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Last active Sun, May, 1 2016 21:03:46
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1783
epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
4544
sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft ModsHello everybody,
This mod adds support for HD textures and a lot of options for better looks and performance.
Doubling the FPS is common.
You can follow the OptiFine development here: reddit.com/r/OptiFine, sp614x@twitter or http://optifog.blogspot.com.
Resources: translations, documentation, issue tracker.
Get the Magic Launcher for easy mod installation, compatibility checking and more.
Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.
The cape is visible to everyone using OptiFine. Thank you for being awsome.
Download OptiFine
Get all OptiFine versions here: optifine.net
Features
- FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
- Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
- Support for Shaders (info) - based on the Shaders Mod by Karyonix
- Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
- Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
- Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
- Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
- Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
- Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
- Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
- Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
- Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
- Better Grass Fixes grass blocks side texture to match surrounding grass terrain
- Clear Water (examples) Clear, transparent water with good visibility underwater
- Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
- Random Mobs Use random mob textures if available in the texture pack
- Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
- Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
- Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
- FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
- Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
- Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
- Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
- Fast Texturepack Switching Switch the current Texturepack without leaving the world
- Fullscreen Resolution Configurable fullscreen resolution
- Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
- Time Control Default, Day Only or Night Only - works in only in Creative mode
- Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death
Editions
Even Older Versions
Even older versions of OptiFine are available in the OptiFine history.
If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)
Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:
1. Temporarily revert back to the Default Texture Pack.
2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.
3. Set Graphics to Fancy
4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.
5. Select your previous texture pack and graphics settings
6. Run Minecraft and enjoy
Compatibility with other mods
When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.
If you need ModLoader: Install OptiFine AFTER ModLoader.
If you need Forge: Install OptiFine AFTER Forge.
MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.
If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.
Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.
Not compatible with: CCTV, The Aether.
Installation
For Minecraft 1.6.2 and newer
A. Simple (for OptiFine 1.6.2_C4 and newer)
- Double-click the downloaded JAR file and the OptiFine installer should start
- Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"
- Start the official launcher and play
B. Easy
- Use the official launcher to download and start once Minecraft 1.6.2.
- Double-click the downloaded JAR file and the OptiFine installer should start
- Click "Extract" and save the OptiFine MOD file
- Start Magic Launcher
- Click "Setup"
- Select Environment "1.6.2"
- Click "Add" -> select the OptiFine MOD file
- Click "OK"
- Login and play
C. Complex
- Use the official launcher to download and start once Minecraft 1.6.2.
- Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
- Go in subfolder "Versions"
- Rename the folder "1.6.2" to "1.6.2_OptiFine"
- Go in the subfolder "1.6.2_OptiFine"
- Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"
- Rename "1.6.2.json" to "1.6.2_OptiFine.json"
- Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file
- Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".
- Start the official launcher
- Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"
- Click "Save Profile"
- Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.
Installation for Minecraft 1.6.2 with Forge
A. Easy
- Use the official launcher to download and start once Minecraft 1.6.2.
- Use the Forge installer to install Forge
- Use the official launcher to start once Minecraft with the Forge profile.
- Start Magic Launcher
- Click "Setup"
- Select Environment "Forge9.10.X.Y"
- Click "Add" -> select the OptiFine ZIP file
- Click "Advanced"
- In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"
- Click "OK"
- Login and play
B. Simple (for OptiFine 1.6.2_C4 and newer)
- Put the OptiFine JAR file in the Forge "mods" folder
- Start Minecraft and Forge should automatically load OptiFine
B. Complex (not working for Forge #780 and #781)
- Use the official launcher to download and start once Minecraft 1.6.2.
- Use the Forge installer to install Forge
- Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
- Go in subfolder "Versions"
- Go in subfolder "Forge9.10.X.Y"
- Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".
- Start the official launcher
- Select profile "Forge"
- Click "Edit Profile"
- Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"
- Click "Save Profile"
- Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.
For Minecraft up to 1.5.2
If possible start with a clean minecraft.jar and check the mod compatibility section above.
A. Easy Installation
1. Download and start the Magic Launcher
2. Click Setup, click Add, select the downloaded zip file
3. Click OK, login and play Minecraft
B. Manual Installation
Windows/Linux Instructions:
1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin
2. Create a backup of minecraft.jar
3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)
4. Delete the META-INF folder.
5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.
6. Run Minecraft and test!
Mac Instructions:
1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin
2. Create a backup of minecraft.jar
3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents
4. Rename the resulting folder to minecraft.jar and open it
5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files
6. Run Minecraft and test!
Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.
Copyright
The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright. -
139
2XMM2 posted a message on Nostalgia-CraftPosted in: Resource PacksI once decided to make a texture pack featuring the old textures from before the Halloween update in 2010, and Nostalgia-Craft is the result!
There's two versions of the pack, an Alpha and a Beta version, both aim to capture some of the feel from Minecraft Alpha and Beta.
More screenshots
A mountainous region
The good old cobblestone texture
Reunite with your favorite flower species
Yes, they're also in the Beta pack, same with the deliciously colorful dyed wool spectrum
Various old-styled blocks (the chest is a proper block in the current version)
Signs of civilization
Just watch this splendid review by GameChap!
More video reviews!
Download and installation:
1. Download the pack from the Google Drive link
2. Simply put the .zip into the Minecraft resource pack folder.
UPDATE: New better tall grass and shrub colors (by ElementalChaos)
UPDATE: Updated for 1.7 Choose if you want pre-1.7 cobble or not.
UPDATE: Made bricks/furnace have old texture, also made the title screen logo like the old one. You can now choose if you want invisible tallgrass/shrubs (will make harvesting seeds a bit akward)
UPDATE: Made a version with the old gold/iron/diamond block side texture, but the side texture is on top and bottom too.
UPDATE: Made a version that uses textures from waay back (classic 0.0.14a for example)
UPDATE: Made a version from late 2010
UPDATE: Now compatible with beta 1.8
UPDATE: Main version compatible with 1.9 prerelease 2
UPDATE: Vines now match the normal leaf in the main version
UPDATE: Main version and Classic version updated to 1.9 prerelease 3
UPDATE: Made a painting like the old one, and changed flint in the classic version
UPDATE: Main version and Classic version updated to 1.9 prerelease 4, They now have SQUARE moon/sun
UPDATE: Invis. tall grass and late 2010 version updated for 1.9 pre4
UPDATE: Updated all 1.9 versions to include the old explosion and old-style chests
UPDATE: Finally got the old spider in the classic version, thanks Thoth_djehuty100!
UPDATE: Changed wild grass color a bit, and updated all the packs to 1.9 pre 5
UPDATE: Updated the pack to 1.0.0 and made some changes in the item.png's
UPDATE: Improved the leaf & gravel textures in Classic version
UPDATE: (Classic version)Made the torches look like those from indev, and made pigs look like they did in 0.24
UPDATE: (Classic version)Made slimes look like they did in Alpha 1.0.11
UPDATE: (Classic version)Made cows have the old texture.
15dec11: (Classic version)Made creepers dark like in survival_test, added two packs
12jan12: Updated all versions to 1.1
16feb12: Put original white End Stone texture (For end portal frame too) in Classic pack
26feb12: Updated the normal version to snapshot 12w08a
01mar12: Updated all packs to 1.2
23mar12: Updated all packs to 1.2.4
17may12: Updated all packs to 12w19a, and included fix for chicken, pigman and creeper texture
28jul12: Updated all packs to 1.3, Classic WIP version now has more accurate spider texture
11aug12: Added Infdev item sprite for doors to Classic pack
16aug12: Classic pack: brewing stand now looks like the old one, and emerald is ruby
23oct12: Updated all packs to 1.4.1, discontinued the "tallgrass-less" packs.
26oct12: Old item frame/carrot textures in the Classic WIP pack.
13jan13: Updated all packs to 1.4.7 and 1.4.6.
25jan13: Updated main pack to 1.5
05apr13: Updated Main, Midbeta and Classic to 1.5.1 (late 2010 version discontinued)
05apr13: Added old-style trapped chest to all packs
28apr13: Added old diamond armor to main and midbeta packs
23may13: Old water/lava for all packs, a few edits to Classic pack
26may13: Fixed zombie/pigzombie textures in Classic pack
04jun13: Added old redstone lamp texture to classic pack
28jun13: Updated all packs to 1.6, added old sounds
01jul13: Normal and Classic pack got old chest sound (door)
17jul13: Old level up sound added to all packs
03sep13: Oldest cow sounds + a few old textures added to the classic pack
25oct13: Updated packs to 1.7
03nov13: Renamed sound folder to sounds, added "has" to player left/join messages in classic pack
03feb15: Updated to 1.8: Discontinued Classic pack.
Main/Midbeta renamed to Alpha and Beta versions.
Added old mineral blocks (gold/iron/diamond).
Fixed furnace/dispenser/dropper top texture.
Minecarts are now silent.
03feb15: fixed leather armor item sprites
04feb15: older versions now listed in this post
23jul15: added old sponge texture
05jan16: fixed lit furnace not having stone top
11mar16: updated packs to 1.9 (fixed the huge blocks), changed host to google drive (less ads and more features)
15mar16: made old door sounds work again, they are now used for chests too
03apr16: fence gates also use old door sounds now, chests use the chest sound from pre-1.9
09apr16: added old rain sounds to both packs
29nov16: updated packs to 1.11 format and added chest models by SOM3GUY (requires OptiFine)
06dec16: updated link to MCPE Alpha pack
12dec16: alpha/beta: monochrome lightmap, old skeleton & bow model, alpha: tintless leaves for trees other than oak (thanks a lot to SOM3GUY)
11jun17: updated links for MCPE versions
Current version:1.11_1December 12 2016
(1.11) Alpha version download
This pack brings back the 2010 Alpha (pre-Halloween update!) feel, complete with sounds and textures!- pre-halloween update(2010) grass/leaf
- old gravel texture
- old brick/furnace textures
- old porkchop
- old painting
- old mojang logo & old-ish title screen background
- old title screen Minecraft title
- old explosion graphics
- old chests by SOM3GUY (requires OptiFine)
- old skeleton model and bow view/thirdperson model by SOM3GUY (requires OptiFine)
- monochromatic lightmap by SOM3GUY (requires MCPatcher or OptiFine)
- ghast fireballs/fire charge is flaming snowballs
- old fishing rod animation
- old dispenser
- old diamond armor
- old cocoabean
- fixed chicken and creeper feet
- fixed zombie pigman skin
- old leather armor
- old styled foodstuffs
- phaseless moon
- snoutless pigs!
- Old water & lava!
- Old reeds
- Old rose
- Old log top textures
- Many of the old sounds:
- block step sounds
- bow sounds
- mob sounds (including the old creeper sounds)
- player damage sounds
- fall damage sounds
- door sounds
- old sponge texture
- old level-up sound
- silent minecarts!
- other misc. sounds like flint & steel
(1.11) Beta version download
This pack makes Minecraft feel like it did in the beta versions of early/mid 2011.- Grass, stone, cobblestone, plank, gravel etc. textures from the beta versions
- Old sounds!
- a lot of stuff that I've forgotten and can't list, but it's there!
(MCPE 1.1) Minecraft PE versions (ported by MasterLazorX):
For older versions of the pack, you can check out
The Nostalgia-Craft archive on Google Drive
(1.7.10) Main version download (november 2013)
(1.7.10) Mid-Beta version (november 2013)
(1.7.10) Classic version (november 2013)
- pre-halloween update(2010) grassEVEN older versions (as far back as some of the originals!)
- Classic 0.0.14a leaf
- glass texture from when glass was first implemented
- classic brick textures
- armor from SURVIVAL_TEST
- early plank texture
- early gold block texture
- early plank colored boat & sign
- first cobble texture
- first sapling texture
- Infdev door item sprite
- old gold ore texture
- old double axes
- first piston textures
- first end stone textures
- old gravel textures
- classic wool color scheme (brown wool is purplish wool)
- old flint & steel
- old coal
- first pig texture
- indev torches
- old feather
- old slime
- old cow
- old redstone lamp
- emerald is ruby
- old brewing stand
- old bloody pigman skin
- old carrot textures
- old item frame
- old Enchantment table
- old spider Thanks to
- compatible with
- the rest is identical to the main version
(Minecraft 1.6) Normal version (july 2013)
(Minecraft 1.6) Midbeta version (july 2013)
(Minecraft 1.6) Classic version (september 2013)
(Minecraft 1.5.1) Normal version (may 2013)
(Minecraft 1.5.1) Midbeta version (may 2013)
(Minecraft 1.5.1) Classic version (june 2013)
(loss of archive during 2012)
(Minecraft Beta 1.7.3) Normal version (july 2011)
(Minecraft Beta 1.7.3) Late 2010 version (post-halloween update) (september 2011)
(Minecraft Beta 1.7.3) Classic version (august 2011)
(Minecraft Beta 1.6.6) Main (and only) version (june 2011)
You can use this Nostalgia-Craft banner in your signature if you want:[url=http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1229392-nostalgia-craft][img]http://i.imgur.com/nPFS9dc.png[/img][/url]
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30
Maligree posted a message on CraftBoy - The Game Boy themed RPsPosted in: Resource Packs"CraftBoy is a complete overhaul skin designed to take you way, way back, to a simpler time when instead of portable Playstations and Nintendos, we had a big bulky box that only displayed graphics in 4 shades of green, and the quality of a game was decided by it's level of fun, not it's graphics."
- chibifs
If you want discernible wool colours, maybe just try the Color pack
The bulk of this was made by chibifs and Chocolatekirby in this thread, while BigBlueDude converted it to Grayscale - I've been updating it since Beta!
Downloads
CraftBoy for Minecraft Pocket Edition (link to thread)
Chibif's old GLSL Shader (download link broken!)
MC Patcher - Strongly Recommended
A range of player skins for this pack available on The Skindex
Some things can't be modded yet - Item durability bars, text colour, enchantments or the sunrise/sunset. The End portal is discoloured. -
361
blitzscrank posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)Posted in: Maps
Welcome to my third pokemon map! After finishing Kanto and Hoenn, I've decided to
build Johto! This map is in progress. Johto is pretty much done and two kanto cities
are complete. This map will include the Heartgold and Soulsilver versions of Johto
and Kanto. It will include Johto and Kanto as well as Mt. SIlver.Please leave a
comment and help support the map!
Also if you like Unova more, check out my Unova adventure map!
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2168379-pokemon-unova-in-minecraft-1-7-1-8-black-and-white
(Last updated- July 8, 2014) : Minecraft 1.7.9:
Map Download [1.7.9]
HOW TO DOWNLOAD:
Please refrain from posting this download and resource pack on any other website without my permission. I would appreciate it if all downloads could only be retrievable from here and planet minecraft.
CUSTOM RESOURCE PACK (Updated for 1.7.9) :Click me for download!
Johto is more than 90% complete. Kanto has been started BUT not all of it that I have built is included in the save yet.Credit to Rileyvace for the texture pack.
http://www.planetmin...n-texture-pack
New Bark Town - Winds of a New Beginning
Elite Four *NEW*
Cherrygrove City
Violet City
Train from Goldenrod (Johto) to Saffron City (Kanto)
Goldenrod City
Pokelathon and the National Park
Ecruteak City
Mahogany Town
Route 44 (Johto)
Cianwood City
Pallet Town
Viridian City
Lake of Rage
Random Route?
LegacySUPPORTERS- ChaosPillager- Meherethere- CosmicJohn- Ebilby-madser445-shotgunz25-PokeMew1-acrios90-flaming910-surfingpikachu
Hoenn map:* (Some houses may be empty, not that good)
Play if you love box houses
Kanto map:* (About 75% of map was built without any mods. Only invedit and mcedit)Not recommended to play. Really bad...
New Bark TownCompletion time: 35 minutes
Cherrygrove CityCompletion time: 27 minutes
Violet CityCompletion time: 70 minutes
Goldenrod CityCompletion time: 4 hours
Ecruteak CityCompletion time: 210 minutes
Olivine CityCompletion time: 65 minutes
Cianwood CityCompletion time: 50 minutes
Mahogany TownCompletion time: 45 minutes
Blackthorn CityCompletion time: 75 minutes
Route 29Completion time: 45 minutes
Route 30Completion time: 45 minutes
Route 31Completion time: 25 minutes
Route 32Completion time: 55 minutes
Route 33Completion time: 5 minutes
Route 34Completion time: 25 minutes
Route 35Completion time: 30 minutes
Route 36Completion time: 20 minutes
Route 37Completion time: 15 minutes
Route 38Completion time: 25 minutes
Route 39Completion time: 45 minutes
Route 40Completion time: 20 minutes
Route 41Completion time: 40 minutes
Route 42Completion time: 15 minutes
Route 43Completion time: 30 minutes
Route 44Completion time: 40 minutes
Route 45Completion time: 60 minutes
Sprout Tower
Completion time: 60 minutes
National ParkCompletion time: 55 minutes
Burned TowerCompletion time: 45 minutes
Mt MortarCompletion time: 50 minutes
Lake of RageCompletion time: 60 minutes
Ice PathCompletion time: ~120 minutes
Dark Cave .Completion time: 1 hour
Safari ZoneIn Progress
PokelathonIn progress
Viridian CityCompletion time: 2 hours and 35 minutes
Pallet TownCompletion time: 1 hour 30 minutes
Pewter CityCompletion time: 2 hours 30 min
Vermilion CityLavender TownCeladon CityFuchsia CitySaffron CityCinnabar IslandRoute 27Completion time: 35 minutes
Route 26Completion time: 1 hour 20 minutes
Route 22Route 3
Completion time: 35 minutes
Route 1Completion time: 30 minutes
Route 2Route 4Route 5Route 6Route 7Route 8Route 9Route 10Route 11Route 12Route 13Route 14Route 15Route 16Route 17Route 18Route 19Route 20Route 21Route 23Route 24Route 25Route 28Tohjo Falls
Completion time: 45 minutes
Pokemon League Reception GateCompletion time: 25 minutes
Victory RoadCompletion time: 45 minutes
Viridian ForestCompletion time: 1 hour 30 minutes
Diglett's CavePokemon Tower (Lavender Town)Power PlantRock TunnelSilph Co
TOTAL TIME SPENT ON MAP SO FAR: 43 hours 8 minutesIf you care please press thatIt really encourages me to work faster!
If you really, really love this map and want to support me, feel free to donate!
I'm open to constructive criticism and advice!I give updates on my youtube channel! Go subscribe
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8
ArcherofLight posted a message on What Should I PlayAny good classic games, you say? Not sure what your kind of classic game taste is but, here you go:Posted in: General Gaming
Super Nintendo games
1. Super Mario World
2. Donkey Kong Cntry
3. Street Fighter II
4. Legend of Zelda
5. Donkey Kong Ctry. 2
6. Street Fighter II T.
7. Donkey Kong Ctry. 3
8. Super Mario All-Stars
9. Chrono Trigger
10. Super Street Fight II
Commodore 64 games
1. Giana Sisters
2. Paperboy
3. Computer Speedway
4. Pitfall
5. Ghostbusters
6. Ghost 'n Goblins
7. Bubble Bobble
8. Wonderboy
9. Archon
10. 1943
Nintendo 8-bit games
1. Super Mario Bros 1
2. Super Mario Bros 2
3. Super Mario Bros 3
4. Dr. Mario
5. Bomberman
6. Contra
7. Legend of Zelda
8. Tecmo Sper Bowl
9. Galaga
10. Kirby's Adventure
Gameboy games
1. Pokemon (Red)
2. Pokemon (Yellow)
3. Killer Instinct
4. WWF Wrestle 2000
5. Super Mario Land
6. Pokemon (Silver)
7. Top Gear Pocket 2
8. Pokemon (Gold)
9. Wario Land II
10. Road Rash
Master System games
1. Sonic the Hedgehog
2. Phantasy Star
3. Golden Axe
4. Wonder Boy
5. Alex Kidd
6. Out Run
7. Sensible Soccer
8. Mortal Kombat
9. Lemmings
10. Rainbow Islands
DOS games
1. Indiana Jones
2. Bundesliga Mgr Pro
3. Moonstone
4. Supremacy
5. Lemmings 2
6. Ultima V
7. Centurion
8. Wings of Fury
9. Prince of Persia
10. Pirates!
These are the retro games from 80's and early 90's that are popular.
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Serperior posted a message on [By Team Serperior] Super Craft Bros. Brawl 2.5 [14 Classes, 8 Battlefields]Posted in: MCPE: Maps
This is the finished version of version 2.5 by Team Serperior! It has all new features, such as:
-6 NEW CLASSES, along with the previous 8, making the total 14 epic classes!
-A NEW battlefield by Tengus!
-A CLASSINESS REVAMP!
-Fixed Redstone Alternatives for choosing a class, to counter the block update bugs
-No multiplayer glitch!
-A fun tournament- type game to play with your friends!
Creators:
Khooplah- Made the Village and Football Field Battlefields and class chooser/ classified the map
SHiftER2O- Made the Pyramid, Stronghold, and Swamp Battlefields
Sirius- Made the Nether Battlefield
XxHexEditorxX- Made the Candyland battlefield
RubenPE [Ex-member of Team Serperior]- Made the hallway system
Hexdro: Changed spawn of the map, beta tested
Tengus- Made the Mansion battlefield
Serperior- Directed the project, classified the map
This map was made by these people above, and not the entire Team Serperior.
I would like to give a HUGE thanks to all of the Team Serperior members who aided in this map's production. Especially to RubenPE and Khooplah, who have been with me since version 1.0 of this map.
Screenshots:
Enjoy!
The original version is by Sethbling, for the PC Version of Minecraft, which you can find here:
http://sethbling.com/supercraftbros
Link Removed -
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Sphax84 posted a message on [128x, 256x, 512x][1.5] Sphax GrungeBDCraft (22/04/13)Posted in: Resource PacksSphax GrungeBDCraft
(for Minecraft 1.7.x on bdcraft.net)
READ THIS FIRST
1) By downloading/using this texturepack, you agree&validate the associated license.
2) To use this texturepack, use a fresh version of Minecraft with MCPatcher or Optifine first!
3) Before reporting a problem or asking for support, read the entire post below and go to the FAQ!
GrungeBDcraft is the first variation of PureBDcraft.
When PureBDcraft is cartoony, clean and smooth, GrungeBDcraft is semi-realistic, noisy and dirty.
It is still a work in progress and doesn't have all textures for Minecraft. If you like it and want to play with it, you can mix it with PureBDcraft (without ctm folder) to get a fully playable Grunge experience. GrungeBDcraft is very detailed and it's recommended to use the maximum resolution your computer can handle.Note: Knowing this texture pack is still a WIP, you should know that it will be updated progressively.
So, if you like it, be patient for next updates and do not hesitate to post feedback. However, GrungeBDcraft have most of the blocks done.
Details of some blocks: GrungeBDcraft "vs" PureBDcraft
Review of GrungeBDcraft (be sure to watch it in 720p):
- Click to read the human readable licence
- Click to read the legal code licence
This pack is free to download and to use.
I don't expect anyone to pay for it but if you like it, you can support me by donating.
You can also have a look to the official BDcraft shops for some cool goodies (tee shirts and more): BDcraft Shops (Cool Figs available in this Shop, have a look!)
Thanks a lot!Have a look: the Hall of donators on BDcraft.net
Donators, please, send me a PM with the name&url you would like to show here
.
English: Check out the FAQ on BDcraft.net
Français: Consulter la FAQ sur BDcraft.net
Read it or this Creeper will explode!
- Download the latest version of MCPatcher or Optifine
- Patch a fresh version of Minecraft game with "HDTextures" and "HDFont" (you should not check "Better grass": picture) or install Optifine- Download this pack "Sphax GrungeBDCraft"
- Copy the ZIP file of this pack into your "texturepacks" folder of your ".minecraft" folder.
- Launch Minecraft and select "Sphax PureBDCraft" pack in the "Mods and Textures Packs" section.
Latest versionDownloads: Sphax GrungeBDcraft for Minecraft
If you want MORE from BDcraft:
You want more by supporting my work?
Check the BDcraft Shops - cool Figs and Tees in it, Check it really!
You still need more for your desktop?
Check the BDcraft wallpapers
You want to play with PureBDcraft in real life?
Check the PaperBDcraft (for young and old kids)
You want even more?
Check my Mods
You are a huge fan?
Try the Achievement Generator
[represent] -
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Krugalicious posted a message on [16x with an 8x look] Tiny Pixels [10/12/13]Posted in: MCPE: Texture PacksBy, Krugalicious
Tiny Pixels was by far my favorite texture pack from PC to pocket, and I just couldn't leave it to sit and gather dust, so here it is again Tiny Pixels back to stay.
Permissions received from Leostereo in 2012, and renewed with Tandeelaptop. As proof my name is on the official PC versions thread
.
Leostereo (For Creating the pack!)Tandeelaptop (For Continuing it!)Deathmeter1 (For helping me test!)(Pocket Edition textures and GUI by Me!)
You may not use any of the textures from this pack for your own pack or remixes.
You may not re-post this pack on any other thread or forum. If you wish to share this pack on any forum link back to this thread.
If you like the pack press the green arrow in the bottom corner of this thread as well as the PC versions thread.
Thank You! -
1991
Galactic_Muffin posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)NEWS:------------------------------------------------------------------------------Posted in: Suggestions
HUGE NEWS!it's been a year and a half of supporting and discussing this suggestion, it no longer is a suggestion that i can claim as mine for it is an idea that was molded and cared for by so many people, this suggestion is an idea that belongs to the community and because of your help for the past year and a half, we have finally made a breakthrough...
Guys, WE DID IT!
Mojang officially released a screenshot (https://mojang.com/2...napshot-13w41a/) showing colored glass implemented and fixes on the transparency issues they were having before. I can say with confidence that if it weren't for all your support for this topic, there's a good chance that colred glass wouldnt have even been included in this snapshot. For that you guys can be proud to be apart of something big, something that could change the way Minecraft feels forever. Thank you for all your support! And thank you Mojang for putting up with us and taking the time to implement our suggestion! :3Topic:---------------------------------------------------------------------------
However, its not over yet, with the addition of colored glass, there is so much more we can do with it. Adding colored glass could be the beginning of big additions such as colored light in the future; So i will be changing the title of this topic to Colored Light!
Due to this topics' popularity I want this topic to act as an outlet for the communities' ideas and opinions on the topic of colored glass and its implementations in the future. So everyone, let us move on to the next step of our suggestion topic and help make a difference!
"So, I was mining today and stumbled upon beautiful natural glowing crystals in an underground ravine!"
"...Then I investigated a red glow I could see creeping through a tunnel shaft and found myself in the middle of a zombie hive! o__O"
Well, those are some of the things we could be saying if colored glass and colored light were added to MC!
(images above are not real screenshots. They were Photoshopped by me to show what MC could be like if this topic's proposals were implemented)
===============================================================
[NOTE]Colored light and glass is something I believe all minecrafters should be able to enjoy with each other without the midleman or knowledge of mod installing. So for that reason, this suggestion is directed towards vanilla. We do however welcome mods here since it's said that "Colored light isn't possible." -_^
===============================================================
Here is how it could work:
Color Glass Blocks & Changing The Color of Light
Colored Glass and Colored Light are features I have wanted to see in Minecraft for some time. I wanted to see these features implemented so bad that I have come up with some ways it could be used in the game; it would greatly increase building potential and the ability for a player to customize an atmosphere by modifying the color of light. Based on my knowledge working in the game industry as an indiegame digital artist, I know that the impact something like colored glass and light would have on minecraft would be more important than most people know. In fact, it may even be safe to say that even Mojang underestimates the aesthetic importance of colored light and being able to manipulate it.
Here is a little diagram that briefly explains my proposition:
Here is a colored light mod that CptSpaceToster in a video spotlight! check it out! (ehem you too mojang -_^) colored light IS possible and it IS necessary this video shows that:
Here is a different crafting recipe that was originally suggested by ChadGarion25. It is fantastic and gives cauldrons an actual use.
Tell me what you guys think
Support colored glass by wearing this banner:
(Signature will NOT work if you do not paste this code into your signature via code editing mode. Turn on editing mode with the little switch at the top left corner of the editor)
[url="http://www.minecraftforum.net/topic/1133916-colored-glass/page__p__13917156#entry13917156"][IMG]http://i.imgur.com/01oHHUZ.gif[/IMG][/url]
Also, if you like this suggestion and want to help it become a reality, give the first post in this thread rep points, and get your avatar featured in the 'We Love This Post!' banner down below the OP!!!
Cool Ideas by you guys -_^:
Quote from ChadGarion25
Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form- Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
- 3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
Here are some images that better explain the proccess:
Quote from neraphim
If i were to make any suggestions, i would recommend a simple refraction system. Like redstone only carries current 13 blocks or so, the glass panels could, if encased in non-opaque blocks, carry the light further than it would normally travel (like optic fibers). Additionally i would suggest colored redstone lamps, so that the color could be turned on and of at the switch of a button.
Common Questions:
I have received a lot of comments about glass blocks and changing light color causing too much lag or requiring an entire overhaul of the light engine MC currently has implemented. What people don’t fully understand is how MC lights work and where in-game lag actually comes from in videogames. I can't say I completely understand how exactly the MC lighting engine works as I have not seen the code, however it is briefly explained here: http://www.minecraft....net/wiki/Light if you have any better knowledge or sources that explains these points better, feel free to critique my points and share your insight on the topic.
"Why did you label the topic as 'original'? This isn't the first colored glass topic, you know..."
You are correct, this is not the first topic on colored glass, nor am I saying it is. The 'Original' tag in the title is referring to this topic and it's contents specifically. On several occasions, I came across my topic copied directly into Redit and other online blogs; without any sort of credit to the images and content. As the images in this topic were created from scratch by me, copying this topic would be considered art theft.
So to answer your question, the Colored Glass! topic is labeled as original because it is, the original.
Is it possible to change the color of the light?
Yes. Difficult, but possible. It used to be quite easy to light blocks with individual colors in early versions of Minecraft, but with the current light system this is no longer the case. It would require additions to the light system, the renderer, the map file format, and the network protocol. (A technical proposal can be found here, behind the cut.)
(question aswered by Nocte)
Will it cause lag?
Yes, unfortunately the addition of colored light will lower your frame rate. How much? This is hard to predict until someone actually tries it on a variety of hardware, but there's no reason to believe it will be anything drastic. It will also have an impact on memory use -- 64 KB per unpacked chunk to be precise. And of course the color information will have to go over the network somehow. If necessary, it would be possible to add an option to simply ignore the color information, and keep the current system where all block lights have the same yellowish color.
(question aswered by Nocte)
"Are there any Mods with Colored glass or colored light?":
Yes, there are some mods for colored glass and there are older mods that have colored light implemented into MC. Here are just a few of these projects:
• Kovu, a follower of this topic has been working on a colored light prototype. wheather he is doing it with the current minecraft engine or not is unclear but if it is, this proves that colored light is indeed possible with the current lighting engine. it may just need some performance updates. -_^
Discussion found here:
http://www.minecraft.../page__st__1900
• Nocte, one of the followers of this topic is very knowledgeable of what is going on behind all the gears and pendulums of Minecraft and has been working on this project. He may even tackle colored light. -_^
• CptSpaceToaster, one of the followers of this topic is currently working on a colored glass mod inspired by this topic and he is making big progress on colored light; proving that it is Indeed possible to do. You can watch his progress on his colored glass and light mod topics here:
http://www.minecraft...-colored-glass/
http://www.minecraft.../#entry24515141
• Here is a cool mod by Georqq that uses the same system suggested here; smelting colored sands to create colored glass, check it out!:
Colored sands into colored glass
• Here is an outstanding colored light mod that was in the works by theoneandonlyflexo check out his videos and his channel!
Video 1
Video 2
"I don't like colored sand because it would add too many new blocks to MC":
I added colored sand as an option for crafting colored glass because it would kills 2 birds with one stone. It would solve problems for people wanting colored glass and people wanting more color variations in standard blocks such as non-burnable, gravity, and stairs/slabs. The colored sand idea actually wouldn't require any new blocks or textures at all. The reason why, is because of how it could be programed. Much like how the biomes change the color of grass and leaves, both can wool and sand. Thus all blocks or future blocks that are craft able from sand or wool could be done in the same way; being colored entirely in code and decreasing the textures needed for the blocks. This solution would obviously require a change to how entities work but it would make way for limitless amount of colored items much like how leather armor works.
Now you may still be thinking, "well, that still doesn't fix the items being displayed in the inventory" actually it wouldn't be much of a problem since all of these items are just as hard to craft, having an inventory full of different colored sandstone blocks and the like, is only the fruits of your labors; having to collect dies, making cored sand and crafting them into stone. If what you are worrying about is the creative menu being overly crowded; this also wouldn't be a problem since the 1.3.1 update that added an improved creative mode inventory with
categorized tabs for various items/blocks and a search menu. If more colored blocks are added, they could simply just be added into to their own tab with would be extremely useful for pixel art artists and the like.
If you are still unsatisfied with colored sand being a step in creating of colored glass, we have discussed other options as colored sand is only a suggestion. Please look at "Cool Ideas by you guys" above for more information.
"Wouldn't it be easier to make colored glass by just combining it with dye like how you make wool?"
Easier yes, but wouldn't make much sense. Colored sand would mimic how real colored glass is created and it would open up more opportunities for new blocks using colored sand; including colored sandstone steps. Also, considering the "special properties" of colored glass, I believe it should be slightly harder to craft instead of simply adding color. with that said, I do not intend to say my crafting proposition is the best solution. In fact there have been many great alternative suggestions that have been made here. So keep thinking critically, innovate on existing ideas and give us some great suggestions!
"Has Mojang seen this?"
Yes, in fact we even heard back from Mojang on the topic; Nathan Adams also known as Dinnerbone from Mojang stressed that they have indeed been noticing the feedback on colored glass from the community. He also stated that colored glass is indeed possible and hinted that implementation of colored glass is not a "no"; which is exciting news.
Unfortunately, he also informed us that colored light is impossible on a large scale with the current lighting engine. However he also stated: "The lighting system is extremely broken and needs rewriting" this could mean that there is still a chance, if re-written, a new lighting engine may be able to support colored light. But this is uncertain.
The whole conversation can be found here:
https://twitter.com/...219652471980032
ChadGarion25 informed me of a tweet made by Dinnerbone on 25 Sep at 6:14 AM eastern time where dinner bone posted a comment that could be very promising for colored glass and colored light to be implemented into Minecraft!
Check it out!
https://twitter.com/...583946977497088
So basically what we can assume from all this is:
1) colored glass is very much possible in the current version of Minecraft; except it wouldn't allow other transparent textures to be seen through the glass (much how ice and water works in MC) and it would be difficult to ad a Z-buffer without having performance issues on slow platforms. This may not be much of an issue as most people will not have a reason to blend the colors of glass by stacking and though not completely transparent, it may look ok anyway. however I feel if a z buffer were added, perhaps there could be a toggle in video settings to turn off z-buffering for those who are playing on slower computers. Dinnerbone also hinted that the implementation of colored glass into vanilla is neither a yes or a no... so, I wouldn't give up on it just yet, guys. -_^
2) There are mods that have colored light implemented in versions of Minecraft before the adventure update. Check out theoneandonlyflexo for more info!
3) Yes Mojang has noticed this topic so there is no need to keep tweeting it to them as if they have never seen it.
[represent]
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While I'm against funding projects as you'd never know if they'll ever get finished, I'm glad they're making a 3rd game.
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Go report it, kiddo.
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You can do both now.Edit: Ninja'd.
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Fun times.
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I like it.
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It's called "AMPLIFIED".
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