• 0

    posted a message on 1.6 Speculation, What Do You Want?
    1. More risk but more reward. 2. more long term things to work towards.

    1 example: incorporate something like a challenge map randomly in a village. Like a quest. 1 in 3 villages might have a full blown challenge map initiated by 'talking' to some villager. "Find my family relic and I will reward you" type thing. The minecraft programmers could save themselves some serious programming time by incorporating some of the excellent challenge maps out there. Make it very hard (takes a long time) but make the reward worth it (something that saves a lot of time, like a super fast pick or axe).

    2. I'm not sure if anyone remembers (or every played...:)) Everquest, but there was a thing called your class's Epic quest. It required help from other players. And took a very long time. Like 6 months real time. Many sub quests, but they varied. From boring parts like farming x,y,z from monsters (like the skulls from wither skeletons), to defeating various boss mobs that required multiple players to defeat. (In EQ terms, multiple players is like 20-40+, in Minecraft I could see something like 2-5 players).

    I'm not sure how other players feel about pushing people towards multiplayer, but it might add more richness to the game if mods and other community work starts to focus on multiplayer over single player.
    Posted in: Discussion
  • 0

    posted a message on 1.4.7 for linux
    Quote from BC_Programming

    That is the code to run the Minecraft.jar Launcher. This is the .jar you get when you choose the Linux option on the Minecraft download page.

    If you open the 1.4.7 jar, you see there is no Net.Minecraft.LauncherFrame class. Nor is there one in the previous version of the jar.

    The "Linux" download is the jar version of the launcher, which unfortunately downloads as Minecraft.jar, which is of course easily confused with minecraft.jar in the bin folder.


    That clears it up. Thank you.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.4.7 for linux
    Quote from Natecraft

    *facepalm* Java JAR files aren't OS specific, they run in a Java Virtual Environment so a JAR file runs on any computer that has Java installed.




    Unless they include any native OS libraries. I run several tomcat java webapps and they are indeed OS specific.

    That out of the way, thanks for letting me know that this particular jar isn't OS specific:)

    Quote from BC_Programming

    The 1.4.7 JAR Package works fine for me on both Mint 14 as well as Windows 7 and 8.

    You are supposed to replace the jar file in the minecraft\bin folder, then run it with the launcher (or directly via a properly formed command).

    The way you aren't supposed to run it? By double-clicking it.


    Hmm. I created a shell script with this content:
    java -Xmx1024M -Xms512M -cp minecraft.jar net.minecraft.LauncherFrame

    Works for 1.4.6 but not for 1.4.7 jar that is linked in my first post.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.4.7 for linux
    http://www.mojang.com/2012/12/minecraft-1-4-7-pre-release/

    I tried out the client on Ubuntu Linux and it won't start. Errors with

    Exception in thread "main" java.lang.NoClassDefFoundError: net/minecraft/LauncherFrame
    Caused by: java.lang.ClassNotFoundException: net.minecraft.LauncherFrame

    I'm guessing that the client jar in my above link is for windows only? Does anyone know where to download the 1.4.7 pre-release client for linux? Since they stated 1.4.7 is compatible with 1.4.6 servers, I was anxious to try out fireworks without crashing the server.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Increase mob farm afk'ness
    Quote from Movati

    If you build a nether portal at your drop zone and in the nether a small hole so that the mobs can only go one way (into the nether, but not back)
    you can collect unlimited mobs in the nether.
    make a second pair of portals close to it so you can safely travel into the nether, without porting into a bunch of mobs.
    You have to build it by hand, divide the coordinates by 8 to know where you have to place it. then they (both pairs) can be close together


    Thanks, I'll check out creating a nether portal to shove mobs into at the drop point.
    Posted in: Survival Mode
  • 0

    posted a message on Increase mob farm afk'ness
    I recently built a mob exp farm up high based on several designs on the forums. Prior to that, I had a exp trap based on a zombie spawner I found beneath my village. For the zombie spawner, I created a water channel to move them away from me the requisite distance (to keep it spawning), water elevator'd them up, dropped them to do damage, etc... The nice thing about the spawner farm is that it would continue to spawn mobs forever. That was nice so I could AFK, do some housework, and come back every so often and kill tons of mobs.

    The problem with my mob farm in the sky, is that it seems to stop spawning mobs after ~60 mobs have been collected in my kill area. However, the spawn rate far surpasses the single zombie spawner.

    Is there any way to have a mob farm spawn mobs forever without stopping? So I can AFK and come back and kill more than 50-60-70 mobs? Some distance I can move them away so that the spawn pads keep working?

    Side note: The number of external html calls on this site is kinda of absurd. A low end laptop really struggles to handle this site:) Takes a long time to load, etc...
    Posted in: Survival Mode
  • 0

    posted a message on Help me please
    If it says unable to access jar file, your path to the exe is wrong.

    "C:\Users\Andrew\Desktop\Minecraft\Minecraft.exe"

    Using Windows 7? Browse to the location of Minecraft.exe and copy the location located at the top of the file explorer.
    Posted in: Discussion
  • 0

    posted a message on What is the best way to defeat the Ender Dragon?
    Since you likely die often at the start working on the healing towers, I just brought a bow and stacks of dirt. I'd jump/dirt stack up, shoot the tower (or get knocked off and die because the dragon hit me), rinse repeat until all towers are down.

    Then I dug a tunnel to the center of the map, dug some stairs up, then built an obsidian platform about 10 blocks off the ground. Back at the start of the tunnel I put chests filled with all the usual stuff: sets of armor, arrows, food, etc..

    I'm not sure if things have changed, but the dragon couldn't eat the obsidian, and it really helped to keep enderman from annoying you while you shoot at the dragon with a bow.
    Posted in: Survival Mode
  • 0

    posted a message on bukkit plugins
    Does anyone know of a site that has a sort / user ranking system of http://plugins.bukkit.org?

    Unless my google-fu is poor today, it looks like there isn't a site for plugins that lets people easily see which plugins are popular, which are broke, sortable by multiple criteria, etc..

    If one doesn't exist, I'll give it a shot unless I find reasons why it can't be done (copyright, etc..)
    Posted in: Server Support and Administration
  • 0

    posted a message on Experience Farming
    When I first attempted the dragon, I went in with full diamond, enchanted, etc..

    I entered the end and didn't see a dragon. I knew I needed to knock out the torches on the towers, so I started with that. One tower was near the edge. The dragon knocked me off and I died. Bye bye armor set.

    I ended up just bringing about 5 sets of Iron armor, bucket of water, lots of arrows, and died 4x, but I managed to kill him.

    One thing that was a major help: I farmed enough Obsidian to make a elevated platform in the center of the end. That way endermen wouldn't bug me while I was slowly bringing the dragon health down. And.. the dragon couldn't eat Obsidian. At least, that is how it worked when I tried it a while back. I'm not sure if anything has changed.
    Posted in: Survival Mode
  • 0

    posted a message on Things you'd like to see in future updates
    I'd like to see some more quests, like the Enderdragon. But in addition to scaveging/exploring to complete the quest, maybe tie it to building some rather large structures to open a portal, or summon a demon, etc.. Big enough that it might be challenging for a few people working together.

    And this might be 'pie in the sky' and require a complete reworking of the game engine, but circular motion would be awesome. By that I mean, things like redstone pistons, but that turn in a circle. You could make windmills, maybe cars/tractors, you could have true castle draw bridges that fall down to cover a moat, etc..
    Posted in: Survival Mode
  • 0

    posted a message on Why...
    Quote from Happyinc

    Yeah, it's a problem. Back in the day, you were only a gamer if you played WoW, and now that makes you a geek or something.


    Man, I feel old. "Back in the day" for me, you were considered a gamer if you were doing something like beta testing EverChat...err.. I mean Everquest. Even older games, like Castle Wolfenstein, or even older than that, the term gamer wasn't really around. At least in my circles. Everquest was the first time I recall having to have web sites, calendars, coordinating between 40-50 people to get things done in the game. That sense of community really made the game. It was a game of 'ever' 'questing', nearly no end to what you could try to do.

    Minecraft has the same community feel, but in a completely different way. Endless possibilities, but entirely up to your imagination. Very little of it is driven by the imagination of the developers.
    Posted in: Survival Mode
  • 0

    posted a message on underwater dome help
    Quote from Bonjouro

    Do a celing above the higest sand wall, then place water on all the cases of the celling.



    Thanks for the help all. My underwater dome is complete. Here's a pic:

    http://jasonwhitener.com/minecraft/aquarium.png
    Posted in: Creative Mode
  • 0

    posted a message on underwater dome help
    Quote from IronwillNeo

    take a water bucket and get your vision to sea level and place, block by block, water using your water bucket but do it at the sea level (no need to rise pillars of water, but you need to place water adjacent to the top water, then you fill it back and water will fall to your dome, so no problem)


    Thanks everyone.
    Posted in: Creative Mode
  • 0

    posted a message on underwater dome help
    http://jasonwhitener.com/minecraft/ocean-dome.png

    I used sand to clear out a 50x50x50 space in the ocean. I then built a spherical dome of glass in the empty space. As I started to remove the walls of sand 'holding in' the ocean, (and I should have known this beforehand.....) I realized that the ocean wouldn't fill in the space between the walls and dome, but rather just waterfall down from the water source blocks at the 50x50 wall.

    What is the best way to salvage this situation? Right now I'm assuming I'll need to put a source water block in every single empty space between the wall and the dome (lame...), but that is probably faster than recreating the dome underwater.

    Crossing my fingers that someone has a better solution than 10,000 trips with my buckets to a water source hehe:)

    Thanks.
    Posted in: Creative Mode
  • To post a comment, please .