undying revives you. He's saying that the animation should be replaced with a health bar indication.
Jun 22, 2017VBoy_1 posted a message on Minecraft 1.12 :Is Mojang just gonna Hide Behind The New Updates And FeaturesPosted in: Recent Updates and Snapshots
They never promised that. It took Mojang over a year to develop 1.9. It was due to this update that 2015 was the first year in which we didn't get a major Minecraft update. I'm pretty sure they wouldn't throw all of that time and effort away just to revert back to the previous PvP system because parts of the community haven't grown accustomed to it yet.
Jun 16, 2017VBoy_1 posted a message on Just curious: how quickly do people give up on an unsatisfactory world?Posted in: Discussion
The only times I'll immediately quit and delete a new world is if I spawn in an annoying biome, like a jungle or an ice plains (especially ice plains, since those tend to be huge and take a while to escape from). If it's something typical like a plains, forest or savanna, I'll just explore for a bit before I find a site that looks good to settle in.
Jul 9, 2015VBoy_1 posted a message on Why Everyone in youtube hates minecraft story mode??Posted in: Minecraft Story Mode
By that logic, Minecraft, everything on Steam, everything on Xbox Live Arcade, and everything on the Playstation Store is DLC. Also, mods, maps, and texture packs are all technically DLC. The sterile definition of something is not synonymous with the public's feelings toward it. That's why nobody is allowed to use swastikas anymore without the Nazi empire coming to mind.
What right do you have to complain about graphics? Minecraft itself is as abstract as you can get. Also, when I saw the trailer to Story mode I thought of this not this .
I freakin' loved that slamacow video.
Why are people comparing MCSM's trailer to THAT?
If anything, they should have hired Slamacow or Element Animations to animate their crap.
Jul 5, 2015VBoy_1 posted a message on Is it more or does 1.9 seems like a little too much...Posted in: Recent Updates and Snapshots
1.5: really loved this update as for the redstone
1.6: -.- you're kidding right?
1.7: great update
1.8: Sucks completely sucks, i hated this update that why i stick to 1.7 till 1.9 release..
as for 1.9? Yup i am for it,i have this feeling of this update it will be a massive update that would really change minecraft to the better
we missed similar updates... 1.5 only added redstone (but i loved this update) 1.6.. Horses.. only -.-, 1.7 added blocks and.. some world stuff nothing new, 1.8 added tons and tons of lag spikes and useless stuff
as for 1.9? i think it would be awesome (unless something happened that will also turn it into 1.8...)
it will NOT ruin any minigame it will just make them more intense...
and dual wielding is (a lot said what is that before me, won't explain that again..)
1.5 (Started on this version)
1.6 There was more added to this update than horses people, stop fabricating it.
1.8 They fixed the lag ages ago. If you're having lag issues with it now, it's your computer's fault. Also, decorative features automatically = useless features aparently. (According to some)
Jul 6, 2015VBoy_1 posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]Posted in: Recent Updates and Snapshots
Guys, this "Shulker" mob looks pretty awesome. I guess...
You could say...
Really FEELIN' this update.
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Dec 15, 2018Posted in: Recent Updates and Snapshots
I do, too. I can see the situation now...
"Sir, he murdered ten people. Should we book him?"
"Nah, he drank milk, he's cool."
Dec 5, 2017Posted in: Recent Updates and Snapshots
Is the goal of minecraft to be a fun game, or to protect people, protect animals and save the world?
If the second option is true, there are much more game features that pose a risk and need to be redesigned. Few examples:
- Children might think that a bucket of water is saving them from death if they pour it out of the window before they jump.
- Children might think they do not have to eat that while sailing.
- Children might start killing cows to make a leather armor. (Maybe the solution would be spawning hostile PETA or Greenpeace mobs when player kill animals or walk in leather)
- Children might try to dig through the floor to get diamonds.
- Children might think that they can demolish the walls of a house and the roof will not fall on their heads.
Would not it be better to let Minecraft be just a fun game and add sharks? Oceans in Minecraft are very boring and hostile mobs outside ocean monuments would make them more interesting.
This perfectly illustrates how ridiculous of an argument Mojang is trying to make.
Jun 26, 2017Posted in: Suggestions
No Support, golds use does not lay in the quality of the tools created from it, it is used for other useful things such as creating golden carrots, golden apples, glistening melons, powered rails and pickaxes(a golden pickaxes has a higher mining speed than a diamond one). In addition you are forgetting that gold has an enchantability double that of diamond, when you couple this with raw stats that are so close to that of diamond gold could be arguably considered better than diamond, because of all of the extra work needed to make enchanted diamond tools better than enchanted gold tools.
Jun 23, 2017EvilChickenNuggets posted a message on What is your least favorite or least used item in the game?Posted in: Discussion
I hate rotten flesh. I know that it can be used as emergency food for when there's nothing else to eat, but I just hate the idea of getting a 20 second debuff that causes my food meter to drop 4x faster than normal whenever I move at all, almost making it pointless to eat at all.
I'm also pretty bothered by gravel. It just gets in the way while you're mining, and it's only really useful for making paths.
I think they should add a feature that allows you to cook rotten flesh into cooked flesh and once you eat it, it restores 1 hunger bar.
Jun 11, 2017ZaffreAqua posted a message on So there's good news, and then REALLY concerning news...Posted in: Discussion
Alright let's face it, there's going to be a thread on this soon, may as well start.
So some of us have heard at this point about the "Better Together Update." Upon first look, this looks like a neat concept, and it really is. Playing together with other people from different platforms? That sounds pretty good. In fact, I'm fairly sure this is a first in the gaming world. Okay so there's that, and the non-PC versions of Minecraft are being merged into one? Smart move. Development and updating should be easier now. VR and 4K support, along with graphical improvements? Kind of gimmicky IMO, but I'm sure there's plenty who'll love it.
Except, sadly, there's a catch.So going forward, the edition you'll find on Xbox One, Nintendo Switch, mobile and VR will simply be known as 'Minecraft', a separate entity from 'Minecraft: Java Edition', which is the original PC game (that we'll continue to support, of course).
No. Oh no no no no. Okay, so the original Minecraft is getting renamed and implied to be pushed to the side in favor of the other? Why not just name the new one "Minecraft: Crossover edition?" This is starting to feel very ominous, and I'm getting the feeling something bigger is probably going to drop in the coming year. The fact they're beginning to shove us aside is concerning, to say the least.
Then, the very first thing in the trailer is the "community marketplace." Seriously? What happened to making stuff because you liked something or did it because you like it? I've long thought Mojang was really against the DLC plague. I've tried holding hope through the initial emergence of it, but at this point that no longer seems to be the case. I can understand groups putting up their hard work and perhaps getting something in return. But really? Why not show off the new features first instead of touting this at the start?
Along with the multiplayer server defaults, it's starting to feel like they have lost direction with what Minecraft is/was. I think most of us can agree this is at the very least a bit concerning with what they're doing to the original Minecraft we all know and love, even if it has great perks for the other editions.
It's now 1 AM here, so I'm probably going to edit this later on. Tried digging up tweets as far as responses to concerns, found zilch.
EDIT: Just found something. Java edition is screwed.
Jun 11, 2017Posted in: DiscussionNote: I may start editing this thread periodically. I feel as though there are some things I missed.
Okay, this is going to be a long one.
I'm not like most people, in the sense that I really enjoy playing single player. Playing single player can be really fun, but the game can get pretty isolating if that's all you do. So every now and then I like to take a look at a server list, jot down an IP address, and play some multiplayer. The problem is after an hour or two, I always find out that the server is so full of crippling and annoying problems that I outright quit. And when I say annoying problems, I don't mean lag or stuttering, I mean problems in the very fundamentals of the server itself, and likely problems with the people who play and make these servers themselves. So I try another server, and it's the same problem. Then I try another, and another, until eventually I just give up with trying to play multiplayer altogether for a while. I've run into this cycle too many times, and I thought I would get this off my chest. Let me explain:
If you want to start playing a new server (regardless of whether it's popular or not), you will very likely see the same thing with some slight variation, thanks to plugins turning the process of making servers into a formula. You will spawn into a needlessly convoluted and large hub world, and usually there will be a menu chock full of poorly made mini-game and survival-based servers, as well as the option to donate. If you want, you could donate a shady $200 to the server. You will also have the option to vote for the server if you care enough. If you aren't overwhelmed by the hub world, you might be interested in playing one of the mini-games. Here are some of the most common mini-games that, no matter what server you're on, is GUARANTEED to have at least one of these:
Block-HuntEssentially an attempt to recreate the popular game "Prop Hunt", with varying degrees of failure. The mini-game is very tedious, regardless of whether you're hiding or searching. If you're hiding, every time you stand still for a few seconds, you appear as a block. Neat concept in theory, but from there you'll be spending the whole game waiting in one spot. Sure, you can shoot at the seekers to tease them and possibly kill them if you can pull it off, but there usually aren't really any rewards for doing so. If you are a seeker, unless you know the map down to each individual block and you can spot the difference, you'll be spending the game blindly swinging and shooting at blocks hoping one of them is a player.
CreativeI'll admit, I don't usually play creative often, but I suppose it's nice to have your own little plot and make a house, only to come back later and find out that you're neighbors with a giant 50 ft knob.
Sky-BlockThis is a very old an classic concept. Not exactly a mini-game, but this originated from a map someone made long ago. The concept is essentially normal survival, but taking place on a very, very small island floating above the void. You must survive with EXTREMELY limited resources, and conservation is key. It's nice to be able to play a map like this through a server, but it can be ruined when the server gives you the option to spend real money to achieve things like extra space to build your island and unobtainable items.
Sky-WarsAn interesting twist on Sky-Block, where there are multiple islands with other players on them, and the goal is to eliminate the other players while being on separate islands, either by building your way over and killing them, or simply shooting them off the island. Just pray that nobody in the game is a donator, as they will likely have unbalanced items, and in some cases, unfair abilities such as double-jumping or "Explosive arrows".
Prison (And OP variants)If you've never played or heard of the Prison mini-games, you might be thinking "Wow! So this is a mini-game centered on escaping prison with inmates, and has a heavy focus on player interaction, role-playing, and cooperation!?", but you'd would be severely wrong. It's actually a progression-based mini-game where all you do is work, such as mining stone, before proceeding onto the next set of work, and the next set, and so on. The "Overpowered" version just gives you much better equipment to give the illusion that it's getting done faster, when they actually up'd the ante on the amount of work there is. Now, granted, there are some servers that very lazily "attempted" to go with my former idea, but it's really just guards killing prisoners over and over for no reason.
Survival-Games (Sometimes called Hunger-Games)Now, survival games isn't a new concept. In fact, it's almost as old as Minecraft itself. In short, you're in an arena and must kill the other players by finding items around the map. I honestly don't have too much of a problem with these, though on some servers items can be astronomically unbalanced.
GTANot much else to say, other than I never thought about how empty it gets when there's no cops to chase you. Steal cars, shoot people, and do drugs (Actually, I've noticed this weird trend where some servers like to advertise that they have drugs in them).
(Heavy quotations) "Vanilla" SurvivalI say heavy quotations because most "Vanilla" servers aren't. Especially if you're on a server where you warp to it through a mini-game list.
Factions (And variants)
The problems with these kinds of servers come less from what it is, and more from the horrid community that resides within. Though I will say the most common problem are the kits, particularly the starter kits. Even if you aren't playing OP factions, your starter kit that you spawn with is often enchanted Diamond Armor and tools. What makes this worse is that you can simply type /kit starter to get a fresh new set of gear. Even if some servers make it so you can only get a new kit after a certain time limit, the fact that you can still get a fresh one over and over takes away any value of what would be powerful gear. After all, what's the incentive to try and get strong materials like Diamonds if you can just give yourself Diamonds almost any time?
Now, you could say that if you don't want the items, you can just throw them away. Yes, that is true, you can throw them away, but then you're in a pvp factions world surrounded by other players with instant tip-top gear. OP factions only trivializes the definition of "Overpowered" even more, and frankly it's boring.
Most servers these days have at least 50% of the mini-games listed above. There's quite a bit of common mini-games I didn't even mention. Mini-games aren't inherently a bad thing, but things like plugins help to make them a formula with no thought or effort. I've seen countless servers with the same mini-game plugins over and over. On some servers, they seem pretty phoned in, like they just downloaded the plugin and a few maps and slammed it into the server without checking. In some cases, an unchecked map can even make the mini-game uncompletable.
But what turns me away from multiplayer these days isn't the mini-games or the outrageous donator prices, it's the poor management of players and the community.
Corrupt ModeratorsThe main task of a Moderator is to manage the server and enforce the rules. But in almost any given server, you'll find that the moderators are terrible at their job, especially in more populated servers. For instance, if there's a no swearing rule, you can expect the moderators to have a sailor mouth, but freak out and ban you if you say something they don't like. Most modern server moderators have this level of arrogance to them, and act as if they are some sort of higher moral being than you. Believe it or not, there are some servers that allow you to purchase the Moderator privilege. Allow me to reiterate. Some servers let you spend real (or sometimes in-game) money to purchase the prestigious rank of Moderator, a rank that should only be given to people that the owner of the server trusts to manage the server. Unbelievable. Maybe that's why most of them are pretentious.
Brain-dead PlayersNow, I know it's the internet, and it's full of idiots, but there used to be a point when Minecraft had a decent community. The community nowadays is full of griefing and 12 year olds carpet bombing the N-word at eachother. This isn't really the server's fault, but they could certainly do a much better job of managing this kind of behavior and making the server less toxic. Admins could try and enforce the rules for once.
Now, the rest of this is just going to be a short list of isolated incidences and annoyances I've found while traversing through many servers. Some of these are present in multiple servers:
Wither Ads- Some servers have a constant Wither health bar floating above the screen at all times, but replace the Wither's name with various advertisements for deals and special offers. This only clutters the screen and causes the sky to be darker because the game thinks there's a Wither nearby.
[ClearLag]- I can't remember the exact name of this plugin, but after various amounts of time, the server will completely clean any dropped items still on the ground to help prevent lag. This also includes Boats, Minecarts, Armor Stands, and sometimes even horses with saddles. This becomes frustrating if you craft a boat to sail across large oceans only to have it destroyed in [ClearLag] right when you're in the middle of the ocean. This is also frustrating if you die just before [ClearLag] happens, since there is no chance of redeeming your items from that point.
"1.7 Compatible!"- I like the new combat system. A lot of people don't, but I do. So when I go to browse STRICTLY for 1.12 servers (At least that's the latest version at the time of me posting this), the server will be listed as 1.12, but when I add the server, It'll say something like "1.7 and 1.12 compatible!" This might just be a pet peeve of mine, but if I wanted to play your server and had to play it in 1.7, I'd switch it to 1.7. I guess it makes it convenient so you don't have to switch versions all the time, but it sure isn't convenient when trying to browse for servers that are STRICTLY the newest version.Overwhelming amount of text- This is pretty self explanatory. When servers like to include so much text on the screen that it's actually hard to see.
But do you want to know the main reason I wrote this? I'm sick and tired of searching and searching for a good server with decent people. If there's anyone that can direct me to a server like this, I would really appreciate it. I would also like to hear your opinions on this. And if you have any outrageous server experiences, feel free to share. Thank you for reading through this long post.
TL;DR - Servers these days are the same generic mini-games crap with awful admins and users.
Aug 15, 2011Wedhro posted a message on Pixel Reality: realistic visuals at default resolution - Still Lacking But Better Than Nothing!Posted in: Resource PacksPixel Reality
Please don't redistribute my pack or release any part of it to the public.
- If you like something from my pack don't ask me if you can use it but tell me and I will consider releasing it as an addon pack for anyone to use. You can then suggest people to use my add-on together with your own pack, that's the whole point of format changes Mojang introduced months ago. For example, I released the light maps as a standalone pack, Pixel Reality Luminance.
- If you want to let people know of this pack do it by posting a link to this forum thread or the Curseforge page so I get credit and downloads.
That's it. I just ask you to be kind and respect my hard work and dedication.
NOTE: the following pics are totally kosher, no shader or photo manipulation was used. I just designed the most awesome light map you ever saw. WYSIWYG, dude. See "Installation" below.
This pack is designed to work without mods so you can play 100% Vanilla without experiencing any visual glitch. But something will be missing, notably light effects and custom sky. To get all this pack has to offer you only need to patch your game with MCPatcher or mod it with Optifine.
NOTE: to make sure light effect will be visible, you need to set a few video options as follows:
- Brightness Level = Moody.
- Smooth Lighting = Minumum or Maximum.
- Custom Colors (from Optifine) = On.
A new series consisting in small optional packs that change some textures if applied on top of Pixel Reality. All packs in the Addendum series are included in the main Pixel Reality pack: open the pack with an archive manager, go to the Addendum folder, copy the included .zip files into your resourcepacks folder, start the game, go to the resource packs menu and move the ones you wish to try on top of Pixel Reality. Done.
Changes stained hardened clay into pastel tinted adobe-like blocks good for building and pixel art (but bad in the Mesa).
Adds a frame to stained glass and makes it slightly more transparent so it looks better for modern buildings.
Makes any stone-based block brighter, pretty much as vanilla stone; this includes cobblestone, stone bricks, furnaces, slabs etc.
Turns the 4 classic farm animals into their wild ancestors to make them look more natural when found in the wild. Cows -> Buffalos, Sheep -> Wild Mountain Sheep, Chickens -> Red Jungle Fowls, and Pigs -> Boars.
UnboundIt removes numbers and the letter "F" from the hotbar GUI, useful in case you changed your keybinds or just don't need to see them.
Pixel Reality LuminanceA lot of people was asking me to release lighting effects as a standalone pack in order to use vanilla textures instead of mine. This pack just does that: lighting only, all textures stay vanilla. I also included 2 more alternative versions for people who don't like reddish torch lights or dark nights.
Optifine/MCpatcher are mandatory otherwise you won't see any difference. See "Installation" above for making it work.
This addon pack is not included in the main Pixel Reality pack but has its own thread and Curseforge download.
Pixel Reality AtmosphereAnother addon pack you can use to add Pixel Reality's realistic sun, moon, clouds and sky to vanilla or any pack of your choice.
Optifine/MCpatcher are mandatory otherwise only the sun and the moon will change.
It doesn't change any other texture and it's high-res enough to work with HD packs too. It has its own thread and Curseforge download.
Underground BiomesUnderground Biomes and Underground Biomes Constructs mods add 24 new type of rocks in world generation layered in realistic geological strata, not to mention rare drops such as fossils. For Minecraft 1.7 and 1.10 only.
Why this pack?Years ago I was searching for a nice looking, relaxing, realistic, easy to share pack for my SMP server but the best looking ones were either too cartoonish, jrpg-style , minimalistic or different from default, while the most realistic ones took away from Minecraft's feel. And, for unknown reasons, almost every single one was too colorful and/or too dark. So I started making my own.
Also check my interview in Curse Minecraft Spotlight!
Why should you give this pack a try?
- It's probably the most realistic pack you'll find at default resolution: a more believable world that doesn't give up the trademark blocky style of Minecraft.
- I didn't simply copy/paste and downscale photos, that's easy but it's not enough. Every single block has been retouched (or even designed) by hand to blend with the general blocky graphics concept. If you stick a photo on a simple polygon it just looks like a cardboard box with a photo glued on it, that's just ugly.
- Even when I entirely redesign a block by hand, I still use real life photos to pick the colors: when shapes are so simple, it's color what really matters to trick the eyes in believing your blocky world is real.
- Its optimal contrast, saturation and brightness makes for a more relaxing experience: your eyes won't be strained by weird mixes of colors.
- Whenever possible I tried to add advanced shading in order to make the graphics look even more tridimensional. This is not a flat world.
- I spent a lot of time in achieving the best seamless tiling I could: of course you can see repetitions in large surfaces, but I did my best to make it subtle. More and more block variations are being added for increased variety.
- Using MCPatcher/Optifine you'll get an even better lightning and coloring, especially a nice balance between sunlight, artificial light and shadow and custom sky effects; if your machine can't run shaders, this pack is the best alternative out there.
- I'm a lazy fanatic: you shouldn't aspect updates too often, but as long as I'm interested in this game I'll keep updating.
Behind the ScenesThe concept behind this pack is quite simple: squeeze real life photos in a 16x16px box and make it look good and recognizable.The practice was much more harder than theory, since scaling a photo to such a small size makes it an horrible mess...Every single block has been heavily retouched by hand to ensure recognizability both from short distance and from far away, fidelity to real life, natural colors, and optimal tileability. Many blocks where entirely made by hand, but you won't notice the difference.To make this pack I use GIMP on Linux and an outrageous amount of my spare time.
NotesThis is not a completely faithful pack. Some blocks or items were redesigned with one goal in mind: how would this thing look like if this was a realistic game?
Here we go:
This pack is made entirely by me. A big, big "thanks" to Crometeo, who helped me a lot with his criticisms and praises, and to Misa for inspiring me into starting my own pack since I saw her awesome work. Also thanks to Alvoria for being so helpful in the Resource Packs Discussion thread.
- Husks look like mummies because it's literally an undead living in deserts, so...
- Light-emitting blocks (and a few that don't emit light but look like they should) have no shading because there's no such thing as a shaded light!
- Shield patterns have double the default resolution so they look identical to their related banner.
- Every horse has its own saddle/bridles colors, and they change a little if markings or armor are applied.
- The Banner decorations appear only on the front so you can have banner of two different color between back and front. The patterns have no "antialiasing" transparencies because I hate the way it looks like the colors are bleeding, too bad it breaks designs making use of mixed transparencies.
- Alex? looks definitely like a woman because, let's face it, nobody buys the genderless thing.
- Stained Glass is more opaque than vanilla and has no frame, it looks more realistic and generally better for big structures IMO, but see the Addendum packs above.
- Stained Hardened Clay looks like clay sedimented rock so it looks more natural when spawned in the canyon biome; all colors are reddish so it's bad for building or pixel art but see the Addendum packs above.
- Hay Bales look like straw and have no visible strings so they can be used for roofing without being an eye sore.
- Coal blocks look like natural anthracite so you can use it as an alternative block for building rock formations.
- Gravel is more akin to the old vanilla texture i.e. made of tiny pebbles instead of visible rocks.
- Glass is clear 'cause fake reflections as in default just suck (frame is needed to let you see it).
- Cutted trees sections are round 'cause, well, you know why...
- Iron blocks are bolted 'cause nobody builds big walls out of a single iron surface (gold block show no bolts for aesthetic reasons).
- The crafting table is a just a table with tools on the sides. The top is simple so you can use it as an alternative tile to cover floors.
- Diamond and Emerald block are made of many gems 'cause there's no such thing as a 1m3 gemstone cube in real life.
- Furnaces, dispensers and pistons are textured exactly like cobblestone so they can easily "disappear" in a cobblestone wall. This may change in the future.
- Netherrack looks more "organic" than default (you DON'T want to know what it really is). If red mossy stone looks like rotten flesh, just let it be rotten flesh.
- Since the Nether looks made of rotten flesh and the occasional faces on the floor, I made Glowstone look organic as well.
- Repeaters and Comparators have the diode and comparator electronic symbols on top, more rigorous and easy to know where they're pointing to.
- Rails have fewer, bigger timber planks than default. Default looks too much as an horizontal ladder to me.
- Since powered rails are crafted with gold and no iron, I made it entirely out of gold instead of iron with some gold wiring.
- Detector rails are entirely placed on a stone pressure pad. How are mine carts supposed to activate the pad if rails are not even touching it?
- Pumpkin have no carved face until you turn them into Jack-o-Lanterns, which are more Halloween-style shaped.
- Since you get wheat seeds from grass, I made tall grass look like wild wheat. It makes sense and makes single tall grass blocks look better as a single plant.
- Cake has only one cherry/strawberry on the top (handy to know where the center slice is) just to let the cake have some decoration, but no more than one. There's no fruit on cake's recipe, you know.
- Trapdoors bugs me 'cause they should be made of glass (light goes through it but water doesn't go) or be completely closed, but I don't like either. At the moment they're just the same as the grate on the wooden door, but I could reconsider that in the future.
- Double Stone Slabs look like a single, dark smooth stone surface with borders so you can use them to make more believable stone/concrete pillars, walls and floors.
- TNT has no fuse because it's not activated by lighting a fuse.
- Sugar Canes have no leaves because real canes have leaves only on top.
- Jukebox looks like a vintage turntable.
- Mycelium's color is cream white because that's how real mycelium looks like.
- Iron Bars have a regular square pattern, it looks better for cages.
- Bed's cover is beige just like a raw wool blanket would look like, since wool block's color doesn't matter.
- Enchanting Table features an "energy" pentacle with diamonds for vertexes, just an extra touch of magic.
- Chiseled Sandstone has no borders, so you can build a seamless wall full of hieroglyphs.
- Creeper is made of well separated leaves and has a more natural color, so its camouflage is much more efficient.
- Plants use different subtle colorations to make them look different and less monochromatic, especially if you use MCpatcher/Optifine.
I also wish to express my gratitude to the following users who felt like donating a few bucks and, as I promised, got custom textures of their choosing:
- 17w14a: Again, just an update to 1.12 snapshots' new GUI, more colourful dawns/sunset and darker nights.
- 1.11: Just some update to the new GUI.
- 1.10.2: Complete support for 1.10+: polar bears, husks, strays, magma, red nether bricks, wart block and so on; also, more biome colors.
- 1.9.3: Complete support for 1.9+: command blocks, leafy leaves, wild animals, Realms gui and more.
- 1.8.9: Finally added the Dragon! Updated to most of new 1.9 features, includes an update for 1.7.10 too.
- 1.8.8_1: Finally added horses! Also released a new version for 1.7.10 including horses.
- 1.8.2: Updated for 1.8 with new blocks, items and mobs. Now with cloudy sky!
- 1.7.10 UB: Support for Underground Biomes/Underground Biomes Construcs mods, including downloads for 1.7.2 and 1.6.4.
- 1.7.10: Support for Realms GUI. Added animated fire, lava and furnaces, more natural looking particles.
- 14w07: Intended for 1.8 snapshots. Added new stone blocks, iron trapdoor, Slime mob etc.
- V1.7.4 - 1.7.4 update. Added new trees, the Wither, explosions and optional textures.
- V1.7.3 - 1.7 ready. Added Stained Glass and new plants; new biome color variations.
- First release of Pixel Reality - Luminance (V1.0)
- V1.7.2 - Updated to 1.6.2; lot of tweaks and old blocks redesigned, new lighting effects.
- V1.7.1 - Added Villagers and Witch; new Zombie Villager.
- V1.7 - Added a complete custom GUI.
- V1.6.3 - 1.5 final update. Added new blocks and added custom sky.
- V1.6.2 - 1.5 ready (new texture layout compatibility).
- V1.6.1 - 1.4.6 ready. Added fireworks and enchanted books.
- V1.6 - Halloween Overhaul. Added new stuff from 1.4 and made a ton of tweaks, including darker dirt and stone, new bark for trees, new gravel and clay, color variations in plants, etc.
- V.1.5.1 - 12w32a Snapshot ready.
- V1.5 - 12w23a Snapshot ready. Added items, armors and tweaked a lot of blocks. New Faithful version available.
- V1.4.6 - 1.2.4 ready. Added cats, new sandstone and wood blocks, restored sun & moon to low-res, better mob shading, new biome colors.
- V1.4.5 - 1.2.2 ready. Added jungle tree's sapling, Nether Warts, Redstone Lamps, Iron Golem, Ocelot, new stone/sandstone blocks, ferns instead of bushes, better biome colors.
- V1.4.4 - 12w03a Snapshot ready (jungle trees). Added dragon egg and water biome colors.
- V1.4.3 - Added Snowman, Blaze and cauldron, some tweaking.
- V1.4.1 to V1.4.2 - Better looking cows, mooshrooms and sheep.
- V1.4 - 1.0 ready. Added Sheep, Cow, Mooshroom, Pig, Chicken, Squid, Wolf and Pigman. Changed biome colors.
- V1.3.5 - 1.9pre5 ready. Added end stone and moon phases. Redesigned sun, moon and silverfish.
- V1.3.4 - 1.9pre4 ready. Added mycelium, lily pad, nether bricks and enchanting table. Better lighting of jack o' lanterns and netherrack.
- V1.3.1 to V1.3.3 - 1.9 ready.
- V1.3 - 1.8 update. Added new blocks and hostile mobs, some minor tweaks.
- V1.2.1 - 1.8 ready. Some minor tweaks (better contrast and lighting to tall grass, mushrooms, yellow flower and pumpkin). Added Steve skin.
- V1.2 - Added hostile mobs.
- V1.1 - Added water, clouds, weather, sun & moon.
- V1.0 - First release! Blocks and biome colors.
Mar 8, 2017Posted in: Recent Updates and Snapshots
Builders? Or just people who play Minecraft? There is a difference.
Also, how much have you actually looked? 90% of all people you've seen... how many have you seen? Statistics don't work unless you have all of the information.
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