I'm using my own mix of textures that I've tweaked quite a bit. It's mostly some of the more realistic-looking textures from Mixcraft, JohnSmith, AxePack, cferrill, & Navarre combined with downsampled and tweaked versions of some of the realistic high-res packs from Misa, Panico747, & AaGeOn, plus a few textures I've created myself. Probably most relevant is that I'm using a darker version of cferrill's netherstone, so it would be nice if the lightstone fit with that.
Of your examples, the second one (the white crystals) is probably the closest to what I was hoping for, except tinted yellow/orange.
(...then I've also got a custom 16x16 pack that's mostly an edited mix of Lar, Painterly, Axe, & Quandry, and I also like to sometimes play with Trigger Proximity's solid pack, The Fool's seamless pack, and Dusty's pack...)
If Minecraft supported alpha transparency on all the blocks, that sort of thing would look great, especially if you could get it to tile.
As it is, I guess I'm thinking of a block that looks the the surface is made of faceted crystaline edges or chunks of crystal or something, and where the colors make it look more like the light is coming from within than reflecting off the surface. In just 32x32 pixels! Not asking for much, am I?
Quote from Fr4m3 »
But I guess you want something more... natural?
Yeah. If lightstone worked like clay-->bricks or like iron ore-->iron-->iron block, something like one of those options would be cool for use in lighting your home.
As it is, lightstone is like cobblestone, where it has to look sort of half-natural and half-man-made (cobblestone because sometimes you make it and sometimes it gets made by lava+water).
Frame, the fifth texture down on the left side in the ones you made has the look of being lit from within I'm talking about, and it has the right color. If it looked a little more irregular and natural (and tiled smoothly), it would be close to what I'm thinking of. I might prefer one where there are no dark lines between the bits of crystal so it looked like a big block of the orange glowing stuff, but I'm not sure you can do that and still get the effect of making it look lit up.
Misa, that makes sense. It's a great effect. Very clever. And I really like the new indigo version you previewed. I hope you release it soon! (Are you going to do a red one to go with the watermelon?) Thanks, again.
Misa, I still don't understand why that works. If it's very dark, the game shows dirt, rock, and water as almost-indistinguishable dark brown, dark grey, and dark blue. Or, looking at your screenshots, a dark-tan sand that's almost indistinguishable from the darker-tan sand-in-shadow.
Why does pasting a semi-transparent light color on top of these colors make it easier to see the differences between them? I'd think that, at best, you'd get similarly indistinguishable variations in whatever transparent color you were pasting on top.
The default lightstone, and most of the versions texture makers have done of it, looks like bits of glowing crystal embedded in rock.
Given the way the whole block shatters with a glass sound, it would make more sense to me for it to look like a solid cube of glowing crystal(s). Also, it would be nice to have a more attractive block for use in lighting in and around my castle.
Any chance anyone would be interested in making (or has already made) a lightstone texture that looks like a solid mass of glowing crystals? Preferably in 32x32 resolution. Something sort of like this:
Doh! I meant 8 bit 8x8 not 8k (so half the default resolution) which gives you a 128x128 terrain.png.
Sorry about the stupid. I fixed the original post.
And now that I know what to search for, I found the Eclipse Pack, but that's not the one I was thinking of. There was another one someone posted, I think just the .png file as an inline graphic, not in its own thread.
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http://www.filterforge.com/filters/4706-v4.html
http://www.123rf.com/photo_5641416_abst ... ngles.html
http://www.123rf.com/photo_4826407_crys ... osits.html
http://www.123rf.com/photo_4377964_smoo ... round.html
http://www.123rf.com/photo_5418089_crys ... osits.html
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I'm using my own mix of textures that I've tweaked quite a bit. It's mostly some of the more realistic-looking textures from Mixcraft, JohnSmith, AxePack, cferrill, & Navarre combined with downsampled and tweaked versions of some of the realistic high-res packs from Misa, Panico747, & AaGeOn, plus a few textures I've created myself. Probably most relevant is that I'm using a darker version of cferrill's netherstone, so it would be nice if the lightstone fit with that.
Of your examples, the second one (the white crystals) is probably the closest to what I was hoping for, except tinted yellow/orange.
(...then I've also got a custom 16x16 pack that's mostly an edited mix of Lar, Painterly, Axe, & Quandry, and I also like to sometimes play with Trigger Proximity's solid pack, The Fool's seamless pack, and Dusty's pack...)
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If Minecraft supported alpha transparency on all the blocks, that sort of thing would look great, especially if you could get it to tile.
As it is, I guess I'm thinking of a block that looks the the surface is made of faceted crystaline edges or chunks of crystal or something, and where the colors make it look more like the light is coming from within than reflecting off the surface. In just 32x32 pixels! Not asking for much, am I?
Yeah. If lightstone worked like clay-->bricks or like iron ore-->iron-->iron block, something like one of those options would be cool for use in lighting your home.
As it is, lightstone is like cobblestone, where it has to look sort of half-natural and half-man-made (cobblestone because sometimes you make it and sometimes it gets made by lava+water).
Frame, the fifth texture down on the left side in the ones you made has the look of being lit from within I'm talking about, and it has the right color. If it looked a little more irregular and natural (and tiled smoothly), it would be close to what I'm thinking of. I might prefer one where there are no dark lines between the bits of crystal so it looked like a big block of the orange glowing stuff, but I'm not sure you can do that and still get the effect of making it look lit up.
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No. Absolutely not.
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Why does pasting a semi-transparent light color on top of these colors make it easier to see the differences between them? I'd think that, at best, you'd get similarly indistinguishable variations in whatever transparent color you were pasting on top.
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Given the way the whole block shatters with a glass sound, it would make more sense to me for it to look like a solid cube of glowing crystal(s). Also, it would be nice to have a more attractive block for use in lighting in and around my castle.
Any chance anyone would be interested in making (or has already made) a lightstone texture that looks like a solid mass of glowing crystals? Preferably in 32x32 resolution. Something sort of like this:
or maybe this:
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8 bit8x8 not 8k (so half the default resolution) which gives you a 128x128 terrain.png.Sorry about the stupid. I fixed the original post.
And now that I know what to search for, I found the Eclipse Pack, but that's not the one I was thinking of. There was another one someone posted, I think just the .png file as an inline graphic, not in its own thread.
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