I have never voted in "mob votes", and I do not think to vote in "mob votes".
- UnloadedChunk
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Member for 1 year, 2 months, and 17 days
Last active Thu, Feb, 1 2024 03:35:50
- 16 Followers
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Jan 31, 2023UnloadedChunk posted a message on Bedrock: Beta & Preview 1.19.20.23Posted in: News
Mojang, fix jitter issue and Stripe Lands!! Although they are marked as "open", I suspect they will not fix these issues.
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Jan 31, 2023UnloadedChunk posted a message on Bedrock: Beta & Preview - 1.19.20.24Posted in: News
They are still not fixing the worst bugs (Stripe Lands etc.) and instead, they are releasing useless up(!)dates.
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Jan 31, 2023UnloadedChunk posted a message on JAVA: 1.19.1 Release!Posted in: News
An oppressive report system has been added, this is another reason to insist in 1.7.10.
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Jan 31, 2023UnloadedChunk posted a message on Minecraft Live: RecapPosted in: News
What is Minecraft Live? I have never known it although I am playing Minecraft for three years.
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Jan 31, 2023UnloadedChunk posted a message on Minecraft Live: Voting for Your MobPosted in: News
I vote for "null" because I do not care new up(!)dates.
I do not need useless up(!)dates of Mojang, mods are better than up(!)dates (converting Minecraft to Mycraft/Yourcraft is a common thing, for instance, TMCW and Better Than Adventure).
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Infdev only has a client version, it doesn't have a server JAR that you could run to create a server. If you want to make a server for old versions though, you still have a lot of options. For instance you could use Beta 1.8 and any version above it with also online mod support, but if you want it to be even older, then disable the online mode and it should work.
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This seems to be a very late reply and I don't think you will see it, but unfortunately Forge 1.6.4 MDK is no longer functional and you would need to either install everything by your own or use a slightly newer or older version of Forge (i.e. 1.5.2, 1.7.10). For compiling that mod, it now seems to be impossible unless someone finds a way to get Forge 1.6.4 working once again, though it's possible to get 1.5.2 and below working once again if you download or copy from Minecraft running directory everything manually and put them in their respective directories but even that takes a lot of manual setup and if you want to mod for old versions it's more practical to either use very old versions (i.e. Beta 1.7.3) or slightly newer versions (i.e. 1.7.10).
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Someone was able to fix Minecraft Forge 1.4.7, it works (do note that you will need to use an old commit of it, the last commit does not work for some reason that I do not know): https://github.com/Su5eD/MinecraftForge.
The fix works by replacing the Python script system with ForgeGradle and it applies some other fixes to old system, it is installed like newer Forge MDK versions such as 1.7.10, 1.12.2 etc.
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Unfortunately just renaming classes is not enough while you are updating / downgrading mod versions, there were so many technical changes from 1.12.2 to 1.15.2. But using tools like BON2, you can get a really accurate appoxrimation of the mod's source code.
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I came up with an idea: Deobfuscating Minecraft, merging it with the "userdev.jar" (or pre-gradle equivalent), then patching the vanilla classes to match the references in Forge classes.
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No, the changes in 1.8 were made in a more backwards compatible way (for instance, block states were added but metadata was not removed), but changes in 1.13 were made in a less backwards compatible way (metadata and numerical IDs has been completely removed). You should not think 1.12 -> 1.13 is the same as 1.7 -> 1.8 (becuase the changes in 1.8 were made in a backwards compatible way).
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You'd need to edit the mod's code to change its internal ID -but this does not ensure if server administrators does not suspect you are using disallowed mods.
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I can make one of them with Forge 1.7.10 and 1.8.9, but not Forge 1.12.2.
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Is this mod compatible with ModLoader mods?
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How to download and set up Legacy Fabric 1.7.10 MDK? Is the setup similar to Forge?
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I need to unregister the ItemBlock of "Blocks.portal" and replace with my custom ItemBlock implementation that is metadata-sensitive. There are no methods such as "itemRegistry.removeObject", "GameRegistry.unregisterItem" etc. What is the approach I need?
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You do not need expert-level coding skills: I learned Minecraft modding in a relatively short period of time (2 months). But if do you want 1.19.3 modding, I do not know the difficulty of that.
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I need to get a block model, but I could not. How can I get the block model names in-game?
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I am making a mod, but the IDs cannot be changed without editing the code in cases of mod conflicts. How to add configuration for setting numerical IDs?
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I tested it and it perfectly works, just like it used to be.