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    posted a message on Worms Mode
    Quote from Phoenix3270

    No, I can't see people playing this.

    Wow, Pheonix3270, quite the vague critic are you?

    Anyways, it seems interesting, but it's too dangerous. Unfortunately, I have to say this would be better for a mod. However, it would be a fun mod.
    Posted in: Suggestions
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    posted a message on Copper ore, bells, pipes, wiring, telescopes, block, We have it!
    Tried to submit this.
    Posted in: Suggestions
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    posted a message on Copper ore, bells, pipes, wiring, telescopes, block, We have it!
    Quote from TVflea

    Oh, of course. I forgot that minecraft has to be the absolute opposite of reality, otherwise it'll only appeal to architects and engineers, and really, who cares about them?

    Please forgive me.

    Nobody said anything about the exact opposite. I just didn't want to add 2 more materials that would have no other use. I'm sorry if I offended you. Architecture and engineering should be encouraged not thrown a side.
    Posted in: Suggestions
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    posted a message on Copper ore, bells, pipes, wiring, telescopes, block, We have it!
    Quote from TVflea

    If there is to be bronze then we'd also need tin and crucibles.

    In real life this would be true, but in minecraft, we don't need to be completely realistic.
    Posted in: Suggestions
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    posted a message on Copper ore, bells, pipes, wiring, telescopes, block, We have it!
    Quote from bebe33

    Bit of a typo: You said bronze when discussing pipes.

    Going to get that fixed, thanks!
    Quote from Muenzen

    Make the first post more attractive, add images and stuff:


    There are many suggestions that are a new metal and tier. This is not another of those. Copper is used for different stuff.

    Copper Ore:

    It is found in the same levels as iron, but less common. Copper is mined with a stone pickaxe or better. It can be smelted into a copper ingot. The ore is reddish/orange.




    Copper Block:

    Crafted with 9 copper blocks, it is a orange-er version of metal blocks.



    However, if the block comes in contact with fire or lava, it becomes a heated copper block, which damages mobs that stand on it (a heart per second). The heated copper block is brighter. If the heat source is no longer present, the block reverts to a normal block. However, if the block is contact with water and lava/fire at the same time, nothing happens. The coper block cannot catch fire.

    There are already netherrack/cactus fences.

    It adds another option. Netherrack fire fences put the mob on fire. Heated copper blocks don't. Cactus can grow 3 block high, while making a 3 block high heated copper wall would be hard due to the heat reqeuirement. A possibility to bypass this would be making vertical lava flow, but lava can burn nearby blocks if you're not careful enough.

    If a copper block is placed next to water (also no fire/lava next to it), it becomes a copper block with patin after a while. It is the greenish tarnish copper develops over time (the Statue of Liberty is an example). It can be mined with a stone pickaxe and get the green copper which can be placed decoratively anywhere. It doesn't revert to normal copper block and it can't become heated. To restore it to normal copper, put it in the crafting grid anywhere. This block is for decoration.

    Telescope:

    When used, the telescope will zoom in. Normally around 100-400 meters. In addition, if use low or tiny rendering, it will let you see past the fog a little, just for the short period of time you would use the telescope. It can be used anywhere. Also, you can place and mount it like a block. It requires no tools to break.




    You can put a telescope and a bow together to create a scope bow. You can zoom in with the bow, but not shoot (so it doesn't look like a modern gun game). Trying to shoot would take away the zoom. This is just to relieve the hassle of switching items.

    Pipes:

    Pipes transport water and lava. While using pipes , water and lava can move horizontally indefinetly. However, a pipe with lava will glow like the heated copper block. If a pipe carrying water is in contact with another carrying lava, the pipe will destroy and make a cobblestone/obsidian block. Fluids will flow away from their source and downwards.




    Pipes can turn in any direction. Water and lava flows faster (more pressure). It can also fill cauldrons. However, fluids cannot flow up vertically. This is done by the pump block. It is crafted by placing a redstone torch + copper block + piston in order. The pump moves vertically indefinetly, but slower. If a pump block pumps horizontally, water/lava faster. The pump can be turned on and off with redstone. If a pump is placed agaisnt the fluid flow, water/lava won't flow.

    There is also a way to control the flow. The pipe with valve is crafted by putting a pipe and a lever together. It can be turned on and off manually or with redstone.

    Plated Boats:

    The copper-plated boat is a wooden boat reinforced with copper. It cannot be destroyed by crashing it, but it moves slower than the normal one. Copper is used because iron rusts.




    Other:

    -Copper blocks can be used for making the beacon pyramid and act as usual if heated.

    -If a heated copper block is next to an anvil, the anvil takes less damage when using it. The Anvil doesn't need to be hit as hard if the item is already hot to strike. Optional.



    I'm going to add images, I just have to wait for something.

    Going back to the OP, I don't really see a use for this, and, may I say this just to prove a point.
    Tekkit has this. Tekkit is a collection of Mods. This is already in a mod.

    Hah, that's a good one. As if vertical redstone, waterworks, scoped bows, telescopes, an aesthetic copper ore, heated copper blocks and strong boats isn't much use. It's much more useful then even gold! Oh, and there is mod for anything. Not a valid excuse.
    Quote from jpmrocks

    Gracias Senor! Maybe help mine out hint hint wink wink...

    Claro que si senor! Yo hablo espanol tambien!
    Quote from erik4556

    I really like this idea and I think that the texture used should be similar to the IC2 copper ore but with a slightly brighter ore same for the block. And I propose a crossbow instead of a scoped bow which I do agree sounds a bit silly. The crossbow would basically be a bow in the middle with iron on its positive slope diagonal( math geeks translate this to the public I'm tired:P) then a plank behind it and a copper scope in front on its negative slope diagonal. This would basically be a bow but have less decline from drag and require a loading click and hold and then a single click to fire. It would have a sound similar to a bow but slightly muted and with a little click with the trigger. I know this seems like a topic of its own which I may do but for now I'm keeping it in the essence of copper use in other things.

    Quote from erik4556

    I really like this idea and I think that the texture used should be similar to the IC2 copper ore but with a slightly brighter ore same for the block. And I propose a crossbow instead of a scoped bow which I do agree sounds a bit silly. The crossbow would basically be a bow in the middle with iron on its positive slope diagonal( math geeks translate this to the public I'm tired:P) then a plank behind it and a copper scope in front on its negative slope diagonal. This would basically be a bow but have less decline from drag and require a loading click and hold and then a single click to fire. It would have a sound similar to a bow but slightly muted and with a little click with the trigger. I know this seems like a topic of its own which I may do but for now I'm keeping it in the essence of copper use in other things.

    That is a possibilty, however it does need it's own
    Posted in: Suggestions
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    posted a message on new plant: corn
    I want corn in-game as well, but it needs more uses. I will only support if uses are added.
    Posted in: Suggestions
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    posted a message on Oranges in Minecraft
    Very vague, how do you obtain it? Can you eat it? Is that use the only use? So many questions. By the way, it's only use is taken by Milk.
    Posted in: Suggestions
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    posted a message on Concrete - Anti-Creeper block, easier to get than Obsidian
    Have to fully agree with frog81 here.
    Posted in: Suggestions
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    posted a message on Copper ore, bells, pipes, wiring, telescopes, block, We have it!
    Quote from Muenzen

    Because the poll is much faster and easier than making a post.

    True, but some people are saying no to this stuff. Any ideas for making this post get more replies other then from you and me Muenzen?
    Quote from jpmrocks

    I support everything in this. Its sounds really good, it adds more to the game, modernizes without the modern, I ilk it a lot.

    Achievement Get! Support from a good critic!
    Posted in: Suggestions
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    posted a message on Tinted Glass (Not Colored Glass) - Now with TWO mods!
    I really like this idea, but I've seen it presented differently. It has smelting soulsand to achieve the job. I support this idea.
    Posted in: Suggestions
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    posted a message on Copper ore, bells, pipes, wiring, telescopes, block, We have it!
    Why is nobody replying, but using the poll? This is new.
    Posted in: Suggestions
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    posted a message on Copper ore, bells, pipes, wiring, telescopes, block, We have it!
    Quote from Muenzen

    From around the 1500.

    Oh, in that case, in the Renaissance.
    Posted in: Suggestions
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    posted a message on Copper ore, bells, pipes, wiring, telescopes, block, We have it!
    Changed name and added a question.
    Posted in: Suggestions
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    posted a message on Extract Experience to Fill XP Bottles (Rewritten!)
    Quote from Kitteh6660

    Who needs logic? Gameplay > Realism. Remember?

    While it is true that for games Gameplay > Realism, we need to remember to stick to the game's own logic. No where does it say in the game that ingots are a good place to store XP. The job is already half-implemented by bottles o'enchanting. (Except you are buying XP, not storing it.) Why not make use of already implemented stuff?
    Posted in: Suggestions
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