• 1

    posted a message on 1.4.3 Pre-Release Available!
    What? Everyone was saying Mojang is adding too many features and not enough bug fixes.. And now everyone is complaining that this update doesn't have any new features and only bugfixes.. ಠ_ಠ
    Posted in: Minecraft News
  • 1

    posted a message on A Word On Minecon 2012
    Quote from Tacky_Man

    They chose the U.S. because that's where most of the consumers are.


    Actually most minecrafters are in Europe.
    Posted in: Minecraft News
  • 3

    posted a message on 1.4.2 Is Out!
    Quote from Exclyptic

    I think the update is great (apart from the new sounds), but how long can these small updates keep people playing for? This game is not going to stay entertaining to players for much longer if it takes months to develop such a small update!


    A small update?

    Is this small?


    The Pretty Scary Update:
    • Improved server list
      • Server IPs can now be hidden individually when editing or adding a server
      • Server version is now displayed left of the connection bars
      • Server ping tooltip now shows if the server and client have mismatching protocol versions
      • Mismatching servers can't be joined
    • Improved settings menu
      • Renamed Chat Settings to Multiplayer Settings
      • Added an option for cape-owners to hide their capes in-game
      • Added Fullscreen and VSync toggles
    • Improved F3 mode
      • The piechart is now shown when using shift+F3 instead of vice versa
      • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
      • Now shows which chunk and where in that chunk the player is in on X and Z values
      • Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
      • Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
    • Updated language files
    Gameplay
    • Improved Multiplayer
      • Spawn protection now is disabled if there's nothing in ops.txt
      • Spawn protection radius can now be changed in the server.properties file
    • Improved Creative inventory
      • Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
      • Items can now be shift-clicked around on the survival inventory screen
    • Improved General inventory
      • Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
      • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
    • Added & improved a few commands
      • Added /difficulty command to change difficulty[1]
        • /difficulty 0 = peaceful
        • /difficulty 1 = easy
        • /difficulty 2 = normal
        • /difficulty 3 = hard
      • Toggling PvP[2]
      • Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
        • /spawnpoint <player> <x> <y> <z>
      • Added /w, an alias for /tell
      • Added /weather to change the current weather and optionally set the duration for the new weather
        • /weather [clear | rain | thunder] <time>
      • Added /gamerule <gamerule> <true/false> to look up and change gamerules regarding Command Block output
        • /gamerule doFireTick - Whether fire should spread
        • /gamerule doMobLoot - Whether mobs should drop items
        • /gamerule doMobSpawning - Whether mobs should naturally spawn
        • /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
        • /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
        • /gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.
      • Added /clear to clear a specified player's entire inventory or remove only one block/item from it
      • Changed /xp so it can be used to give and take entire experience levels by appending "L" to the number
      • Changed /tp to work with relative coordinates
    • Added command target selectors[3][4][5]
      • Available selectors:
        • @p - Closest player
        • @a - All players
        • @r - Random player
      • Can have arguments specified in [] using the syntax x=0, where x is the argument
      • Available arguments:
        • x,y,z - Coordinates
        • r - Range
        • m - Gamemode
        • l - Minumum experience level
        • lm - Maximum experience level
        • rm - Minimum range
      • Special argument only usable with @a:
        • c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
    • Updated the sound engine
    • Improved Portals
      • Mobs, items and projectiles now pass through them, preserving momentum[6][7][8]
      • Entities will pass through instantly, but at a longer "cooldown"[9]
      • Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things[10]
      • Portals will teleport an entity relative to where it entered[11][12]
      • Players are now positioned correctly when going through Nether Portals
      • Nether Portals are now instant for players in Creative mode
    • Improved Adventure mode
      • Blocks can now be mined with the proper tools
      • Blocks can now be placed
    • Improved Breeding
      • Chickens now use seeds instead of wheat to breed[13]
      • Pigs now use carrots instead of wheat to breed
    • You can now restore a desolate village or create a completely new village[14]
    • Added & changed many minor things
      • Added Boss Names above boss health bars
      • Experience is now awarded for fishing and breeding
      • Worlds can now be re-created from the world selection screen
      • Changed many items, improving item icon style to be more consistent
      • Items spawned using /give are picked up almost instantly now
      • Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button[15]
      • Added an NBT tag for items to have lores
      • Added an NBT tag for mobs to decide whether they can despawn
    • Fixed many bugs
      • Fixed /me command only working for ops
      • Fixed /tell not working correctly
      • Partially cured lighting glitches
      • Fixed held items being colored when wearing tinted blocks/armor
      • Fixed the second layer on skins not being placed correctly when sneaking
      • Blazes now properly spawn in Nether Fortresses
      • Fixed pets teleporting around randomly
      • Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
      • Fixed entities in minecarts becoming invisible
      • Fixed mobs randomly suffocating
      • Fixed stairs, slabs & fences glitching visually sometimes
      • Fixed mobs falling through blocks
      • Fixed wet wolves looking way too scary
    World Generation
    • Customizable World generation[16]
    • Made superflat worlds customizable[17][18]
      • Are now made up of layers specified with block id, data value and height
      • Biome can now be changed
      • All generation settings are stored in a preset, which can be shared and re-used
      • Terrain can now be decorated and structures other than villages can spawn
      • Default presets:
        • Classic Flat - 2;7,2x3,2;1;village
        • Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
        • Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
        • Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
        • Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
        • Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
        • Desert - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
        • Redstone Ready -
      • Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
    • Added Witch Huts in swamps[19]
    • Silverfish blocks now rarely generate in Extreme Hills biomes
      • On average, nearly one Silverfish block is generated per Extreme Hills chunk
    • Carrots and potatoes can now be found growing in villages [20]
    Blocks & Items
    • Command blocks
      • Runs editable commands when triggered by redstone
      • Intended for adventure maps
      • Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
      • Only obtainable using /give playername 137[21][22]
      • Can operate in silent mode where it doesn't display commands in the chat box. [23]
    • Beacons
      • Intended as an endgame block
      • Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
      • Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
        • The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
      • Has to be directly exposed to skylight to work
      • Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
      • Viable materials are iron, gold, diamond and emerald blocks
      • Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
      • Unlockable effects, with increasing amount of required layers of blocks required:
        • Speed and Haste
        • Resistance and Jump Boost
        • Strength
      • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
        • This second status effect is Regeneration or tier II of the previously chosen effect
      • Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
    • Anvils[24]
      • Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
      • Tools can also be repaired using one piece of their material
      • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
      • Conflicting enchantments will be removed and only the first one will be kept
      • Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
      • Can be placed in 4 orientations, but can't be moved by pistons
      • Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[25]
        • For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
      • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
      • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
    • Mob Spawners
      • Added a few NBT tags to change a few key spawning rules
      • Range can now be changed
      • Maximum amount of spawned entities within spawning range can now be changed
      • Horizontal spawning radius can now be changed
      • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
      • Added an NBT tag for mobs to decide whether they can despawn
      • Added an NBT tag for mobs to decide whether they are invincible
    • Repeaters
      • Can now be locked by powering their sides with another repeater
      • When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
    • Flower Pots [26]
    • Cobblestone Walls [28]
      • Available in cobblestone and moss stone variants
      • Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
      • Have a different, higher shape in corners and when blocks are placed on them
    • Wooden logs
      • Changed placement: Instead of facing the player, it will face the surface it is placed on
      • Place it on the side of a block to get a sideways log.
      • Place it on the top or bottom of a block to get a topside log.
    • Stairs
      • Now connect to other stairs to form corner stairs [29]
    • Item Frames [30]
      • All items and blocks can be framed [31]
      • Clocks, compasses and maps function - Maps show only one marker, the frame itself [32][33][34]
      • Mounted maps show markers on copies of that map
      • Using pick block on it gives the framed item/block, but only works in Creative
    • Paintings
      • Added Wither painting
    • Mob Heads [35]
      • Are very rarely dropped when mobs are killed by players
      • Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
      • Can be put on the ground in 16 orientations and hung on walls
      • Can be worn
      • Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
        • Add the NBT tag "SkullOwner" -> (player name) on the skull items.
    • Trapdoors
      • Can now be placed on the top half of blocks [36]
      • Placement works similar to that of slabs and stairs
    • Buttons
      • Now stays active for 0.2 seconds longer
      • New crafting recipe – Only 1 stone block required
    • Wooden Buttons
    • Fire
      • Now spreads more aggressively depending on difficulty[37]
    • Saplings
      • Decreased hitbox size
    • TNT
      • Is now triggered by flaming arrows
    • Potatoes
      • Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
      • Can be grown instantly using bonemeal
      • Can be Smelted to receive a baked potato
      • Rarely drop poisoned potatoes
      • Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
    • Carrots
      • Can be planted on hydrated soil and drop 2-4 carrots when fully grown
      • Can be grown instantly using bonemeal
      • Can be crafted surrounded with 8 gold nuggets to get a golden carrot
      • Carrots give 2 hunger points, golden carrots give 3 hunger points
    • Carrot on a Stick
      • Used to control pigs
      • When held, it dictates the direction pigs players are riding will head in
      • Nearby pigs flock towards players holding it
      • Slowly loses durability when riding pigs
      • Pigs start slow but end up going about 5 blocks per second[38]
      • Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
      • The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [39][40]
      • To craft, the carrot must be placed at a diagonal below the fishing rod[41]
    • Pumpkin Pie [42]
      • Restores 4 hunger points
      • The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
    • Nether Star
      • Drops from Withers
      • Used to craft the Beacon
      • Glows like an enchanted item
    • Night Vision Potion
      • Brewed by adding a Golden Carrot to an Awkward Potion
    • Invisibility Potion [43]
      • Effect now hides the nametag and cape[44]
      • Mobs only attack you when you walk into them or attack them
      • Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
      • Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
    • Potions
      • Can now have any available potion effects, level and duration
      • Data are saved using NBT tags, but potions retain their original color
    • Maps
      • Are now crafted as an Empty Map and will become a real map by right-clicking
      • Start out at their closest zoom level and can be extended by adding more paper [45]
      • Players see other players moving around on the same map
      • Craft an existing map with an empty map to receive an extra copy of the map [46]
      • Removed text overlay
      • Are labelled 'Map #0' and so on
      • Now align to a grid and can be stacked to 64
      • When outside a map's range, the player is displayed as a small circle at the edge
    • Armor
      • Diamond Armor sleeves now have a notch on the inner side
      • Completely revamped leather armor
    • Leather Armor
      • Can now be dyed in 16,777,216 potential different colors [47] [48]
      • Putting it in a crafting grid with dyes applies all colors
      • Dyed armor's tooltip will display ‘’Dyed’’
      • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [49]
      • Changed item and model color and texture
      • Now uses two overlayed textures, one being the color
    Mobs
    • Wither
      • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
      • Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
      • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
      • Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
      • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
      • When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
      • Constantly regenerates health
      • Gains Wither armor when taken down to half health, making it immune to arrows
      • Drops a Nether Star when killed
      • Darkens the sky when spawned in the Overworld
    • Wither Skeletons
      • Carry and rarely drop Stone swords when killed by players
      • Drop bones, coal, and rarely wither skulls
      • Give players Wither effect when hitting them
      • Spawn in Nether Fortresses
      • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [51][52][53][54][55][56][57][58][59] - Items that are picked up will have a 100% chance of dropping after dying[60] - When killed, they drop what they are holding [61] [62]
      • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
      • Rare tool drops now are damaged when it drops
      • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    • Witch
      • Looks like an offshoot villager
      • Throws splash potions of poison, slowness, weakness and instant damage at players
      • Holds a potion and wiggles its magical nose with a wart on it when attacking
      • Has a hat, which sometimes emits particles
      • Regenerates health over time
      • Drinks potions of instant health and fire resistance to defend themselves in combat
      • Is immune to 80% of splash potions' effects
      • Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
      • Has a chance to drop the potion it is holding if killed by players
      • Spawn in Witch Huts in swamps
    • Bats[63]
      • Hang on the ceiling when idle, starts flying when players come near
      • Spawn in dark caves
      • Sleep at day
      • Don't trigger pressure plates or tripwire
    • Tamed wolves
      • Their collars can now be dyed by right-clicking the wolf with dye [64]
    • Iron Golems
    • All hostile mobs
      • Will now jump down to players as long as they can survive the fall
      • Depending on difficulty, they are willing to take more damage
    • Creepers
      • Will start exploding when they hit the ground, with explosions being more imminent with higher falls
      • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
    • Zombies
      • Will now rarely spawn with armor of all kinds, sometimes enchanted
      • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [65][66][67][68][69][70][71][72][73] - Items that are picked up will have a 100% chance of dropping after dying[74] - When killed, they drop what they are holding [75] [76]
      • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
      • Rare tool drops now are damaged when it drops
      • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
      • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [77]
      • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
      • Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [78] [79]
        • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[80]
      • Infected baby villagers turn into baby villager zombies [81][82]
      • Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[83][84][85][86][87]
      • Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [88]
      • Now rarely spawn holding iron swords or iron shovels
      • When holding something in their hands, their arms move upwards when attacking
      • Added baby zombie, which is only spawnable using mods or third-party tools
      • Will now rarely drop carrots and potatoes when killed by players
    • Skeletons
      • Will now rarely spawn with armor of all kinds, sometimes enchanted
      • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [89][90][91][92][93][94][95][96][97] - Items that are picked up will have a 100% chance of dropping after dying[98] - When killed, they drop what they are holding [99] [100]
      • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
      • Rare tool drops now are damaged when it drops
      • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
      • When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [77]
      • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
      • Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
    • Zombie Pigmen
      • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [101][102][103][104][105][106][107][108][109] - Items that are picked up will have a 100% chance of dropping after dying[110] - When killed, they drop what they are holding [111] [112]
      • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
      • Rare tool drops now are damaged when it drops
      • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
      • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
      • Now rarely carry enchanted golden swords
      • Dropped Golden Swords now sometimes are damaged
      • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
    • Villagers
      • Improved villagers to make them more self-aware[113]
      • All villagers of one village can now like and dislike specific players [114]
      • Will like players more for trading with them [115]
      • Will like players less for hurting them or their golems
      • When players are really disliked, iron golems of that village can become aggressive towards those players
      • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
      • Changed and added some trades to counteract emerald farming and improve gameplay
      • Will show particle effects indicating a change of liking towards a player
    • Pigs
      • Can now accelerate to up to 5 m/s
      • Now drop their saddle when killed
    • Slimes
      • Now spawn in swamps at night
    • Sheep
      • Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)
    Posted in: Minecraft News
  • 1

    posted a message on Bug Tracking, the Awesome Way; 1.4.2 Snapshot Available
    Quote from Ankenmann2

    Mojang, actually fixing bugs?

    What witchcraft is this?


    I would like to inform you that for the past month Mojang has only been fixing bugs, with a few bonus additions as well, like the anvil.
    Posted in: Minecraft News
  • 1

    posted a message on 1.4 Pre-Release Available Right Now!
    Quote from theesexiestman

    Bethesda releases updates for Skyrim on PS3 faster than Mojang can release the API. WOW. So my tactic for Minecraft is to completely forget about it for a few years then when I finally do remember it, I'll look it up and be disappointed that there isn't an API one last time before never thinking of it again. The only reason I check these sites is for the API bc Minecraft is too simple and boring without mods. I know i'm not the only one to think this because i was the last of my friends still waiting for the API. Good luck Mojang, and to the people waiting for the API, save your time or try making one yourself if thats possible because your time is worth more than this.


    I would like to inform you that creating an API is a lot harder than releasing a game on a different console. Minecraft was released on the xbox fairly quickly, but they have been procrastinating the mod API for later times, scared of if they release it a certain way, the community will blow which they have a reputation of doing. They could release a totally crappy version right now, but they're not.
    And they HAVE been getting ready for it, one big jump was the server/client merge, which was needed for it to be made quicker, and evilseph has been asking the community to help him out with it. Maybe instead of whining about how it isn't here yet, you can contribute towards it by helping out a little.
    Quote from Raikisdes

    I'm not liking everything of what they're going to do with the redstone tho'...


    I'm not either. As long as they keep it so the machines function properly, i'll be fine. I would love for them to introduce different kinds of redstone so you could create different machines and circuits, instead of messing around with the ones we have now. One major thing they should add is the ability to make large circuits in a small place. Not sure how they would do that though.
    Posted in: Minecraft News
  • 1

    posted a message on 1.4 Pre-Release Available Right Now!
    I would just like to point out that the whole reason why this pre-release is out is so the modders, texturers, mappers, servers, and plugins can start updating right now, rather than the 24th. So lots of the mods, etc will be updated a few days after the 'official' release, which you guys should be waiting for if you want your mods now.
    Posted in: Minecraft News
  • 2

    posted a message on This Week in Minecraft - 1.4, Snapshots, Xbox, and More
    Quote from OniBaloni

    It doesn't phase me if Mod API gets delayed, end of the day I would rather wait for a complete release than a broken one, imagine how many people will rage on forums if API came out riddled and full of bugs and crashes? ye.. not nice.

    If they were to release a snapshot, their won't be anything new because they have already said they think they have added everything they wanted for this update so if anything it would of just been a bug fix.


    Actually half way through October they are adding new sounds and more sounds. Like enderdragon sounds, wither sounds, more music, and more sounds for everything else.



    And everyone complaining that the mod api hasnt been touched on. 1.3 WAS the gate way for the mod API.
    They finished the first large step into it - merging client and server. They were planning on doing the actual mod api in 1.4, but then decided 1.4 will be a content halloween update, and 1.5 will be the API.

    Be patient and you'll get it
    Posted in: Minecraft News
  • 2

    posted a message on Who thinks witches in Minecraft is a bad idea?
    Quote from LameBuilder

    Yes, Minecraft is a little bit of all. And that is ok. But in the latest few updates Mojang mostly focussed on new mobs. The loose somewhat what the people are doing. If you google for minecraft you will find a lot of phantistic constructions. I have seen the mines of moria, an enterprise, the world, sailing ships, ... And very interesting PvP-Maps are available too, like obsidian defenders. What do they do for these professional players? What new blocks have you seen in the past month? Smaragd ore and some decorative things. That's all.

    I do not want to cancel a witch or a wither or a wither skeleton, but I hope that's not all we get.



    Hmm what did they do for all the builders? Well lets see, they added upside down stairs, side ways wooden blocks, emerald blocks, upside down half slabs, upside down leavers, more colorful wooden planks, more coloful wooden plank stairs and slabs, sandstone stairs, a new stone brick, two new sandstone blocks. Oh 1.4 specifically? Beacons, which can be used as usefull lights that beam into the sky, easier placeable wooden logs, improved superflat options so those who want to build a mine in a stone world can, wooden buttons, item frames, plant pots, cobblestone walls, new paintings, and heads. Anything else? All these are for those builders out there to perfect out there builds.
    Posted in: Recent Updates and Snapshots
  • 4

    posted a message on 12w38a Ready for Testing!
    For everyone complaining that they hate life: You dont have to freaking update to 1.4 if you dont like any of it. No one is forcing you.

    For everyone who abhores new sounds: You can easilly change the sound.

    For everyone who thinks the witches are men: They are genderless.

    For everyone who dont get sound: Just wait a few minutes for the new sounds to download.

    For everyone acting like 3 year olds complaining about how the game is so broken and needs to be fixed: No one else gets chunk errors, huge lag spikes, and everything else, ITS NOT MOJANG ITS YOU!

    For all you who think mojang is breaking the game: You dont seem to grasp the meaning of Minecraft. Its a sandbox game. That means you can do whatever you want. Dont like an update? Dont use it. Dont like some features? Dont use it. Just try and grasp that you can actually do things like that rather than whining about it all day long like a 7year old.

    For every other dumb kid out there: Complaining isn't going to get you anywhere. Especially here. If you hate minecraft contact Mojang and tell them what you want changed. Complaining here won't help.
    Posted in: Minecraft News
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    posted a message on Who thinks witches in Minecraft is a bad idea?
    Quote from LameBuilder

    Again a hostile mob... how boring. Mojang is too much focussing on action aspects in Minecraft. We will get in addition to existing hostile mobs the zombie infection, wither, wither skeletons, witch. What for? Most people I know play in creative mode or play (most of the time) in peaceful to build calmly without any incident.

    If I want to fight mobs, then I play Diablo. If I want to fight players, then I play Counterstrike.

    If I really want to get an action game in Minecraft, then I will use some mods - and there are a lot of interesting mods out there. More and more hostile mobs in the base game will bring no benefit.

    I wished Mojang would stop adding hostile mobs, but bring more added value for all. Tons of suggestions have been proposed.



    They added bats? Thats a passive mob. And its a halloween update. Not a calm spring happy update. So yeah theyre gonna add scary action stuff. If you wanna play action games play diablo/counterstrike. If you want to play building games, play Sims. If you want to play Minecraft, play Minecraft. Minecraft is all of those combined together.
    Posted in: Recent Updates and Snapshots
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