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    posted a message on Better Nether
    I thought about lore of nether civilization and the backstory of pigmans. As short — they became victims of their own ambitions and black magic, that they used to create powerful weapons. I think, that wither skeletons, for example, are also results of this magic influence. I don't want add lore directly, but I will add some small game elements, that will point it (especially in cities, for now they are just big structures)

    Ух ты, это буквально мои мысли и соображения касательно Нижнего мира. Собственно, по-этому я очень обрадовался этому моду, хоть и скрутил раза в два плотность генерации. Тем не менее, спасибо за него, это то что я искал долгое время.
    прочитал последние несколько страниц и такой вопрос: учитывая что ты выпустил новые версии и активно агитируешь за Фабрик, так понимаю 1.12.2 всё?

    Posted in: WIP Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    He coded GoG traders himself, based on vanilla villagers.

    Posted in: Minecraft Mods
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    posted a message on [1.8.0] Tails - A bunch of different tails, ears, wings and muzzles to enhance your character

    when you have a crash, you should post a crash report (a pastebin is a good place to dump it), otherwise noone will be able to help you

    Posted in: Minecraft Mods
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    posted a message on [1.13] [16x]BlockPixel ResourcePacks

    This looks amazing! This syles is so beautiful.

    Unfortunately, such heavy stylization leads to a question: is there a mod support?

    Posted in: Resource Packs
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    posted a message on Вращение Земли Майнкрафтская (Longer Day/Night cycles - Varying day lengths) - Updated 14/6/2019

    Рад видеть, что мод обновился до 1.12!
    Мне его не хватало со времён 1.7.10

    Posted in: Minecraft Mods
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    posted a message on New to PC

    I'm a foreigner, so I hope I won't confuse you...much. Sorry in advance if I'll do.

    Providing you have proper ports on both your PC and TV, yes, you can play on a big screen. HDMI port will work for sure. 99.9% of PCs and Flat TVs have at least one. And you'll need a proper HDMI cable cable.
    The thing looks like this:


    As for controller, unfortunately I don't have any experience with it myself as I've been playing all of my life on PC with keyboard and mouse.
    And I know it may be far more familiar for you to play with the controller, but I still suggest to try keyboard and mouse (not a laptop's touchpad, but a proper mouse), espacially in context of aiming, since 1.8+ mobs on Java and espacially Skeletons may frustrate you a lot. Maybe you'll like it better. Or maybe not ¯\_(ツ)_/¯.

    I was kinda surprised to see a user not so young on this forum. A pleasantly surprised, that is.
    Hope you'll enjoy Java Edition as much as PS one.

    Posted in: Java Edition Support
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Good to see thrive. Models, animations and behavoiurs are amazing.
    Hovewer, I have a compabiloty question.
    There's a mod called Grimoire of Gaia that adds quite a lot of mobs to a lot of biomes.
    Are there any issiues when two are installed?

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    oh, I forgot to quote...

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    Yes, for example if village was located in plains, whenever centaurs were near guardm they started attacking them.
    (Also, minimap shows them as hostile)

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from Silentine»


    Yes, I am the original author. And thanks :).


    A few weeks ago user P3pp3rf1y picked up DoctorWiggles GitHub commit from 8 months ago. DoctorWiggles last commit had issues that P3pp3rf1y fixed.


    Originally, P3pp3rf1y was supposed to manage the mod from here on and I was supposed to report issues/bugs from a rented computer. But in the end I decided to pick the mod up again. I felt motivated to mod again after seeing the work he put into updating the mod.


    Currently with the help of mrbysco helping me fix bugs/issues that come up, I am developing the mod again. But due to me being unable to fully test the mod myself, I have released it under beta.


    My PC, is sadly still a toaster. Even now I have yet to play Minecraft normally and I am limited to test the mod on superflat worlds.


    Thank you very much for the explanaition!
    I'm very exited to see the development for 1.12!

    And while I'm at it, the only thing that bugged me is when I played with both GoG and MC Comes Alive, I set mobs not to attack villagers. They didn't. But the MCA Guards attacked girls and so they triggered and everyone suffered. Is there any was to fix it w/o a deep mod intergation? I'd really to see MCA humans and mongirls coexist in pease so to speak.

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    I...am serously confused.
    You're the guy who made the mod, right? (BTW ty, I love it)
    Then after some time you said you can't develope the mod cause of you outdated PC (which was super sad, but totally understandable)
    Then a couple of other people made unofficial 1.12 ports whish you approved.
    And now...you're developing the mod again....right? Gave you fixed you PC problems, or do you just help one the guys who ported the mod, or did O miss something?
    I just want to know.

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    I wonder if Woodland mansion and ocean monument you have a plan to add a Monster?


    Seems like an appropriate place for a vampire, don't you think?

    Posted in: Minecraft Mods
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    posted a message on [CLOSED] Minecraft-RPC: Discord's Rich Presence for Minecraft

    Where can I find his mod? I seem not to be able to :unsure:

    Posted in: WIP Mods
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    posted a message on Haven - 16x Default-esque pixel art pack.

    Even though I like the upcoming 1.13 textures (most of them anyway), these are sooo much better!

    Posted in: WIP Resource Pack
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    posted a message on [1.8.0] Tails - A bunch of different tails, ears, wings and muzzles to enhance your character

    Why are wing flat in 1.7+ version while in 1.7.10 they aren't?

    Posted in: Minecraft Mods
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