• 1

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from BLUELightning27 »
    I did. The main post does not mention either how the nether will be affected, or how coordinates will be affected. Maybe you're the one who should be reading it?
    It doesn't address the Nether explicitly but drawing a conclusion from the following:
    Quote from Calacbolg »
    Changes to terrain, ores, etcetera: Terrain:
    By default, nothing will change. Small bits of terrain generation code need to be reconfigured to work properly with Cubic Chunks.

    Biomes:
    By default, nothing will change.

    Ore generation:
    By default, nothing will change.

    Structures:
    By default, nothing will change.

    The Void:
    After conversion to Cubic Chunks, the void and bedrock layer will still exist and generate as they always have. However, the void(Not the bedrock layer!) will not exist as a hard limit and is able to be moved, but not removed, by editing an associated NBT data tag inside a world's level.dat. This feature, that allows for increasing the maximum depth, is intentionally disabled without external programs, to prevent terrain change of any sort. It is intended to be used by experienced mapmakers and world generation mods only.

    Superflat settings:
    Existing superflat worlds will not change. However, new superflat worlds will gain a new decoration parameter, 'void'. Inclusion of this parameter will cause the void to form below the lowest defined layer. Exclusion of it will cause all layers below the lowest defined layer to copy the settings of that layer.

    The key phrase here being "By Default, nothing will change." Changing the how chunks are divided up, stored, and accesses doesn't necessarily change anything about how terrain will generate and appear. In other words natural landscape generated by Minecraft code remains unchanged. Mountains don't get any taller, oceans don't get any deeper etc.

    Logically this would imply that the Nether would remain the same with bedrock above and below and the void below the lower bedrock. Likewise with coordinates, they'd remain the familiar Cartesian x, y, and z, values we're used to, ores generating at the same depths, sea level remaining at 62, etc.

    It becomes possible to move some of these things either through some minor configuration settings, mods, or updates from Mojang, heck it suddenly becomes possible for the Nether to have the same vertical distance compression as it does horizontal, allowing for ridiculous portal traps and portals generated really high in the air in the overworld, but by default this will not be the case.
    Posted in: Suggestions
  • 1

    posted a message on The Detailed Crossbow- Not one of those "gooby crossbw pls" threads.
    A repeatably spamamble bow? No support.

    Agreed. Maybe could be some limit on the rate of fire?
    Posted in: Suggestions
  • 5

    posted a message on Enslaved Villagers
    First of all, the concept is morally repugnant for a game which is mostly otherwise child friendly. So already, no support.

    Second, I'm nitpicking here but this has become a pet peeve of mine among Minecraft suggestions so bear with me.

    The crafting recipe is stupid. "Filling a crafting table with leather" creates a whip? Come on, how does that even make sense?

    Now don't throw the tired old "Minecraft is a game it doesn't have to be realistic" nonsense at me. I'm not talking about realism, I'm talking about internal consistency. And Minecraft is internally consistent. It's part of what makes it a good game.

    There's a consistency in how crafting works, recipes tend to have a logic to them. Most of the time a crafting recipe resembles what the resulting object will be or logically how it would function. The recipe for a pickaxe looks kinda like a pickaxe same with swords and other tools, the armor pieces, boats, etc. The recipes for different tiers of tools or armor are the same shape but made of different materials. The recipe for a chest is literally wood in a box shape to make a wooden box. A bucket recipe looks like it could hold water. A boat recipe looks like it could float. A block of iron is a lot of iron bars in a square shape. I'm sure people can find the occasional exception here but by and large crafting makes sense. It may not hold to real life logic all the time, but it certainly holds to Minecraft logic.

    Now, based on Minecraft logic "filling a crafting table with leather" the player would expect to be crafting a leather block, or perhaps a leather sheet or something. Whip does not come to mind. Now you could stretch the idea and say that it's a coil of leather, or a line that bends back on itself, but it will always just look like a weird lump of leather in a crafting table based on the limitation of the crafting table.

    A much more logical whip recipe would be this:

    or this: or this:
    but not this:

    I mean look at that! That is indisputably a whip! Heck you could replace the leather with string, wool, even replace it with pork and it would still look like whip! It looks like a whip because it follows two principles of crafting logic.

    1. Tools in Minecraft have handles made of wooden sticks, thus wooden sticks look like handles.
    2. Shape resembles function
    Therefor the player logically assumes that the item can be used like a tool or weapon before they even try it out. Put an emerald on the end of the whip and the player might assume that the item has some use pertaining to villagers, before even crafting it.

    Granted most players will know what they are trying to craft in advance of crafting something but the more logical the recipe the easier it is to remember, and a easily remembered recipe means less time looking things up on wikipedia or forums (or in Not Enough Items inventory system if you're using mods) and more time actively playing the game.

    Now that's not to say I'd support this idea even if you changed the recipe. Mainly I'm going on this rant for the benefit of yours and others' future suggestions.
    Posted in: Suggestions
  • 2

    posted a message on Portal Rail
    Quote from Tone84»
    For everybody who has the basic thinking of "I wouldn't use it, therefore it's unnecessary" or something similar to that- Do you use every item in Minecraft? Are the ones you don't use unnecessary or do they just add more building options? What is so bad about having options?

    There's nothing wrong with having options at all. But if I'm not interested in something why should Isupport it's inclusion?

    If other people are interested, and clearly some are, then let them support it. If enough people are interested in an idea (including Mojang staff) then it will come to pass. I'm not against the idea being added if other people like it.

    It's not like I'm going to get all grumpy about it and quit minecraft the moment teleporting rails get added, that would be ridiculous. But I'm not going to support something suggested to get added Minecraft just because "it adds options." Almost all suggested ideas "add options," even terrible ideas.

    I'm only going to support an idea if I like it and think it would be a good addition to Minecraft. Something "adding options" is not enough of a reason.

    Quote from Deykhal»

    Not sure you read the OP correctly. It isn't so much a portal rail as it is a teleporter rail. So many quirky applications you could use this for it's sad that people instantly think "oh this would just replace large chunks of a normal rail system."

    Think of crazy roller-coaster designs you could create with this. In my current world I have a rail system that cuts through a mineshaft making it ugly now. I would use this to keep my rail system hidden by skipping some of the mineshaft tunnels. (My plan was to clean it up a bit and restore it.)

    I once built a maze that you navigated with a mine cart. If I had this type of rail it would have made my designs much more interesting.

    Not sure you read my post correctly? The second part was in response to a completely different concept of a "portal rail" rather than just a teleporting rail.

    I understand the original concept quite well, it's basically like throwing an enderpearl to go from one track to another and taking the minecart with you without having to throw an enderpearl or having the limitations of the destination track being in a place that a thrown enderpearl can't land (like if a wall was in the way).

    Sure, it could be used for all sorts of things. Anything in Minecraft can be used in very creative ways. That's pretty much the best thing about Minecraft. It's also why command blocks exist which can do what a teleporting rail can and more, granted it requires a give command to be made.

    Alright, I think I'm done defending my opinion. Not that there aren't plenty of holes in my arguments or whatever but I just don't feel like putting any more effort into this right now.
    Posted in: Suggestions
  • 1

    posted a message on Nether and End Biomes in Overworld
    For the Nether biome:

    No fortresses, blazes nor wither skeletons, it would eliminate the necessity of the Nether. No naturally spawned functioning portals. You could have a broken portal at the center of the biome, a partially completed frame of obsidian, providing a semi-logical reason for how the biome came to be. Naturally a player could come by and restore the portal by placing obsidian to complete the frame and igniting it

    For the End biome:

    No Enderdragon. The Enderdragon should be restricted to the End proper. It would basically wreak havoc if it ever flew outside the biome. Likewise no obsidian towers nor the crystals on top of them. Those are basically exclusively for the Enderdragon. No functioning end portals, no complete but unactived End portals, they would eliminate the necessity of Stronholds. Instead you could have a broken end portal frame providing a semi-logical means of how the biome came to be. The player cannot restore this portal since these End portal frame blocks cannot be crafted or obtained in Survival, unless the player places them in Creative mode. In this way strongholds are still necessary.

    Only then would I support.
    Posted in: Suggestions
  • 3

    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz

    Introducing Enigma, a tool for deobfuscation of Java code:

    I love the name.
    Posted in: WIP Mods
  • 2

    posted a message on FlintLock Pistols (With exciting photos!) (and a Poll!)
    Quote from Unclevertitle

    Change the game? Sure. "Completely different focus?" I think not.

    It's just as possible to have that same problem now with somebody using a bow. It's an inherent risk on any server with PVP enabled.

    It's really not as much of a potential catastrophe as you're making it out to be. You seem to think that guns will inherently make players naturally more violent and bloodthirsty or something.
    Quote from Durphead »Thus the entire point of guns.

    Quote from Durphead
    Another problem this would create on multiplayer servers, Call of Duty Kiddies going around in their dumb little groups and shooting on sight. The victim would have zero time to react, and they could even maintain their weapon with the players' drops. It's just... dangerous.

    I would imagine a game with only one kind of gun and tedious collection of ammo wouldn't be satisfying to "Call of Duty Kiddies." But you seem to be biased anyways so any further discussion is pointless.
    Posted in: Suggestions
  • 1

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    The tall worlds mod thread is about adding cubic chunks to Minecraft via a mod.

    This thread is a suggestion and argument for adding cubic chunks to Vanilla Minecraft.

    Both threads serve different purposes, evidenced by the fact that the Tall Worlds thread is in the mods section, and this one is in the suggestions section.
    Posted in: Suggestions
  • 1

    posted a message on FlintLock Pistols (With exciting photos!) (and a Poll!)
    Quote from Durphead
    It does change the game because the ammo the uploader described is more tedious to obtain and is much more powerful.

    Change the game? Sure. "Completely different focus?" I think not.
    It will be a lot harder to build when you can't poke your head above ground without getting shot by some loser.

    It's just as possible to have that same problem now with somebody using a bow. It's an inherent risk on any server with PVP enabled.

    It's really not as much of a potential catastrophe as you're making it out to be. You seem to think that guns will inherently make players naturally more violent and bloodthirsty or something.

    ===============================================================================================================

    They would be the most powerful weapon in the game, dealing 14 damage, almost twice the damage a diamond sword deals.

    I didn't address this before because I didn't really want to bother, but since you seem to be thinking "Flintlock Pistol" = Sniper Rifle (aka one hit kill from really far away) in terms of lethality so...

    Where did you even get this number?
    Let me quote the original post (it may have been edited since you last looked at it.)

    Damage of the pistol as stated on the original post:
    They would fire 1 time per 0.75 of a second. and deal 5 (2.5 hearts) damage

    So its base damage is slightly greater than 1/2 that of a fully drawn bow (9 damage, or 4.5 hearts). The DPS of a flintlock pistol is then 6.67.

    According to Minecraft forum user DemonXeron, it takes 1.2 seconds to fully charge a bow to fire for it's maximum damage.

    Taking that into account using a bow with only fully charged shots, which has the greatest range any bowshot, a player could achieve a maximum DPS of 7.5.

    Interesting, now that I actually took the time to do the math it seems pistols would not be the most powerful weapon in the game. Definitely not twice the damage of a diamond sword.

    Further a bow can be enchanted up to Power V increasing it's per shot damage up to a whopping 23 increasing its DPS to 19.12 if you spend enough time with an anvil and enchanting turns out a bow is superior. A bow with even a power I enchantment (14 damage, 11.67 DPS) is far superior.

    (Is that where you got 14 damage from, is there mention somewhere in this thread about the pistol being as strong as a bow with the Power I enchantment? Checking back through pages and running some in text searches it doesn't seem like that number ever came up before you posted it...)

    The OP never mentioned anything about guns being enchantable so I'm assuming they're not. Even if they could be enchanted with the same Power enchant, they'd still be weaker than bows for every equivalent enchanting level, in fact they'd scale linearly with bow damage always remaining just over half as strong as bows having a slightly lower max DPS than bows.

    I guess then the only effective difference between a pistol (as described in the OP) and a bow is the increased rate of fire, better for mid range combat, and probably a faster projectile overall, requiring less lead time on distant targets. But this is all pure speculation, there's nothing saying this in the OP.

    Feel free to correct my math if I made mistakes or otherwise correct me if I ended up with the wrong impression again.
    Posted in: Suggestions
  • 2

    posted a message on FlintLock Pistols (With exciting photos!) (and a Poll!)
    Quote from Alexcamostyle

    That is not
    a win-win. This suggestion would change everything. Instead of mining
    deep underground for ore you'd be looting dungeons and killing zombie
    pigmen for gold. Instead of trying to obtain diamond swords, you'd try
    to obtain guns. You'd fight mobs with guns, you'd kill players with
    guns. Minecraft would become a shooter game. You can't just do that to
    Minecraft and then just say "It's optional, so it's fine." If you want
    something to be optional, download a mod!! Don't completely change everything!

    Here are examples of some gun mods that you can download instead of changing Minecraft entirely:

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287159-1-6-4-ferullos-guns-mod-2-9-2-mp-sp
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287801-flintlock-weapons-mod-v1-7pre1-200-000-downloads
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287372-1-6-4-basic-guns-mod-1-6-4-updated-fixed

    How on earth would guns replace the need for ore? You still need armor. And mining gold is just as valid a method of obtaining gold nuggets as
    killing Zombie pigmen. Hell, it's a MUCH SAFER alternative to boot.

    Also, check back on the original post. The design for ammo has changed to iron paper and gunpowder (based on the voting it looks to stay that way). So that involves mining (or building an iron golem farm), growing/harvesting, and hunting creepers. All activities within Minecraft's core modes of gameplay.

    An overpowered Gun WOULD break the game, but the gun CAN be balanced between melee swords and ranged arrows.

    Minecraft would NOT become just a shooter game. I mean seriously. Is PVP combat the only way you play Minecraft? My guess here is probably not. Is it the only way everyone plays Minecraft? Obviously not.

    There's still, building, mining, crafting, hunting, farming, surviving,
    exploring. Some of those aspects would might change slightly with the
    addition of guns, maybe. It would NOT become a first person shooter. Quit panicking.

    If guns were added to Vanilla Minecraft and if somehow, against all common
    sense predicting otherwise, DID become a first person shooter, I'm
    pretty sure that Mojang would nerf or remove guns in a following update.
    They seem like pretty smart people.
    Quote from Durphead

    When the most powerful weapon in the game, as well as a rather common item, is added, everyone uses that weapon. When everyone uses guns, it becomes a shooter game.


    1.) There is far more to Minecraft than just combat. See above.
    2.) This is precisely why guns shouldn't be a "most powerful weapon in the game" but a balanced between swords and bows. Which is precisely why I suggested there be a range limitation on pistols.

    Quote from Unclevertitle»
    -The flintlock pistol is somewhat inaccurate thereby reducing it's effective range to about 20 blocks real flintlock pistols had this problem reference]. The key point from that link is that rounds from a smooth bore barrel are kind of like a curveball, so the path of a bullet fired from a flintlock pistol in minecraft should be curved slightly in a random direction (still affected by gravity) thus reducing the effective accuracy of the weapon.[some other suggestions... not quoted]

    In this way a pistol can not only be a new kind of weapon in minecraft (an uncraftable one no less) but it would have new mechanics to boot and be a much more interesting addition to Vanilla Minecraft.

    The range limitation doesn't have to be 20 precisely but it seems like a decent trade off to me personally. Mrlong2 has thankfully added in a firing delay (0.75 seconds) so that the pistols can't just be spammed forever. They are faster than bows and cause the same damage as an arrow shot from a fully drawn bowstring (takes about 1.25 seconds). Add in a range limitation to them and I think they will make combat more interesting via the addition of a midrange weapon.
    Quote from jh1234l
    Support. However, I think that this should be in a mod rather than in vanilla, as it does not really fit the theme of the game. (the game is sort of set in the stone and iron ages until you acquire redstone). Therefore, it does not really make sense. Also, some parents may complain about guns being in a E rated game, and adding guns to minecraft may make it rerated Teen instead.

    Ignore redstone for the moment, consider instead the coal fueled steam powered locomotive, or trinitrotoluene (TNT). The presence of both in Minecraft would place it in the mid to late 19th century. Roughly a century after the creation of the flintlock pistol.


    However Minecraft isn't really set in any Earth based time period.


    Quote from distruct»no, it doesn't matter if you put foto's and that you have put work into it, it has already been suggested so many times, but so many times that only emerald equipment is more suggested, this is just stupid and OP, i would never want this in minecraft, guns are the resemblance of "pain", "death" we already have 1 ranged weapon that is a bow, now we are fine with the killing equipment we already have in MC, and swords are already enough bloodthirsty but guns, "GUNS" is not a plausible thing as also kids play minecraft

    This is probably the first good argument about guns not fitting in Minecraft that I've seen. Just like Minecraft doesn't include blood and gore, it makes sense to not include guns because of reference to real life violence. It is rated E10 after all. But considering this, shouldn't "gunpowder" also not be in the game? Really it should be named something else if Mojang is going down that road.

    Like "blast powder", "creeper dust", "explody sand", "pile of BOOM," etc.

    I'd be perfectly fine with something other than a "gun" taking place as a mid range weapon in Minecraft, say maybe a cross bow, or some kind of magic thing, or heck, even a slingshot. Naturally though, those wouldn't have anything to do with this thread.
    read this

    do we want un-responsable parents like this father blame minecraft because now it has actual guns in the game? guns do not have anything to do with minecraft, Notch even said that he discussed with jeb and said that they will not add guns in minecraft

    deal with it you don't have much else to say on this post, i am still surprised they a mod has not closed this thread.


    I don't believe the actions of irresponsible parents nor paranoia of the possibility of those actions should ever prevent Minecraft from being the best game it can be, whether guns are present in the game or not.

    If Mojang doesn't want to add guns, then Mojang won't add guns. In the end it's up to them anyway.
    Posted in: Suggestions
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