Limestone is a block that spawns like Diorite, Andesite, and Granite in Jungles, Roofed Forests, Mega Taigas, and Snowy Taigas and Extreme Hills. It has an appearance like stone but a lighter color and more limeish-peachish. It's breaking time is 10% faster than stone.
Another way to get Limestone will be by putting one stone and one iron ore/nether quartz ore in a crafting table.
With limestone you can create Limestone Slabs, Limestone Bricks, Polished Limestone, and Flower Vases.
Limestone Slabs - It looks like stone slabs but is the same color as Limestone. Crafted like any other slab but instead using Limestone.
Limestone Stairs - Looks like limestone slabs but stair version. Crafted like normal stairs.
Limestone Bricks - Limestone bricks are like Polished Andesite but instead in the color of Limestone. Has a pattern like Dark Prismarine/Prismarine Bricks.
You craft it by putting 2 Slabs in a crafting table.
Polished Limestone - It looks like Polished Andesite but in Limstone Color. Crafted by making a 2x2 square of Limestone.
Flower Vase - A flower vase is like a flower pot but taller, wider and in the color of Polished Limestone. It can have 3 flowers in it. Crafted by doing this in a crafting table (Grass Block is GB, PB is Polished Limestone)
PL -- PL
PL GB PL
-- PL --
When you click the vase it opens a tab with 3 slots and a 'done' button. Place one flower in each slot and when you are done, click the done button.
Marble
(Colour) Peach Quartz with occasional blobs of light grey
(How to Make) Smelt Polished Limestone to get one Marble Shard. Then put the 9 marble shards in the crafting table to get 5 marble.
(Things you make do with Marble)
•Striped Marble - Marble with Horizontal Stripes of Light Grey
Recipe: M M M
M PQ M. = 8 Striped
M MM
Pq is Pillar Quartz.
•Cracked Marble - Marble with cracks like Cracked Stone Bricks (haha kind of self-explanatory)
M M M
M CSB M = 8 Cracked
M M M
Csb is Cracked Stone Brick
•Rosy Marble - Marble but with smudges and streaks of pink
M M M
M PG M = 8 Rosy
M M M
Pg is Polished Granite
Scoria (Added April 17,2015)
Scoria is another type of rock. Irl, it is an igneous rock which is why I decided to place it in the Nether.
Colour- the texture looks like endstone but it is grayish-blackish with occasional red dots around it.
How to Obtain- Will spawn in the Nether randomly in veins of 12-44.
--Scoria's uses
•If you smelt Scoria you wil get a redstone pile
When you put 6 Redstone Piles in a Crafting Table you will get one Redstone Dust
•Scorched Slab - Put 3 scoria in a workbench to create a Scorched Slab.
color: It looks like a Stone Slab but it is dark grey in colour and has a red border around it
Thanks for reading my suggestion! Please suggest/comment what could be better and tell me what you liked! I'm really sorry that there isnt any art. Im not good at making textures and stuff
Beautiful Changelog of 2015
V1 - added Limestone (added Feb.15)
V2 - added Marble (added Apr.6)
V3 - added Scoria (added Apr. 17)
V3.5 - added uses for Scoria (Apr. 26)
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This thread is about reworking gear in Minecraft. This will separate gear into two different categories. Base and special gear. All gear currently in the game except for chainmail will be base gear. Base gear is simply the gear with nothing special to it, it is just tough. Special gear usually grants you special abilities. Chainmail is special because you can only get it from villagers. Here are some of the new special gear:
1. Glowstone Armor: This armor is the same strength as diamond armor but has durability in-between iron and diamond. It is crafted with 8 glowstone blocks around a piece of diamond armor. It is repaired using diamonds. A full set of glowstone armor gives you an infinite night vision effect.
2. Emerald Gear (I will remove it if a lot of people request it, but note that I did give it unique abilities): Emerald gear is crafted like any gear, but with emeralds. It is in-between iron and diamond in strength (which it would be in real life, too). A full set of emerald armor grants you a level 1 health boost effect when within 8 blocks of a villager. Emerald pickaxes get you more experience orbs from ore. Emerald axes have a 50% chance to give you an extra log when you break a log that was naturally generated only. Same for emerald shovels, except it instead for dirt, sand, etc. Emerald swords get you more experience from slaying mobs. Emerald hoes have a 5% chance to plant a seed when you till dirt. There is a 55% chance this will be wheat, a 30% chance it will be a potato, and a 15% chance it will be a carrot. The use for emerald hoes was suggested by Ivya.
3. Prismarine Tools: Prismarine tools are the same strength as stone and have the same durability. Prismarine tools mine as fast as golden tools do, but only when underwater. Prismarine hoes create wet farmland instead of normal farmland. Prismarine swords do slightly more damage than a diamond sword when in ocean and river biomes only. It doesn't matter if you're on land in that biome, you just have to be in that biome. They're crafted with prismarine shards.
4. Ceramic Armor: Ceramic armor is crafted with some new materials. By putting 6 hardened clay in the shape of a door, you get 2 ceramic plates. If you put 8 ceramic plates around leather armor, you get ceramic armor. Ceramic armor has the same stats as chainmail armor except you take as much damage from explosions as you would in full diamond armor. Ceramic armor is dyeable in the same fashion leather is.
5. Bedrock Sword: You can only access the amazing bedrock sword in creative mode or with cheats. The bedrock sword does 1 million damage (exactly 1 million) and has infinite durability. It is very helpful when you want to kill the Ender Dragon or another mob with lots of health.
6. Golden Bow: By surrounding a bow with 4 gold blocks, you get a golden bow. The golden bow does slightly more damage than a normal bow and you can draw the string of the bow quicker.Simply an upgrade of the bow, which I don't really want to add.7. Glass Armor: Glass armor is made with glass, not glass panes. The same strength, durability, and enchantability gold has. It is almost completely invisible. This makes it very useful when you have the invisibility effect as it is very hard to tell a player is wearing it.
8. Slime Armor: Cover yourself completely with armor made of slimeballs and you can climb up walls like a spider! This armor is in-between leather and ceramic/chainmail in strength.
9. Redstone Armor: Redstone armor is the same strength as iron. It is crafted by surrounding a piece of iron gear with 8 redstone dust. When nearby redstone wiring with this armor on, you send out a redstone signal. The more of the set you have on, the better the signal.
More gear will be added as time goes by. Feedback is appreciated.
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Mobs:
Ghost - The ghost is a new mob. It looks a lot like the default character skin, Steve, but it is transparent and has a white tint. If you are on fast instead of fancy graphics, the ghost will not be see-through. Ghosts are passive mobs. They don't even run away when attacked. They instead make the spawn rate of monsters a lot higher in a 20 block radius. The spawn rate goes back to normal when killed. Ghosts can even make monsters in areas that are lit up. However, Ghosts can only actually spawn in darkness. Ghosts float slightly above the ground, but they cannot actually fly around. They are a bit more rare than an enderman is, but they spawn slightly more frequently in abandoned mineshafts. Ghosts have 20 health (10 hearts), just like the player. They rarely drop a soul when killed. Ghosts can spawn on Peaceful, but they do nothing on peaceful difficulty.
Nether Beetle - The nether beetle is not actually a beetle at all. It looks like a red endermite except with two small, black eyes. It is a parasite. Rarely, zombie pigmen have the parasite on them and that makes them attack the player. If the player attacks back, nearby zombie pigmen that don't have the parasite will attack the player. When a zombie pigmen that had the parasite on them is killed, a nether beetle spawns on the ground. It will try to find a new zombie pigman host and it does NOT attack the player by itself. A nether beetle has 4 health (2 hearts). They drop 0-1 nether beetles. Nether beetles cannot spawn on peaceful.
Rat - Rats are new mobs that spawn near cakes and chests that have food in them. Rats will eat food out of chests and consume cakes. One rat will only consume two pieces of food or one slice of cake at a time. After about 2 minutes, it can eat more. Rats are more likely to spawn where rats are already at. Rats are passive and will run away when attacked. Now, rats cannot spawn in a 20 block radius of a cat unless there are already rats in the area. Cats will kill rats without even being told to by their owner. Dogs will only kill rats if told to. Rats will run away from cats, just like creepers do. Rats have 4 health (2 hearts). They rarely drop a rat tail when killed. Rats cannot spawn on peaceful.Firebright Creeper - This new species of creeper is only found in the nether. It is red and does not do any damage when it explodes. Instead, it gives blindness for 5 seconds to players within a 5 block radius. This is because its explosion gives off so much light, it temporarily blinds the player. However, it can explode as many times as it wants to without dying. To keep this from being super overpowered, it has a 2 second cool-down before it can explode again. Firebright creepers can spawn anywhere within the nether. They are about as common as an enderman is in the overworld, a little bit more common. They have 20 health (10 hearts). They drop 0-2 glowstone dust. They do come in a charged form, but you cannot find it without cheating. The charged firebright creeper is exactly like the normal firebright creeper, except it has no cool-down. The charged version could be useful for map makers. This mob does not spawn on peaceful difficulty.
Morpher - Morphers are horrible creatures that spawn rarely in the Overworld. They will shapeshift into any nearby creature and act like this creature. When a player gets close, they will attack them like a zombie would. However, they are the speed of a player sprinting when they attack. They spawn like normal monsters do, in darkness. Morphers have the same amount of health as the mob they shapeshift into. They cannot shapeshift into the Ender Dragon or Wither without using cheats. They rarely drop a morpher heart.
Vampire - Vampires are rare creatures found in the Overworld, but are normally in small groups. They can only be damaged by fire, lava, and wooden tools. Vampires walk normally, but will chase the player if they start to run. When walking, they're slightly faster than a player walking. If chasing, they're slightly faster than a player sprint jumping. Vampires can spawn with different skins, armor, and weapons. Vampires burn in daylight unless wearing a helmet. They do attack villagers, but they can't break down nor open doors (because Vampires can't enter houses). Villagers spawn as villager vampires when killed by a vampire, which is simply a vampire with a villager robe and villager face. Similar to zombies, there are baby vampires (baby vampires do burn, though). Vampires drop 0-3 redstone dust and rarely a vampire's fang. If a vampire dies on fire, a vampire cannot drop redstone or a fang but will drop 0-3 ash. They have 15 hearts (30 health) and do not spawn on Peaceful.
Items:
Rat Tail - Rat tails are a rare drop from rats. They can be brewed into an awkward potion to give you a potion of nausea.Potion of Blindness - You create these potions by brewing a dead nether beetle into an awkward potion.
Dead Nether Beetle - Dead nether beetles are a new drop from nether beetles. They can be brewed into an awkward potion to give you a potion of blindness.
Soul - Souls are a rare drop from ghosts. 8 souls can be crafted with a gold ingot to give you a soul-infused gold ingot. This ingot is a dark blue color.
Soul-Infused Gold Ingot - The soul-infused gold ingot can be used to make soul-infused gold tools, weapons, and armor. However, this gear is unique. It acts exactly like normal gold gear, but it slowly regains durability over time. So you can get really good enchantments on this gear easier than on diamond gear and it will never break if you are careful.
Infused Tools, Weapons, and Armor - They work exactly like gold gear, but slowly regain durability over time.
Morpher Heart - Morpher hearts can be brewed into an awkward potion to create a potion of health boost.
Potion of Health Boost - You can create this potion by brewing a morpher heart into an awkward potion.
Ash - Used to make a morpher block and ashwart.
Ashwart - Awkward potions are now brewed using this material instead of nether wart. Crafted with 1 ash and 1 nether wart.
Vampire's Fang - Has no use at the moment. Any idea for what kind of use I can give it?
Salt: Can be crafted with any type of cooked meat or baked potatoes to increase the saturation and increase the hunger by 1 point. Salt can also be placed like redstone dust. Undead mobs (zombie, vampire, skeleton, zombie pigman, cannot and will not walk on salt.
Blocks:
Zombie Pigman Head - Zombie pigmen now rarely drop their head. They drop their head as rarely as a wither skeleton drops its skull. Their head can be placed like a normal head or worn as a helmet. When worn as a helmet, it makes nearby nether beetles come to you, thinking you'll be a good host. After 2 seconds, they'll realize you are a human and run away, looking for a new host.
Morph Block - The morph block gets the texture of the block to the right or left of it, it chooses a random side. It is crafted with 1 lapis lazuli, 1 ash, and 1 morpher heart. You get 12 morph blocks. This can be useful if you ran out of some material you are using to build your house but have some lapis lazuli, ash, and morpher hearts. When held in your hand, it is a blank, white block.
Block of Soul-Infused Gold - A blue gold block. Made with 9 soul-infused gold ingots, like a normal ore block. It has a shimmering effect too, similar to the enchantment effect on a sword, pickaxe, etc.
Infused Anvil: Made like a normal anvil, except with soul-infused gold blocks where you'd put iron blocks and soul-infused gold ingots where you'd put iron ingots. This anvil does break like a normal anvil except MUCH faster, but it will slowly fix itself if you don't use it for a while. It looks like a normal anvil, except blue.
Salt Ore: A new ore, about as common as coal. It can be mined with any pickaxe. It drops 2-4 salt.
Changed Mechanics:
Blindness - Blindness now makes mobs sometimes not notice cliffs and makes their range in which they can see you smaller. This is so there is a reason to make potions of blindness in both singleplayer and multiplayer.
Jockeys - There is now a new jockey that can spawn. This is the creeper jockey. It is a skeleton riding a creeper.Tree Growth - When you grow a tree, it has a 15% chance to grow into a dead tree. Dead trees look like the large oak trees but without any leaves. The tree is also made out of the wood that corresponds to the sapling you planted.Rust - Iron and chainmail armor loses 10 durability every 5 seconds you're in water, because it rusts. This gives you a reason to choose to get leather armor instead of iron armor at the start of the game.
Hungry Zombies - The undead are invading! Zombies and zombie pigmen will now devour pigs, cows, chickens, sheep, and rabbits! They will not kill killer rabbits and they will not turn animals into undead creatures.
Smarter Witches - Witches can now open wooden doors.
Make sure to leave feedback! Feel free to ask any questions you may have or to leave any suggestions you have!
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Other skills that could be helpful:
Some plugins you have created (provide a link to a website with some info on it):
Contact Info (Steam preferred, not needed but increases chances significantly):
Why you want to be a plugin developer:
Extra (optional, but will increase your chances):
If the staff and I decide your application is great, I will send you a private message asking you some more questions such as your age. If you want more information about the server before you apply, the staff will periodically post on the thread and talk a little about the server. Please do not lie on your application. Good luck!
Images of the Server (more coming soon):
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Full support.
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If you notice in Minecraft, Jeb and Dinnerbone try to use a different color for every ore they add. One color they haven't used is purple. So why not add amethyst to the game? There is no reason not to! So let's learn some more info about what this ore would be like.
Amethyst is in between gold and diamond in rarity and spawns in both the Overworld and Nether. Amethyst can only be mined with an iron pickaxe or diamond pickaxe. Amethyst has many magical properties about it. When I imagine it, I either imagine the purple ruby texture or the texture of zanite from the Aether mod. One thing you can do with amethyst is make an ability altar. The ability altar is crafted with 2 blaze rods on the bottom row on the right and left slots, 3 gold ingots in the middle row, 1 enchanted book with any enchantment in the top middle slot, and 2 amethyst beside the enchanted book. It would look kind of like a golden table combined with an enchantment table that has amethyst instead of diamonds when placed. It can be used to unlock the special properties some materials have, but it costs experience and nether quartz. It costs 1-5 amethyst and 1-5 lapis lazuli depending on the item. If the ability is very expensive, it may cost a diamond. Some items cannot be used on the ability altar. Now, what is the whole point of this ability altar? Well, the items that now have abilities can be added to either a tool, weapon, a piece of armor, and more to give it that ability using an anvil. An item that has its abilities unlocked will have a golden version of the enchantment effect. Items that have an ability added also will have the golden effect. Items that have both enchantments and abilities will have a red version of the enchantment effect. Like an enchantment is shown when looking at the item's description, it shows a list of the items that have been added to it. Let's take a look at the some of the things you can do with this ability altar.
2. Any Color of Wool: Because wool is nice and fluffy, it can be added to boots that have feather falling 4 only to make the boots negate all fall damage. This means you can't take any fall damage at all with the boots on. However, the boots do take durability damage every time you fall. They take more durability damage the higher the drop. Costs 4 amethyst, 4 lapis lazuli, and 1 diamond.
3. Golden Carrot: Because golden carrots can be used in potions of night vision, they can be added to beds to let you sleep during both the day and night. Costs 2 amethyst and 2 lapis lazuli.
4. Slime Block: This had a totally different effect, but I replaced it with an idea by Unclevertitle. This will cost 5 amethyst, 5 lapis lazuli, and 1 diamond. Here it is:
Here's a crazy idea. What if when applied to armor it mirrored knockback? Sort of an "I am rubber and you are glue" scenario, since slime blocks are used as both rubber (bouncing entities, tossing entities with a) AND glue (sticking blocks together when pushed by pistons). It can effectively shift the balance of knockback. Level 1: 1/4 knockback reduction, 1/4 of knockback is returned to the attacker. Level 2: 1/2 knockback reduction, 1/2 of knockback is returned to the attacker. Level 3: Knockback is eliminated and entirely returned to the attacker. The exclusion is with projectiles. Since an arrow is not tied to the attacker it shouldn't knock the attacker back when the arrow hits its target entity. Instead it should deflect projectiles. Level 1: 1/4 knockback reduction, deflected at 1/4 the speed/power. Level 2: 1/2 knockback reduction, delfected at 1/2 the speed/power. Level 3: Knockback is eliminated and the projectile is deflected at full speed/power. Projectiles that explode are excluded from deflection, (Ghast fireballs must be deflected with a well timed attack). Projectiles that break (snowballs, chicken eggs, enderpearls) do not break upon hitting a player/entity with this effect on his armor. Projectiles should be deflected at an appropriate angle depending on the angle of striking the player. Rather than factor complex 3d geometry vs the flat surface of the player's hitbox, let's instead say that it's essentially back towards the attacker horizontally, but gravity and vertical angle is still in effect. So a skeleton aiming from above a player will have his arrow deflected towards the ground. Similarly to a snow golem throwing a snowball from a vantage point diagonally below the player will have his projectile deflected upwards at an appropriate angle (unless it is directly beneath a player). The one thing this doesn't reflect/reduce, is damage and status effects.
5. Block of Redstone: Because redstone blocks gives off power signals, this can be added to bows. The arrows make the block it lands on send out a redstone signal as good as a block of redstone. However, the block stops sending out a signal once the arrow despawns or is picked up. If the block is touching powered redstone, it turns that redstone offline. Costs 1 amethyst and 1 lapis lazuli.
6. Amethyst: Because amethyst has weird magical properties to it, it can be added to armor, weapons, or tools to give it a random enchantment at any level you can get without cheats. The enchantment will be an enchantment you can get on that piece of gear via enchantment table. Costs 4 amethyst and 4 lapis lazuli.
7. Nether Star: Because the Wither drops a nether star, it can be added to a bow to make it shoot wither skulls. However, each shot uses up 3 of the bow's uses. The wither skulls are only as strong as a normal arrow, besides the wither effect. The power enchantment does make the wither skulls stronger, though. The wither skulls do NOT destroy terrain. Costs 5 amethyst, 5 lapis lazuli, and 1 diamond.
8. Leather: Because leather armor can be dyed, it can be added to any piece of armor to make it dyeable like leather armor. You'll still be able to see parts of the armor not dyed, like with leather armor. However, this is not the case with golden armor. For golden armor, it fully dyes the armor. Costs 1 amethyst and 1 lapis lazuli.
9. Lever: Because levers can turn things on and off, it can be added to a bow that has a nether star added to it only. This makes it so you can switch between shooting arrows and wither skulls by clicking V. Costs 4 amethyst, 4 lapis lazuli, and 1 diamond.
10. Pumpkin: Because pumpkins can be worn to let you stare at endermen, you can add it to a helmet to let you stare at endermen without having a pumpkin block your view. Costs 3 amethyst and 3 lapis lazuli.
11. Anvil: Because anvils can crush enemies when they fall, you can add an anvil to boots so that you have a stomp ability. You damage enemies for 1-2 hearts when falling on them. Great for PVP and confusing enemy players. Costs 5 amethyst, 5 lapis lazuli, and 1 diamond.
12. Diamond: Because diamonds make the best sword in the game, you can add a diamond to a sword so you can get a critical hit randomly with it. Costs 5 amethyst and 5 lapis lazuli.
13. Feather: Because feathers are light, you can add them to axes to make the axe throwable. Axes do the same amount of damage their sword counterpart does when thrown. However, you do have to pick them up after throwing them. Costs 4 amethyst and 4 lapis lazuli.
14. Block of Emerald: Because villagers love emeralds, you can add an emerald block to an emerald. This will make nearby villagers follow you when you hold it. Costs 2 amethyst and 2 lapis lazuli.
15. Lapis Lazuli: Because lapis is used in enchanting, you can add it to a glass bottle to turn it into a WHOLE new block which will be explained later. Costs 4 amethyst and 4 lapis lazuli.
16. Cooked Porkchop: Because porkchops heal a lot of hunger, you can add it to any piece of armor to make you lose hunger more slowly. When you only have 1-3 pieces of armor with this effect on it, you don't gain any abilities. Costs 4 amethyst and 4 lapis lazuli; 16 amethyst and 16 lapis lazuli for a full set of armor with this ability. getfugu came up with an idea for how this should work, which will I put here: I actually really like this one, but instead of losing hunger twice as fast, a full set should change your saturation/food depreciation back to pre-1.7 before food only lasted half a hunger bar and then fell out like miley cyrus's tongue. If you don't know what I mean by this, before 1.7 food would depreciate half a hunger bar at a time, at a rate set by your most recently eaten food item. So, if you ate a steak, each half-hunger bar went away pretty slowly (As opposed to 1.7, where the first half-hunger bar takes a while to go away, then the rest disappears like Malaysian Airlines stock value) . That's what a full set of armor should do.
17. Obsidian: Because obsidian takes a long time to mine, it can be added to weapons, tools, and armor to give it 100 extra durability. This does help make gold gear useful, as gold can get better enchantments easier. Costs 4 amethyst, 4 lapis lazuli, and 1 diamond.
18. Block of Gold: Because gold has a very high enchantability, you can add it to any tool, weapon, or piece of armor to make it have 5 more enchantability points. Costs 4 amethyst and 4 lapis lazuli.
19. Slimeball: Because slime is sticky, you can add it to a bow to make it so the bow's arrows have a 25% to give the target slowness 2 for 3 seconds. Costs 5 amethyst, 5 lapis lazuli, and 1 diamond.
This new block you get by adding lapis lazuli to a glass bottle is an experience jar (name by getfugu). You can store up to 15 levels in one experience jar. You cannot make double experience jars like how you make double chests. Players CAN steal the XP from your experience jars. Like how there is an ender chest, there is an ender experience jar. It works exactly like an ender chest, but stores up to 15 levels of XP instead. The ender experience jar is crafted with one experience jar in the middle, 4 eyes of ender around it, and 4 amethyst in the corners. The experience jar looks like a 3D bottle'o'enchanting. The ender experience jar will look the same except the liquid/experience/whatever you wanna call it is purple. If someone could give me an idea for what it should like, it'd be greatly appreciated.
There is yet another utility block that amethyst is used to make. This is the soul infuser. This block is created with 1 block of diamond in the middle, 4 blocks of amethyst around it, and 4 dark prismarine in the corners. The GUI of the soul infuser looks a lot like the GUI of the furnace. In the fuel slot, you put gold nuggets. Now instead of one input slot, there are two right beside each other. In input slot A, you put an egg. In input slot B, you put a mob drop that represents the mob. In the output slot, you get a spawn egg for that mob. I'll make a list of what mob drop it uses for each mob. It does not work on some mobs, such as animals that you can breed. Here's the list:
2. Spider: String
3. Skeleton: Bone
4. Creeper: Gunpowder
5. Enderman: Ender Pearl
6. Silverfish: Silverfish Tail (a new drop from Silverfish and can be brewed to make a potion of haste; it can be brewed with a fermented spider eye to make a potion of fatigue)
7. Endermite: Endermite Eye (a new drop from Endermites and can be used instead of an ender pearl to make an eye of ender)
8. Slime: Slimeball
9. Villager: Villager's Nose (a new drop from Villagers that does nothing)
10. Witch: Witch's Nose (a new drop from Witches that can be used to brew a potion of reaching, it is kinda obvious what it does)
11. Cave Spider: Cave Spider Eye (new drop from Cave Spiders, acts like a normal spider eye when eaten and can be used in the same recipes)
12. Zombie Pigman: Rotten Porkchop (new drop from Zombie Pigmen, acts like rotten flesh when eaten)
13. Ghast: Ghast Tear
14. Blaze: Blaze Rod
15. Magma Cube: Magma Cream
16. Guardian: Prismarine Shard
There are new weapons and tools added that are made with amethyst. No, not amethyst swords or amethyst pickaxes. There is a basic staff you create in the shape of a shovel with amethyst as the material and blaze rods instead of sticks. This staff does nothing, but it can be used to make staves that have special abilities. They won't replace bows and arrows, either. To craft a staff, you surround the basic staff with the material that corresponds to it. Here are the staves:
2. Staff of Power: The staff of power can be crafted with 8 emeralds around a basic staff, because of the phrase "money is power". This staff will give you 8 absorption health (4 absorption hearts) for 20 seconds. It has 35 uses and a 45 second cool-down.
3. Staff of Ender: The staff of ender can be crafted with 8 eyes of ender around a basic staff, it is pretty self explanatory why. The staff of ender does NOT shoot out ender pearls, like one would expect. It shoots out eyes of ender. However, they point to the nearest player besides the person using the staff of ender. The eyes of ender always break, unlike eyes of ender that you throw. It has 45 uses and no cool-down.
4. Staff of Storage: The staff of storage can be crafted with 8 chests around a basic staff, because chests can store things. The staff opens up a small chest GUI when clicked on. It acts a lot like a backpack from the backpack mod. If someone kills you and takes it, they can open it and take your stuff out of it. It has infinite uses and no cool-down.
5. Staff of Glass: The staff of glass can be crafted with 8 glass around a basic staff, it is pretty obvious why. This staff brings you down to 5 hearts and you can't regain the 5 hearts you lost. However, you get a strength 2 effect for 30 seconds and a speed 2 effect for 30 seconds. You regain the 5 hearts once you lose the effects. This staff has 3 uses and a 120 second cool-down.
6. Staff of The Nether: The staff of the Nether can be crafted with 8 magma cream around a basic staff, because magma cubes are from the Nether and aren't too common. The staff of the Nether can be clicked on to make you take less damage from nether mobs and do more damage to nether mobs. However, it gives you mining fatigue 3 forever (this makes it so you can't break any blocks). You can click on the staff to remove all three effects. It has 60 uses and a 20 second cool-down. It does have a cool-down when you click on the staff to give you the effects and when you click the staff to remove the effects. It also does lose one durability when you click it to turn it on and off.
Amethyst now has a new use that adds tons of customization to our weapons. Introducing the weapon forger. To craft it, put 5 cobblestone in the shape of a boat at the bottom of the crafting table, 1 amethyst in the middle slot of the middle row, and 3 iron ingots above that. The weapon forger has a blade slot, hilt slot, dye slot, gem slot, sword slot, and output slot. In the blade slot, you put the material you want the blade made out of. In the hilt slot, you put the material you want the hilt to be made out of. In the dye slot (optional), you can put a dye to color the hilt. In the gem slot (optional), you can put a gem to put on your hilt. In the sword slot, you put the sword you want your custom sword to have the stats of. The output slot is where your custom sword goes. As you add things to your sword, the output slot updates depending on the materials you added to it. You click on the output slot to craft the sword. The sword can have a blade made out of wood, stone, iron, gold, diamond, emerald, redstone block, lapis lazuli, amethyst, morganite (see my signature), nether copper (search nether copper on MC Forums, there is currently no banner for it), obsidian, glowstone, and netherrack. The hilt can be made out of bone or sticks (both can be dyed via dye slot). In the gem slot, you can put diamond, emerald, redstone block, lapis lazuli, amethyst, morganite, nether quartz, glowstone, and obsidian.
More abilities, staves, and utility blocks will be added soon....
Make sure to leave feedback! Feel free to leave suggestions and to ask any questions you have! I will be adding more uses to amethyst as time goes by.
Images (sorry for size, it is not letting me change the size):
Concept image of the ore by pufflefunnyface.
Another concept image of the ore by pufflefunnyface. This one depicts how it would spawn in The Nether.
This concept image by pufflefunnyface depicts how the Amethyst item itself would look.
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I did not make the picture used in this banner. I got it off Google Images.
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Just a simple idea, but you should rename clam stew to clam chowder. Clam chowder is a real soup that I enjoy a lot that has clams and potatoes in it.
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...You need to add...
...
...Blobfish!
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You, my friend, know the truth of Xolova.
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jk
You made a thread that is completely unoriginal. Make your threads have originality and don't make them so vague.
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I always love when dungeons are added to Minecraft. I get super excited whenever I find a dungeon, whether it is the plain normal dungeon or a jungle temple. As you can imagine, I was very happy when ocean monuments were added. I know many others were, too. Something I think would be amazing in Minecraft (especially since we have so many new biomes) would be a dungeon update. Here's what I'd put in it:
1. Mesa Outpost: Mesa outposts are very tiny villages. They have the main base, a storage room, a small carrot farm, a small pig, and a horse pen (it only has one horse). The main base actually looks smaller than the storage room from the outside. The main base has stairs that go down into large living quarters that also has a cell in it for its one prisoner. Connected to the main base is a small dungeon filled with monsters. There are tons of loot, animals (which are pretty rare in mesas), tons of different building blocks, and enemies. The small dungeon has zombies, skeletons, silverfish, and cave spiders. Everywhere else has crazed villagers. These villagers are aggressive and do have different professions (but there is no effect, just for looks), arms at their side, weapons (they always have either a stone axe, stone sword, iron axe, iron sword, or diamond sword), armor (pretty rarely; can only be chainmail or iron helmets), and red eyes. You cannot trade with them. There are only about 10 when the village starts but doors cause them to breed. Zombies will attack them and turn them into zombie villagers, but they will fight back if a zombie attacks them. They have 10 hearts (20 health) and drop nothing. Remember when I mentioned the prisoner? The prisoner is a new villager profession. This villager has an orange robe and special trades. The trades are:
2. Warlock's Tower: A small tower found in The Nether made out of various quartz blocks. It is filled with witches. On the top floor is a mini-boss, the Nether Warlock. The Nether Warlock is a big witch with a red robe. It is immune to fire and all negative potion effects. It has 50 hearts (100 health). It drops 64 scorching blaze powder. Scorching blaze powder can be clicked on to be consumed and have a blaze fireball thrown. Scorching blaze powder looks like red blaze powder and can only be stacked up to 16. It also drops 2 special potions called warlock's concoction (idea by Kholdstare). It gives you speed 3 and jump boost 3 for 8 minutes. Its texture switches between swiftness and jump boost slowly, giving it a very cool look. You can brew gunpowder into it to turn into a potion called a warlock's explosive concoction. It is just a splash version of it. Here is it's attacking style (copied and pasted from an idea from Kholdstare, full credit to him):
"I'd personally rather redesign him so that he (she? it?) fights more like a blaze with more mobility. Instead of what it currently does, it should make use of speed and jump boost potions to leap around the room to dodge your attacks. Each time it leaps, it'll quickly shoot a stream of blaze fireballs (about 6 fireballs in half a second) at your position, and as it takes more damage it'll widen the cone in which it shoots fireballs so it ignites a larger portion of the battlefield. On Normal and Hard, it'll also use ghast fireballs to attack (preferring to use them if you are on fire), and on Hard it'll use them exclusively if you have Fire Resistance active. Occasionally, it'll shoot a large amount of fireballs in the area directly in front of it (effectively creating a wall of fire) and will use the opportunity to either drink a Regeneration II potion or a unique potion that refreshes its Jump Boost and Speed. It'll drink both, if you let it. It'll always do this if its timer on Jump Boost or Speed is running low, and on Normal and especially Hard it'll also do it if its health gets too low. Unlike regular witches, hitting it while it drinks a Regeneration potion will stop it from drinking it (and also produce the sound of a splash potion breaking and a few pinkish particles); this does not happen with the Jump Boost/Speed potion."
3. Endermite Nest: A small cave made out of endstone that has multiple endermite spawners. It is found in The Overworld, underground. There is one chest.
More dungeons and pictures will be added soon. Feedback is appreciated.