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    posted a message on 1.10 Water Flushing Mob Farm - vertical power pistons vs dispensers

    Thanks. I'll need to find some slime. And redstone blocks are new to me. I'll research them.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.10 Water Flushing Mob Farm - vertical power pistons vs dispensers

    I happen to have a ton of materials to build pistons (lots of iron) and none to build dispensers currently (zero strings/threads), so for me, pistons are "cheaper" in my current world at this time.


    "Um, have you checked the world download?"


    OK, I'll figure it out.


    "This download is currently unavailable"


    Well crud.


    I spent a couple hours last night looking through 'vertical power' videos and didn't find one that could explain how to stack 4 pistons around a water block or 4 dispensers in layers, and power all of them by one central clock. I'll keep looking.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.10 Water Flushing Mob Farm - vertical power pistons vs dispensers


    Can someone explain how the dispensers this person uses are powered from a single clock at the top of the farm? I can't wrap my head around the theory behind it. At about minute 11 he shows a couple layers of dispensers.


    I'd really like to adapt this farm to use pistons as water gates instead of dispensers for cost reasons in survival. I can drop a single water block in a square, and then position 4 pistons facing down around it to contain the water block, then power the 4 pistons to release the central water block and flush a whole floor of mobs off the sides. But I can't figure out a way to power layers of the 4 pistons in a single power chain. Possible?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Cannot connect to server on the same computer as client.

    Weird. I ran a brand new downloaded minecraft_server.1.8.8.exe from the command line. Well, I must have typo'd or something.


    As to the networking issue. That may have been caused by mismatched versions also? Minecraft 1.8 clients cannot connect to minecraft 1.6 servers?

    Posted in: Server Support and Administration
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    posted a message on Cannot connect to server on the same computer as client.

    I started a minecraft server by running minecraft_server.1.8.8.exe on a win 10 laptop. Seemed to start alright:


    [INFO] Starting minecraft server version 1.6.4
    [INFO] Loading properties
    [INFO] Default game type: SURVIVAL
    [INFO] Generating keypair
    [INFO] Starting Minecraft server on *:25565
    [INFO] Preparing level "world"
    [INFO] Preparing start region for level 0
    [INFO] Done (0.731s)! For help, type "help" or "?"

    I next fired up the minecraft client on the same computer. I can't see the server in the multiplayer list, nor can I directly connect by going to localhost:25565 or 127.0.0.1:25565.


    It has been a while since I launched a server to play with friends on a lan, and none of us were having any luck seeing each other. We each tried servers. No go. That is why I tried to launch a server and client on the same machine to rule out networking issues.


    Ideas?

    Posted in: Server Support and Administration
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    posted a message on Anvil disappeared?

    Oh, thanks for the info. I didn't even consider that an anvil had a limit to its uses. <=24 seems pretty low for a solid iron construction...:)

    Posted in: Discussion
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    posted a message on Anvil disappeared?

    I had an odd thing happen tonight. I was collecting experience at my mob farm in order to combine a regular bow with my enchanted bow to repair it.


    I put the enchanted bow (half durability left) in the first anvil slot and a regular new bow in the second slot. It cost 5 experience levels to combine them. When I left clicked the resulting combined bow, the anvil construction screen disappeared, the bow dropped off my mouse cursor and dropped to the floor, and the entire anvil disappeared!?


    I've combined tons of enchanted items before without problems. Can anyone think of something I may have done wrong? I don't want to start loosing 31 iron (anvil construction cost) every time I lose an anvil.

    Posted in: Discussion
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    posted a message on anvil combining enchantments

    Doh.

    Posted in: Survival Mode
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    posted a message on anvil combining enchantments

    I *think* I know how anvil enchantment combinations work, but I wanted to double check with the community.


    pickaxe 1: eff V, unbreaking III, fortune III

    pickaxe 2: unbreaking III, eff III


    I got the eff. V enchantment by combining two pickaxes with eff IV as their top/first enchantment. Since efficiency was now at level 5 (V), I wanted to try to bump the unbreaking enchantment to IV then V. However, attempting to anvil pickaxe 1+2 or 2+1 does not bump unbreaking to level IV. But I did notice that 2+1 moved the unbreaking III enchantment to the top slot of the resulting pickaxe. So... in order to raise the enchantment level of unbreaking on my pickaxe, I assume I need to combine 2+1 to move unbreaking to the top enchantment slot, then combine that result with another pickaxe that has unbreaking III (or better) as its first enchantment?


    Is that the most efficient method of raising enchantment levels with an anvil?

    Posted in: Survival Mode
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    posted a message on Vertical distance mob behavior

    Thanks for the info. I think I came across that wheel of madness farm a while back. It did seem like a lot of work, however, I do love to min/max:)


    Right now with two spawn floors over ocean, I get about 1 mob every 4 seconds. (hitting F3, I see the "E:" value start at around 10/90, and rise to around 60-70/90 in about 200 seconds).


    "Since mobs will still wander a bit when they first spawn"


    Hmm. 2 steps? 3 steps? I suppose for a passive farm, then you could build the spawns above 32 blocks away to have spawn blocks that are only 1-2 steps from a water channel. Instead of 8x8 pads, cutting out every other block (swiss cheese) so that upon spawn, a mob taking 1 step in any direction falls into water?.

    Posted in: Survival Mode
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    posted a message on Vertical distance mob behavior

    Hmm. I've seen mob farms with dozens of vertical floors. I assume then that mob farms that have spawning pads 32 blocks or higher from the player have to use an active mob 'pushing' tactic (pistons, timed water flows, etc..), to knock mobs off the pads. I may be remembering mob farm tutorials from early version of MC where you could have dozens of spawn floors 50+ blocks above you and the mobs would still move around and fall off by themselves.


    edit: So since the rules apply in 3 dimensions, the 'best' passive (no pistons, etc.) mob farm would be a sphere, centered on the player, with all spawn pads of the sphere being 24 to 32 blocks from the player, and then some sort of water channel/grinder system to hurt the mobs and bring them to the center of the sphere?

    Posted in: Survival Mode
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    posted a message on Vertical distance mob behavior

    http://i.stack.imgur.com/DiCYC.png


    I've built several mob farms that work fairly well. Usually following simple designs like 4 spawn pads, 8x8 in size, with a 2 wide, 2 deep, water channel in between each pad, leading to a center 4x4 drop hole. 24 blocks below that, I have a collection/kill point. Easy peasy.


    But I've never come across a discussion / article that describe mob behavior at various vertical distances. Is the 24 block range around a player also count above/below the player?


    In other words, if I built my collection point 4 blocks up, so that the spawn pad was only 20 blocks above me, would the pad above stop spawning mobs (I am now <24)?


    Or do we need to do some trig. to calculate the true distance from the player when the mob is horizontally X distance away and Z distance above/below (right triangle).

    Posted in: Survival Mode
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    posted a message on Mob spawn and movement distances, vertical distance

    I've built several mob farms that worked out fairly well. I normally build at ~200 height over ocean. I use 4 pads that are 8x8 size each, with a 2 block wide, 2 block deep, water channel in between each pad. The hole in the center 4x4. I then build a shaft 24'ish blocks below the hole as the collection/kill point.


    Reading tutorials I often come across diagrams like this: http://i.stack.imgur.com/DiCYC.png showing the spawn / movement ranges / despawn ranges of mobs around a player. But I've never seen a diagram or read a discussion about those distances vertically. For instance, <24, the range that mobs will supposedly not spawn around a player, is that 24 above a player as well? I assume so, since 24 blocks above me mobs are spawning.... so are they actually spawning 24 high and 1-8 blocks over, meaning the true distance from me is 24+ (solve the right triangle...8 squared plus 24 squared, square root of that, 25'ish:)), so it fits the rule in the image I linked to above?


    In other words, if I built my collection point ~4 blocks higher, would the spawn pads 20 blocks above me stop spawning?

    Posted in: Survival Mode
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    posted a message on TNT in water

    I posted too soon. I think I just figured it out. If I place the TNT above the flowing water, but then surround the tnt on all 4 sides with blocks, and light the top, it has no choice but to drop straight down into the water.


    Is that the only way the consistently get TNT to drop into a specific water block?

    Posted in: Survival Mode
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    posted a message on TNT in water

    In a prior survival map, I had a mob farm built up in the sky that used TNT dropped into a flowing water space to kill the mobs for experience.


    I can't seem to remember how I did it though. I keep blowing my mob farm up:) What I've tried that doesn't work, is a single wide, two block water channel. Over the flowing water, not the source block, I stick the tnt to a block 1 high above the water and to the side, so that the tnt is hanging above the flowing water.


    I light the tnt. It drops down, but doesn't drop directly into the water below it. It seems to jump a bit to the side and rests on top of the blocks containing the water. I tried a 4x4 area of water, with two source blocks flowing in one direction. In that test, the TNT did have enough room to drop into the water and explode without hurting the surrounding blocks. But I don't recall having to use 4x4 water area last time.


    So, did TNT behavior change or am I not recalling how to use TNT in water correctly?

    Posted in: Survival Mode
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