• 0

    posted a message on Redstone Bluetooth (UPDATED)

    • This will not be obtainable in Survival Mode; just like a command block, you would have to type "/give @p minecraft:nameofitem"
    • A parameter that indicates what redstone object you want to power (write the co-ordinates of the block)

    I mean if it's already so specific as to require block coordinates and requires commands to obtain, why not just use commands or command blocks?

    Place a redstone block next to the circuit you need to power:

    /setblock x y z minecraft:redstone_block

    Remove the block when you need to deactivate it:

    /setblock x y z minecraft:air

    Adding/removing blocks too conspicuous? Then set the block state specifically.

    /setblock x y z minecraft:lit_redstone_lamp
    /setblock x y z minecraft:redstone_lamp

    This should appear as the lamp simply turning on or off.


    Posted in: Suggestions
  • 0

    posted a message on Cheese (new edible item)
    Quote from Cerroz»

    Then it kind of burns the point of having the sickness thing.


    I guess I didn't explicitly say that I was also against that idea.
    Posted in: Suggestions
  • 0

    posted a message on Cheese (new edible item)
    Quote from Cerroz»

    Curing everything is fine, but I don't see the point in that nausea stuff. No other food makes you sick when eating too much, so making cheese the only one that does this is just awkward.

    Most other foods simply can't be eaten "too much" seeing as you can't eat any more when the hunger bar is full. Just make cheese the same way.

    Spamming cheese becomes impossible.
    Posted in: Suggestions
  • 2

    posted a message on Solar and Lunar Eclipses!
    Quote from Badprenup»

    Possibly, but putting them on two separate cycles and making eclipses possible but rare and making the light level change based on the sun and moon overlapping is a heck of a lot harder than a simple function and random number generator.

    Harder sure, but the trickiest part is coming up with the math equations, but you only ever need to do that once. The rest is just letting a computer calculate things.

    The sun can remain the same, it would dictate day and night. The moon would be on a separate orbital rail with a slightly faster speed and have the rail 'wobble' very, very slowly should probably simulate enough changes for possible but rare eclipses. This would double the number of calculations for positions of celestial objects in minecraft (since the moon would no longer automatically be 180 degrees opposite the sun).

    Sun and moon positions are functions of time within a day/night. Moon rail wobble angle a function of days within a Minecraft "year" (or just time on a larger scale). Because it's on a larger scale it only needs to be updated once per in game day thus minimal calculation overhead.

    The dimming level for the eclipse can be calculated on the sun and moon's positions when their distance is less than the radius of their sprites. A simple vector calculation with no obstacles. I don't know how mob pathfinding works but seeing as zombies can navigate mazes I'm guessing the algorithm involved is a lot more complicated than a simple distance calculation between two moving objects.

    If eclipses are worth adding to the game, they're worth being added in right. I'd prefer some consistency in how the moon is moving overhead even if I rarely pay attention to it.

    Posted in: Suggestions
  • 0

    posted a message on Trains! Oh Mojang why have you forsaken thine Minecarts!
    Quote from ShelLuser»

    I mean... Sure, getting carts linked together so that an engine can pull it sounds like fun, but is that really useful? Most cart operations work on single carts only and there's a good reason to keep it that way: even if you can pull multiple carts linked together you'd still need time to process the individual carts. I think it will only over complicate things, and keeping things (relatively) simple is in my opinion a key feature of Minecraft.

    Similar to your sample with a single minecart stopping, unloading, and then leaving doing the same for a multi minecart train wouldn't be much more complicated. Just increase the hopper bandwidth (one hopper per cart with chest). And either let one chest be the main controller or use 4 comparators and AND their signal together.

    All you'd need is a way to start and stop the train, depending on this hypothetical engine cart's functionality this can be as simple as using an activator rail, inactive powered rails, pistons, or done manually by a player riding the train.

    It's really not all that much added complexity.
    Posted in: Suggestions
  • 0

    posted a message on Cloud-Related Gamerules

    Minecraft's clouds are loooooong overdue for an upgrade. So naturally, Support.

    6 years ago this suggestion was posted on Reddit. Notch was immediately impressed and said he'd "draw inspiration from this."

    And nothing significant has happened with clouds since. :(

    Posted in: Suggestions
  • 0

    posted a message on Control Speed of Rails
    Quote from fdf2002»

    speed 15 would equate to what's already the normal minecart speed

    I think minecarts could stand to be faster. As they are almost no one bothers to use them since other methods of travel are generally faster/better.

    Regardless, Support.
    Posted in: Suggestions
  • 0

    posted a message on Shields are far too overpowered.
    Quote from Ptolemy2002»

    There are many viable uses for the offhand besides the shield.

    1. Totem of undying. You can't call saving your life an "unviable use".
    2. Sword bow tactic. You can shoot a bow while holding a sword, and you don't have to fumble with the scroll wheel or number keys.
    3. Food weapon tactic. If you are low on health in the middle of a fight, having a golden apple in offhand could be very useful.
    4. Build Mine tactic. If you are mining, and you fall or something, it can be very helpful to be able to place a block that could break your fall.
    5. Build Build tactic. Having 2 types of blocks in your hand at once can decrease building times by a lot.

    You can compare the shield to elytra in this way. The shield is balanced just as well as elytra.

    Using multiple types of arrows: Holding the Bow in the offhand and selecting arrows in the hotbar (or vice versa) will prioritize those arrows over others in your inventory, allowing you to switch arrow types on the fly.
    Mining Torch tactic: particularly if all you're doing is digging 1x2 tunnels.

    Plus the offhand is a pretty good spot to keep a stack of rockets when you're flying. (unless you're using the bow)
    Posted in: Suggestions
  • 0

    posted a message on Treat Spawn Chunks like Normal Chunks

    I support this.

    The biggest drawback mentioned for going this route would be losing "global" command block functionality but it seems to me they could just implement commands or server controls specifying a chunk range within a given area to always remain loaded.

    Either that or some other more efficient way to implement global commands that's not dependent on chunks being loaded in memory.

    Posted in: Suggestions
  • 0

    posted a message on Minecraft 1.13 Redstone Block Idea - Sound Detector

    I think it'd be interesting (if annoying to the trap designer) if the sound detector was affected by weather. Thus it'd hear rain and emit a low level signal such as strength 1 or 2. Thunder would give it spikes of a stronger signal (still not 100% though) possibly up to 5-7 for nearby strikes.

    A side benefit of this would be using the sound detector to detect weather.

    Posted in: Suggestions
  • 3

    posted a message on Trapped Hopper

    Straight up brilliant suggestion.

    Simple suggestion. Clever mechanic. A somewhat needed mechanic. Great crafting recipe. A boon to redstone builders everywhere. Sounds like a very "Minecrafty" item too.

    Seriously, using a trapped chest is really smart. Logically the trapped chest when activated would disable the hopper this simply changes the method of activation to something hugely useful.

    Not to mention filters are sometimes referred to as "traps" in real life. (The lint trap in your clothes dryer for instance)

    Best item filter suggestion I think I've ever read.

    Posted in: Suggestions
  • 0

    posted a message on block type - shapes

    Honestly, I think the cube aesthetic is part of what makes Minecraft work. It keeps mining, digging, and building quite simple and easy. I've played other voxel based games that let you reshape the world and some of them have a problem that I think Minecraft avoids by keeping things geometrically simple at right angles.

    Things built by players in those games more often than not look out of place compared to things generated naturally. In Minecraft you can usually tell the difference between something built by a player and something created by the game's generation but generally speaking nothing looks like doesn't belong.

    Now There are games that have more possible shapes and still manage to keep player made creations looking just as in place as game generated areas. Stellar Overload does it pretty well but it can also make building things rather tedious at times. I only ever bothered to build vehicles in that game.

    All the above is purely my opinion of course.

    But I think the general consensus is that cubes and right angles are a staple feature of Minecraft, and thus unlikely to change.

    No support.

    Posted in: Suggestions
  • 0

    posted a message on Ender Chest Channels Idea

    Shulker boxes kind of defeat the need for this. Both in sorting and transportation seeing as you can store the shulker box in an ender chest or just carry it yourself.

    Posted in: Suggestions
  • 0

    posted a message on Advance Crafting Table

    No thanks. I like the simplicity of a 3x3 crafting grid.

    Posted in: Suggestions
  • 2

    posted a message on "Suicide Chest" for Lack of a Better Name

    It's an interesting idea, but personally I'd rather keep my more valuable items in my Ender chest which when broken doesn't drop anything and I can keep the items. With enough shulker boxes and a silk touch pickaxe I typically have more than enough space for all my valuable items in a secure and conveniently mobile storage system. Other chests then become storage for items I either have in bulk or don't mind losing.

    I find it unnecessary but I wouldn't mind it's inclusion in Minecraft.

    Lukewarm Support.

    Potential other names (though I don't particularly mind "Suicide Chest" others might):

    "Cursed Chest," "Vanishing Chest," "Greed Chest," "Magic Chest," "Nether Chest"

    Posted in: Suggestions
  • To post a comment, please .