• 0

    posted a message on [64x, 128x][1.0] ClayCraft (Updated Never)
    Quote from stegarootbeer »
    Pretty good so far!
    I don't really like the iron door though, looks like grey painted wood more than iron.


    I'm pretty sure that's just a placeholder until he gets a chance to make a proper iron door.

    And Dableo, usually I prefer solid iron doors with a little porthole to peek through, but I think your clay style would lend itself really well to an iron-bars style door. Something like JohnSmith's iron door done with clay would look fantastic.
    Posted in: Resource Packs
  • 0

    posted a message on [64x, 128x][1.0] ClayCraft (Updated Never)
    Quote from Dableo »
    Are any of you really familiar with hd textures? I ask because I found a weird glitch with water, and I want to know if it's something I've done wrong or just a bug in the patcher. Here's an image of what I'm talking about:

    I kinda guessed how to do hd water, so it's extremely likely it's my fault.


    No, I've had that glitch with low-res textures too. I think it's a bug in Better Light.

    The new stuff looks fantastic. Haven't had a chance to play with it yet, but I definitely intend to and hope to give more feedback later.
    Posted in: Resource Packs
  • 0

    posted a message on Dusty Textures [DISCONTINUED: see thread for new pack url]
    Quote from MCNL2011 »
    Even if smooth stone is a bit rocky. :smile.gif:


    Yes, his "smooth stone" is a different concept from the original.

    What I love about it is not just that it makes sense for natural rock formations to be rough like this, but how great the ores look embedded in among the chunks of stone. These are some of my favorite ores in any pack.
    Posted in: Resource Packs
  • 0

    posted a message on [64x, 128x][1.0] ClayCraft (Updated Never)
    Quote from Dableo »
    Hello again! I've updated the terrain.png. I've added a new plank texture and a chest texture. I'm not sure I'm completely happy with the chest yet, as I forgot how the model used the textures and had to improvise in photoshop a bit. I think I'm going to stop updating until I've done the rest of the major blocks, then have a proper release! I'm probably going to cheat a bit with things like cloth, and procrastinate with the ore textures, but it will be good to get it done, no?


    The new plank texture is really great. I think in general the look of clay is so striking that the textures themselves can be more on the plain and simple side and the overall effect is still charming and original.

    Lots of other good revisions. You got rid of that seam in the cobblestone and the smoothstone looks better too. The discolored border on the snow texture I was seeing is gone now too.

    The pine bark looks wonderful on a single vertical column, but it still doesn't quite match up horizontally when you've got a tree branch or something built out of pine logs. The regular bark tiles quite well in both directions now, and I like these tree rings a lot better.

    I like the chest design. I kind of wish the color was more like the color of your wooden door, but I'd need to see it next to some stone or dirt or wooden walls to decide for sure what I think.

    Perhaps It might be less noticeable if I darkened the chunks?


    I think that's a good idea. I'd try darkening it so that the chunks are almost the same or even exactly the same color as the "mortar" so that from a distance it just looks like a nice shade of brown and then up close you see the pattern and the texture.

    Great work! I really look forward to you getting this released. I think it may lure a bunch of people into trying higher-res textures (I've mostly stuck with 32x32, but I'll definitely play around with this when it's done).
    Posted in: Resource Packs
  • 0

    posted a message on [64x, 128x][1.0] ClayCraft (Updated Never)
    Quote from Dixie »
    EDIT: Been studying the in game pics some more. Only texture Im not crazy about is the dirt. The big noticeable shapes are too much like stones I think and stand out too much in the distance, even when theres only a few of them by themselves. I would definitely make the shapes or clumps of dirt smaller and more numerous if possible.


    Yeah, I'd have to agree. The dirt looks awesome close-up, but at a distance the pattern is distracting.
    Posted in: Resource Packs
  • 0

    posted a message on [64x, 128x][1.0] ClayCraft (Updated Never)
    This is an utterly delightful idea, and you have done an amazingly beautiful job with it so far. Wow.

    It all looks great, but I particularly love your cobblestone, clay, sand, bedrock, half-steps, the TNT, the furnace, the charming workbench, beech bark, dirt, and that beautiful wooden door.

    I like the leaf design a lot, but it might be nice if there were a tiny bit more space to see through if you want to be able to peek out from your treehouse.

    Your tiling is really remarkable considering how you've done this. I don't know how much tweaking is possible, either in the models themselves or with photoshop, but I have a few suggestions. Your barks don't tile very well. The beech is not too bad but the oak in particular the big black streaks don't match up. The pine bark also has pretty prominent seams. I also think the rings inside your log are the weakest of these textures. The color is kind of muddy and at this resolution you could have much more defined rings.

    Your cactus tiles much better and the interior of that looks great, as does the flower on top.

    The smooth stone matches up fine but there's a lighter-patch of stone in the upper right quadrant that kind of stands out and looks repetitive when you've got a big section of many stone blocks. Also there is a lighter/darker stripe running down the texture that makes a wall of smooth stone look more wavy than you may want.

    Probably the easiest thing to fix: on your cobblestone there is a vertical crack between two stones, which is fine, but there is a matching depression in the stone just above it that makes it look like there is a vertical seam going all the way down your cobblestone. If you fixed that depression in that one stone, the whole thing would look really seamless and solid.

    The darkest crack between boards of your wood planks is right at the upper-right corner of the texture, which looks odd when it's not connected to another block of wood. You could change the tiling a bit so that a crack like the one at the bottom of the texture is on the edge of the brick and the darker/wider ones are in the middle of the texture instead of orphaned at the edges.

    This may just be an artifact of posting the picture of your texture.png to the forum, but it looks like your otherwise fantastic snow has thin discolored seams at the edges.

    And finally a couple more subjective opinions. You may disagree with me on these:

    On the sides of a grass/dirt block, you might want to choose either making the grass smooth down to the very edge (people using Better Grass would probably prefer that option) or textured all the way to the top. As it is, it looks a bit like a green blanket with fringe at the edges is draped over the dirt.

    I also think there's a bit too much space between the bricks in your brick texture. I'd fire a bricklayer who slopped on that much mortar. But it does have a kind of cartoony look that some people might like better than bricks that fit together more closely.

    You say the ores are just rough drafts. I hope that means you plan to do versions with the ore sculpted into the stone instead of photoshopped on top. But even done this way, the diamond ore looks awesome.

    I've posted a lot of critical suggestions, but let me repeat: This is fantastic work and it looks awesome. I love it. I really hope you continue it. Mobs done in this style (creepers!) could be the greatest thing ever. And quite a few of your textures are perfect: the dirt, the workbench, the clay, the cactus, the marbleish half-steps.

    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: , and that just for a WIP. Wow.
    Posted in: Resource Packs
  • 0

    posted a message on Delete
    Quote from Dark_One2012 »
    Quote from atokniro »

    While I can see the effort you have put in, putting huge textures on low res models is bad, no exceptions. Especially the wheat

    Thank you! That's what I was trying to say! Anything higher than 64x won't matter, and 64x is pushing it.


    Yeah! Stop enjoying things that I don't like! If I like 16x16 textures, it's just wrong for people to enjoy anything different. NOXCEPTIONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    </sarcasm>
    Posted in: Resource Packs
  • 0

    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    Quote from Baleur »
    Quote from Misa »

    That's how running water is supposed to look on my pack.


    Really? Hm, personally, i am not talking about the texture itself, but isnt the flowing water moving / animating way too fast?
    It kinda looks like it's animated 2x as fast as it's supposed to. Makes me feel as if the water is too "light", not dense as water, but more like some liquid without friction :tongue.gif:


    The problem is that if you animate the water so it flows nice and slow when it's moving mostly horizontally, only dropping one block at a time, then it looks like it's defying gravity--falling much too slowly--when you have a waterfall.

    Misa seems to have chosen to make the waterfalls look right at the expense of having all the little rivers and streams move very quickly. At least it's physically possible for water to flow that fast horizontally.
    Posted in: Resource Packs
  • 0

    posted a message on MrMMods (BetterLight|Grass, SimpleMap) 1.8.1
    Quote from MyEntirety »
    Anyone mind telling me if this is supposed to happen?


    If you're asking whether you should post a screenshot reporting a bug without glancing at the first post of the thread to see if the issue has already been noted by the mod creator, the answer is no, that isn't supposed to happen.
    Posted in: Mods Discussion
  • 0

    posted a message on [16x][1.1]Kas's Painterly Pack [Constently Updated]
    The Indiana Jones armor is cute, but I'd agree with others that a Painterly-quality set of more vanilla-style (generic medieval fantasy) armor is one of the only things missing from this pack.

    Custom animated lava is the other thing I'd like to see.

    As always, thanks for sharing your wonderful work, Kas, and thanks especially for the super-fun and easy customizer web page.
    Posted in: Resource Packs
  • 0

    posted a message on Dusty Textures [DISCONTINUED: see thread for new pack url]
    The new doors look great. I always liked your "paneled" door design, but it needed a bigger window. Now it's perfect.

    Looking forward to seeing you finish the items.png. Your tools all look so great. I especially love how the stone ones look just like stone lashed to a stick.
    Posted in: Resource Packs
  • 0

    posted a message on Pine Leaves on Oak Trees -- Bug?
    It worked! Hurray! I turned all the leaves into sponges and then all the sponges back into leaves and now all the trees are sorted out.

    Thank you Trismegustis! It sounded totally crazy, but it worked. Ten diamonds for you.

    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    (Now whether my poor computer can handle the same trick on the 200MB mulitplayer world I downloaded to wander around and gawk at is another story. Is it normal for MCEdit to take an hour to save your world?)
    Posted in: Survival Mode
  • 0

    posted a message on Matts Super Cool Pack! (16 x 16) Dead at 1.8 [FREE ART, TAKE IT, USE IT]
    Wow. Just when I think I've seen all the good texture packs, I stumble upon this fantastic one.

    Matt, you are a very talented texture artist. Your "natural" textures show some of the best blending I've seen in any pack -- seamless, yes, but even better how you balance the details to prevent anything from standing out and making the repetitiveness of the pattern obvious to the eye.

    Your stone and cobblestone look great. Your brick is quite original -- I really like the old, weathered look it has (a little weird that it looks that way straight out of the oven, maybe, but I love how it looks). Your gravel looks like little chunks of rocks. Your obsidian and bedrock look heavy and sturdy.

    Your ores look good, especially the diamond and coal (I think your gold ore might look better with a bit more orange/brown to it. Gold's a really tough color to do with so few pixels.) Your doors are cool, especially the iron one with the rivets and the narrow window. And while I usually just prefer transparent glass with a minimal border, I like your window design better than most. Your TNT barrel is a nifty design and looks great.

    But it's your leaves, dirt, and sand that are my favorites. The wavy sand makes beaches look wonderful. So smooth. The dirt (like the smooth stone) has an understated pattern in it that looks great close up and far away. And those leaves are my favorite 16x16 that I've seen. They do a great job of suggesting individual curved leaves instead of just a noisy green mass of stuff, and have a great balance between opaque enough to give the trees their own shape, but transparent enough to see through when you're looking out through the branches from a treehouse. Your birch bark looks exceptionally good too.

    I like the pattern on your nether rock, but in the Nether it seems a little bright and artificial somehow, like brickwork or even wallpaper. I wonder if it might look better if the cracks between the red parts were darker instead of lighter? I like the look and color of your Nether muck (or "soul sand") but, unlike most of your textures, it has a more of a pronounced, grid-like pattern that makes it look more repetitive and artificial than the rest of your textures.

    Your redstone wiring is a cool design. I think it would look better if the "off" redstone was a very dark red instead of pink but I can see how you're going for a sort of transparent channel that lights up.

    Your gui has a nice clean design and your items are great, especially the armors. I don't care for the putty-colored iron, but the designs on your tools are all great.

    Your pigs, pigmen, and pigzombies are awesome, although I have to admit I'm not sure which animal they're supposed to be based on. Wolves? Hyenas? Boars? And why are the spiders blue?

    Really exceptional, super-cool work here. Thank you very much for sharing it with us. I hope you keep making textures for Minecraft!
    Posted in: Resource Packs
  • 0

    posted a message on Pine Leaves on Oak Trees -- Bug?
    Quote from thekrimzonguard »

    No, no, just the pre-update trees themselves. Chop down a dodgy one and plant a new one in its place, and the new one will be fine.


    That's what I said. I've got lots of trees that I spent a lot of time tending so they would grow just right, sometimes a whole bunch of them growing together to make a huge tree. I've got trees with treehouses nestled in among the leaves and branches. It would be impossible to get a replacement tree to grow in exactly the same height and shape.

    Not to mention entire forests of my world that have been generated already and now look terrible. Even if I just burnt them all down it would take forever to replant them all.
    Posted in: Survival Mode
  • 0

    posted a message on Pine Leaves on Oak Trees -- Bug?
    Wait a minute. How hard would it be to come up with a save game editor that searches and replaces the leaf values so that they match the type of wood that they're attached to? Is anyone talking about doing such a thing?
    Posted in: Survival Mode
  • To post a comment, please .