This could work very well.
However, pictures don't work.
Are you just posting this to yourself?
Anyway, I once had an idea to add lore to Minecraft. Nothing huge, just adding little fragments of stories, much like No Man's Sky does.
Also we need to revamp caves, and also give a player a visible insomnia effect if they haven't slept in a while.
Ok, thanks! I had no idea that existed, but I will definitely do that!
Not actually a bad idea.
You are right, this would be a great addition to adventure maps, and it certainly would be fun to prank your 7 year old sibling.
(P.S. Your English is great, better than some actual English speakers...)
The Dark Lair (Or Giant Caves)
Please comment your thoughts and suggestions below.
The Giant Bat
The Giant Bat is, as the name suggests, a giant bat, a larger model of a normal bat. With a wingspan of 4 blocks across(2 for each wing), this colossal beast is the lord of the underground. Unlike its smaller brethren, it can attack you, although it does slight damage amounting to about 2 and a half hearts, not counting armor. However, to make up for that, it has a top speed twice that of a walking player, and usually dives at the player before attacking. Its health is 50 hearts, and it is weak towards fire damage and will avoid sunlight. It will enter combat as soon as the player enters;
The Giant Cave (or dark lair)
The Giant bats lair, containing many bats(comment how many). Looking like the caves you find in Anthem, this huge place is covered with bats, bats, and bats ex food(bone blocks). The giant bat will attack once the player enters this new underground biome, and will stop attacking once the player leaves. The giant cave will be connected to other cave systems, meaning players could stumble upon it randomly while spelunking. It will spawn up to 50 blocks above the bedrock level, and has a 1 in 200 chance to generate.
Taming the Beast
Once you have damaged the large bat to where is has about 4 hearts left, it will fall to the ground(not taking fall damage), and it won't get up nor move. You are presented with two choices.
1. You can choose to kill it(you monster) and receive a drop of 4-10 leather(100%) and 0-3 phantom membrane(40%). Or, you could choose option 2.
2. You can feed it raw meat(1-10, 40% chance of success until 10, where it is guaranteed), and it will begin to crawl around and not attack you. You can then start the regular taming process(You climb, it bucks you off, repeat.) Then, it will become your own flying mount.
A Whole New World
The Giant Bat will now follow you around like a dog. It has four modes, crawl(default), stay, hover, and fly. While in crawl mode, it will bend its wings and can fit in any gap the player can. In stay, it will be in crawl mode, but will not follow you. Hover will be activated if you get off of the bat while riding, or if you right click it twice rapidly. It will then go fly around in a 15 by 15 by 15 square, the center being where hover was activated. Fly is fly. Right clicking it while it is in any mode will make it go into fly mode.
Riding the giant bat is simple. You just mount it with a saddle and you're off!
Unless you're riding in daylight, in which case, you will fall off of the bat and it will flee to the nearest shaded area.
This can be avoided by armoring it with bat armor. It can be crafted by placing leather in every corner except the top two corners of the crafting table, which will be filled in with phantom membrane. Bat armor will also give your giant bat two armor points. The bats can also be given a chest, and will carry as much as a donkey would.
Bats can also be named with name tags.
Current Version: V2 "Nerfing and Spelling"
Changed the intro.
Changed phantom scales to phantom memebrane.
Changed the crafting reciepe for bat armor.
Nerfed the giant bats speed.
Increased the giant bats health.
Changed possible location of the Giant cave to be closer to bedrock.
Clarified the rarity of giant caves generating.
When I first clicked on this thread, I was thinking "Oh great, another incomplete whishlist. I'll hear what he has to say, and I'll go."
Then I saw the paragraphs.
Belive me, I was blown away by your excellent explainations of, well, EVERYTHING. Normally I skim through mega-threads, but yours was so well thought out, so well presented, and so logical, I was captivated. I read the ENTIRE POST. And I loved it.
I am fully onboard with this idea, and I hope that you express your new ideas soon.
Neat idea! I truly doubt Mojang would ever want to add this, not because its a bad idea, but because it is too new and risky(to their eyes, at least). I honestly think that it could become a great mod, though.
Just one question, are the worms hostile? I assume yes, but I can't find a sentence saying "The worm is a hostile mob..."ect.
Hey, neat! I don't really know a better place, though, so you must have made the right choice!
I love the sharkskin idea, as well as the sharktooth arrows. However, sharks usually stick in small groups, and ones who do not are called rouges, and are more vicious. So Kupa's idea for shark health could be used for normal sharks, while ScotMisers' idea could be used for rouges.
List of suggestions for 1.12, some are fixes, some are just random.
This is NOT meant to be a wish list, this is mainly focused on Nerfing & Fixing items.
- Fix Book & Quil The Book & Quil is nice to keep info in minecraft, or just send messages between muted people xD
The problem with writing in a book & quil is that you can't select a line to edit. Lets say you wrote a huge paragraph, and then found a horrible mistake on a line. You have to rewrite that whole book now.
- Nerf the Husk mob The Husk mob was a quite interesting feature in (was it 1.10?) but I feel like the Husk mob is just another mob.
There should be some challenge to beating it, like maybe it should deal an extra ♥♥'s. (Very little change with Diamond armor) then it can get a useful drop, such as a bottle. (Don't know where it would get a bottle from xD)
- Nerf Ore chances This will be very controversial, but I think if Coal spawn tries are (BY DEFAULT) more difficult, it will force more strategic play until that resource is found. Iron should be just slightly rarer as well, same with gold, diamonds, etc. (I know you can change the spawn tries, but It just isn't the same, feels cheaty)
- Increase mobs hit range mobs are easy to kill no matter how much damage they do, because they can be easily juked out. The only mobs that will need to be nerfed is Zombies, Enderman, & Slimes, because they are easy melee mobs. Adding a range attack doesn't make sense, so increasing their range would make things more difficult. You may think this is impossible, but all it will do is encourage players to use the bow, but be strategic as well. (Enderman are already fast enough) Along with this, their knockback can be reduced (Slimes & Zombies)
- Nerf End Cities I think End cities are OP enough, but its so easy to run in and get some loot. The shulkers aren't too big of a deal, and they should be combined with Ender mites, that have a 25% chance of spawning 5 of them after opening chests.
(This is my first post, so please bare with me)
Hey, so recently i have came up with an idea for the next major minecraft update. It is called, "The Magical Update"
Now, before you leave because you think this is an idea that adds a whole new system for mana, magic and all that other junk, you would be mistaken. In fact, this update uses features all ready in minecraft.
Here's how it works. Basically it adds Spell Scroll items that each do a different thing. It also adds several new enchantments, curses and potions.
The way the Scrolls work is by using levels of experience, similar to enchanting. Different Scrolls require different amounts of experience. Now, you may be asking how you get said Scrolls. Well, since you asked, there are three main ways of obtaining theses scrolls. the first is is by finding them is in loot chests, such as in dungeons or blacksmith chests. The second main way is by trading with a new villager profession, the blue robed wizard profession. Finally, you can craft them by puting 1 lapis lazuli, 2 redstone dust, 3 blaze powder, and 3 gunpowder in a crafting table to make 1 magic powder. Then surround a piece of paper with 8 magic powder to get a random scroll, however you can't get the exclusive scrolls, such as the three scrolls exclusive to woodland mansions got by killing evokers, three exclusive to nether forts, found only in the chests there, and three found only in end cities and end ship chests. There are also several new potions, along with several uncraftable potions will be made craftable. The potion of levitation can be crafted by brewing a ender pearl into a awkward potion. its reverse is the potion of gravity, made in the usual method. it's effects cause you to fall at a much faster rate than normal. The potion of luck can be crafted by brewing a 4 leafed clover, found by breaking grass, albeit very rarely. it's opposite, the potion of unluck, has its usual effects. The potion of energy is created by brewing a lapis lazuli into an awkward potion. It goes along with the spells, reducing the amount of experience needed by 1/4 for every level of the potion, up to 75%. Its opposite, the potion of draining, causes it to cost more experience, once again, by 1/4 a level and up to 75%. Finally, there are several new enchantments and curses. These are treasure enchantments like frost walker, so they can only be found in chests. Up first is the Winged Boots enchant, of course for boots. It allows you to jump higher, a 1/2 of a block for each level of the enchantment, and the enchantment level goes up to 4. The second enchant is Experience, which, as the name suggests, doubles the amount of experience you get, up 5 times the normal amount, if you apply it to all your armor. Next are the curses. There is the curse of rending (a big thanks to the person who originally came up with that idea), which basically causes your armor to break faster. Finally, there is the Inexperienced curse, with causes you to get less experience. Now, as for all the scroll powers, here's a list of them:
-Spell of Mining: mines every thing in a 3x3x3 cube-5 levels of xp
-Spell of Arrow Barrage: Fires arrows very rapidly (arrows must be in offhand)-1 level per 4 arrows fired (costs 1 level to start)
-Spell of Ore Location: Makes a noise if the selected ore is withing a 16 block radius of you (the selected ingot or gem must be in the offhand)- 5 levels to start, 1 for every ore located
-Spell of Fireball: Shoots a Blaze fireball- costs 3 levels- nether chests only
-Spell of Ghastly Fireblast: Shoots a Ghast fireball that explodes- 5 levels- nether chests only
-Spell of the Fire Bather: Makes you temporarily immune to fire and lava- 3 levels- nether chests only
-Spell of Defensive Spikes- Summons spikes in a ring around you- 7 levels- evoker drop
-Spell of Spikes- Summons spikes in a line infront of you- 5 levels- evoker drop
-Spell of Vexing- Summons 3 vexes to attack whatever you are looking at when you use the spell- 10 levels- evoker drop
-Spell of Teleportation- Teleport's you where you are looking- 5 levels- end ship only
-Spell of Ender Rift- Opens the ender chest inventory-5 levels- end ship only
-Spell of Levitation- Shoots a Shulker projectile that makes whatever it hits levitate- 7 levels- end ship only
And thats about all!! If you have any ideas for more spells, enchants, or potions, please leave a comment, and i will respond to as many as possible. Also, if there are any modders who would like to make this into a mod, you can as long as you give me credit for coming up with the idea.
A curious creature lurks silent in the strongholds... it hungers for knowledge. It reads in the libraries, holding onto untapped power. Meet the Mystifer, a being with the ability to dissipate into magical mist at will.
Normal: 21.5 HP
Hard: 24 HP
Easy: 1.5 DMG
Normal: 2 DMG
Hard: 3 DMG
In the balconies of libraries in Strongholds (30% chance).
The Mystifer likes to read when alone. It reads for 5-20 seconds, and wanders for 10-35 seconds. While reading, its range shrinks from 8m-4m. The Mystifer's range goes to 16m when it takes damage. If you disrupt it while reading, it gains Strength I for 5 seconds. Yeah, best to wait while it finishes up that last chapter!
When it spots you, it will melee attack you for 3-7 seconds. Then, it goes to its wild attacks...
Now, the Mystifer will turn into a flurry of particles. You cannot attack it while in this state. Don't worry, it needs to recharge before taking on this form again.
There are 2 offense forms, and 2 defense forms. Offense goes first, defense later.
Three out of four of these forms cannot travel through solid blocks.
The Mystifer's ribbons turn blue for half a second. A distorted splash sound vibrates through the air. It vanishes into swirly blue smoke. It can travel at 4 blocks per second. When it reaches you, it inflicts Wither II for 3 seconds, and Slowness IV for 3 seconds, plus the damage of a melee attack.
Once a Mystifer in mist form attacks, it reverts to normal for 4-8 seconds, and starts hitting you again before taking another form. It can only take on the water form for 8 seconds.
The ribbons of the Mystifer flash green. Poof! Combustion mode activates. It charges itself for 2.5 seconds as the particle cloud grows. Then it releases a mega shockwave that does 3.5x the damage of its melee (this attack does not affect blocks, only health), and goes 32 blocks away. But, this attack can be blocked, by, well... blocks! Hide behind a wall, and you won't be affected. The Mystifer reforms. It can't hold on much longer...
Its ribbons become pink, then it transforms into a pink particle storm. It wanders in this mode to avoid being choked in a block by the player at a speed of 3bps. It regenerates for 5 seconds, gaining a total of 7 HP.
You managed to wall it off with dirt. Whew! Wait a min... oh, cr@p!
This form only functions as long as it's needed. It will keep this form it all ways of reaching you are sealed, and stay in this form for a minimum of 3 seconds. Now the Mystifer can phase through walls!
-The Mystifer will enter Combustion mode if damaged by fire no matter what.
-And it is undead, so it burns in sunlight!
-Hostiles will often "team" with Mystifers (hang around them), due to their capabilities.
Thanks for reading! What do you think of the Mystifer?