its a known bug. trees that existed before the update pretty much got their leaves randomized for reasons that nobody understands.
No the reason trees have random leaf blocks is because before the update Minecraft assigned random values for each block. Easy to understand. After the update when those values were used in game the kind of leaf changed to match the new system.
So it's probably not fixable? All trees in any pre-update worlds are permanently broken? That sucks. All that work growing a huge tree for my treehouse is wasted. At least now we have bone meal to make trees a little more quickly.
I guess what I'll probably do is edit my texture pack to make all the leaves the same shape (if not color) -- just replace the pine needles with the default leaf texture -- until I'm ready to start over in a new world.
I just today accepted the recent updates that add Pine and Beech trees. In my pre-existing save, I suddenly have oak trees with half the leaf blocks are pine needles. I also seem to have more than one shade of leaves on a given tree.
The only mods I'm using right now are better light & better grass.
Is this a bug? Is it supposed to work this way? I hope not.
If I made a list of reasons some games are bad, "Providing too many graphics options" would be pretty near the bottom of the list, well below "Not providing enough graphics options."
From reading Notch's Twitter, he replied back to someone who asked if the API for mods would be powerful enough to run Mods like Betterlight. Notch said no. Reason being that some of these mods are not simply something you just "run." They actually rewrite the code in the game.
That was probably the most disappointing thing I've ever read about Minecraft. Betterlight looks so great compared with the default lighting, I can't believe he wouldn't at least support it, if not actually try to implement something like Betterlight as the default.
I'll be really upset if his API doesn't support HD textures, since that seems to be a pretty simple change to make.
Um, look, I've been using Gimp for a while now, and I desperately wish someone would just go ahead and spell out exactly how to create and save transparent/invisible pixels in a .PNG file in Gimp.
Just select the region you want to be transparent and hit the delete key. It should be replaced by a checkerboard pattern representing the transparent part of the texture.
If you've opened up an existing .png file to edit in Gimp, Gimp should automatically save it in a format that preserves the transparency. If you're starting from scratch, saving as a .png file and choosing the default options should preserve the transparency as well.
1. It's more of a fun quirk than a problem. Now that I know what's going on, I never have problems going where I want. But it was pretty confusing at first!
2. There's nothing but a huge sea of lava in the direction where the new Nether portal would need to be.
I have a portal in the Nether. If I enter it and move so I'm almost out of the portal on one side, it takes me to an existing portal in the real world. If I enter it and move so I'm almost out of the portal on the other side, it creates a new portal in the real world maybe 50 blocks or so (I haven't counted) in the direction that I was standing and teleports me there.
The Nether portal then remains bonded with that new portal (no matter how I stand) unless I dig out a chunk of the new portal to deactivate it, which I usually do because the first portal is nearer to my cottage on the frontier.
So I usually stand so as to arrive in the correct place, but I've gone to the 2nd location several times (sometimes on purpose sometimes by accident), and it always creates a new portal within a 10 block radius of the previous ones, which I promptly deactivate and then walk the rest of the way to my actual destination.
But generating all those portals has created a sort of Obsidian Forest, from which I harvest obsidian whenever I need to make a new portal somewhere.
When I'm playing Minecraft, frequently the disk will start churning and my performance goes down. If I hit ESC to pause the game, once it finishes auto-saving, the churning stops and my performance is great.
Oh, and if you're in a request-taking mood, is there any chance you'd be interested in doing a variant for your half-step blocks that looks more like a slightly rough slab of natural stone? Something like a large brick or a large slab of one of your more-regular cobblestones, or maybe even a larger version of one of the stones in your new cobblestone variant in the lower-left corner of your terrain image.
I'll just drop these here.
Some quick tweaks: higher coverage of more texturized moss for both main types of cobblestone, flatter default cobblestone that's a bit lighter to better suit what it's supposed to be made of, and a simple iron door.
Just want to say that I for one love the more natural-looking cobblestone (both aesthetically, and because it makes more sense when you see it being created spontaneously by lava and water). And yours is great. Also, I love that new door with the small porthole.
As for the moss, I think what people are asking for (and what I think would look good because it would make it more clear that it's not just green-colored stone) is clumps of moss growing between the stones. Something more like one of these:
Luis, have you tried your pack with the Better Light mod? Because it looks so fantastic that way. Better Light is especially great with lighter-colored stone like yours.
I am grateful to the folks who have contributed to this thread so far, but I'm still haven't quite found what I'm looking for. I'd really like to get a block that looks like faceted but natural crystal glowing either from within or through the cracks between crystals or something like that. I'd also like something that tiles seamlessly, so not something with a glowing center and dark edges on each block.
Below are a few of the textures I've tried making (mostly fiddling with stuff other people have made, I'm no artist -- the last one is my attempt to draw what I'm talking about from scratch and it sucks) and a few screenshots of my current evolving custom texture pack that shows the kinds of places I'd like to use glowstone. (The current placeholder is much too flat-looking.)
Could I interest anyone in taking another crack at this?
I have a request. Could people please stop asking modders to stop making texture packs?
No one's making you download a texture pack you don't like. But you might be discouraging someone from making a texture pack that I would enjoy. So stop it.
And you never know. The beginning modder who makes a boring texture pack today might get feedback and improve and make something that knocks your socks off tomorrow.
If you can't figure out how to navigate the forums and ignore stuff you're not interested in, then you fail at using the internet.
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So it's probably not fixable? All trees in any pre-update worlds are permanently broken? That sucks. All that work growing a huge tree for my treehouse is wasted. At least now we have bone meal to make trees a little more quickly.
I guess what I'll probably do is edit my texture pack to make all the leaves the same shape (if not color) -- just replace the pine needles with the default leaf texture -- until I'm ready to start over in a new world.
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The only mods I'm using right now are better light & better grass.
Is this a bug? Is it supposed to work this way? I hope not.
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If I made a list of reasons some games are bad, "Providing too many graphics options" would be pretty near the bottom of the list, well below "Not providing enough graphics options."
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That was probably the most disappointing thing I've ever read about Minecraft. Betterlight looks so great compared with the default lighting, I can't believe he wouldn't at least support it, if not actually try to implement something like Betterlight as the default.
I'll be really upset if his API doesn't support HD textures, since that seems to be a pretty simple change to make.
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Just select the region you want to be transparent and hit the delete key. It should be replaced by a checkerboard pattern representing the transparent part of the texture.
If you've opened up an existing .png file to edit in Gimp, Gimp should automatically save it in a format that preserves the transparency. If you're starting from scratch, saving as a .png file and choosing the default options should preserve the transparency as well.
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2. There's nothing but a huge sea of lava in the direction where the new Nether portal would need to be.
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The Nether portal then remains bonded with that new portal (no matter how I stand) unless I dig out a chunk of the new portal to deactivate it, which I usually do because the first portal is nearer to my cottage on the frontier.
So I usually stand so as to arrive in the correct place, but I've gone to the 2nd location several times (sometimes on purpose sometimes by accident), and it always creates a new portal within a 10 block radius of the previous ones, which I promptly deactivate and then walk the rest of the way to my actual destination.
But generating all those portals has created a sort of Obsidian Forest, from which I harvest obsidian whenever I need to make a new portal somewhere.
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Anyone else experiencing this?
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Just want to say that I for one love the more natural-looking cobblestone (both aesthetically, and because it makes more sense when you see it being created spontaneously by lava and water). And yours is great. Also, I love that new door with the small porthole.
As for the moss, I think what people are asking for (and what I think would look good because it would make it more clear that it's not just green-colored stone) is clumps of moss growing between the stones. Something more like one of these:
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Sheesh. That right there should have been an automatic disqualification.
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Below are a few of the textures I've tried making (mostly fiddling with stuff other people have made, I'm no artist -- the last one is my attempt to draw what I'm talking about from scratch and it sucks) and a few screenshots of my current evolving custom texture pack that shows the kinds of places I'd like to use glowstone. (The current placeholder is much too flat-looking.)
Could I interest anyone in taking another crack at this?
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No one's making you download a texture pack you don't like. But you might be discouraging someone from making a texture pack that I would enjoy. So stop it.
And you never know. The beginning modder who makes a boring texture pack today might get feedback and improve and make something that knocks your socks off tomorrow.
If you can't figure out how to navigate the forums and ignore stuff you're not interested in, then you fail at using the internet.