A big issue here, when you think about it, is this was the first time Notch got negativepressure from the population. Until then he was a huge icon and nearly GabeN levels of Godliness among gamers. Then the EULA changed and suddenly people were against him for the first time...and he couldn't handle it.
Let's face it...he pulled a Phil Fish.
Perhaps then it is the "community" who should learn to be more measured in their reactions on both sides of the scale. The constant string of overreactions and attempts to "bully" the businesses who make these games are hurting gaming overall... and driving these creative programming types over the edge. I think Notch handled it very well... he recognized that the community was a source of distress for him and left to find a measure of personal happiness... Something every human being is entitled to do... even a public figure. He could have opted to just end the company, fire his staff, and shut down everything completely... but sold it instead, which ensures that it at least has some chance at continuing. People may not love the purchaser... but really, it's their unwillingness to even give that purchaser any sort of chance of doing anything that will ultimately "ruin" the game. How can any "good" community stand behind people threatening to do things that are clearly illegal (like pirate the game)?
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You'll need to transfer the license to the console (HDD) you'll be using through Microsoft. Instructions for doing a license transfer are on the Xbox Support website. The DRM is set up so that the license is in two parts - one for the console and one for the gamertag that purchased the game.
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You also have to count the height. Glowstone itself is light level 15. The light level reduces by 1 for each block you move away from the glowstone in ANY direction it is not obscurred by another block. So, if you imbed it in a ceiling at the 4th blocks off the floor, the block on the floor right below the glowstone would be at light level 12 (15-3), the blocks on the floor adjacent to that one in any direction would be at Level 11, etc. If you have glowstone lights spaced 6 apart, however, the light of each overlaps, so you should be good unless you put your lights 6 away from the wall first off. You should always start the row of light away from the wall and 1/2 the distance you put the lights apart from each other.
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Do you get as far as the "Load", "Create", "Join" screen? If so, try perhaps creating a new world (assuming you're currently trying to load a saved world).
Otherwise, is your Xbox performing OK with other games? or is there possibly something going wrong with your Hard Drive? Worst case fall back, you could try actually reformatting your entire hard drive (One of my relatives had to do this with his Xbox 360. It was devastating in that he basically had to start over with every game, including Minecraft, but it did fix his issue.)
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If you're on a downloaded world from Paul Soares, you've posted this in the wrong section of the forums. Paul plays on PC and this is the Xbox 360 section... where downloaded PC worlds just wouldn't work on your Xbox 360.
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I take it this is now happening again with TU33??? If so, best report it on the Mojang bug tracker to get 4Js attention. Last time round it was Microsoft's issue (i.e. something that 4J could not fix on their end), so you may wish to try contacting Microsoft as well. The problem has something to do with not getting the right build number when downloading an update.
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1) Give them access to a farm within their holding area.
2) Throw them carrots, potatoes, and bread
3) Trade with them
All of the above helps to make them willing and they will breed if they are willing. After breeding once, they will return to being unwilling so you need to repeat the above steps again with them to have another baby villager.
What I've done is basically replace the floor of the pods with farms and I allow the villagers a lot more room to move around the perimeter of the iron golem farm. I do have each side of the farm segmented with fence gates and try to keep about an equal number of villagers in each section. I can enter any of the sections myself through a fence gate in order ot trade with them. It seems to be working so far. I've lost a few villagers and they've bred to replace them.
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It's exactly as Malacath says - either online or offline - both console version (disk or download) are identical once fully updated. The disk version must update through Live and it will save the update to the hard drive anyways (not overwrite on the disk). Beyond that, you need to have the disk in the drive to launch the disk version so that the digital rights can be confirmed (i.e. that the disk you have is an original). The download version confirms the console ID to verify that it is being launched on the console that purchased the game (or to which a license was subsequently transferred legitimately). If you are attempting to play the download version on a console that you did not use to purchase the game and you haven't properly transferred the license (through your Live account) AND you are not online for Live to at least confirm that you are the player who purchased the game, only the DEMO version of the game will launch. The disk version, however, will launch on any system and, if there is internet access available, it will update that system. However, the original disk must stay in the hard drive for the game to run.
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Come up one level - Y12... that will put most of the lava at your feet. Bring a water bucket to turn lava into obsidian that you can walk on. Tunnel in a single direction as needed between crossing lava lakes. Explore the side caves as you encounter them, but keep coming back to tunneling straight ahead.. The tunnel can later be turned into an underground railroad to help move things across your map... and you should encounter plenty of diamonds in the process.
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From Xbox Support:
http://support.xbox.com/en-US/xbox-360/games/minecraft-version-differences
Not sure why it concerns you. If you really don't want the downloaded version, just delete it from your hard drive. You'll still need to allow the disc version to download updates though.
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Unfortunately, the little kids who watch videos online don't realize they have to distinguish between what's available in Minecraft on the PC and what's available on the Xbox. Basically, the PC Edition allows the public to modify the game code (known as modding), so people have developed a ton of "free" addons to the game available for the PC. But modifying a game's code with unauthorized third-party software goes against the Terms of Use for the Xbox and Playstation systems, so the console editions don't support modding at all. Therefore, there is no way for your child to spawn a godzilla in the Xbox edition of Minecraft... he'd have to be playing on the PC to get that ability.
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The villagers have to be close enought to detect it as a house. According to the Wiki on Village Mechanics, that distance is 16 blocks horizontal and 3 blocks vertical. Here's the link:
http://minecraft.gamepedia.com/Tutorials/Village_mechanics
The Wiki on villagers indicates that all brown robed villagers will tend crops... and I do notice the crops changing even in the sections of my village that don't actually have a farmer in them... I only have 2 farmers for 20 villagers right now and those 2 farmers don't have access to all the farm crops... just some... but the "rows" I plant do wind up getting mixed up from time to time... indicating that the villagers are indeed harvesting and replanting... just not in the neat rows I put in.
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Try putting making the block between the doors more like a normal roof... say a 3-wide block strip with 2 air blocks under it and doors running along under the outside rows of blocks. Offhand, I don't know what is wrong with the doors, but I do know this long skinny house arrangement works and allows the villagers to play with the doors, which seems to keep them happier. In the past, the villagers have been quite happy being trapped, but this update was quite a change to their AI, so there may be something indeed going on regarding confinement. Villagers have been rebreeding and repopulating my golem farm continuously on their own, but they do have a liberal amount of space in which to move and free access to potato and carrot gardens (no wheat - I throw bread at them occasionally). I've blocked them from all the doors for now to see if that has an impact.
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PC Version 1.9 (currently still in snapshot/debugging phase)... lots of debates have been going on about it for the last several months in the PC section... contains changes to a number of the combat mechanics in the game... oh, and I think, Steve gets two arms (lol).
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I like it... but you do have to place each wool block (i.e. wool is not affected by gravity and doesn't drop like sand). It would be nice if we did have one block that was affected by gravity that could burn (or explode)... a depth charge?.
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Agree 100%