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    posted a message on Solid Colour. Solid Style.
    Quote from Halo4life090 »
    I dont like 1 thing... Lava, Can you just make the lava less simple? :iapprove:


    I was thinking you might try animated lava and have the lava cycle through various shades of solid yellow-orange-red.
    Posted in: Mods Discussion
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    posted a message on Solid Colour. Solid Style.
    Quote from Trigger_Proximity »
    Cannot think what else to do. I've used the new gravel for a while and it seems ok. I'll add that in. But what else to do?


    How about replacing all the artwork with stuff by Piet Mondrian?
    Posted in: Mods Discussion
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    posted a message on Re: CleanCraft texture pack v1.0
    I really like the way you've done the wood as varying shades of planks instead of the usual thing of drawing a border around the planks to set them off from each other.

    And the blueprint motif for the crafting screens is awesome.

    Thank you for working on this and sharing it with us.
    Posted in: Resource Packs
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    posted a message on How to completely screw yourself with portals
    Quote from Fez »
    Portals are rather... unreliable. I journeyed miles from my base, built a portal to the Nether, and spawned in the portal that links back to my home. :Pig:


    And I have to say that, even if Notch decides to fix this to make the Netherworld more useful as a means of fast travel, the way it is now makes a lot of sense and sort of awesome -- like you're trying to use black, evil magic that can't be tamed and wants to screw with you.
    Posted in: Alpha - Survival Single Player
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    posted a message on How to completely screw yourself with portals
    Quote from Biglulu »
    Yes I have, and in my Nether map, I have some sections of the bottom that are not covered in lava.


    Still, not very good odds that I can get up around past the lava by digging sideways.
    Posted in: Alpha - Survival Single Player
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    posted a message on How to completely screw yourself with portals
    Quote from Biglulu »
    If you saw that digging up would lead to lava, you should've dug sideways.


    Have you ever looked at a map of the Netherworld? It's quite possible a cave that deep is sitting under an entire ocean of lava.
    Posted in: Alpha - Survival Single Player
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    posted a message on How to completely screw yourself with portals
    Quote from marfig »
    It should be:

    So now, trapped deep in an uncharted cavern, very short on weapons and supplies, surrounded by enemies in the darkness, I write this to you as my last testimony and a warning to everyone. As my end approaches, I hope to have the strength to keep moving forward and leave this accursed place... but I can see eyes in the dark....


    Beautiful...touching, perhaps...but No! I shall not go gently into that dark night! Nor will I build a cowardly staircase straight to the surface. I'll find coal, use the last of my wood to build swords, tools, and torches, and conquer this dark realm, returning to the surface only once I have pillaged it's wealth and shined light into it's every dark corner! Or die!
    Posted in: Alpha - Survival Single Player
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    posted a message on [1.7.4] LAR Games Resource Pack
    I don't think water and lava can be retextured without using the mod that allows higher-resolution textures and checking the "custom lava" and "custom water" options. Hopefully Notch will change that in his update (today?).
    Posted in: Resource Packs
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    posted a message on [32x][1.6.6] Super Mariocraft 64 (Updated 6-4)
    I vote Bubs!
    Posted in: Resource Packs
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    posted a message on Solid Colour. Solid Style.
    I think it's more a problem with my brain than with your texture pack. I wouldn't change it unless other people are having the same problem with it.
    Posted in: Mods Discussion
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    posted a message on [32x][1.6.6] Super Mariocraft 64 (Updated 6-4)
    Super Mario 64 is one of my favorite games of all time. This pack makes me smile. I was skeptical at first, but when I saw the paintings I thought it was great. Then I saw what you did with the cactus and the rainbow track and the armor sprites and I realized this is genius awesome.

    So many fun, inspired substitutions. I'm definitely going to have to install this and have some fun with it once you get it finished! Especially if you do the music!

    Thanks for all your work on this and for sharing it with us.
    Posted in: Resource Packs
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    posted a message on How to completely screw yourself with portals
    Okay, so I started experimenting with portals without reading much online about how they work.

    Mistake #1: I didn't want to mine more obsidian than necessary, so I decided to build my first portal way down at the bottom of the mine where I had already fused some lava into obsidian. That way I could use the existing obsidian as the bottom of the portal and just build an arch on top of it.

    Starting so deep, of course, meant my portal appeared deep in the bottom of the Netherworld, in a tiny cavern that went nowhere and had nothing but netherstone, some lava, and a few pigzombies. Trying to dig up to something more interesting, I just kept getting lava almost dumped on my head.

    Mistake #2: So I decided to return and build another portal up on the surface of the regular world, thinking this one would connect to somewhere higher and more open in the Netherworld. Unfortunately this second portal was too close to the first one and it took me to the same useless place in the Netherworld. And worse yet, when I tried to return to the real world, it dumped back at my first portal deep down in the mines.

    Mistake #3: It seemed I was stuck. Any portal I created anywhere near my home would lead to that one useless spot deep in the bowels of the Netherworld. I thought perhaps if I severed both portals in the real world and then re-activated my 2nd portal at the surface, it might open in a new place in the Netherworld.

    So I shut down both portals and re-lit the surface one. Being a coward, I left most of my equipment in a chest. If this re-activated portal took me somewhere new and deadly, I wouldn't lose too much. But (as you've probably guessed), I arrived in the same spot yet again in the Netherworld. The original Netherworld portal was still there, ready to receive travelers from anywhere near the first portal I'd created in the real world. Disappointed, I stepped back in the portal to return home.

    SURPRISE! -- The portal did not return me to my #2 gate on the surface. Nor did it return me to the de-activated gate #1 deep down in my mine.

    I appeared in a new gate--#3--in a huge natural cavern that I've never visited before. There's lava, lots of running water, and huge, branching dark caverns stretching off in all directions. I've got no armor, very little food, 12 arrows, no sword, 20 torches, some assorted tools, and 22 planks of wood. I have no idea where I am except that it's got to be deep. There's gold ore visible. And then I start to hear the monsters.

    Why did I get dumped here? I'm guessing that the portal deep in the Netherworld wanted to return me to a portal of equal depth in the real world, and once I had shut down Gate #1, it created a new gate at about the same depth in a cavern who-knows-where.

    So now, trapped deep in an uncharted cavern, very short on weapons and supplies, surrounded by enemies in the darkness, I must fight my way to the surface and try to find my way home...
    Posted in: Alpha - Survival Single Player
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    posted a message on Solid Colour. Solid Style.
    I have to admit that although I adore how this looks outside in the sun, underground I find it too confusing to navigate in caves. I'm not sure why. Maybe it's the way that, without any other details to give the stone unity, my brain thinks that each shade of darkness as you move away from a torch is a different kind of block. Or something.

    I'm not saying you should change anything, but I thought you'd be interested in my reaction.
    Posted in: Mods Discussion
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    posted a message on [1.7.4] LAR Games Resource Pack
    I really like the door design. I'm glad you rotated the wood, I think it works better that way. Half-blocks look good, but I'd have to see how they match the other stone to have a real opinion.

    The TNT is great. I like seeing the sticks of dynamite It took me a minute to register what the design was on the side. Might it look better rotated so the wick is coming out towards the top? The record player looks pretty cool too.

    I really like this pack. I've mostly been playing 16x16 since the update, and my preferred texture pack is about 90% your textures. About the only ones I don't use are the wood -- yours is well done, I just prefer a different color--and the window (I always use an empty square).
    Posted in: Resource Packs
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    posted a message on Gadaffy's 64x Texture Compilation
    Quote from gadaffy »
    and credits go to the original creators of course.


    Usually, "credits go to the original creators" means that you list who the creators were and which textures you used from each of them.

    Look at the way Koolwitak does it at the end of his first-page post for Mixcraft:

    viewtopic.php?t=31331

    Also, it's usually considered polite to ask for permission from the original creators to re-package their work like this.
    Posted in: Resource Packs
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