1. Me and my friends have recently encountered crashes with this mod. I fixed it by deleting the file but I'm afraid I might delete my data.
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.nio.file.FileAlreadyExistsException: C:\Users\Jose Alexander\AppData\Roaming\.minecraft\.\config\xaerowaypoints.txt.backup
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:186)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:792)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:324)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.nio.file.FileAlreadyExistsException: C:\Users\Jose Alexander\AppData\Roaming\.minecraft\.\config\xaerowaypoints.txt.backup
at sun.nio.fs.WindowsFileCopy.move(WindowsFileCopy.java:343)
at sun.nio.fs.WindowsFileSystemProvider.move(WindowsFileSystemProvider.java:287)
at java.nio.file.Files.move(Files.java:1395)
at com.minimap.settings.ModSettings.loadOldWaypoints(ModSettings.java:489)
at com.minimap.settings.ModSettings.loadSettings(ModSettings.java:720)
at com.minimap.XaeroMinimap.load(XaeroMinimap.java:85)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:597)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:790)
... 10 more
2. Sometimes, when I play Bungeecord servers and go to another sub-server, the map fails to change, resulting in the lobby map being displayed in game.
This is a guide about hacked clients and how to detect them.
What is a hacked client? A hacked client is something that you use in singleplayer or mutiplayer to get an advantage over players.
Guide to major hacks (if you have any you want to add any post a reply)
Format: Hacked Client (Detectable or not)
Description, how to find people using it, and what it is used for
Antiknockback (Yes)
Prevents you from being knocked back. Is used for skywars and areas where you can fall by people knocking you back. If a person does not get pushed back when you punch him he is using antiknockback (could be lag,though).
Autobuild (Maybe, only if it builds all at once)
Automatic building. A person might use it in a creative server for building offensive structures. Only detectable if a player automatically builds big structures at once.
"Auto" mods(Some)
Automatically does something. If it is instant it may get detected. It is used to annoy people.
Bow Aimbot(Some)
Locks your bow into a target. Most bypass plugins, but some do not. It is used for people with bad aim. Terrible on moving entities though.
Freecam(Only if you interact)
Like a third-person spectator mode, except that only you can see that you are freecaming. People use this for finding bases and caves. If you are standing still and bragging about how you see everything like a cave 5 blocks away, you may be freecaming.
Nuker(Yes)
Breaks blocks near your area. There are many variants that break at different rates. If a person is breaking blocks without swinging or breaking too much at once, then they are nuking. This is used to destroy creations in both creative and survival.
(If you see this that means that I am writing actively)
I liked the Far Lands much better in Beta; it was actually fun and worth seeing. And in 1.8 they totally ruined it. Whose dumb idea was it to make a stupid border around the map when you reached it? As if you would ever "accidentally" get there on survival!
Well, the far lands was very laggy to generate because of it weirdness and strangeness. They made a border around the map because they didn't want you wandering too far i guess. But still, it was fun to have an infinite world.
BTW, there should be a mod that adds variety back to 1.8 biomes.
The far lands are the weird land generation beyond X=12550821 (Before beta 1.8). After that it gets even crazier when it comes to fake chunks and all that. http://minecraft.gamepedia.com/Far_Lands
Welcome to the Farlander Trip 1.0! I will discuss about the Far Lands and the world boundary, along with some snapshots. I also have a question. What else makes a fake chunk a fake chunk besides the fact that it spawns after x/z=30,000,000 and that you can sink into it?
For full resolution click on the link.
Used SIngle Player Commands to achieve this (Beta 1.7.3)
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What about the minimap not updating glitch? It usually updates, but there are times when it just fails to update properly.
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Hello!
I have encountered several errors with this mod.
1. Me and my friends have recently encountered crashes with this mod. I fixed it by deleting the file but I'm afraid I might delete my data.
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.nio.file.FileAlreadyExistsException: C:\Users\Jose Alexander\AppData\Roaming\.minecraft\.\config\xaerowaypoints.txt.backup
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:186)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:792)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:324)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.nio.file.FileAlreadyExistsException: C:\Users\Jose Alexander\AppData\Roaming\.minecraft\.\config\xaerowaypoints.txt.backup
at sun.nio.fs.WindowsFileCopy.move(WindowsFileCopy.java:343)
at sun.nio.fs.WindowsFileSystemProvider.move(WindowsFileSystemProvider.java:287)
at java.nio.file.Files.move(Files.java:1395)
at com.minimap.settings.ModSettings.loadOldWaypoints(ModSettings.java:489)
at com.minimap.settings.ModSettings.loadSettings(ModSettings.java:720)
at com.minimap.XaeroMinimap.load(XaeroMinimap.java:85)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:597)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:790)
... 10 more
2. Sometimes, when I play Bungeecord servers and go to another sub-server, the map fails to change, resulting in the lobby map being displayed in game.
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Far lands trick one- Reduce lag
Using the commands /drops and /killall (do it when you explore new areas), you can massively reduce lag in the far lands.
Here's a trick:
Far lands chunks are editable up to 32,000,000 X/Z in Beta, but they are now editable up to 30,000,000 X/Z
It is possible to edit fake chunks (only up to 32,000,000) by editing it in Beta 1.8 then upgrading it to 1.6.4.
If anyone knows more tricks let me know.
If you want screenshots let me know.
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What is a hacked client? A hacked client is something that you use in singleplayer or mutiplayer to get an advantage over players.
Guide to major hacks (if you have any you want to add any post a reply)
Format: Hacked Client (Detectable or not)
Description, how to find people using it, and what it is used for
Antiknockback (Yes)
Prevents you from being knocked back. Is used for skywars and areas where you can fall by people knocking you back. If a person does not get pushed back when you punch him he is using antiknockback (could be lag,though).
Autobuild (Maybe, only if it builds all at once)
Automatic building. A person might use it in a creative server for building offensive structures. Only detectable if a player automatically builds big structures at once.
"Auto" mods(Some)
Automatically does something. If it is instant it may get detected. It is used to annoy people.
Bow Aimbot(Some)
Locks your bow into a target. Most bypass plugins, but some do not. It is used for people with bad aim. Terrible on moving entities though.
Freecam(Only if you interact)
Like a third-person spectator mode, except that only you can see that you are freecaming. People use this for finding bases and caves. If you are standing still and bragging about how you see everything like a cave 5 blocks away, you may be freecaming.
Nuker(Yes)
Breaks blocks near your area. There are many variants that break at different rates. If a person is breaking blocks without swinging or breaking too much at once, then they are nuking. This is used to destroy creations in both creative and survival.
(If you see this that means that I am writing actively)
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2. Open to LAN does not mean that someone will automatically join, they might not want to join.
3. Open to LAN works when you have not opened it to LAN before, or you have to restart minecraft.
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Image Removed
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I know that it has been removed but it's a pain the generate them before Beta 1.8
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So my friend is setting up this server and he didn't want people to grief/hack in his server so can you name some Bukkit plugins?
Also we want to know what hacks can bypass plugins so he could ban hackers better.
Here's our plugins (not-for-griefing plugins not included)
WorldGuard,NCP, ClearLagg, Mutiverse, Combat Log, Grief Prevention, Lockette, Core Protect
What else should I get?????
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I was looking for someone with a powerful computer that can successfully generate the far lands.
This is what I want you to do:
1. Generate a world in Beta 1.8.
2. Go to the far lands and generate 2,000 chunks minimum.
3. Convert the world to 1.6.4
4. Upload world and send it to me and I will make a survival map of it.
Use single player commands or NBT edit to do that.
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Well, the far lands was very laggy to generate because of it weirdness and strangeness. They made a border around the map because they didn't want you wandering too far i guess. But still, it was fun to have an infinite world.
BTW, there should be a mod that adds variety back to 1.8 biomes.
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P.S. I am uploading more pictures now.
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For full resolution click on the link.
Used SIngle Player Commands to achieve this (Beta 1.7.3)
Beta 1.7.3 Trip:
1.7.10 Trip:
Deformed pig because it spawned at the invisible wall. http://i.imgur.com/s16Vhc9.png The emptiness of the far lands. http://i.imgur.com/ld175Wh.png Mobs will not pass the wall. http://i.imgur.com/I9i00vZ.png A great fortress found in the Nether. http://i.imgur.com/MVw80u7.png Trying to go to the Nether to go to the Far Lands? You will always spawn in X=29999873 and/or Z=29999873 (Depending on what coordinate you tried to go past 4,000,000 in the Nether) http://i.imgur.com/EVkSwj1.png Nether Far Lands. Note the textures. http://i.imgur.com/nDnvDm4.png