It might help to use similar values on areas that are supposed to match up so that the effect also works on a larger scale. For example, the lighter areas of mud are matching up with the darker areas of dirt, so at a distance it is going to create a seem even though the pattern does indeed match up.
He's mostly got that. I think mud's the only one where the light & dark are reversed.
I think the stone steps are fine. At least to my eye the way the bits of stone are scattered around makes the alignment problems hard to spot.
I think the horizontal wood planks look much better on the stairs even if they don't line up everywhere. At least you don't have planks bending across the corners like in the diagonal ones. But the diagonal planks do look very cool on a big wooden wall, so I can see why you'd choose to stick with those.
I'm just amazed you've got everything fitting as well as it does. I would have thought you'd have more problems than just the stairs. I don't know how you got everything to work around the corners and on the bottom of the various blocks.
This is wonderful. I love it. It's unbelievably clever how well you've got everything to work together. And I can't believe it's 16x16 -- I was sure it was a 32x32 pack when you were showing your concept screenshots.
I've looked at it in the game some, and here's a few thoughts:
The cobblestone is amazing. One block or several, it looks like stones fit together rather than a flat block with a texture on it. The spaces between the light bits of smooth stone seem a little wide, but looking at how it works with everything else, I think it's necessary. Also it gives you a chance to do something cool with the ores (see below).
The diagonal wood is very clever, and it looks great with a big thing made with many blocks, but I think it's too unreal when you have a single block of wood, or--especially--in the wood stair step. In those things it breaks the illusion and just looks like a polygon with a texture. Is there any way to do it with horizontal planks? Could the matching be done somehow with the grain in the wood instead of the edges of the planks?
The half-step blocks don't tile well when you make stair-steps out of them. I'm also not crazy about the half-circles you get when you stack them.
The gravel looks really good, especially mixed in with natural stone and dirt. I still think you might try adding a little color to it. It looks to me like a black-n-white photo of gravel. Maybe a few more highlights if you want to keep it gray? The color you added to the clay is perfect (now if only I could *find* some in my world!)
The coal looks really good mixed in with stone. I love the color on the diamond ore, but the bits seem a little too round, like eggs. The gold, iron, and redstone look really busy compared to all your other textures. I don't think they're a good fit.
For all of the ores (even the coal) I like to see you try taking the existing stone texture and leaving the foreground (the light chunks) intact and then putting chunks of ore behind the light-bits so you have something like overlapping circles -- ore circles (or more angular shapes, or even veins in the case of gold) replacing dark bits of the texture and the light chunks of stone on top. (The coal looks really pretty good as it is, so maybe you'd just want to try that with the other ores -- but maybe it would also look better this way.)
The mossy cobblestone looks pretty good, although the border where it meshes with cobblestone is a little artificial. Here too you might try only putting green on the cracks in the stones, or maybe only putting green on the interior stones of the texture, so that when it lines up with the cobble it looks like some green cobblestones mixed with the regular ones instead of a green block next to a gray block.
The window frame is great.
The tree leaves look a bit much like pixel bits instead of leaves, and I don't think the tile-match with the rest of the set is great enough to be worth it. You very seldom have leaf blocks next to anything else anyway.
Why pink circles for the slow-sand / muck /mud / whatever it is?
I'd like to see something more ambitious or striking or weird for the bottom-of-the-world (adamantine) blocks. Maybe keep the pattern and make the background black or dark blue or red? Or something completely different?
I love this pack and hope to use it. I really hope you'll finish it, doing the stove and farm-dirt and the few other textures that remain. Thank you very much for working on this and sharing it.
Nice work on the gui items! Really nice choice of colors on your tools. They're very easy to distinguish, and it's nice to see some diamond tools that aren't green. Nifty paintings too.
Good-looking pack. The leaves on your trees look exceptionally good.
Thanks for working on this and sharing it with us.
I love this idea, and your execution is great so far. I really like your stylized dirt texture -- it's got a great SNES-era pixel art feel. The smooth stone has great potential for making the ore look like it's embedded in the existing spaces of the stone.
Maybe you could add a little brown to the gravel and give the clay a bit of red (or go all the way and shade it red as the bricks like some packs do) as a way of distinguishing those from the stone.
Are you going to be able to make it work with bricks and wood planks too? It makes my head hurt trying to imagine how you work out making everything fit.
Awesome-looking work! I really look forward to giving this a try.
Hmm. Isn't the appeal of having leaves with transparency on them was so that it was easier to find the logs hidden in the leaves? I find it much more useful if I can see the logs, but I guess that the leaves lose some of their aesthetic appeal, don't they?
Also, leaves with more space to peek out are better for making treehouses.
I tried to make the cobblestone nicer to look at, since it is the most abundant resource to build with in the game.
Actually, the netherblocks are now the fastest way to get tons of building material. But yeah, cobblestone's still the main one I'd choose use for building stuff.
Looks like the default texture pack with a blur tool swept over it
If you've got a blur tool that can produce textures that look this good and tile this beautifully, please tell us where to get it!
LAR - I think the latest snow and ice textures are great, and I really like your nether blocks as well (although on those I tweaked the levels a tiny bit to increase the contrast between the dark and light parts, mostly so that my netherworld is not quite so dark). I'm eagerly looking forward to what you do to revamp the ore textures.
Aye. Chances are I will straighten out the stone pick some and hoes may also be changed to Scythes. I didn't want to do that, but the fact is hoes from the side are insanely boring, and in fact with the hoe I made I had to "make up" the side just to actually have something to look at.
The problem is the "hoe" has to look like a combination scythe and digging tool. A regular scythe will look weird digging in the soil and a regular hoe (with the flat wide rectangular blade) will look weird harvesting the crops.
I think if you straighten the stone pick you could stick with the design you have for the iron hoe.
I love these tools, especially how the stone ones are clearly a chunk of stone tied to a stick.
Thanks for your help, i was verry happy about the sand look and yes i could make it more seemless, i just noticed that when you pointed it out, how do you sugjest i make it less tiled? the screen is from old should i update it? As for the cobble i have been trying differnt combos of pixels and i cant seem to find a texture that works for it but i will try. I was going for the colorfull look for diamonds like it was in the same rock as other minerals (and so i could find it easyer in mines) Do you think that i should get rid of it? Btw any other sugestions?
I don't know how texture artists get textures to tile so smoothly -- seems like black magic to me. You could ask one of the other artists who does good work (LAR's texture pack has really good tiling), or Google for a texture-tiling tutorial.
For the cobblestone, you might try something more rough instead of regular bricks. Something more like the default cobblestone seems like it might be a better fit with your other textures.
I see what you're saying about the diamond ore. I don't think what you've got captures that very well. The red dots look too much like random pixels unconnected to anything else. The extra color works better on the redstone, but it could be a little more integrated so it looks like you have patches of red/yellow/white instead of dots of everything scattered separately. I like the way the gold looks, but I wonder if you'd want to try making it look less like the gold is so thoroughly and evenly scattered in the rock. Maybe replace a few bits of the gold here and there with the regular stone texture?
Are you going to try to make doors and chests and ladders that match the color of your wood planks?
Yes, definitely please update your screenshots. I like talking with people about their texture art but I don't necessarily reinstall a new pack every time they update, so if you want feedback, screenshots are the best way to get it. Showing blocks in context (ore in the midst of stone, glass window blocks in a wall, etc.) is better than individual blocks sitting by themselves. Your sand and dirt looks pretty unexciting in a single block, but seeing a whole beach of it shows that you've done a remarkable job of creating the illusion of depth rather than just random noise. Your gravel looks promising, but I haven't seen it in context yet.
That sand texture has a surprising amount of depth to it, at least in the screen shot. It's really cool and striking. Is there any way you could tweak it so there's less of a visible seam where the squares connect to each other? The seam going right-to-left in the screenshot especially stands out. (Maybe you've already fixed this? Is the screenshot from the old version or the newest version?)
The transition between the clean, solid-color cobblestone and the "noise" in the other textures (stone, dirt, wood, etc) is kind of abrupt and jarring. You might see if there's a way to get it to fit better. (Maybe something like your mossy cobblestone?)
What's with the red dots in the diamond ore? I like your coal and iron ores. That "florite" look like it could be cool.
Thanks for working on this and sharing it with us!
Kas, I don't know which I love more, your beautiful textures or the amazing website for customizing everything. Thank you very much for all your hard work on both. Everything about using the Painterly Pack is just fantastic.
One of the only things missing in your amazing list of options are some alternatives for how water and lava look. Any interest in that?
Click and drag to move it. Which is probably the least intuitive way he could have done it >_<
Aha. Thank you. Yes, I never would have thought to try that, but I'm glad it's there. It beats having to add an "a" to the beginning of the name of the pack you wanted to try next.
0
He's mostly got that. I think mud's the only one where the light & dark are reversed.
0
I think the horizontal wood planks look much better on the stairs even if they don't line up everywhere. At least you don't have planks bending across the corners like in the diagonal ones. But the diagonal planks do look very cool on a big wooden wall, so I can see why you'd choose to stick with those.
I'm just amazed you've got everything fitting as well as it does. I would have thought you'd have more problems than just the stairs. I don't know how you got everything to work around the corners and on the bottom of the various blocks.
0
I've looked at it in the game some, and here's a few thoughts:
The cobblestone is amazing. One block or several, it looks like stones fit together rather than a flat block with a texture on it. The spaces between the light bits of smooth stone seem a little wide, but looking at how it works with everything else, I think it's necessary. Also it gives you a chance to do something cool with the ores (see below).
The diagonal wood is very clever, and it looks great with a big thing made with many blocks, but I think it's too unreal when you have a single block of wood, or--especially--in the wood stair step. In those things it breaks the illusion and just looks like a polygon with a texture. Is there any way to do it with horizontal planks? Could the matching be done somehow with the grain in the wood instead of the edges of the planks?
The half-step blocks don't tile well when you make stair-steps out of them. I'm also not crazy about the half-circles you get when you stack them.
The gravel looks really good, especially mixed in with natural stone and dirt. I still think you might try adding a little color to it. It looks to me like a black-n-white photo of gravel. Maybe a few more highlights if you want to keep it gray? The color you added to the clay is perfect (now if only I could *find* some in my world!)
The coal looks really good mixed in with stone. I love the color on the diamond ore, but the bits seem a little too round, like eggs. The gold, iron, and redstone look really busy compared to all your other textures. I don't think they're a good fit.
For all of the ores (even the coal) I like to see you try taking the existing stone texture and leaving the foreground (the light chunks) intact and then putting chunks of ore behind the light-bits so you have something like overlapping circles -- ore circles (or more angular shapes, or even veins in the case of gold) replacing dark bits of the texture and the light chunks of stone on top. (The coal looks really pretty good as it is, so maybe you'd just want to try that with the other ores -- but maybe it would also look better this way.)
The mossy cobblestone looks pretty good, although the border where it meshes with cobblestone is a little artificial. Here too you might try only putting green on the cracks in the stones, or maybe only putting green on the interior stones of the texture, so that when it lines up with the cobble it looks like some green cobblestones mixed with the regular ones instead of a green block next to a gray block.
The window frame is great.
The tree leaves look a bit much like pixel bits instead of leaves, and I don't think the tile-match with the rest of the set is great enough to be worth it. You very seldom have leaf blocks next to anything else anyway.
Why pink circles for the slow-sand / muck /mud / whatever it is?
I'd like to see something more ambitious or striking or weird for the bottom-of-the-world (adamantine) blocks. Maybe keep the pattern and make the background black or dark blue or red? Or something completely different?
I love this pack and hope to use it. I really hope you'll finish it, doing the stove and farm-dirt and the few other textures that remain. Thank you very much for working on this and sharing it.
0
Good-looking pack. The leaves on your trees look exceptionally good.
Thanks for working on this and sharing it with us.
0
Maybe you could add a little brown to the gravel and give the clay a bit of red (or go all the way and shade it red as the bricks like some packs do) as a way of distinguishing those from the stone.
Are you going to be able to make it work with bricks and wood planks too? It makes my head hurt trying to imagine how you work out making everything fit.
Awesome-looking work! I really look forward to giving this a try.
0
Also, leaves with more space to peek out are better for making treehouses.
0
Actually, the netherblocks are now the fastest way to get tons of building material. But yeah, cobblestone's still the main one I'd choose use for building stuff.
0
If you've got a blur tool that can produce textures that look this good and tile this beautifully, please tell us where to get it!
LAR - I think the latest snow and ice textures are great, and I really like your nether blocks as well (although on those I tweaked the levels a tiny bit to increase the contrast between the dark and light parts, mostly so that my netherworld is not quite so dark). I'm eagerly looking forward to what you do to revamp the ore textures.
0
The problem is the "hoe" has to look like a combination scythe and digging tool. A regular scythe will look weird digging in the soil and a regular hoe (with the flat wide rectangular blade) will look weird harvesting the crops.
I think if you straighten the stone pick you could stick with the design you have for the iron hoe.
I love these tools, especially how the stone ones are clearly a chunk of stone tied to a stick.
0
Also: FIRE AXE ROCKS!
0
I don't know how texture artists get textures to tile so smoothly -- seems like black magic to me. You could ask one of the other artists who does good work (LAR's texture pack has really good tiling), or Google for a texture-tiling tutorial.
For the cobblestone, you might try something more rough instead of regular bricks. Something more like the default cobblestone seems like it might be a better fit with your other textures.
I see what you're saying about the diamond ore. I don't think what you've got captures that very well. The red dots look too much like random pixels unconnected to anything else. The extra color works better on the redstone, but it could be a little more integrated so it looks like you have patches of red/yellow/white instead of dots of everything scattered separately. I like the way the gold looks, but I wonder if you'd want to try making it look less like the gold is so thoroughly and evenly scattered in the rock. Maybe replace a few bits of the gold here and there with the regular stone texture?
Are you going to try to make doors and chests and ladders that match the color of your wood planks?
Yes, definitely please update your screenshots. I like talking with people about their texture art but I don't necessarily reinstall a new pack every time they update, so if you want feedback, screenshots are the best way to get it. Showing blocks in context (ore in the midst of stone, glass window blocks in a wall, etc.) is better than individual blocks sitting by themselves. Your sand and dirt looks pretty unexciting in a single block, but seeing a whole beach of it shows that you've done a remarkable job of creating the illusion of depth rather than just random noise. Your gravel looks promising, but I haven't seen it in context yet.
0
The transition between the clean, solid-color cobblestone and the "noise" in the other textures (stone, dirt, wood, etc) is kind of abrupt and jarring. You might see if there's a way to get it to fit better. (Maybe something like your mossy cobblestone?)
What's with the red dots in the diamond ore? I like your coal and iron ores. That "florite" look like it could be cool.
Thanks for working on this and sharing it with us!
0
One of the only things missing in your amazing list of options are some alternatives for how water and lava look. Any interest in that?
0
Aha. Thank you. Yes, I never would have thought to try that, but I'm glad it's there. It beats having to add an "a" to the beginning of the name of the pack you wanted to try next.
0